New Armor and Weapons for Rifts - Kittani:
Armor:
Altarain “Blind Warrior Woman” Body Armor (Kitsune):
Skin tight body armor worn by Blind Warrior Women. While protection of armor is limited, the lightweight nature of the suit and the ability to conceal the suit under most clothing makes it very popular. Initially it was only given out to Warrior Woman but interest in the armor has caused in to be sold on the dimension market although it is expensive for the protection it gives.
M.D.C.: 30.
Weight: 4 lbs (2 kg).
Penalties: Full Mobility, has no penalties to prowl, swim, or gymnastics.
Black Market / Market Cost: 60,000 credits.
Melee:
KCS-01 “Chain Sabre” Close Combat System (Kitsune):
Almost as soon as Wellington Industries produced their chain swords, the design was copied by Kittani weapon engineers and improved. There were many improvements in the design including sharper and stronger teeth on the chain which whirls at incredible velocities. The weapon is lighter than the original Wellington model but still has a problem with kickback and requires a lot of strength to wield properly. Being with strengths above PS 18 (or any supernatural strength) can use the sword with no penalties. Weaker wielders will be at -1 to strike and -3 to parry. Power is provided by a standard E-Clip.
Weight: 6.5 lbs (2.94 kg).
Mega Damage: 2D6+2.
Range: Hand to Hand.
Payload: The E-Clip powers the chain sword for one hundred and twenty minutes of continuous use. Every time the chain sword is activated, it drains a minimum of one minute’s worth of energy, even if used for less than a minute.
Black Market /Market Cost: 35,000 credits.
KCS-02 “Chain Sword” Close Combat System (Kitsune):
Long sword version of the Kittani chain sword designs which is both lighter and sharper than the standard Wellington version that the weapon copies. While lighter than the Wellington model, it still has a problem with kickback and requires a lot of strength to wield properly. Being with strengths above (or any supernatural strength) can use the sword with no penalties. Weaker wielders will be at -2 to strike and -4 to parry. Power is provided by a standard E-Clip.
Weight: 10 lbs (4.53 kg).
Mega Damage: 3D6+4.
Range: Hand to Hand.
Payload: The E-Clip powers the chain sword for ninety minutes of continuous use. Every time the chain sword is activated, it drains a minimum of one minute’s worth of energy, even if used for less than a minute.
Black Market / Market Cost: 40,000 credits.
KCS-03 “Chain Great Sword” Close Combat System (Kitsune):
Heavier version of the standard Kittani chain sword designs which is both lighter and sharper than the standard Wellington version that the weapon copies. While lighter than the Wellington model, it still has a problem with kickback and requires a lot of strength to wield properly. Being with strengths above PS 22 (or any supernatural strength) can use the sword with no penalties. Weaker wielders will be at -3 to strike and -5 to parry. Power is provided by a standard E-Clip.
Weight: 20 lbs (9.07 kg).
Mega Damage: 5D6+6.
Range: Hand to Hand.
Payload: The E-Clip powers the chain sword for sixty minutes of continuous use. Every time the chain sword is activated, it drains a minimum of one minute’s worth of energy, even if used for less than a minute.
Black Market / Market Cost: 55,000 credits.
Kittani Plasma Shield (Kitsune):
The Kittani double blade plasma axe and plasma sword are quite popular. Deciding to expand on this, the Kittani engineers decided to develop a plasma shield. When active, the plasma shield generates a continuously regenerating plasma field which absorbs damage. While it has its limits, the plasma field can absorb a great deal of damage before the shield itself is damage. Comes in a variety of styles including round shields and kite shields. While the shield inflicts limited damage in melee combat, can also fire energy blasts from the shield itself.
Weight: 8 lbs (3.6 kg).
M.D.C.: Unpowered: 80. Powered: 240 (Regenerates damage at the rate of 4D6 M.D.C. per melee round.)
Mega Damage: Shield Strike (With Plasma Field): 1D4. Plasma Blasts: 4D6 - Drains 10 minutes from E-Clip per plasma blast.
Rate of Fire (Plasma Blasts): Limited to a single plasma blasts per melee attack.
Range: Shield Strikes: Hand to Hand. Plasma Blasts: 100 feet (30.5 meters).
Payload: Plasma Shield: The E-Clip powers the plasma shield for sixty minutes of continuous use. Every time the plasma shield sword is activated, it drains a minimum of one minute’s worth of energy, even if used for less than a minute. Plasma Blasts: Drains 10 minutes from E-Clip per plasma blast (Maximum of 10 blasts).
Bonuses /Special: Has +1 to parry and can be used to parry energy blasts with a -3 penalty.
Black Market / Market Cost: 45,000 credits.
Kittani Plasma Sword Shield (Kitsune):
After the Kittani plasma shield was developed, it was decided to see if an alternate weapon which combines a plasma sword with the plasma shield. When not in use, the plasma sword is deigned to retract within the shield itself. This makes the shield slightly wider than it otherwise might be. It is also slightly less well balanced. As with the standard plasma shield, this weapon can fire plasma blasts from it.
Weight: 10.5 lbs (4.8 kg).
M.D.C.: Unpowered: 80. Powered: 240 (Regenerates damage at the rate of 4D6 M.D.C. per melee round.)
Mega Damage: Sword Strikes (With Plasma Field): 2D6 (Unpowered inflicts 2D6 S.D.C.) Shield Strike (With Plasma Field): 1D4. Plasma Blasts: 4D6 - Drains 10 minutes from E-Clip per plasma blast.
Rate of Fire (Plasma Blasts): Limited to a single plasma blasts per melee attack.
Range: Sword and Shield Strikes: Hand to Hand. Plasma Blasts: 100 feet (30.5 meters).
Payload: Plasma Sword Shield: The E-Clip powers the plasma shield for sixty minutes of continuous use. Every time the plasma shield sword is activated, it drains a minimum of one minute’s worth of energy, even if used for less than a minute. Plasma Blasts: Drains 10 minutes from E-Clip per plasma blast (Maximum of 10 blasts).
Bonuses /Special: Can be used parry energy blasts with a -4 penalty.
Black Market / Market Cost: 65,000 credits.
Pistols:
KLP-02 Kittani Pulse Laser Pistol (Kitsune):
This pistol is an improved knock off from the Wilk’s 237 “Backup” pistol which sacrifices range for firepower. The Kittani version retains the sleek black styling of the original weapon along with being extremely durable and rugged. The Kittani version is actually slightly lighter than the original which was already quite lightweight. Like the Wilk’s version, the Kittani pistol fires a two blast burst which inflict incredible damage for a pistol.
Weight: 2 lbs (0.9 kg).
Mega-Damage: 3D6+3 per single blast and 6D6+6 per double blast.
Rate of Fire: Single blast or two blast burst.
Maximum Effective Range: 800 feet (244 meters).
Payload: 8 double blasts per short E-Clip or 16 double blasts per long E-Clips.
Bonuses: +2 bonus to strike on an aimed blast because of the light weight and superior balance.
Black Market/Market Cost: 36,000 credits.
KPP-03 Kittani Particle Beam Pistol (Kitsune):
This weapon is a knock off from the extremely popular Northern Gun NG-45LP “Long Pistol”and combines virtually the long range and firepower of a rifle in a pistol. The Kittani pistol is both lighter in weight and is slightly more powerful than the original model. The weapon is quite popular with individuals who want a light weight yet both long ranged and powerful weapon.
Weight: 3.2 lbs (1.45 kg).
Mega-Damage: 5D6+3.
Rate of Fire: Single blast.
Maximum Effective Range: 1,600 feet (488 meters).
Payload: 8 blasts short E-Clip, 16 blasts long E-Clip.
Black Market/Market Cost: 32,000 credits.
Rifles:
K-5 Combination Laser Pulse Rifle / Grenade Launcher (Kitsune):
The weapon is essentially a K-4 Laser Pulse Rifle with the addition of the grenade launcher from the K-1 Sniper Laser Rifle. The grenades are self guided and heat seeking which makes them extremely accurate. The K-SAR rifle is of limited availability and is heavier than the K-5. Because of this, the K-5 is quite popular with adventurers from Atlantis. Like the original K-4, the weapon retains the sleek black styling of most Wilk’s products and is extremely rugged and reliable. The rifle is also lightweight and extremely accurate. It is actually only slightly greater than half the weight of the K-SAR Rifle.
Weight: 6.5 lbs (2.95 kg).
Mega-Damage: Laser, 3D6+6 for single blast and 1D6x10+6 for 3 simultaneous blasts. Grenade, 6D6 to 10 foot (3 meter) radius.
Rate of Fire: Laser, Single blast or three blast burst. Grenade: Single shot.
Maximum Effective Range: Laser, 3,000 feet (910 meters). Grenade, 1,000 feet (305 meters).
Payload: Laser, 10 blasts short E-Clip or 30 blasts long E-Clip. Grenade, Has a 2 shot internal magazine for grenade launcher.
Bonus: +1 on aimed blasts with laser and +1 with self guided grenades.
Black Market/Market Cost: 100,000 credits.
K-E5 Kittani Heavy Plasma Cannon (Kitsune):
This weapon is a knock-off from the Coalition C-29 “Hellfire” Heavy Plasma Cannon and has greatly improved damage compared to the Kittani K-E4 Plasma Ejector. The weapon is lighter as well although it has a slightly reduced range. Even with the reduced range, most greatly prefer the E5 over the E5 Plasma weapon. The weapon has an improved targeting system which improves accuracy when fired. Like the original, the weapon uses an energy cannister and does not use normal E-Clips.
Weight: 10 lbs (4.5 kg).
Mega-Damage: 1D6x10.
Rate of Fire: Single blast.
Maximum Effective Range: 1,600 feet (488 meters).
Payload: 8 blasts per energy canister; mounted on the top-side of the weapon. In addition, the K-E5 can be connected with an energy cable to a portable hip or backpack carried energy canister. This gives the weapon a total initial payload of 16 blasts. The dual backpack is commonly carried with this weapon
Targeting Scope: Add a bonus of +1 to strike on an aimed blast.
Black Market/Market Cost: 50,000 credits.
K-SAR Sunaj Assassin Rifle (Kitsune):
New weapon design built by the Kittani that is primarily is use by Sunaj Assassins although can be found on the dimensional market as well. It is a knock off of the design of the JA-12 Juicer assault rifle with the grenade launcher replaced with a longer range version of the grenade launcher that is used with the K-1 sniper rifle. The Grenades are self propelled heat seeking and are extremely accurate.
Weight: 12 lbs (5.4 kg).
Mega-Damage: Laser, 4D6+4 for single blast and 1D6x10+20 for 3 simultaneous blasts. Grenade, 6D6 to 10 ft (3 m) radius.
Rate of Fire: Laser, Single blast or three blast urst. Grenade: Single shot.
Maximum Effective Range: Laser, 5,000 feet (1,524 meters). Grenade, 2,000 feet (610 meters).
Payload: Laser, 10 blasts short E-Clip, 30 blasts long E-Clip, has built in energy canister (Cannot be removed but can be recharged) that holds an additional 45 energy blasts. Grenade, Has a 4 shot internal magazine for grenade launcher.
Bonus: +1 on aimed blasts with laser and +1 with self guided grenades.
Black Market/Market Cost: 150,000 credits.
Heavy Weapons:
K-ATL-10 Anti-Tank Laser Rifle (Kitsune):
Improved version of the ATL-7 developed after the anti-tank laser fell into the hands of the Kittani. The weapon has become very popular with Kittani soldiers as well as with individuals shopping the dimensional markets. A number of these weapons have found their way into the hands of the Gargoyles of Europe where they are considered terrifying by New German Republic military units. Luckily, the weapon still has the disadvantage of consuming a whole energy magazine each time it is fired.
Weight: 22 lbs (9.97 kg).
Mega-Damage: 3D6x10+40.
Rate of Fire: Single blast.
Maximum Effective Range: 4000 feet (1200 meters).
Payload: Single blast per long E-Clip.
Black Market/Market Cost: 250,000 to 300,000, Uncommon on Atlantis and other Splugorth controlled areas, Very rarely available elsewhere.
[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Writeup by Kitsune (E-Mail Kitsune)
Copyright © 2005, 2007, & 2018, Kitsune. All rights reserved.