Faerie Pipe (Enchanted Hornpipe):

Laythe found herself surrounded by a half a dozen figures. They were dressed in ragged clothing, dirty, and they definitely did not look friendly. The bandits had their swords drawn as if they considered her to be a threat. They were definitely did not look like the romantic bandits of songs and tales. If she got out of this, she would not sing such anymore.

It had all started when she had heard about an overgrown path to the city of Frethe. The city was in many ways her last chance to get enough coin to last the winter. Her travels had lead her through a number of smallish towns and villages. There was little at any of them. Frethe had one of the larger harvest faires. Unfortunately, it took almost two weeks by the main road and she would not have gotten to the city until almost the end of the faire. That would be a disaster.

She did have a surprise for the attackers. She brought her hands up and brought a hornpipe up to her lips. At first it looked like they might attack her but after a moment they identified her as a minstrel and no threat. As she played, first one began dancing. A second one joined in a moment or two later. One by one, all of the others joined the dance.

As the young minstrel continued playing, the bandits continued dancing around her. They were all caught in the Faerie Dance. Hatred and anger was clearly visible in their eyes. Still, the bandits had no choice. Playing this long was tiring but the dancing was even more tiring to those trapped in the song. Suddenly, she ended the music. The bandits collapsed around her. One tried to raise his head but could not even do that.

A little tired herself, the young minstrel gathers her skirts around her and walked away. It should be a few hours before they recover but it would be best to be as far away as possible.

The Faerie Pipe is a fairly plain looking instrument which appears to be made from light colored wood. Around the mouth piece is bone. The instrument has small holes similar to a flute and widens at the mouth piece and bell end also widens as well. Carved into the instrument is a line drawing of a Puck playing a hornpipe. Unlike some magic items, the hornpipe does not appear to be indestructible and there are several scratches in the finish of the instrument.

Believed to be a fairly recently made magic items, the Faerie Pipe is still quite a powerful magic item. It has a single enchantment which is unknown except for among the Fay. A special song, known as the Faerie’s Dance can be played, and a victim will be forced to dance as long as the player continues to play the hornpipe. They will dance around in a circle based on where the player was when they were first caught by the magic. No matter how exhausted the victim is, they will be unable to stop dancing. The playing of the dance is only limited by the player’s endurance.

When the music stops being played, suddenly all of the exhaustion will completely catch up with the victims. If the victims of the dance have been dancing for a significant portion of time, they will collapse after the music is finished. It is thought that if a supernatural being was to play the instrument, they can literally kill a victim with exhaustion.

The maker of the instrument never revealed the secret of how he made the instrument. While there is a wizard spell that is in some ways similar, the spell is not near as powerful and the enchantment on the instrument is as powerful as the ability of the faerie folk. There are a few rumors that a faerie is trapped in the instrument although most scholars discount the idea. Another suggestion is that the reed in the instrument is the wing of a faerie.

[ Baalgor Wastelands TM, Barraduk TM, Caer Itom TM, Caer Kurgas TM, Charun the Cruel TM, Church of Light and Dark TM, Cirga TM, Dragonwright TM, Eastern Territories TM, Floenry TM, Great Northern Wilderness TM, Heim TM, Hoknar TM, House Elial TM, House Kaze TM, Kighfalton TM, Kirgi TM, Kisenite TM, Kormath TM, Kym-nark-mar TM, Land of the South Winds TM, Lemaria TM, Lista TM, Llorn TM, Lopan TM, Lopnel TM, Mantus TM, M.D.C. TM, Mega-Damage TM, Odguard TM, Old Kingdom TM, Ophid’s Grasslands TM, Panath TM, Phi TM, Ratling TM, Rifter TM, Rurga TM, S.D.C. TM, Styphon TM, Tark TM, Timiro Kingdom TM, Utu TM, Vald-Tegor TM, Vequerrel Woodlands TM, Western Empire TM, Wolfen TM, Yin-Sloth Jungles TM, Yin-Sloth Periphery TM, and Zandragal TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

Writeup by Kitsune (E-Mail Kitsune).

Copyright © 2009 & 2014, Kitsune. All rights reserved.