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U.S.S. Long Beach Cruiser [CGN-9] - Refitted:


The Long Beach was originally built as a nuclear escort for the carrier U.S.S. Enterprise and was commissioned in 1961 slightly before the carrier Enterprise. The cruiser was refitted several times and was even planned at one time to receive Aegis. By the beginning of the 1990s, it was decided that the ship would be scrapped and was decommissioned with this in mind. Most of the superstructure had already been removed by the time the Global War had begun and every vessel was needed as soon as possible even if the vessel was old. It would be faster to refit the Long Beach than to construct a whole new vessel so refitting was begun. The refit was a modernized version of what had been planned for the Long Beach in the mid 1970s.


The refit of the Long Beach involved putting in all new weapons, new sensors, and rebuilding the superstructure. The new weapons included four Mk 41 VLS, sixteen missile tubes designed originally for Harpoon missiles with two sets of eight tubes, three RAM Launchers, a MK 71 rapid fire eight inch gun mount, two Phalanx CIWS Mounts, and three anti-submarine torpedo tubes per side. The four harpoon tubes are arranged in an inverted V. The eight-inch gun was the original prototype off the U.S.S. Hull and had been stored for many years. The ships' sensor systems were similar to those carried on the Burke and Ticonderoga class vessels and included SPY-1D Phased Array Radar System, SPS-49 Long Range Search Radar, and SQS-53 Hull Sonar. It was decided not to fit a towed array sonar to the vessel. New control computers were fitted with the Aegis fire control system like had been proposed many years previously. The superstructure was completely new and in some ways looked like a more blocky version of the superstructure of the Burke class destroyed and had a two position hanger. Because of a shortage of crew, it was decided to increase the automation onboard to reduce crews. The ship was back in service by late 1998 but had only been involved in a few minor skirmishes before the crashing of the SDF-1 and the end of the conflict.


The Long Beach continued to serve the RDF after the forming of the new Government and even though fairly old, it was not decommissioned. New high strength ceramic armor was fitted to make the ship more capable of withstanding more damage. The ship served as both the basis and test bed for a new class of heavy strike cruisers that are about the equal of the EBSIS Battlecruisers.


Model Type: CGN-9 Class Cruiser
Vehicle Type: Ocean, Guided Missile Cruiser
Crew: ship’s complement 580 (40 Officers and 540 Enlisted - was 871), and Flagship staff 68 (10 Officers, 58 Enlisted - when acting as a flagship)


Mecha and Vehicles:

2Sea-Sergeant


M.D.C. by Location:

Bridge:250
[1] Phase Array Radar Panels (4, Superstructure):200 each
[1] SPS-49 Search Radar Tower:250
Forward & Aft Mk 41 Missile Launchers (4, 64 cells each):300 each
Missile Canisters (16 total, forward of superstructure)60 each
GDC Mk 49 Rolling Airframe Missile Quad Launcher (3):50
Torpedo Launchers (2, sides):25 each
MK-71 Eight Inch (203 mm) Gun Mount (Forward):250
Phalanx Gun CIWS (2, Superstructure):75 each
Hanger (Aft):500
[2] Main Body:1,200


Notes:
[1] Destroying Phase Array radar panels will destroy the ships fire control systems but guns have backup systems and panels can compensate for each other.
[2] Depleting the M.D.C. of the main body destroys the ship’s structural integrity, causing it to sink. There are enough flotation devices and inflatable life rafts to accommodate everyone aboard.


Speed:
On Water: 32 knots (36.8 mph/ 59.2 kph). Cruise is normally around 30 knots (34.5 mph/ 55.6 kph).
Maximum Effective Range: Effectively Unlimited (must refuel about every ten years)


Statistical Data:
Draft: 30 feet (9.1 meters) mean and 32.5 feet (9.9 meters) under sonar dome
Beam: 73.25 feet (22.32 meters)
Length: 720.75 feet (219.68 meters) overall
Displacement: 15,220 tons standard and 17,100 tons fully loaded
Cargo: Can carry 800 tons of extraneous cargo. Each enlisted crew member has a small locker for personal items and uniforms. ship’s officers have far more space for personal items. Most of the ship’s spaces are taken up by extra ammo, armor, troops, weapons, and engines.
Main Engine: 2 Pressurized Water C1W Nuclear Reactors with 4 steam turbines; approximately 80,000 shp; 2 shafts. Each reactor has an average life span of 10 years before needing to refuel.
Market Price: Not available


WEAPON SYSTEMS:

  1. One (1) MK 71 Single Barrel Rapid Fire Eight Inch (203 mm) Naval Gun: The cannon is mounted in a turret is the front forward of the ship missile launchers. This gun design was original designed to be used on the late twentieth century Spruance destroyer class and was tested on the U.S.S. Hull. The original gun was mounted on the Long Beach when modified to speed up reconstruction. The cannon uses a fixed powder charge. The eight inch guns can be used against aircraft as well as against surface ships and ground targets. The cannons can also use special rocket assisted projectiles which have an extended range but lighter payload.
    Maximum Effective Range: 20 miles (17.4 nm/32.2 km) for standard projectiles. 30 miles (36 nm/48.2 km) for rocket propelled rounds.
    Mega-Damage: Standard Projectiles: 2D6x10 to a blast radius of 50 ft (15.2 m) for High Explosive and 3D6x10 to a blast radius of 10 ft (3 m) for High Explosive Armor Piercing. Rocket projectiles: 2D4x10 to a blast radius of 30 feet (9.1 m) for High Explosive and 2D6x10 to a blast radius of 6 ft (2 m) for High Explosive Armor Piercing. Cannons can also use special purpose warheads, use the statistics for 203 mm artillery warheads (standard or rocket assisted as appropriate) for Rifts (Go to Battlefield Artillery for Rifts) and reducing damages by about half.
    Rate of Fire: Four shots for the cannon per melee
    Payload: 300 rounds, usually carries 100 High Explosive, 100 High Explosive Armor Piercing, 50 Rocket Propelled High Explosive, and 50 Rocket Propelled High Explosive Armor Piercing. Ship will carry special rounds when employed in artillery roles.
  2. GE/GD 20mm/76 Phalanx 6-barreled [Mk-15] (2): The ship has two mounts on the superstructure with one in front and one over the hanger. The system was designed before the SDF-1 crashed and the weapon system used for ship defense. Weapon system now uses new ammo types that allow weapon to do enough M.D.C. to destroy the new missiles types. While the system can be used against ships, it is normally used against missile or aircraft. Each Turret can rotate 360 and has a 180 arc of fire. Each autocannon can fire on automatic at up to six targets per melee (Has +3 to strike missiles and +2 to strike aircraft).
    Maximum Effective Range: 5000 feet (1524 meters)
    Mega-Damage: 4D6 for a burst of 60 round (1 for each round but gun always fires in bursts).
    Rate of Fire: Six bursts per melee for each mount (Has +3 to strike missiles and +2 to strike aircraft).
    Payload: 600 rounds (10 bursts) each. Ship carries an additional 18,000 rounds of ammunition in magazines. Autocannon requires 2 minutes (8 melees) to reload by properly trained personnel (Double for untrained crews).
  3. Four (4) MK 41 Strategic Vertical Launch Missile Launchers: All four launchers have 64 cells for the provision of missiles. Original missiles used in launcher include the Tomahawk cruise missile and the SM-2 missile. Tomahawks have been updated with heavier warheads but the SM-2 missiles that the launcher was originally designed for are much larger than the present long range missiles carried in the launcher but it was simpler to retain the same launcher and simply converted to launch standard long range and medium range missiles. Each cell can carry one Tomahawk, two long range missiles, or four medium range missile. Long range missiles are normally used against large targets and aircraft further out where the medium range missiles will normally be used to engage closer targets.
    Maximum Effective Range: As per missile type. See long or medium range missile types (See Robotech RPG book) or Tomahawk missile for more details.
    Mega Damage: As per missile type. See long or medium range missile types (See Robotech RPG book) or RDF Tomahawk missile for more details.
    Rate of Fire: One at a time or in volleys of 2, 4, 16, 32, or 64 for all four launchers per melee and can be fired at multiple target at the same time.
    Payload: 64 cells missiles in each launcher (possible total of 512 long range missiles). Two long range missiles or four medium range missiles may be carried per cell. The ship will often carry 8 cells (32 Cells / Tomahawk Missiles total) in each launcher with Tomahawks, 16 cells in each launcher filled with medium range missiles (64 Cells / 256 Medium Range Missiles total), and 40 cells in each launcher filled with long range missiles (160 Cells / 320 Long Range Missiles total.)
  4. Long Range Missile Launchers (16): These launchers are special canisters that are located directly in front of the superstructure of the ship. These canisters were copied from Old United States Harpoon canister launchers. While the launchers are reusable, they are still inexpensive and are easily jettisoned. While any long range missile type can be carried, usually special surface skimming missiles will be carried in launchers and are used against surface & ground targets only.
    Maximum Effective Range: As per long range missile type (Surface skimming missiles have 25% less range than normal long range missile, See Robotech RPG book).
    Mega Damage: As per long range missile type (See Robotech RPG book).
    Rate of Fire: One at a time or in volleys of two, four, eight, or sixteen (All launchers operates together.)
    Payload: 1 missiles each launcher for a grand total of 16 long range missiles (Has no missiles in storage for reloads).
  5. GDC Mk 49 Rolling Airframe Missile Quad Launchers (3): One is located on the fantail of the vessel with the other two carried on the sides of the superstructure. These are Pre Global War RAM missile launching system and has been modified to use 21 Short Range Missiles. This missile mounts main purpose is for inner anti-missile point defense and was originally designed to deal with cruise missiles . Short Range Missiles are usually a mixture of 50% Armor Piercing and 50% Plasma. Launchers can lock onto multiple targets at the same. The systems missile launchers can target up four targets and can fire a volley up to twice per melee.
    Maximum Effective Range: As per short range missile type (See Robotech RPG book).
    Mega Damage: As per short range missile type (See Robotech RPG book).
    Rate of Fire: One at a time or in volleys of two or four and can be used up to twice per melee per mount
    Payload: 21 missiles each mount.
  6. Two (2) Torpedo Launchers: There is one launcher on each side of the ship. Each torpedo launcher has 3 torpedo tubes and tubes are 12.75 in (324 mm) wide. Torpedoes are normally used against submarines but can be targeted on surface targets as well. Ship carries 60 reloads for torpedoes. Treat warheads as medium range missile warheads.
    Maximum Effective Range: 20 miles (32 km)
    Mega Damage: Treat warheads as medium range missile warheads (See Robotech RPG book).
    Rate of Fire: One at a time or in volleys of 2, or 3 per side, Reloading takes 1 full melee
    Payload: 3 torpedo each launcher for a grand total of 6 torpedo (Has 60 torpedoes for reloads).


Special Systems:
The ship has all systems standard on a Destroid plus the following special features:




[ EBSIS TM, Mega-Damage TM, Rifter TM, and S.D.C. TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

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Image drawn and copyrighted by Colosseum & Kitsune. Click on line drawing for a better view.


Writeup by Kitsune (E-Mail Kitsune).


Copyright © 2000, 2001, & 2010, Kitsune. All rights reserved.



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