Heart Piercer (Rune Javelin):
Having been lost for hundreds of years, this rune javelin (or light spear) is known mainly from the ancient records of sages and scholars. It is said to seek out targets as if it self aims itself. Interestingly, a small number of scholars now wonder if the weapon actually exists. This is partially due to the contradictory nature of some of the stories. There is also a dagger called “Heart Seeker” and a rune arrow known as the “Black Arrow” which both have similar enchantments. Some scholars some think that the stories about the javelin are actually about either the dagger or arrow.
Various stories are told about where the javelin might be found, most not much more than rumors. The most common rumors place it in the ruins of the Old Kingdom but there are also stories of the weapon being located in the Northern Wilderness or the Baalgor Wasteland. There are always quests to find this rune javelin. Dozens if not hundreds of adventurers are believed to have lost their lives.
Many things are unknown such as how old the javelin is. There are some records about the javelin which indicate that it might be dated from long before the Great Elven Kingdom. One story is that such a rune javelin slew one of the most feared generals of the Dwarven armies. Before being lost, it is suggested that it was carried by a number of famous warriors, some human and others elves.
There are a number of different stories about the rune javelin’s personality. One is that it is of a grizzled veteran warrior. These stories tell that the personality is extremely practical when dealing with combat. Others suggest that the personality is that of a female elven noble. It is said in these stories that the personality is a bit on the flighty side. Most stories do agree that the rune javelin has a good personality although not one to always follow the laws, preferring the spirit over the letter of the law.
In appearance, tales tell that the javelin is an attractive weapon made from blue grey metal. The entire weapon is made from metal. The “head” of the javelin is artistically styled. On the head and along the shaft of the javelin are tiny runes. As with most rune weapons, the javelin is extremely well balanced both when thrown and used as a melee weapon.
As with most rune weapons, the javelin inflicts incredible damage. Damage is greater than a conventional battle axe or halberd. The most spectacular enchantment on the javelin is that it will seek out whomever it is aimed with. The javelin can actually be thrown around corners although far less accurate. In addition, the javelin will return to the thrower once it either hits or misses its target. If the javelin hits, it tends to penetrate deeper than one might expect. The javelin can be thrown twice the range that one normally expects.
Like all Rune Weapons it is completely indestructible
Links to wielder within 6 months of constant contact. Can sense each other presences within 4 miles (5.4 km).
Can be used to parry energy blasts at -6
Gives wielder +1 on all saving throws.
Can only be used by individuals of Unprincipled, Scrupulous, and Principled Alignments, anybody not of those alignments takes 2D4 points of damage each time they touch the weapon or 3D6 damage if creatures of magic.
Increased Range: The Javelin has double the normal thrown range. If the thrower can normally throw a javelin 300 feet (91.4 meters), Heart Piercer can be thrown 600 feet (182.9 meters.)
Seeking: When thrown, the javelin will seek out its target. This gives the dagger a bonus of +3 to strike when thrown beyond those from being a high quality initiative (Added into weapon bonuses) and well as reducing critical strikes by two points from what is normally needed (example: if the character normally requires a natural 20 for critical strike, with the javelin they will need Natural 18, 19, or 20.) If thrown around a corner, the thrower loses all bonuses except for the +3 bonus and critical strikes are normal. The javelin will also return when thrown even if it has to fly around corners to return.
Attributes:
IQ: 14 Communicates with wielder through limited telepathy
ME: 10
MA: 12
Characteristics:
Weapon Bonuses:
Due to superior craftsmanship, equal to Dwarven quality, +2 (+5) to Throw, +2 to Strike, +3 to Parry, and +2 to Initiative
Weapon Damage:
5D6+6 per strike, inflicts S.D.C. in S.D.C. Worlds and inflicts M.D.C. in M.D.C. Worlds. (Plus strength bonus if applicable) [(Rolls for Critical Strike are reduced by two when thrown - example: if the character normally requires a natural 20 for critical strike, with the javelin they will need Natural 18, 19, or 20]
Weapon's Special Abilities:
[ Baalgor Wastelands TM, Barraduk TM, Caer Itom TM, Caer Kurgas TM, Charun the Cruel TM, Church of Light and Dark TM, Cirga TM, Dragonwright TM, Eastern Territories TM, Floenry TM, Great Northern Wilderness TM, Heim TM, Hoknar TM, House Elial TM, House Kaze TM, Kighfalton TM, Kirgi TM, Kisenite TM, Kormath TM, Kym-nark-mar TM, Land of the South Winds TM, Lemaria TM, Lista TM, Llorn TM, Lopan TM, Lopnel TM, Mantus TM, M.D.C. TM, Mega-Damage TM, Odguard TM, Old Kingdom TM, Ophid’s Grasslands TM, Panath TM, Phi TM, Ratling TM, Rifter TM, Rurga TM, S.D.C. TM, Styphon TM, Tark TM, Timiro Kingdom TM, Utu TM, Vald-Tegor TM, Vequerrel Woodlands TM, Western Empire TM, Wolfen TM, Yin-Sloth Jungles TM, Yin-Sloth Periphery TM, and Zandragal TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2014, Kitsune. All rights reserved.