New Armor, Weapons, and Ammo for Phase World - Others:
Armor:
- Skin Suit:
- An extremely light weight version of a vacuum suit and gives some limited
protection against damage as well. The suit is available for sale virtually
anywhere in the Three Galaxies including most repressive governments. In
many ships, crews will wear these suits to protect themselves against decompression
The suit is very thin and can be worn as clothing with no discomfort or
can be worn under clothing. The suit can use normal helmets but is fitted
with a special clear hood fitted into the collar of the suit that is thrown
over the head in case of emergency. The suit also has gloves in a special
pocket. The suit will provide 2 hours of breathable atmosphere by recycling
the air but can be fitted with standard tanks on the back of the suit to
extend the duration. The suit has no sanitary facilities so the duration
in the suit under hostile conditions is limited.
M.D.C.:
- Main Body: 12
Head: 10
Arms (2): 6
Legs (2): 8
Penalties: Full Mobility, has no penalties to prowl, swim, or gymnastics
Market Cost: 7,500 credits
- Bushido Industries Power Katana:
- This weapon is a new creation from Bushido Industries and is a smaller
version of the power halberd. The weapon uses advanced miniaturization
to enable the weapon to be as small as it is. While the weapon is about
the same size and looks like a science fiction version of standard Katana,
the weapon weighs more than a standard Katana. Due to the extra weight,
the weapon is -1 to Strike and parry unless the individual has a strength
of 15 or the equivalent supernatural or robotic strength. The weapon is
available with highly decorate hilts for extra cost and has quickly become
very popular. There was an attempt at designing a Power Wakizashi but so
far the design has been unsuccessful.
Weight: 8.5 lbs (3.9 kg).
Mega Damage: 6D6 (Bonuses for Supernatural Strength are applicable) when powered up. 3D6 S.D.C. otherwise
Maximum Effective Range: Hand to Hand only
Payload: Powered by 2 long E-Clips for 2 hours of continual use.
Market Cost: 35,000 credits (Standard, decorate versions can cost far more)
- Bushido Industries Ninja-4 Laser Ring:
- This item is a marvel of miniaturization and is a ring that combines
the abilities of a laser wand. Only real penally is that it has half the
normal charges. While it can be used as a light weapon, it is most effective
as a tool for escape. It has only a single setting for mega-damage but
has a variety of settings for S.D.C. type materials. While not a weapon, can
be extremely effective at close range for assassinations. Range is limited
to around three meters. Designed to be hard to detect that it is weapon
and there is a -20% penalty to read sensory rolls when scanning the ring.
These items are extremely rare but a handful have somehow found their way
outside of Bushido Industries.
Weight: One once (28.5 grams)
Mega Damage: One M.D.C. point
S.D.C. Damage: 1D4, 1D6, 2D6, or 3D6 S.D.C.
Maximum Effective Range: 10 feet (3.1 meters)
Payload: 25 charges / shots
Black Market Cost: 100,000+ (Extremely rare even on the Black Market)
- Weapon is an improved version of the Ninja 10 with the ability to fire
three rapid energy bursts for greater damage. The multi-weapon can also
transform into a vibro-sword. When not in use, the weapon appears to be
a small portable computer or video camera and is fully operational in that
mode. Weapon is a bit heavier than the standard Ninja-10. Like the Ninja-10,
the weapon is considered illegal in most places and mostly issued to Bushido
Industries special agents / body guards. A few "Ninja-10" have been modified
by their owners also to fire three rapid energy bursts.
Weight: 6.6 lbs (3.0 kg)
Mega Damage: Sword: 3D6. Laser Weapon: 4D6 single burst or 1D6x10 for rapid fire three blast burst
Maximum Effective Range: Sword: Hand to Hand Only. Laser Weapon: 2,000 feet (610 meters)
Payload: 20 blasts (6 triple blasts) or 20 minutes of vibro use (each 4 melees of vibro-blade uses up one shot) per E-Clip
Black Market Cost: 200,000+ (Extremely rare even on the Black Market)
- Black Eagle's weapons are sleek and lightweight and in styling are
similar to several Wilk’s products on Rifts Earth. The weapon can fire
single shot or two blast bursts for greater It is both reliable and durable.
There is a variety of accessories available for the weapon including a
built in laser targeting system. Basic Black is the most common color but
it is even available in a wide variety of colors including pink.
Weight: 3.0 lbs (1.4 kg)
Mega Damage: 3D6 per single shot or 6D6 for a rapid fire two blast burst
Rate of Fire: Single Shot or Two Blast Burst
Maximum Effective Range: 500 feet (152 meters)
Payload: 16 shots (8 double blasts) per short E-Clip or 32 (16 double blasts) per long E-Clips.
Bonuses to Strike: +2 to strike due to superior balance
Market Cost: 20,000 credits
- Black Eagle 5000 Pulse Laser Rifle:
- Black Eagle's weapons are sleek and lightweight and in styling are
similar to several Wilk’s products on Rifts Earth. The rifle can fire single
shot and three blast bursts. It is both reliable and durable. There is
a variety of accessories available for the weapon including a built in
laser targeting system. Basic Black is the most common color but it is
even available in a wide variety of colors including pink.
Weight: 6 lbs (2.7 kg)
Mega Damage: 3D6+2 for Single Blast and 1D6x10 for Three Simultaneous Blasts
Rate of Fire: Single Blast or Three Blast Burst
Maximum Effective Range: 2,000 feet (610 meters)
Payload: 20 shots per short E-Clip, 30 shots per long E-Clip, or 300 with a CAF power backpack.
Bonuses to Strike: +1 to strike due to superior balance
Black Market Cost: 32,000 credits
- Phoenix Armory PA-GRGL-12 Gravity Under Rifle Grenade Launcher:
- Grenade launchers like those produced by Wellington Industries are
quite popular in the Three Galaxies even though considered comparatively
primitive technology. Several companies produce virtual copies of the weapon.
As well, there are several companies who produce gravity driven and electro-magnetic
driven versions of the grenade launchers. The versions produced by Phoenix
is similar to other models of gravity driven grenade launchers and are
quite popular. The advantage of being gravity driven instead of using conventionally
propelled ammunition is that the weapon can be made lighter, can carry
two additional rounds, and has increased range compared to conventional
versions of the weapon. Power is pulled from the e-clip of the rifle which
the grenade launcher is mounted under and uses a special fitting. The grenade
launcher is designed to fit on virtually any rifle with the appropriate
fittings but in some cases the rifle will need to be modified slightly.
A special guided grenade is available although the round costs twice normal
(Round gives +2 to hit)
Weight: 5.5 lbs (2.5 kg)
Mega Damage: 4D6 for Fragmentation with a blast area of 12 feet (3 meters), 1D4x10 for Armor Piercing with a blast area of 3 feet (0.9 meters), and 1D6x10 for plasma rounds with a blast area of 20 feet (6.1 meters). The launcher can also fire K-Hex rounds, smoke, illumination, and chemical rounds.
Rate of Fire: Single Shot only (Equal to hand to hand attacks)
Maximum Effective Range: 1600 feet (488 meters)
Payload: 6, takes 15 seconds (one melee) to reload launcher. One short E-Clip provides 40 firings and one long e-clip provides 80 firings.
Black Market Cost: The launcher costs 50,000 credits, grenades cost extra
- Grenade launchers like those produced by Wellington Industries are
quite popular in the Three Galaxies even though considered comparatively
primitive technology. Several companies produce virtual copies of the weapon.
As well, there are several companies who produce gravity driven and electro-magnetic
driven versions of the grenade launchers. The versions produced by Phoenix
is similar to other models of gravity driven grenade launchers and are
quite popular. The advantage of being gravity driven instead of using conventionally
propelled ammunition is that the weapon can be made lighter, can carry
four additional rounds, and has increased range compared to conventional
versions of the weapon. Unlike the weapons cousin designed for use under
a rifle, the weapons has its own e-clip. The weapon has a better recoil
system than the WI-GL4 and requires a strength of 14 instead of 20 without
having a -1 penalty. A special guided grenade is available although the
round costs twice normal (Round gives +2 to hit)
Weight: 14 lbs (6.4 kg)
Mega Damage: 4D6 for Fragmentation with a blast area of 12 feet (3 meters), 1D4x10 for Armor Piercing with a blast area of 3 feet (0.9 meters), and 1D6x10 for plasma rounds with a blast area of 20 feet (6.1 meters). The launcher can also fire K-Hex rounds, smoke, illumination, and chemical rounds.
Rate of Fire: Single Shot only (Equal to hand to hand attacks)
Maximum Effective Range: 1600 feet (488 meters)
Payload: 28, takes 15 seconds (one melee) to reload launcher. One short E-Clip provides 40 firings and one long e-clip provides 80 firings.
Black Market Cost: The launcher costs 90,000 credits, grenades cost extra
- Grenade launchers like those produced by Wellington Industries are
quite popular in the Three Galaxies even though considered comparatively
primitive technology. Several companies produce virtual copies of the weapon.
As well, there are several companies who produce gravity driven and electro-magnetic
driven versions of the grenade launchers. The versions produced by Phoenix
is similar to other models of gravity driven grenade launchers and are
quite popular. The advantage of being gravity driven instead of using conventionally
propelled ammunition is that the weapon can be made lighter, can carry
ten additional rounds in a magazine, and has increased range compared to
conventional versions of the weapon. Unlike other gravity grenade launchers,
the "14" can fire large bursts and can be fitted with 250 round belts.
It is also fitted with a mounting which allows two e-clips to be used simultaneously.
The weapon can also be plugged into external power sources for indefinite
shots. Weapon requires an -18 strength of has a -1 to strike with weapon.
A special guided grenade is available although the round costs twice normal
(Round gives +2 to hit)
Weight: 80 lbs (36.3 kg)
Mega Damage: 4D6 for Fragmentation with a blast area of 12 feet (3.7 meters), 1D4x10 for Armor Piercing with a blast area of 3 feet (0.9 meters), and 1D6x10 for Plasma rounds with a blast area of 20 feet (6.1 meters). A Burst of 10 rounds does 2D6x10 for Fragmentation with a blast area of 40 feet (12.2 meters), 3D6x10 for Armor Piercing with a blast area of 8 feet (2.4 meters), and 4D6x10x10 Plasma rounds with a blast area of 60 feet (27.2 meters). The launcher can also fire K-Hex rounds, smoke, illumination, and chemical rounds.
Rate of Fire: Single Shot or ten round bursts (Equal to hand to hand attacks)
Maximum Effective Range: 4,000 feet (1,200 meters)
Payload: 50 round magazine or 250 round belts, takes one melee round to load a magazine into the automatic launcher. One short E-Clip provides 40 firings and one long e-clip provides 80 firings (a pair of short e-clips give 80 shots and 160 with a pair of long-e-clips), often plugged into external power supplies for an indefinite charge.
Black Market Cost: The launcher costs 225,000 credits, grenades cost extra
- The ZI-950 is the latest development in long range strike capability,
its only drawback as a front line unit is its extremely low rate of fire.
Payload consists of the magazine for the rounds and a e-pack to power the
weapon.
Weight: 54 pounds (24.5 kg)
Mega-Damage: 2D4x10+40
Rate of Fire: Maximum of three times per melee, once every 5 seconds.
Maximum Effective Range: 10,500 feet (3200 m)
Payload: 10 shots per mag, 50 charges per e-pack
Market Price: 215,000 credits, +60,000 with the comp-tracker.
Bonuses/Penalties: +2 to strike with scope, +4 to strike with scope and stabilizer rack, + 8 to strike (no weapon proficiency bonuses) using an comp-tracker stand.
- Contra-Grav Sensor Grenades:
- Instead of using a parachute like lower tech versions, these grenades
use a contra-grav flight system and can hover almost indefinitely. Tiny
targets, these grenades are extremely hard to detect due to using stealth
materials. It can even be programmed to follow a pre-programmed course.
Can be fired upwards or horizontal. When the missile reaches the end of
its flight, it hovers as programed. This can be high up in the air or just
above the ground. The grenade has a variety of sensors including most of
those in a power armor. Can transmit sensor data to a cybernetic implant
and/or video screen, including a heads up display. Recording of grenade's
course can be played back for greater details. Duration of power system
for sensor system and hover system is six hours. The grenade is also fitted
with a self district system. Cost: 2,500 credits
- Quite similar to the Contra-Grav Sensor Grenade but fired from a Naruni
Micro-Missile Launcher. Tiny targets, these missiles are extremely hard
to detect due to using stealth materials. It can even be programmed to
follow a pre-programmed course. Can be fired upwards or horizontal. When
the missile reaches the end of its flight, it hovers as programed. This
can be high up in the air or just above the ground. The missiles has a
variety of sensors including most of those in a power armor. Can transmit
sensor data to a cybernetic implant and/or video screen, including a heads
up display. Recording of missile's course can be played back for greater
details. Duration of power system for sensor system and hover system is
six hours. The grenade is also fitted with a self district system. Cost:
3,500 credits
[ Altara TM, Brodkil TM, Bushido Industries TM, CAF TM, Catyr TM, CCW TM, Consortium of Civilized Worlds TM, Coyles TM, Free Worlds Council TM, Gene Splicers TM, K-Hex TM, Kankoran TM, Kittani TM, Kreeghor TM, Kydian TM, Machine People TM, M.D.C. TM, Mega-Damage TM, Metzla TM, M’Kri Hardware TM, Monro TM, Mutants in Orbit TM, Naruni Enterprises TM, Noro TM, Paradise Federation TM, Phase World TM, Psylite TM, Rifter TM, SAMAS TM, S.D.C. TM, Seljuks TM, Splugorth TM, Sunaj TM, Trans-Galactic Empire TM, Tri-Galactic Military Service TM, United Worlds Warlock TM, U.W.W. TM, Wolfen TM, and Zembahk TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
ZI-950 Sniping Rail Gun writeup by Ki-Tarn Zilkia (Kitarn@netscape.net)
All other writeup by Kitsune (E-Mail Kitsune)
ZI-950 Sniping Rail Gun Copyright © 1999, Ki-tarn. All rights reserved.
All others Copyright © 1998 to 2000, 2004, 2005, 2007 to 2009, & 2011, Kitsune. All rights reserved.