Vixen’s Pride Mercenary Company:
Few mercenary companies can claim to be directly supported by industrial powers and no others can claim that their leader is the lover of the owner of said company. Vixen’s Pride can claim this. Vixen, a person who few if any know her real name, is leader of Vixen’s Pride. Her lover is and he is owner of Metalworks Incorporated which makes for an incredible ability to get equipment. While he does not have an official military rank, he is treated as if he is the executive officer of the mercenary company. Because of the support of a good sized industrial power, Vixen’s company rivals Larson's Brigade in abilities. The unit is very power armor and aircraft heavy which means that the company is one of the most desirable companies to hire due to its high mobility although hiring Vixen’s Pride is very expensive. Like Larson's Brigade, often small numbers of the until are hired for a job. There is also some who believe that the Mercenary company is in reality an army created by the city of Tolkeen as a defense force against the Coalition. Unknown to most people, the Mercenary Company does have a fair amount of Coalition equipment. This is normally used on Infiltration missions. While they have none of the newer vehicles, they do have new Coalition weapons and other small equipment. The main base of Vixen’s Pride is in the same large town / city in which Metalworks Incorporated is located at. This is about 250 miles to the north and west of the city of Tolkeen.
Stories have it that Vixen herself is a Headhunter that climbed through the ranks in mercenary copies that served the New German Republic until going off to adventure in North America. These same stories seem to indicate that she was badly injured and she does have a bionic left arm. There are some stories from her adventuring in North America that are both grand and incredible in nature. One of the few items that many people accept as being factual is that Rachet, the owner of Metalworks Incorporated, adventured with her before he founded Metalworks.
The company is very well organized and professional. The Companies organization seems to be based on the New German Republic Army. The military ranks are based on those of the US Army previous to the time of the Rifts except that there are no Warrant Officer ranks. Training while in barracks is very intense and while not in the field, the company is expected to act as more defense forces for Metalworks Incorporated. Officers and Senior Enlisted also receive general education in various areas and all new recruits are taught to read and write. The uniform of the company is a blue and grey jumpsuit. The military ranks are shoulder patches. The patches are velcro and can be taken off in the field to prevent officers from being shot by sniper in the field.
Organization:
- A. Sponsorship: Large Company (Equal to Government), 0 points
B. Outfits: Gimmick Clothing, 30 points
C. Equipment: Medical Clinic, 20 points
D. Vehicles: Specialty Vehicles, 30 points
E. Weapons, Power Armor, & Bots: Maximum Firepower, 60 points
F. Communication: Full Range Systems, 15 points
G. Internal Security: Iron Clad, 20 points
H. Permanent Base: Company Town, 40 points
I. Intelligence Resources:
- Scout Detachment, 5 points
Psionic and Magic Operatives: 20 points
K. General Alignment: Anachist and Unprincipled, 4 points
L. Criminal Activity: Prostiutes, 5 points
M. Reputation/ Credentials: Known, 10 points
N. Salary: Good, 10 points
Total Points: 294 (204) points
Size & Orientation: Large Company
Officers: 60 Officers
- Important Officers / Individuals:
- Colonel Vixen: Level 6 Headhunter, Commanding Officer of Vixen’s
Pride
Ratchet: Level 6 Operator, Manager and Owner of Metalworks Incorporated
Lieutenant Colonel Ryan Stevens: Level 5 Operator, Commander of Support Personnel
Lieutenant Colonel John Randell: Level 5 Special Forces, Commander of Airborne Units / Personnel.
Major Jennifer Aberdeen: Level 5 Wilderness Scout, Commander of Scout Detachment
Major Thomas Miller: Level 4 Headhunter, Director of Training and Recruiting
Captain Joseph Zinger: Level 4 Special Forces, Commander of Special Forces and Infiltration Groups
Captain Mintalla Tryrial: Level 6 Ley Line Walker, Commander of Mage and Psychic Personnel.
Captain Elizabeth Moredale: Level 3 Fixer (Psionic), Commander of Medical Staff
Personnel (Averages):
Line / Combat Personnel:
20 | Coalition Elite R.P.A. (CS Deserters) | |
60 | Coalition Grunts (CS Deserters) | |
5 | Coalition Military Specialists (CS Deserters) | |
5 | Coalition Dog Boys (CS Deserters) | |
5 | Coalition Psi Stalker (CS Deserters) | |
80 | Special Forces | |
200 | Headhunters, half with robot combat elite | |
60 | Wilderness Scouts | |
10 | Full Conversion Borgs | |
5 | Ley Line Walkers | |
5 | Mystics | |
5 | Shifters | |
5 | Techno-Wizards | |
5 | Bursters | |
5 | Mind Melters | |
60 | Others (Cyber Knights, Crazies, Juicers, Adventurers, etc) |
Weapons, Equipment, and Resources:
- Weapons:
- Ground Troops: Wilk’s 457 Laser Pulse Rifle (Mega-Damage: 3D6+2 Single Shot and 1D6x10 3 simultaneous blasts Range: 2000 ft Payload: 30 Shots each short E-Clip, 40 Shots each long E-Clip Bonus: +1 on Aimed Shots) with 5 long E-clips, Pump Pistol Cartridge Automatic Pistol (Weight: 6 lbs (2.7 kg), Pistol uses the same cartridges as the TX-5 Pump Pistol but is instead in a single action 1911 Automatic Configuration. Mega-Damage: 4D6. [Silver inflicts 2D6 M.D.C. to normal targets and 8D6 Hit Points or M.D.C. to creatures vulnerable to silver] Range: 800 feet Payload: 5 rounds in magazine +1 in chamber) with 4 magazines of standard ammunition and one 2 magazine of silver rounds for pistol, Vibro-Knife / Bayonet (Mega-Damage: 1D6 Range: Hand to Hand), Silver Knife (Damage: 1D6 S.D.C., 1D6 Range: Hand to Hand)
- Vehicle & Fighter Crews: MI-L-25 Pulse Laser Submachine Gun (Mega-Damage: 2D6 for Single Shot and 6D6 for 3 simultaneous blasts, Range: 800 ft, Payload: 30 Shots short E-Clip, 45 Shots long E-Clip) with 3 long E-Clips, Pump Pistol Cartridge Automatic Pistol (Weight: 6 lbs (2.7 kg), Pistol uses the same cartridges as the TX-5 Pump Pistol but is instead in a single action 1911 Automatic Configuration. Mega- Damage: 4D6. [Silver inflicts 2D6 M.D.C. to normal targets and 8D6 Hit Points or M.D.C. to creatures vulnerable to silver] Range: 800 feet Payload: 5 rounds in magazine +1 in chamber) with 3 magazines of standard ammunition and one 1 magazine of silver rounds for pistol, Vibro-Knife / Bayonet (Mega- Damage: 1D6 Range: Hand to Hand), Silver Knife (Damage: 1D6 S.D.C., 1D6 Range: Hand to Hand)
- Power Armors Units: JA-12 Juicer Assault Rifle (Mega Damage: Laser: 4D6 Single Shot and 1D6x10+10 for 3 blasts. Grenade, 3D6 to 10 ft (3 m) radius. Range: Laser, 4000 ft. Grenade, 2000 ft, Payload: 10 Short E-Clip, 30 long E-Clip, Built in energy Canister [Cannot be removed but can be recharged] that holds an additional 30 Energy shots, and has a 4 shot pump magazine for grenade launcher. Bonus: +1 on Aimed Shots with laser only.) with 8 long E-Clips, Pump Pistol Cartridge Automatic Pistol (Weight: 6 lbs (2.7 kg), Pistol uses the same cartridges as the TX-5 Pump Pistol but is instead in a single action 1911 Automatic Configuration. Mega-Damage: 4D6. [Silver inflicts 2D6 M.D.C. to normal targets and 8D6 Hit Points or M.D.C. to creatures vulnerable to silver] Range: 800 feet Payload: 5 rounds in magazine +1 in chamber) with 4 magazines of standard ammunition and one 2 magazine of silver rounds for pistol, Vibro-Knife / Bayonet (Mega-Damage: 1D6 Range: Hand to Hand), Silver Knife (Damage: 1D6 S.D.C., 1D6 Range: Hand to Hand). One in ten carries a WI-GL21 Automatic Grenade Launcher (Mega- Damage; 4D6 for Frag with a blast area of 12 ft and 1D4x10 for A.P. with a blast area of 3 ft, burst of 10 rds does 2D6x10 for Frag with a blast area of 40 ft and 3D6x10 for A.P. with a blast area of 8 ft. Rate of Fire: Standard Effective Range: 3000 ft Payload: 40 Round Magazine) with 3 additional magazines.
- Ground Troops: T-43 Explorer Armor (M.D.C.: 70, Weight: 20 lbs (9 kg), -20% Prowl Penalty) and Light M.D.C. Body Suit (M.D.C.: 30, Weight: 4 lbs (2 kg), No Prowl Penalty) used as uniforms.
- Power Armors Units: Urban Warrior (M.D.C.: 50, Weight: 11 lbs (5 kg), -10% Prowl Penalty) and Light M.D.C. Body Suit (M.D.C.: 30, Weight: 4 lbs (2 kg), No Prowl Penalty) used as uniforms.
- Vehicle & Fighter Crews: Urban Warrior (M.D.C.: 50, Weight: 11 lbs (5 kg), -10% Prowl Penalty) and Light M.D.C. Body Suit (M.D.C.: 30, Weight: 4 lbs (2 kg), No Prowl Penalty) used as uniforms.
- Special Units: NE-C20 Camouflage Armor (M.D.C.: 80, Weight: 13 lbs (5.8 kg), -5% Prowl Penalty) and Light M.D.C. Body Suit (M.D.C.: 30, Weight: 4 lbs (2 kg), No Prowl Penalty) used as uniforms.
Company Vehicles: This includes both Combat and Support Vehicles
and many vehicles can operate in both roles. The Behemoths are often used
to transport the company to the battlefield and the smaller APCs and Transport
Aircraft are used to transport soldiers in the field. These company vehicles
are those in standard service with Vixen’s Pride and does not include any
transients vehicles in the mercenary company. As might be expected, a large
amount of the Mercenary Companies equipment is manufactured by Metalworks
Incorporated. It is probable that Vixen’s Pride will get Sparrowhawk
fighters, Stormhawk jammer aircraft, and Zephyr hovercraft when they are in
full production.
Aircraft: 98 total
10 | Coalition SAMAS Power Armor | |
80 | CC-ST-1 Sparrow Light Power Armor | |
40 | Triax X-10 Predators Power Armor |
60 | Triax T-21 Terrain Hopper | |
5 | Triax T-31 Super Trooper | |
20 | Triax X-535 Hunter | |
8 | Triax X-1000 Ulti-Max |
4 | Juggernaut Heavy Tank | |
4 | XM-330 Phantom Hover Tank | |
8 | Iron Hammer Heavy Tank | |
12 | Iron Armory LAV-800-AT Mountain Lion Anti-Tank Version | |
12 | M1-A12 Abrams |
8 | Iron Armory LAV-800-ADV Mountain Lion Air Defense Vehicle Version | |
12 | Iron Armory LAV-800-MM Mountain Lion Missile Platform |
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Writeup by Kitsune (E-Mail Kitsune).
Copyright © 1999 & 2001, Kitsune. All rights reserved.