Apex Defense Manufacturing “Ratel” Grav Infantry Fighting Vehicle:

Apex Defense Manufacturing got its start as a subcontractor manufacturing components for military hovercraft designs. One of the older companies in the Three Galaxies, the company has been in existence since before the foundation of the Consortium of Civilized Worlds. Eventually they expanded to offer repair services for various hover designs and even upgrade packages for older designs including the Human Alliance Kramer Grav Tank.

With a solid basis of upgrading designs, it was decided to expand production into manufacturing various hover designs starting with the “Saber Tiger.” It was largely based on the Kramer design which they had been upgrading. It went up against the Phoenix Armory “Slammer” hover tank for the Human Alliance new heavy tank design. Unfortunately, the design was beat out by Phoenix Armory and only limited numbers were produced. It was soon however replaced by an upgraded design known as the “Kodiak Tiger” which there has been far more interest in.

The company decided to further expand production into new designs starting with the “Saber Cougar” light hover tank. At the same time it was decided to develop a new infantry fighting vehicle design. To make design and develop easier, it was decided that the new design would share as many components as possible with the light hover tank design. It was decided to name it after a creature of the planet Allison known as the “Ratel.”

On Old Earth, the ratel is also known as the honey badger. It is known to be extremely ferocious in a similar fashion to the wolverine. When a creature of Allison was found with a similar attitude was found on Allison, it seemed to be a natural name for the creatures. Unlike the Old Earth creature, the Allison has a spiked coat similar to a porcupine, and is feared by even the largest predators on the planet including the Kodiak Tiger.

Production of the new fighting vehicle design is begin to spin up although there is a fair amount of interest. Several other older infantry fighting vehicles are either wheeled or conventional hover designs. As a result, the “Ratel” has far greater mobility. In addition, the “Ratel” is expected to cost far less than the Phoenix Armory “Boxer” design. Plans are to develop a missile vehicle as well although the missile vehicle is presently only in the prototype stage.

As previously described, the “Ratel” shares many of the same system as the “Saber Cougar” design. This includes the use of laser resistant alloys and the same propulsion system. It is however lighter armored. Additional protection is provided by a variable force field similar to what many space fighters carry. Power is provided by a single fusion plant unlike the larger “Kodiak Tiger.” Even so, all three designs share similar top speeds. In each case, the top speed is controlled by governor systems. As with the two Apex grav tank designs, the “Ratel” is more flown than it actually driven.

As an infantry fighting vehicle, the “Ratel” could not be armed as heavily in order to embark a reasonable troop compliment. Still, the “Ratel” is not designed to carry as large a troop compliment as the Phoenix Armory “Boxer” design. Instead it carries a maximum of twenty-four troops in body armor or sixteen troops in light power armors. There are no firing ports provided for the troops but there is basic life support in the troop compartment and the ability to recharge weaponry.

Initially the designers planned to develop a new particle beam for the new design but eventually it was decided to adopt an already existing weapon mount as the main battery of the infantry fighting vehicle. The 8 mm gravity rail gun which is the coaxial weapon on the Kodiak Tiger was selected. For secondary weaponry, the “Ratel” also has a 5 mm laser mount above the turret and a pair of short range missiles launchers. The laser system can engage targets independently. In a similar fashion to the light tank, there is a total of eight short range missiles carried for the two launchers.

As a final line of defense, as with the various tank designs manufactured by Apex Defense, the infantry fighting vehicle carries a large number of micro-missiles. Controlled by the vehicle’s advanced computers, these micro-missiles can be extremely useful against missile strikes and are also designed for anti-personnel roles. In total, the “Ratel” mounts six launchers with twenty-four missiles per launcher. In total, the infantry fighting vehicle carried just under one hundred and fifty micro missiles.

This infantry fighting vehicle uses modified starship rules for its weaponry. See Revised Starship Rules for Phase World / Three Galaxies for more details.

(Note: The power system is fusion not anti-matter because the author’s opinion is that anti-matter is to dangerous to be used in vehicles that may be used in an atmosphere. If a craft powered by anti-matter was to detonate in an atmosphere it would cause huge planetary damage. At GM option, this can also be applied to all vehicles or this APC can be changed to anti-matter.)

Model Type: ADM-IFV-30.

Vehicle Type: Infantry Fighting Vehicle (Grav).

Crew: Three, one driver, one commander, one gunner.

Troops: 24 soldiers in full gear / 16 light power armors.

M.D.C. By Location:


[1] 8 mm Gravity Rail Gun (Turret):



5 mm Pulse H.I. Laser Cupola / Mini-Turret (Turret):



[1] Short Range Missile Launchers (2):

80 each.


[1] NE-500R Micro-Missile Box Launchers (6):

30 each.


[2] Turret:



[3] Main Body:



[4] Variable Force Field:

200 per side (1,200 total).


Driver Compartment:



Gunner / Commander Compartment:



Cargo/Passenger Compartment:



Side Hatches (2):

50 each.


[1] These are small and difficult targets to strike, requiring the attacker to make a “called shot,” but even then the attacker is -4 to strike.

[2] The weapon turret is unmanned by the crew, and contains the main weapons; Destroying it will knock the weapons out action but the crew will survive.

[3] If all the M.D.C. of the main body is depleted, the vehicle is completely shut down and is unsalvageable; The crew can survive unharmed in the reinforced crew compartments.

[4] Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (60 M.D.C.) per melee.

Note: All hit location on the armored vehicle itself take half damage from laser weaponry. This does NOT included the variable force field.


Driving on the Ground: 155.3 mph (250 kph) maximum. The armored vehicle can make sharp turns and float over any obstacle. Note: The maximum top speed can be actually higher than this, but that is under ideal conditions, like straight roads and flat terrain. The low level terrain avoidance systems cannot operate properly at speeds faster than this.

Atmospheric Propulsion: Maximum cruise speed is 198.8 mph (320 kph), due to being a low powered Contra-Grav system, altitude is limited to 2,625 feet (800 meters.) Contra-Grav system can also control descent speed so that the tank can be dropped from orbit.

Underwater: The “Ratel” can use its thrusters to travel up to a maximum speed of 27.3 mph (44 kph).

Maximum Ocean Depth: 1 mile (1.6 km).

Maximum Range: Effectively Unlimited by drive system but only has supplies for crew and troop for four days.

Statistical Data:

Length:                21.32 feet (6.50 meters).

Height:                9.51 feet (2.90 meters) including top pulse laser.

Width:                 11.48 feet (3.50 meters).

Mass/Weight:      19.29 tons (17.5 metric tons) empty and 31.42 tons (28.5 metric tons) fully loaded.

Power System: Advanced Fusion reactors with 30 year life span.

Cargo: Without troops, can carry up to 11.6 tons (10.5 metric tons). Minimal storage space in pilot’s compartment; about three feet (0.9 m) by two feet (0.6 m) by two feet (0.6 m) in side dimensions for extra clothing, weapons, and personal items. Three carbines and one hand-held missile launcher with four loads each are stored in a compartment in the crew compartment.

Market Cost: 42.5 million credits. Double that on the Black Market. There are no knock-offs at present.

Weapon Systems:

Note: Space ranges are given for when the armored vehicle is used on airless moons and other similar locations.

  1. One (1) 8 mm Gravity Rail Gun: Mounted as the main gun of the fighting vehicle, the gravity rail gun is mounted as the main weapon in the turret. It is the same weapon as is mounted in the “Kodiak Tiger” heavy grav tank. The gravity rail gun fires projectiles at incredible velocities compared to rail guns on Rifts Earth. Usually controlled by the gunner, the weapon has an advanced fire control computer. In addition, the driver and commander have auxiliary controls.

    Maximum Effective Range: 12,000 feet (3,660 meters) in an atmosphere and 228 miles (366 km) in space.

    Mega Damage: 20 round burst inflicts 3D4x10+20 M.D.C., one round inflicts 3D6+6 M.D.

    Rate of Fire: Equal to the number of combined hand to hand attacks of the gunner (usually 4 or 5).

    Payload: 4,000 Rounds (200 Bursts).

    Bonuses: Has a special fire control computer that helps to aim the cannon. Gives +4 to strike with rail gun and vehicle does not have minuses to fire when armored vehicle is moving.

  2. One (1) 5 mm Mini-Turret HI Pulse Laser: Basically an HI-300 squad support weapon mounted in the turret which is remotely controlled by the armored vehicle’s commander or can be set on automatic. When set on independent fire setting, the laser has +4 to strike and has five attacks per melee. Weapon is very effective for shooting down missiles and is useful against ground targets as well. Turret can rotate 360 degrees in less than a second and can elevate up to 90 degrees vertical.

    Maximum Effective Range: 4,000 feet (1,220 meters) in an atmosphere and 75 miles (120 km) in space.

    Mega Damage: 6D6+6 per single shot, 2D6x10+20 for a rapid fire three shot burst, or use machine gun burst rules for higher burst setting.

    Rate of Fire: Equal to the combined hand to hand attacks of the commander (usually 4 or 5). or by computer (+4 to strike and has 5 attacks) - Single Shot, Three Round Burst, and Extended Bursts (Use Machine Gun burst rules).

    Payload: Effectively Unlimited.

  3. Two (2) Short Range Missile Launchers: Mounted on the sides the vehicle are two short missile launchers. Each of these launchers can fire of up to two missiles and the launcher has one reload for each launcher for a total of eight short range missiles. Weapon system is used for hitting enemy robots, fighters, and missiles. Weapon system is also used for anti-cruise missile defense. Missiles have a top speed of Mach 10 in an atmosphere and in space has an acceleration of 4% of light per turn (faster than any starship except if it is exceeding it maximum safe acceleration). Missiles can be launched on multiple targets simultaneously. Smart Missiles are normally used in launchers.

    Maximum Effective Range: Short range missile range is 10 miles (16.1 km) in an atmosphere and 500 miles (804.7 km) in space.

    Mega-Damage: Varies with short range missile type (See revised Phase World / Three Galaxies missile tables for details.)

    Rate of Fire: Can fire missiles one at a time or in volleys of two (2) or four (4) short ranges missiles between both launchers.

    Payload: Four (4) short range missiles per launcher for eight (8) short range missiles total.

  4. Six (6) NE-500R Naruni Claymore Box Micro-Missile Launchers: Two launchers are mounted on the port and starboard sides of the fighting vehicle and one are mounted on the front and back of the fighting vehicle. If damaged, the launchers are designed to blow out from the tank instead of inwards if a warhead detonates. Each box launcher has a series of six cells wide by eight cells tall. The launchers are normally controlled by the artificial intelligence of the tank but can be overridden by the crew as well. When set on independent control, the launcher can fire up to twice times per melee per launcher in different sized volleys and the launcher can target multiple targets as well. The computer has +2 to strike if firing unguided micro-missiles and the bonuses of the missile (+4) if firing guided micro-missiles. Computer will normally guide two micro-missiles after each incoming mini-missile, short range missile, or medium range missile. Computer will normally guide four micro-missiles after each long range missile or cruise missiles. Against other targets, the launcher will normally guide four micro-missiles after a human sized soldier or sixteen micro-missiles after a target in power armor.

    Maximum Effective Range: As per micro-missile type (1 mile [1.6 km] for unguided micro-missiles or 2 miles [3.2 km] for guided micro-missiles). Using modified rules, multiply micro-missile ranges by 8 times in space.

    Mega Damage: 6D6 per K-Hex micro-missile.

    Rate of Fire: Can fire missiles one at a time or in volleys of two (2), four (4), eight (8), twelve (12), or twenty-four (24) micro-missiles per launcher.

    Payload: 24 micro-missiles per launcher for 144 micro-missiles

Sensors & Equipment:

Has all the normal sensors and equipment of power armors and armored vehicles in the Three Galaxies plus the following special features.

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Writeup by Kitsune (E-Mail Kitsune).

Copyright © 2015, Kitsune. All rights reserved.