Metalworks Incorporated V-25 Kestrel Tilt Rotor:
Metalworks Incorporated is a company that is located to the west of the city of Tolkeen that constructs various ground vehicles, robots, and aircraft designs. Many of their designs are copies of designs originally produced by other companies or nations. The company has contracts with Triax to produce under licence several Triax designs and sell them in North America.
Prior to the coming of the Rifts, many of the jobs that were previously performed by helicopters and small aircraft were taken over by aircraft that might be considered descendants or cousins of the V-22 Osprey tilt rotor. This is because the aircraft can carry a fair number of passengers or a decent cargo load, can take of and land vertically, and has much better range than any helicopter.
There are many companies that manufacture VTOL tilt rotor type cargo/passenger aircraft even after the coming of the rifts. Companies that manufacture such aircraft include Triax, Northern Gun, Metalworks Incorporated, and Archangel “Heavy” Industries. There are a number of smaller companies who manufacture tilt rotor designs as well.
Many militaries and governments use tilt rotors as well. These including the Coalition (Much less expensive to operate and maintain than Death Head Transports), New German Republic, the Republic of Japan, Columbia, and the New Navy. This actually names but a few of them. Most smaller nations and mercenary companies use them due to being less expensive to operate and maintain than thrust based VTOL aircraft.
Most tilt rotor VTOL aircraft designs are quite similar in their basic design to the Kestrel. Of course there are minor differences in the individual. One major exception that after the coming of the Rifts, only aircraft manufactured by Archangel “Heavy” Industries and Metalworks Incorporated have the option to be powered by fuel cells with most designers having lost the technology.
The Kestrel itself is manufactured by Metalworks Incorporated and looks relatively similar to the V-22 Osprey. There are a number of style differences. In addition, if the two were compared side by side, the Kestrel is marginally smaller than the original V-22. Due to improvements in engines and alloys, the Kestrel can actually carry more cargo than the original could. The Kestrel is designed to carry up to 10 tons of cargo in its cargo bay or up to 5 tons slung underneath.
The tilt rotor aircraft is constructed out of high strength alloys and composites which can withstand considerable damage before being destroyed. The Kestrel is available with three different power plant options. The first is nuclear fusion. This allows the aircraft far better range than the other version but is the most expensive option. The second option is liquid fuel in the form of aviation fuel. This is the least expensive initial version but can be the most expensive in normal operation. The third option is fuel cells. The main advantage is the fuel cells use hydrogen which is much cheaper than aviation fuel.
All Kestrels are fitted with sensors that are derived from those used on robot vehicles. Versions of the Kestrel used by military and mercenary forces often have extra sensor systems added. These including forward looking infra-red sensors, magnetic anomaly detectors, dipping sonars, and ECM systems. A special version of the Kestrel, commonly know as the Kestrel Eye, mounts a special air and surface search radar system and carries a crew of highly trained operators in place of the crew. The radar dish is mounted above the aircraft’s wing support structure and is shaped so it will not interfere with the rotors.
Most Kestrels are fitted with no weaponry but they may be equipped with weaponry at the choice of their owners. These can include the aircraft being fitted with a rail gun in each door and the aircraft may be fitted with up to six hard points on the aircraft’s wings to support ordnance. Virtually all Kestrels fitted for combat operations are also equipped with anti-missile chaff launchers. While not covered in detail, some Kestrels have been fitted with large numbers of rail guns and are used in the gunship role. These will normally carry three rail guns per side of the aircraft. While the Kestrel Eye version carries no additional weaponry, it may be fitted with chaff launchers in order to give it some measure of self defense.
Both the liquid fueled and fuel cell version of the Kestrel can be refueled in the air. Like the original Osprey, the Kestrel can carry additional fuel in a special flexible fuel tank carried in the cargo bay. This allows the liquid fueled and fuel cell versions to extend their mission range without refueling for scout missions.
The technology for the fuel cell design was purchased from Archangel “Heavy” Industries who got the designs of fuel cells from pre-rifts records. The fuel cells operate by pulling the electrons off of an H2 molecule, splitting it into 2H+ molecules and 2 electrons. The electrons pass through the “load” (engines, weapons, avionics, etc.) creating current and powering the systems. Meanwhile, the 2H+ molecules pass from the anode to the cathode through the electrolyte. At the other “end,” the electrons then recombine with the 2H+ molecules and Oxygen (from the air) and are released as water from the rear of the aircraft.
Model Type: |
V-25 |
“Kestrel” General Cargo / Search and Rescue. |
|
SV-25 |
“Sea Kestrel” Anti-Submarine Warfare. |
|
EV-25 |
“Kestrel Eye” Electronics Warfare. |
Class: Twin VTOL (Tilt Rotor) Transport Aircraft.
Crew: |
V-25 |
2 (Pilot and Co-Pilot) but has stations for 2 door-gunners. |
|
SV-25 |
4 (Pilot, Co-Pilot, 2 Sensor Operators). |
|
EV-25 |
6 (Pilot, Co-Pilot, and 4 Sensor Operators). |
Troops: |
V-25 |
18 normal and 12 in Light or Medium Power Armor (In place of cargo). |
|
SV-25 |
None (Sonar Buoys can be replaced by 6 passengers / 8 cramped). |
|
EV-25 |
None. |
M.D.C. by Location:
|
[1] Wings (2): |
210 each. |
|
[2] Elevators (2): |
80 each. |
|
[2] Rudders (2): |
80 each. |
|
Cockpit: |
150. |
|
Rear Cargo Bay Door: |
100. |
|
Side Doors (2): |
50 each. |
|
Top Radar Sensor (Kestrel Eye version only): |
100. |
|
[2] Engines (2): |
200 each. |
|
[3] Main Body: |
375. |
|
Landing Gear (3): |
40 each. |
Notes:
[1] Destroying a wing will cause the plane to crash if in flight.
[2] Destruction of rudders or one elevator will still allow the aircraft to be controlled by the varying of power levels of the engines but aircraft has a penalty of -10 to dodge, and a -30% penalty to all piloting rolls. Destruction of both of the elevators will leave the plane uncontrollable and pilot must eject to survive. The destruction of one of the engines will cause the aircraft to crash if in flight.
[3] Depleting the M.D.C. of the main body will shut the aircraft down completely, rendering it useless and causing it to crash if in flight.
Speed:
Driving on Ground (Taxiing): Only possible for take offs and landings as well as for parking and storage. Speed is 40 mph (64 kph) when traveling on the runway / air field and not on take off or landing. The aircraft can make both short take off and landings as well as true vertical take off and landings. In addition, the tilt rotor aircraft can land and take off from primitive air fields.
Flying: The Kestrel can hover and go up to a maximum speed of 300 knots (345.2 mph, 555.6 km/hour). The Kestrel can hover stationary up to 5,000 feet (1,524 meters) and can fly up to 25,000 feet (7,620 meters) if not hovering.
Aircraft cannot use VTOL mode if over half loaded with cargo but can still take off and land in a short distance. The Kestrel cannot travel over 200 mph (321.9 kph) with an underslung cargo load.
Range: Fusion Reactor: Effectively Unlimited. Unlike most higher performance aircraft, the Kestrel does not overheat and can run indefinitely and is limited mainly by crew endurance. Liquid Fuel Version: 1,400 miles (2,253.1 km / 1,216.6 nautical miles) with no ordnance load. With internal auxiliary tanks in expense of cargo or passengers, the Kestrel has a range of 2,000 miles (3,218.7 km / 1,738 nautical miles). Fuel Cell Version: 1,500 miles (2,414 km / 1,303.5 nautical miles) with no ordnance load. With internal auxiliary tanks in expense of cargo or passengers, the Kestrel has a range of 2,150 miles (3,460.1 km / 1,868.3 nautical miles).
Reduce Liquid Fueled and Fuel Cell version range by 15% if partially loaded (over 50% of capacity) and by 25% if fully loaded. Do not include passengers or ordnance against the aircraft’s range due to their light weight when compared to cargo.
Statistical Data:
Height over Tail Fins: 18 feet (5.5 meters).
Width, Rotors Turning: 82 feet 6 inches (25.1 meters).
Rotor Diameter: 38 feet (11.6 meters).
Fuselage Length: 56 feet 8 inches (17.3 meters).
Weight: Combat - 44,5000 lbs (20,184.9 kg); Landing - 36,000 lbs (16,329.3 kg).
Power System: Three versions. Nuclear with 5 year fusion reactor, Conventional liquid fuel that uses aviation gas,
and Fuel cell version that uses hydrogen as a fuel to produce electricity.
Cargo: 10 tons (9.07 metric tons) in cargo hold or 5 tons (4.54 metric tons) slung underneath. Does not include aircraft hard points.
Black Market Cost: Nuclear: 6.5 million credits, Liquid Fueled: 2.2 million credits, Fuel Cell Version: 2.5 million credits.
Rail guns cost 80,000 credits each extra, Hard points cost 100,000 for all six, anti-missile chaff dispenser cost 40,000 credits, forward looking infra-red costs 30,000 credits, magnetic detection gear costs 20,000 credits, dipping sonar costs 30,000 credits, and ECM costs 20,000 credits additional.
Air Search / Surface Search radar system for the Kestrel Eye costs 12 million credits.
Weapon Systems (Combat Versions):
Two (2) NG-202 Rail Guns In Door Mounts: On military combat versions of this aircraft, two rail guns can be fitted with one on each side of the aircraft in the doors. The NG-202 rail gun is one of the most commonly carried rail guns types. Commonly used to protect the aircraft when it is picking up or dropping troops.
Maximum Effective Range: 4,000 feet (1,200 meters).
Mega Damage: 1D4x10 M.D.C. per burst of 40 rounds.
Rate of Fire: Equal to combined hand to hand attacks of the door gunner (usually 5 or 6).
Payload: 2,000 rounds each gun, That is 50 bursts for each rail gun.
Six (6) Ordnance Hard Points: On military combat and submarine warfare versions of this aircraft, the aircraft has six hard points with three hard points on each wing. Missiles, rocket packs, and bombs can be mixed or matched but all ordnance on a hard point must be the same type.
Bombs and Missiles: The only restriction is that a hard point must carry all the same type of missiles or bombs. Both unguided and guided bombs can be carried. Each hard point may carry one long range missile or heavy bomb, two medium range missiles or medium bombs, or four short range missiles or light bombs. These are often replaced by torpedoes on the Anti-Submarine Warfare model.
Maximum Effective Range: Varies by missile type for missile type and varies by altitude bombs are dropped at (See revised bomb and missile tables for details.) Torpedoes: 20 miles (32 km) for medium range and 40 miles (64 km) for long range torpedoes.
Mega Damage: Varies by missile, torpedo (See revised Rifts torpedoes for details) or bomb type (See revised bomb and missile tables for details.)
Rate of Fire: Missiles and torpedoes can be fired and bombs can be dropped one at a time per hard point. Multiple hard points can be linked as one attack but must be the same size (light, medium, or heavy) and style of ordnance (all missiles, torpedoes, or bombs in a volley.)
Payload: One (1) long range missile, long range torpedo or heavy bomb per hard point. Two (2) medium range missiles / medium range torpedoes / medium bombs or four (4) short range missiles / light torpedoes/ light bombs can be substituted for one long range missile/heavy bomb.
Mini-Missile Pod: Large capacity mini-missile pod. Each Missile Pod requires one Hard Point. The Aircraft normally carries missile pods for ground strafing, anti-troop, and anti-emplacement attacks. Normal missile used are armor piercing, plasma, or fragmentation mini-missiles.
Maximum Effective Range: Varies with missile types, mini-missiles only (See revised bomb and missile tables for details.)
Mega Damage: Varies with mini-missile types (See revised bomb and missile tables for details.)
Rate of Fire: Each pod can fire mini-missiles one at a time or in volleys of two (2), four (4), eight (8), or sixteen (16) mini-missiles and can be linked with other mini missile pods for greater number of missiles (Counts as one attack no matter how many missiles in volley)
Payload: Each pod carries sixteen (16) mini-missiles.
Anti-Missile Chaff Dispenser: Located at the very tail of the aircraft are two chaff dispensers. When tailed by a missile, a cloud of chaff and other obtrusive particles can be released to confuse or detonate the enemy’s attack. Rifts Earth decoys systems are assumed to not be effective against Phase World / Three Galaxies missiles due to technological difference. Reduce effects by 20% against smart missiles (Add +20% to rolls for smart missiles.)
Effects:
01-50
Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed.
51-75
Enemy missile or missile volley loses track of real target and veers away in wrong direction (May lock onto another target.)
76-00
No effect, enemy missile or missile volley is still on target.
Also note that the chaff cloud will also blind flying monsters that fly through cloud. They will suffer the following penalties: reduce melee attacks/actions, combat bonuses, and speed by half. Duration: 1D4 melee rounds.
Payload: Eight (8).
Special Equipment:
The aircraft has all the standard features of a standard fighter (same as standard robot minus loudspeaker and microphone) and combat versions carry extra system with these being the optional systems:
E.S.M.: Radar Detector, Passively detects other radars being operated.
FLIR: Forward Looking Infrared. Allows pilot and weapons officer to get visuals on targets at night.
M.A.D. Gear: This gear is normally only carried on naval anti-submarine versions of this aircraft. This is special equipment that has the ability to detect metal objects. M.A.D. stands for Magnetic Anomaly Detector. This is very effective at detecting submarines. Range: 2 miles (1.74 nautical miles / 3.2 km) to either side of aircraft.
Dipping Sonar: Dipping sonar is normally only carried on naval anti-submarine versions of this aircraft. The sensor includes a passive sonar, active sonar, and an underwater communication unit. The active sonar and communication system can be detected by any vehicle using passive sonar if within their detection range. Sonar can track up to 60 simultaneously and identify up to 30 of them. The sonar equipment has a unit that can be lower into water while hovering or flying up to 30 mph (26 knots/ 48 km) per hour. Range: Passive Sonar: 8 miles (6.95 nautical miles / 12.8 km) Active Sonar: 12 miles (10.43 nautical miles / 19.3 km). Underwater Communication: 4 miles (3.48 nautical miles / 6.4 km).
Kestrel Eye AESA Radar System: Kestrel Eye version only. Radar system has a 360 degree coverage and can track both airborne and surface targets. Can track up to 600 targets simultaneously and can perform intercepts to up to 60 targets simultaneously. Quite capable and frequency agile, the radar system is resistant to being jammed and can actually be used to jam other radar systems. System is also harder to detect than conventional radar systems. The system replaces all weapon systems and cargo capacity with electronic systems and requires 4 crew members to operate. Range: 500 miles (434.5 nautical miles / 805 km).
Combat Bonuses:
+2 to dodge.
+3 to dodge while traveling over 250 mph (402 kph).
[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 1998, 2001, 2015, & 2017, Kitsune. All rights reserved.