New Armor & Weapons for Rifts - Metalworks Incorporated:
Armor:
- Light Protective Suit:
- The suit is a full body copy of the Altarain Body Armor. This body
armor design is manufactured by Metalworks Incorporated and by REEF. The
suit is skintight and can be worn under other types of body armor. It can
also be tailored to several different styles and is used by several militaries
and mercenary companies as uniforms.
M.D.C.: 30
Weight: 4 lbs (2 kg)
Penalties: Full Mobility, has no penalties to prowl, swim, or gymnastics
Black Market/Market Cost: 35,000 credits
- Constructed from lightweight alloys and is designed for Canines that
are over 65 lbs (29.5 kg) and are made to fit the specific animal. Can
also be made for large cats and creatures of similar size. While not environmental,
the body armor is designed to offer full coverage. Filters are available
for the armor but are rarely used due to reducing the canines sense of
smell. The armor is designed with special membranes so it does not reduce
sense of hearing. Armor is designed to give minimal reduction to animal's
movement but Metalworks recommends extensive training for the animal using
the armor.
M.D.C.:
- Front Legs (2): 25
Rear Legs (2): 30
Head & Neck: 40
Main Body: 50
Penalties: -10% Prowl Penalty, Swim, and similar actions.
Black Market/Market Cost: 28,000 Credits
- Constructed from lightweight alloys and is designed for horses and
are made to fit the specific animal. Can be made for creatures of similar
size. Compared to body armor available from most other companies, this
armor gives full coverage. However, it is not environmental although it
is available with filters to protect animal against gas attacks. Armor
is articulated and gives minimal reduction to animal's movement.
M.D.C.:
- Front Legs (2): 50
Rear Legs (2): 70
Head & Neck: 120
Main Body: 160
Penalties: -10% Prowl Penalty, Swim, and similar actions.
Black Market/Market Cost: 60,000 Credits
- MI-VB-SW Vibro Switchblade:
- Metalworks Industries makes a wide variety of vibro weapons including
vibro swords and vibro daggers. One of their most popular products is the
vibro switchblade. The weapon's blade is fully retracted when no in use and
is one of the smallest vibro weapon made. It is too small to use an e-clip
and instead uses a small high efficiency capacitor built into the weapon.
Weight: 0.5 lbs (0.22 kg)
Mega Damage: 1D3 (1D6 / 2)
Maximum Effective Range: Hand to Hand
Payload: 15 minute charge
Cost: 5,000 credits
- MI-PB-W2 Particle Beam Wrist Blaster:
- This weapon uses the mechanism from the Coalition FIWS but uses only
a single particle beam and does not have the vibro-blades built in. The
weapon is worn as a wrist mount and with the reduction of extra equipment,
the weapon system only weighs around 2 pounds.
Weight: 2.0 lbs (0.9 kg)
Mega-Damage: 5D6.
Rate of Fire: Single Shot
Maximum Effective Range: 500 feet (152 meters)
Payload: 20 Shots per Short E-Clip and 20 Shots per Long E-Clip
Black Market/Market Cost: 15,000 credits
- Metalwork's copy of the Triax TX-5 Pump Pistol but is a longer barreled
weapon for greater range compared to the standard pump pistol. It is slightly
heavier than the standard pump pistol as a result of the longer barrel. Can
use the same speed loaders as the Triax version. The weapon is fitted with a
recoil suppressor to keep the weapon controllable. Standard models are not
fitted with a rail in the front but weapon is available with a tactical rail.
There are also a few custom versions which are designed to look like old style
flintlock weapons.
Weight: 6 lbs (2.7 kg).
Mega-Damage: 4D6 MD per shot.
Rate of Fire: Single Shot only (Equal to hand to hand attacks)
Maximum Effective Range: 1,200 feet (365.8 meters).
Payload: 5 rounds; loaded manually, one round at a time. A speed loader will load all five rounds in four seconds (one melee action)
Black Market/Market Cost: 15,000 credits. Speed loaders cost 300 credits (Triax charges 1,200 Credits) and versions with a tactical rail cost 500 credits extra. Custom versions designed to look like old style flintlocks cost 3,000 credits extra.
- Pistol that uses the same cartridges as the TX-5 Pump Pistol but is
not a pump weapon. It is a semi automatic pistol that uses that same basic
action as ancient design of the Colt 1911 Automatic although it is slightly
larger and handle and magazine are redesigned for the larger cartridge.
It is also fitted with a recoil suppressor on the barrel to keep the weapon
controllable and has a rail in front of the frame to fit a variety of accessories
including laser targeting systems and lights.
Weight: 6 lbs (2.7 kg).
Mega-Damage: 4D6 MD per shot.
Rate of Fire: Standard (short burst maximum)
Maximum Effective Range: 800 feet (224 meters).
Payload: Has 5 rounds standard magazine and can have one round in the chamber. A special ten round magazine has been created which extends from the bottom of the pistol.
Black Market/Market Cost: 15,000 credits, normal magazines cost 300 credits each and the extended magazines cost 500 credits each.
- This weapon is an effort to produce a very powerful yet compact weapon.
The Weapon uses the same cartridges as the TX-5 Pump Pistol but is instead
is built as double barrel Derringer. The weapon is larger than a standard
Derringer but is still small enough to be concealed yet packs quite a bit
of firepower. The trigger is a double catch style that allows one or both
barrels to be fired at the same time. The derringer is ported so that it
uses part of the force of the firing to stabilize the gun.
Weight: 2 lbs (0.91 kg)
Mega-Damage: 4D6 MD for one barrel and 8D6 MD for both barrels
Rate of Fire: Single Shot or Two Shots Simultaneously
Maximum Effective Range: 50 feet (22 meters).
Payload: 2 Rounds
Black Market/Market Cost: 35,000 credits
- Pistol uses the same cartridges as the TX-5 Pump Pistol but is instead
is built into a double action revolver design. It is also fitted with a
recoil suppressor on the barrel to keep the weapon controllable. Weapon
is very popular with people in the New West.
Weight: 6 lbs (2.7 kg)
Mega-Damage: 4D6 MD per shot.
Rate of Fire: Standard (Single Shot or Double Taps only)
Maximum Effective Range: 800 feet (224 meters).
Payload: 5 rounds in a cylinder
Black Market/Market Cost: 12,000 credits
- Smaller version of the standard Pump Pistol Revolver which like its
larger brother, uses the same cartridges as the TX-5 Pump Pistol but is
instead is built into a double action revolver design. It is also fitted
with a recoil suppressor on the barrel to keep the weapon controllable
although the shorter barrel length reduces weapon's range. Weapon is very
popular with people in the New West.
Weight: 4.5 lbs (2.0 kg)
Mega-Damage: 4D6 MD per shot.
Rate of Fire: Standard (Single Shot or Double Taps only)
Maximum Effective Range: 600 feet (183 meters).
Payload: 4 rounds in a cylinder
Black Market/Market Cost: 10,000 credits
- MI-L-25 Pulse Laser Submachine Gun:
- This weapon is based on the very popular L-20 Pulse Laser Rifle but
has a shorter barrel and incorporates a shorter barrel, more miniaturization,
and uses lightweight materials. The weapon inflicts equal damage to an
L-20 Rifle and is as powerful very powerful for its size although it has
a reduced range compared to the longer barreled laser rifle. The weapon
has a folding stock to increase the ability to conceal the weapon and has
a rail in front of the frame to fit a variety of accessories including
laser targeting systems and lights. The weapon can be fired with either
the skill of WP: Energy Pistol or WP: Energy Rifle.
Weight: 5 lbs (2.25 kg)
Mega-Damage: 2D6 for Single Shot and 6D6 for 3 simultaneous blasts.
Rate of Fire: Single shot or three round burst.
Effective Range: 800 feet (244 meters).
Payload: 30 Shots short E-Clip, 45 Shots long E-Clip.
Black Market/Market Cost: 28,000 credits
- Modified version of the MI-L-25 with the addition of a grenade launcher.
The weapon has all of the standard features of the MI-L-25 and the grenade
launcher is based on the one mounted on the JA-12 Juicer Rifle but only
has two grenades and has a much reduced range. The weapon is heavier than
the standard pulse laser submachine gun but is still lighter than the NG
Super Laser Pistol and Grenade Launcher. The weapon has a folding stock
to increase the ability to conceal the weapon and has a rail in front of
the frame to fit a variety of accessories including laser targeting systems
and lights. The weapon can be fired with either the skill of WP: Energy
Pistol or WP: Energy Rifle.
Weight: 9 lbs (4.1 kg)
Mega-Damage: Pulse Laser: 2D6 for Single Shot and 6D6 for 3 simultaneous blasts, Grenade: 3D6 to 10 ft (3 m) radius.
Rate of Fire: Pulse Laser: Single shot or three round burst, Grenade: Single shot
Effective Range: Pulse Laser: 800 feet (244 meters) Grenade: 500 feet (152 meters).
Payload: Pulse Laser: 30 Shots short E-Clip, 45 Shots long E-Clip, Grenade: has a two shot pump magazine for grenade launcher.
Black Market/Market Cost: 28,000 credits
- Large Submachine Gun that uses the same cartridges as the TX-5 Pump
Pistol but is instead uses a similar action to the pre-rifts German MP-5
Submachine gun design and has a selector for three round burst. The
styling of the weapon, although larger, is similar to the MP-5. The
magazine is fitted in front of the trigger and can uses the same magazine
as the pump pistol cartridge automatic pistol although larger magazines
are also available. Uses heavy amounts of composite and lightweight alloys
to reduce weight of weapon compared to the Triax pump cartridge rifle.
Like the Pump Pistol Cartridge Automatic Pistol, the submachine-gun has
has a rail in front of the frame to fit a variety of accessories including
laser targeting systems and lights. Sight can also be fitted above the
weapon and the weapon has a folding stock. It is also fitted with a recoil
suppressor on the barrel to keep the weapon controllable. There is a light
weight short barrel version with reduced weight but pays for the reduced
weight and size but pays for this with reduced range.
Weight: Standard Model: 14 lbs (6.35 kg) Lightweight Model: 10.5 lbs (4.8 kg)
Mega-Damage: 4D6 per single shot and 1D6x10 for three round burst.
Rate of Fire: Aim, Burst, Wild, Three Round Burst.
Maximum Effective Range: Standard Model: 1,600 feet (488 meters) Lightweight Model: 800 feet (224 meters).
Payload: Can use five, ten, twelve, sixteen, and twenty round magazines.
Black Market/Market Cost: Standard Model: 52,000 credits Lightweight Model: 55,000
- MI-BI-12 Buffalo Laser Rifle:
- The Gun is a JA-12 Laser Rifle in a case that looks a Sharps Buffalo
Express rifle. Weapon is very popular with people in the New West.
Weight: 14 lbs (6.4 kg)
Mega-Damage: Laser: 4D6 for Single Shot and 1D6x10+10 for 3 simultaneous blasts. Grenade: 3D6 to 10 ft (3 m) radius.
Rate of Fire: Laser: Single shot or three round burst. Grenade: Single shot
Maximum Effective Range: Laser: 4,000 feet (1,220 meters). Grenade: 2,000 feet (610 meters).
Payload: 10 Shots short E-Clip, 30 Shots long E-Clip, has built in energy Canister (Cannot be removed but can be recharged) that holds an additional 30 Energy shots, and has a 4 shot pump magazine for grenade launcher.
Bonus: +1 on Aimed Shots with laser only.
Black Market/Market Cost: 40,000 credits
- Large Automatic Rifle that uses the same cartridges as the TX-5 Pump
Pistol but instead uses a similar action to the pre-Rifts American AR-15 /
M-16 rifle. The magazine fits in front of the trigger and can use the same
magazine as the pump pistol cartridge automatic pistol although larger
magazines are also available. Uses heavy amounts of composite and lightweight
alloys to reduce weight of weapon compared to the Triax pump cartridge rifle.
Like the Pump Pistol Cartridge Automatic Pistol, the rifle has has a rail in
front of the frame to fit a variety of accessories including laser targeting
systems and lights. Various sights can be fitted on a top rail and the weapon
is available with a collapsible stock. The rifle is fitted with a recoil
suppressor on the barrel to keep the weapon controllable.
Weight: 15.5 lbs (7.03 kg)
Mega-Damage: 4D6 per single shot and 1D6x10 for three round burst.
Rate of Fire: Aim, Burst, Wild, Three Round Burst.
Maximum Effective Range: 2,000 feet (610 meters)
Payload: Can use five, ten, twelve, sixteen, and twenty round magazines.
Black Market/Market Cost: 55,000 credits
- MI-EGL-01 Electromagnetic Under Rifle Grenade Launcher:
- This weapon was developed as a direct competitor against the similar
Wellington product but is a far more advanced design. Instead of using
conventionally propelled ammunition, the weapon uses electro-magnetics
to propel the round. The advantage is that the weapon can be made lighter,
can carry an additional round, and has increased range compared to the
Wellington weapon. Power is pulled from the e-clip of the rifle which the
grenade launcher is mounted under and uses a special fitting. The technology
for the grenade launcher appears to be derived from the technology of the
Glitter Boy boom gun. The grenade launcher is designed to fit on virtually
any rifle with the appropriate fittings but in some cases the rifle will
need to be modified slightly.
Weight: 6.5 lbs (2.9 kg)
Mega Damage: 4D6 for Fragmentation with a blast area of 12 feet (3 meters), 1D4x10 for Armor Piercing with a blast area of 3 feet (0.9 meters),, and 1D4x10 for plasma rounds with a blast area of 20 feet (6.1 meters). The launcher can also fire smoke, illumination, and chemical rounds.
Rate of Fire: Single Shot only (Equal to hand to hand attacks)
Maximum Effective Range: 1200 feet (366 meters)
Payload: 5, takes 15 seconds (one melee) to reload launcher. One short E-Clip provides 50 firings and one long e-clip provides 100 firings.
Black Market Cost: The launcher costs 40,000 credits, grenades cost extra
- This weapon was developed as a direct competitor against the similar
Wellington product (WI-GL4) but is a far more advanced design. Instead
of using conventionally propelled ammunition, the weapon uses electro-magnetics
to propel the round. The advantage is that the weapon can be made lighter,
can carry an additional round, and has increased range compared to the
Wellington weapon. Unlike the weapons cousin designed for use under a rifle,
the weapons has its own e-clip. The weapon has a better recoil system than
the WI-GL4 and requires a strength of 16 instead of 20 without having a
-1 penalty. Metalworks has been unable to come up with an electromagnetic
equivalent to Wellington's GL21 Automatic Grenade Launcher due to the electromagnetic
system overheating.
Weight: 16 lbs (7.3 kg)
Mega Damage: 4D6 for Fragmentation with a blast area of 12 feet (3 meters), 1D4x10 for Armor Piercing with a blast area of 3 feet (0.9 meters), and 1D4x10 for plasma rounds with a blast area of 20 feet (6.1 meters). The launcher can also fire smoke, illumination, and chemical rounds.
Rate of Fire: Single Shot only (Equal to hand to hand attacks)
Maximum Effective Range: 1200 feet (366 meters)
Payload: 25, takes 15 seconds (one melee) to reload launcher. One short E-Clip provides 50 firings and one long e-clip provides 100 firings.
Black Market Cost: The launcher costs 80,000 credits, grenades cost extra
- Along with developing Electromagnetic Grenade Launchers, Metalworks
has developed a series of Electromagnetic Mortars. Their lightest variety
is a 60 mm Mortar and is man portable. Unlike conventional mortars, the
weapon uses a special system where the range is programmed in instead of
propelling charging being used. While the weapon is far more expensive
than a conventional mortar, it has an increased range over conventional
models. Weapon has a special fire control computer which adds +2 to strike.
An obvious advantage is that the individual projectiles are lighter but
the weapon also is lighter. The weapon can use either a long E-Clip or
a small E-clip to charge the weapon. Like most mortars, the weapon needs
to be placed on the ground before firing. Round is dropped into the tube
and is fired as soon as it reaches the bottom of the tube. Guided rounds
and standard rounds can be used.
Weight: 36 lbs (16.3 kg) - Rounds weight 3 lbs (1.36 kg) each
Mega Damage: 1D4x10 for Fragmentation with a blast area of 20 feet (6.1 meters), 1D4x10 for High Explosive with a blast area of 5 feet (1.5 meters), 1D6x10 for Armor Piercing with a blast area of 3 feet (0.9 meters), and 2D4x10 for plasma rounds with a blast area of 15 feet (4.6 meters). The launcher can also fire smoke, illumination, and chemical rounds.
Rate of Fire: Single Shot only (Equal to hand to hand attacks)
Maximum Effective Range: 14,000 feet (4,267.2 meters) [Minimum range of 250 feet (76.2 meters)]
Payload: One (Load and Fire.) One short E-Clip provides 25 firings and one long e-clip provides 50 firings.
Black Market Cost: The Mortar costs 50,000 credits, mortar rounds cost extra
- Along with developing Electromagnetic Grenade Launchers, Metalworks
has developed a series of Electromagnetic Mortars. There has been some
consideration given to producing a heavier mortar but right now the largest
electromagnetic mortar produced is the 81 mm mortar. The designation EMM-80
sounded better than EMM-81 so it was used. Like the 60 mm mortar, the 81
mm electromagnetic mortar is also man portable. Unlike conventional mortars,
the weapon uses a special system where the range is programmed in instead
of propelling charging being used. While the weapon is far more expensive
than a conventional mortar, it has an increased range over conventional
models. Weapon has a special fire control computer which adds +2 to strike.
An obvious advantage is that the individual projectiles are lighter but
the weapon also is lighter. The weapon can use either a long E-Clip or
a small E-clip to charge the weapon. Like most mortars, the weapon needs
to be placed on the ground before firing. Round is dropped into the tube
and is fired as soon as it reaches the bottom of the tube. Guided rounds
and standard rounds can be used.
Weight: 65 lbs (29.5 kg) - Rounds weight 8.5 lbs (3.9 kg) each
Mega Damage: 1D6x10 for Fragmentation with a blast area of 25 feet (7.6 meters), 2D4x10 for High Explosive with a blast area of 15 feet (4.6 meters), 2D6x10 for Armor Piercing with a blast area of 5 feet (1.5 meters), and 2D6x10 for plasma rounds with a blast area of 25 feet (7.6 meters). The launcher can also fire smoke, illumination, and chemical rounds.
Rate of Fire: Single Shot only (Equal to hand to hand attacks)
Maximum Effective Range: 20,000 feet (7620 meters) [Minimum range of 250 feet (76.2 meters)]
Payload: One (Load and Fire.) One short E-Clip provides 20 firings and one long e-clip provides 40 firings.
Black Market Cost: The Mortar costs 120,000 credits, mortar rounds cost extra
- Rail Gun is a modified version of the Coalition C-40R Rail Gun. While
the weapon is widely duplicated, Metalworks has managed to improve the
rail gun with the ability to fire either 40 round or 60 round bursts. While
the 60 round burst uses ammunition far faster, it inflicts greater damage
and is only slightly heavier. When not hooked up to a power armor or vehicle
, the rail gun need a special power pack Previously, Metalworks Industries
purchased NG-202 Rail Guns but plans to replace Northern Gun rail guns
with their own model although it is twice the cost.
Weight: 104 lbs (47.2 kg), Power Pack: 60 lbs (27.2 kg), One Ammo Belt: 30 lbs (13.6 kg), Case of Six Belts: 190 lbs (86.2 kg)
Mega-Damage: Can fire a burst of 40 rounds which inflicts 1D4x10 M.D. or can fire a burst of 60 rounds which inflicts 1D6x10 M.D. A single round inflicts 1D4 M.D.
Rate of Fire: Single Shot, 40 Round Burst, or 60 Round Burst
Maximum Effective Range: 4,000 feet (1,200 meters)
Payload: 400 Round (10 - 40 Round burst / 6 - 60 Round Bursts) Belt when used as a machine-gun
Black Market Cost: 150,000 Credits
- Unlike the RG-40-X, the RG-225 does not fire bursts but instead fires
single rounds. The weapon is likely an attempt to miniature the Glitter Boy
Boom Gun and the round is fired at hyper velocity, faster than a standard rail
gun round. The weapon is set up in a "bullpup" configuration with the trigger
in front of the magazine to reduce the length of the weapon but it is still six
feet long. A twenty-five millimeter discarding sabot round, each round is far
heavier and inflicts greater damage and has much greater penetration. An
optional flachette can be fired as well which is more useful against targets
such as aircraft although damage is reduced. This weapon is usually carried by
power armors or mounted on a vehicle, otherwise it needs a special power pack.
Does not have as much recoil as a Glitter Boy Boom Gun due to having power
recoil suppression systems and muzzle breaks and the armor can just handle the
recoil but if fired with less than a robotic strength of 20 is at -4 and -2
with a strength less than 30.
Weight: 248 lbs (112.5 kg), Power Pack: 60 lbs (27.2 kg), Twenty Round Magazine: 12 lbs (5.4 kg)
Mega Damage: 2D4x10+10 (optional rule is that cannon gets a critical on a natural 18, 19, or 20 due to its high penetration) for solid slug rounds and 1D6x10+10 with an effect radius of 8 feet (2.4 meters) for flachette rounds.
Maximum Effective Range: 8,000 feet (2438.4 meters) for solid rounds and 4,000 feet (1,219 meters) for flachette rounds.
Rate of Fire: Maximum of four per melee.
Payload: 12 round magazine.
Black Market Cost: 350,000 Credits.
- MI-PP-UR-203:
- A modified version of the pump pistol designed to be mounted under
a rifle of submachine-gun similar in fashion to an M-203 Grenade launcher
or under rifle shotgun. While less powerful than the Wellington Industries'
under rifle grenade launcher, it weights about half as much and carries
one more shot.
Weight: 4.5 lbs (2 kg)
Mega-Damage: 4D6 MD per shot.
Rate of Fire: Single Shot only (Equal to hand to hand attacks)
Maximum Effective Range: 800 feet (224 meters).
Payload: 5, can be loaded by hand or by speed loader with one melee attack
Black Market/Market Cost: 12,000 Credits
- JA-12 Rifle Grenades:
- New grenades that can be launched from the JA-12 Assault Rifle
Armor Piercing: 5D6 to 2 ft (0.6 m) radius Costs: 220 credits
Fragmentation: 2D6 to 25 ft (7.6 m) radius Costs: 200 credits
High Explosive (Standard): 3D6 to 10 ft (3 m) radius Costs: 160 credits
Plasma: 6D6 to 20 ft (6.1 m) radius Costs: 300 credits
- These projectiles are designed to launch in Wellington Grenade launchers,
the launcher that is part of the JA-12 Laser Rifle, and other grenade launchers.
This ordnance in many ways has the same effects as specialty arrowheads.
Wellington Industries has purchased the rights to sell these rounds as
well.
Flare: Emits a sparking bright light that burns for 60 seconds. Cost: 25 credits
Gas: Warhead shatters on impact and releases gas for a 10 foot (3 meter) radius. Gasses available are tear gas (-6 to strike, parry, and dodge), tranquilizer gas (Sleep/knockout for 1D6 minutes), paralysis gas (sleep/knockout for 1D6 minutes),. All gasses get a saving throw against harmful drugs (15 or better) Costs: 120 for tear gas, 270 for tranquilizer gas, and 420 for paralysis gas
Neural Disruptor: Unconsciousness, -8 to Strike, Parry and Dodge for 2D4 Melees if save is made (Save 16 or Higher), must save each time hit, ineffective against full environmental body armor but effective against non fully environmental Armors. One use only. Cost: 300 credits
Shotgun or Flechette Shell: Inflicts 8D6 S.D.C. Round does double damage to targets at close range (less than 25% of effective range), normal damage at medium ranges (25% to 50% of effective range), half damage at long range (50% to 75% of effective range, and quarter damage at extreme range (Greater than 75% of effective range). Costs: 100 credits
Smoke: No Damage, creates a smoke screen covering a 20 foot (6 meter) radius. Comes in black, grew, red, and yellow smoke: Costs: 80 credits
Stun/Flash: Loud Boom and Sparks, -8 to strike, parry, and dodge, -1 to initiative, loose one attack for 1D4 melees for people not in body armor or tinted goggles. Those in armor are distracted for 1D4 seconds and loose initiative. Cost: 120 credits
Tracer Bug: Transmits a radio signal that can be followed up to 8 miles (12 km) away. It is battery powered and has a transmission duration of 72 hours. The warhead has an adhesive to stick to the target. Costs: 220 credits
- These weapon accessories are designed to mount of the standard rail
on several of Metalwork Industries new weapons including the Pump Pistol
Cartridge Automatic Pistol. Energy weapons made by Metalworks have special
connectors which allow the accessories to draw power from the weapon's
e-clips. The individual accessories can be adapted to other weapon systems
in some cases but involve remounting accessories. Multiple systems can
be built into weapon accessories but increase cost by 25% compared to the
cost of each individual accessory. This is due to individual miniaturization.
Increase weight of system by 50% of the weight of additional mounts (not
including battery weight) using greatest weight item as base weight. For
example, a combined flashlight and laser targeting system would weigh 0.13
lbs without a battery (.1 lbs for flashlight and half of .05 lbs for laser
targeting) or 0.23 with a battery (add .1 lb for weight of battery)
Flashlight:
- Incredibly powerful yet small flashlight. The flashlight is extremely
bright (equal to that of car style halogen lights) and has a variable focus.
It can be used to blind if it is shined directly in the eyes. Flashlight
is available with a variety of different colored lenses. If plugged into
the weapon's E-clip, the flashlight has an incredible duration (effectively
indefinite duration) although limited to twelve hours if using a special
high capacity battery. Needs batteries for weapons which do not use e-clips
like the pump pistol cartridge automatic and most weapons not produced
by Metalworks unless specially adapted.
Weight: 0.1 lbs (0.045 kg)
without battery and 0.2 lbs (0.09 kg) with battery, Range: 500 feet
(152.4 meters), Cost: 500 Credits. Batteries cost 40 Credits each.
- Laser Targeting allows the shooter to get a direct aim on an opponent
and improves accuracy. What the red dot is pointed, the next shot will
hit. If the weapon is equipped with plugs to pull power directly from the
weapon, it has virtually unlimited duration and weapon mount is lighter.
It uses batteries on versions for weapons like the pistol cartridge automatic
which do not use an e-clip and most weapons not produced by Metalworks
unless specially adapted. Duration is several months using a battery. Bonus:
+3 to Strike,
Weight: 0.05 lbs (0.023 kg) without battery and 0.15
lbs (0.07 kg) with battery, Range: 2,000 feet (610 meters), Cost:
1000 Credits. Batteries cost 40 Credits each.
- This system is a miniature video camera system which has several different
potential uses. One is to transmit data to either a cybernetic implant
or to display on a power armor or body armor. This enables the shooter
to see exactly where the weapon is pointed at as if they are looking from
the weapon. The other potential use is to record where the gun if firing
out for later downloading and examination. The camera has storage capacity
for 48 hours of relatively low video quality (equal to a modern DVD) or
12 hours of high quality (4 times sharper.) Power is pulled from the weapon's
e-clip on most standard Metalwork's weapons. On weapons that do not use
E-clips such as the pistol cartridge automatic and most weapons not produced
by Metalworks unless specially adapted have to use a battery. Battery has
a twelve hour duration. Weight: 0.2 lbs (0.09 kg) without battery
and 0.3 lbs (0.14 kg) with battery, Cost: 2000 Credits. Batteries
cost 40 Credits each.
- This cyber-system provides a link between the gun and the user's vision.
This system can be used with cybernetic implants or special hookups on
body armors or power armors. Sensors in the weapon determine exactly where
it is pointed. This information is transmitted through a hookup in the
palm of the user's hand and is displayed in the user's field of vision
as a dot or small cross hair. The system also allows the user to know exactly
how many rounds are left in the weapon's clip or magazine, as well as being
able to mentally issue commands to eject the clip from the weapon. Power
is pulled from the weapon's e-clip on most standard Metalwork's weapons.
On weapons that do not use E-clips such as the pistol cartridge automatic
and most weapons not produced by Metalworks unless specially adapted have
to use a battery. Battery has a twelve hour duration. Bonus: +3
to strike on aimed shots and +2 to strike on bursts, Weight: 0.2
lbs (0.09 kg) without battery and 0.3 lbs (0.14 kg) with battery, Range:
Not Applicable. Cost: 10,000 Credits (does not include implant /
data uplink which costs 45,000 Credits.) Batteries cost 40 Credits each.
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Drawing of MI-PP-R-01 Pump Pistol Cartridge Revolver by Kitsune (E-Mail Kitsune)
Writeup by Kitsune (E-Mail Kitsune)
Copyright © 1998 to 2002, 2005 to 2008, Kitsune. All rights reserved.