New Armor & Weapons for Rifts - Pre-Rifts British Military:
Armor:
- R-5 Light Body Armor (Kitsune):
- Standard issue light body armor for British military personnel first
issued in the middle of the Twenty-First Century and used until the coming
of the Rifts in secondary roles. The armor was issued to vehicle crews
and naval personnel. It was also used by special forces when lightweight
armor was needed and the ER-7 suit is not available. The armor is environmental
and is a padded design similar in styling to the Post Rifts Urban Warrior
body armor although the British Pre-Rifts armor is slightly heavier.
M.D.C.:
- Main Body: 50
Head: 40
Arms (2): 30
Legs (2): 35
Penalties: Very Good Mobility, -10% to prowl and -5% on climb rolls
Black Market Cost: 28,000 Credits
- Standard issued heavy body armor used by the British armed forces during
most of the last half of the Twenty-First Century. The armor was used by
all British field combatants including the infantry and marines. In some
cases, the Special Forces used the lighter armor. The armor is fully environmental
and is a plate design similar to the Post Rifts Bushman body armor. The
armor is slightly lighter than the United States US-A-4 Armor.
M.D.C.:
- Main Body: 60
Head: 40
Arms (2): 35
Legs (2): 40
Penalties: Good Mobility, -20% to prowl and -8% on climb rolls
Black Market Cost: 38,000 Credits
- Similar in design to the R-5 Light Body Armor but designed with special
systems that causes the suit to blend into its surroundings with color
and patterns. The suit works by blending into its surroundings by changing
colors and patterns. When moving the system does not have the ability to
change fast enough, so all that is achieved is a blurring of the outlines
of the suit. This is slightly disconcerting for someone who watches this
for the first time. While nowhere near as effective as the Naruni camouflage
suit, it is still quite effective. While preferred by the special forces,
lack of the special suits makes them often use the R-5 Body Armor.
M.D.C.:
- Main Body: 55
Head: 40
Arms (2): 32
Legs (2): 38
Bonuses: -15% to other to detect ambush and detect concealment, +5% to prowl skill, 30% even if no prowl skill if not moving, also reduces thermal signal by 40%.
Penalties: Excellent Mobility, no prowl penalties and -5% on climb rolls
Black Market Cost: 150,000 Credits
- Browning / EDR Electric LP-12 Laser Pistol (Kitsune):
- Standard sidearm carried by the British Military starting in the middle
years of the Twenty-First Century and serving to virtually the end of the
century. The pistol has a longer range that the standard American laser
pistol of the time but has a lower output.
Weight: 2.8 lbs (1.3 kg)
Mega-Damage: 1D6
Rate of Fire: Standard
Maximum Effective Range: 1,000 feet (305 meters)
Payload: 15 shots short E-Clip, 24 Shots each long E-Clip
Black Market Cost: 9,000 Credits
- Enfield / Solaris LR-55 Combat Pulse Laser Rifle (Kitsune):
- Standard British combat rifle during the middle to late part of the
Twenty-First Century. It is used by most army and marine forces. Similar
in performance to the US M-120 Rifle (Pre-Rifts L-20 Pulse Rifle) except
British rifle is a bit heavier. The weapon is designed to fire three round
bursts to inflict more damage.
Weight: 9 lbs (4.1 kg)
Mega Damage: 2D6 for Single Shot and 6D6 for 3 simultaneous blasts.
Rate of Fire: Single shot or three round burst.
Maximum Effective Range: 1,600 feet (487.7 meters)
Payload: 40 shots short E-Clip, 50 Shots each long E-Clip
Black Market Cost: 22,000 Credits
- Modified version of the standard issue LR-55 Combat Laser Rifle which
is lighter weight and is shorter in length. It was introduced a couple
of years after the LR-55. The weapon is generally used by special forces
and vehicle crews. The rifle inflicts the same damage but has a shorter
range.
Weight: 8 lbs (3.6 kg)
Mega Damage: 2D6 for Single Shot and 6D6 for 3 simultaneous blasts.
Rate of Fire: Single shot or three round burst.
Maximum Effective Range: 1,000 feet (304.8 meters)
Payload: 40 shots short E-Clip, 50 Shots each long E-Clip
Black Market Cost: 28,000 Credits
- Enfield / Solaris LMG-60 Squad Automatic Pulse Laser Rifle (Kitsune):
- The LMG-60 is based off of the LR-55 Combat Pulse Rifle and was the
standard issue Laser light machine-gun for the British military for over
four decades starting just after the middle of the Twenty-First Century.
It is heavier than the standard rifle due to having a special cooling and
capacitor system to enable the weapon to fire extended bursts in addition
to firing single shots and three round bursts. The weapon also has better
range than the standard laser rifle. In some cases, the weapon can be plugged
into the power feed of a power armor or vehicle for effectively unlimited
shots. While an excellent weapon, it is far heavier than the American equivalent.
Weight: 21 lbs (9.5 kg)
Mega Damage: 2D6 per single shot, 6D6 for a rapid fire three shot burst, or use machine gun burst rules for higher burst setting.
Rate of Fire: Single Shot, Three Round Burst, and Extended Bursts (Use Machine Gun burst rules).
Maximum Effective Range: 2000 feet (610 meters).
Payload: 40 shots short E-Clip, 50 Shots each long E-Clip, and effectively unlimited if plugged into a vehicle or power armor's power supply.
Black Market Cost: 45,000 Credits
- This rail gun is primarily designed for use by power armors but also
is sometimes used as a heavy machine-gun. The rail gun also was used if
laser resistant body armors were expected to be encountered. The weapon
is unable to be used by a normal person without the use of a tripod and
must be transported by vehicle.
Weight: Rail Gun: 104 lbs (47.2 kg), One Ammo-Belt of 400 Rounds: 25 lbs (11.5 kg), Case of 6 belts: 150 lbs (68 kg).
Mega-Damage: A burst is 40 rounds and inflicts 1D4x10 M.D.,one round does 1D4 M.D.
Maximum Effective Range: 4000 feet (1200 meters)
Rate of Fire: 40 Round burst only, cannot fire single shot.
Payload: 400 Round (10 burst) Belt when used as a machinegun
Black Market Cost: 100,000 Credits
- Heckler & Koch AMRa MKII / SSRG-12 Sniper Rail Gun (Kitsune
/ Mischa):
- An extremely powerful weapon but limited in rate of fire. This weapon
was used by British as their primary sniper weapon. Instead of firing a
burst like most rail guns, the SSRG-12 Rail gun fires a single large round
at huge velocities. It inflicts incredible damage and is very long ranged.
It uses special recoil buffering systems but can only be fired when braced.
A special high density Discarding Sabot round was developed to increase
the weapons damage even further. The power for the rail gun is provided
by special capacitors in the magazine. The weapon can be broken down into
approximate 60 lb bundles and be carried by teams of three with one carrying
three magazines. There are special laser guided rounds available. The nose
of the bullet can be altered in position compared to the main body of the
bullet allowing it to alter course slightly. This allows the bullet to
compensate for wind, drop, and if the target moves slightly. There is an
integral laser in the rifle and can also be controlled by others. The Rail
Gun can also be used by a power armor although usually other weapons were
preferred due to the weapons limited rate of fire.
Weight: Rail Gun: 116 lbs (52.6 kg), 6 Round Magazine: 18 lbs (8.2 lbs)
Mega Damage: Conventional Rounds: 1D6x10 per Round APFSDS Ammo: 2D4x10 per Round
Rate of Fire: Maximum of 2 per melee
Maximum Effective Range: 8,000 feet (2,450 meters)
Payload: 6 per Magazine
Bonuses: Laser Guided bullets have a +3 to Strike
Black Market Cost: 220,000 Credits (Very Rare after the coming of the Rifts.) Each conventional round costs 50 credits each and each discarding sabot round costs 150 credits each. Guided rounds cost 500 credits extra.
- Standard shoulder carried hand held mini-missile launcher used by the
British Military during most of the later half of the Twenty-First Century.
Unlike the early United States hand held mini-missile launcher which is
single shot, the British mini-missile launcher has two tubes and can fire
one mini-missile or both mini-missiles simultaneously. It is only slightly
heavier than the American launcher due to use of lightweight composites.
While any mini-missile can be used, Plasma warheads are the most common
due to their greater damage.
Weight: 12 lbs (5.4 kg) without missiles or 16 lbs (7.3 kg) with missiles. Each extra missile weighs approximately an additional 2 lbs (0.91 kg)
Mega Damage: Varies by mini-missile type (See revised bomb and missile tables for details - Most commonly uses Plasma Mini-Missiles)
Rate of Fire: Can fire mini-missiles one at a time or a volley of two (2) mini-missiles.
Maximum Effective Range: Varies by mini-missile type (See revised bomb and missile tables for details.)
Payload: 2, takes 15 seconds (one melee) to reload launcher
Black Market Cost: The launcher costs 22,000 credits, missiles cost extra
- This launcher is a tube style single shot hand held short range missile
launcher which is disposable. Firing the missile ruins the short range
missile launcher. The missile launcher is design to be used both by ground
troops against aircraft and light armor. It is similar to several Post-Rifts
missile launchers including the Wellington WI-50S. The launcher is much
heavy than the mini-missile launcher and must be operated from some type
of platform or the user must have strength of 18 or higher.
Note: SAM style missiles are missiles that sacrifice payload for higher speeds, see Chris Curtis' modified missile table for specifics
Weight: 12 lbs (5.4 kg) without missile or 52 lbs (23.6 kg) with missile. The short range missile weighs aproximately 40 lbs (18.2 kg)
Mega Damage: Varies by short missile type (See revised bomb and missile tables for details - SAM style missiles normally)
Rate of Fire: Single Shot only
Maximum Effective Range: Varies by short missile type (See revised bomb and missile tables for details - SAM style missiles normally)
Payload: 1, weapon is destroyed after use
Black Market Cost: The launcher costs 4,000 credits, missiles cost extra.
[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
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Writeup by Kitsune (E-Mail Kitsune) and Mischa (E-Mail Mischa ).
Copyright © 2002, Kitsune & Mischa. All rights reserved.