Boeing F/A-28 Tiger Hornet:
Excerpt from Fox’s Combat Aircraft of the World, 2090 to 2091:
With the F/A-18 Hornet, F/A-18E/F Super Hornet, and AV-8B Harrier, Boeing had dominated U.S. Naval and Marine Corp fighter and attack squadrons for almost two decades starting in the Nineteen-Nineties and halfway through the Twenty-Tens. It was not until the introduction of the F-35 Joint Strike Fighter that the Boeing aircraft took a back seat. Still, due to delays in the F-35 program, the F/A-18E/F Super Hornet continued to be produced. Boeing also build the F-15 Eagle and F-15E Strike Eagle which was operated by the United States Air Force and exported to multiple other nations. A semi-stealthy version of the F-15E known as the Silent Eagle was exported to nations not cleared for the F-35.
Not wishing to lose the US Navy fighter market, Boeing decided to develop as a private venture a design to compete with the new F-38 Panther II. As much as possible of the technology of the new fighter was based on the F/A-18E/F Super Hornet. As such, it was considered a relatively low risk design. As well, much of the manufacturing facility for the Super Hornet was simply modified fof the Tiger Hornet. They had already developed the F-15SSE “Super” Silent Eagle. The new fighter however was designed to have a far lower RCS than the modified Eagle design with a whole new air frame only vaguely based on the Super Hornet.
The first prototype flew in 2046 and the fighter was ready for production in 2048, just as the first FV-38 prototype was ready for testing. After the crashing of the first FV-38 prototype, Boeing received a small order of the new fighter designs. At that time, it was designated the F/A-28 Tiger Hornet. Still, it was never purchased in as large numbers as the previous Boeing fighter designs with only about two hundred and fifty purchased. It was retired in United States Navy service in 2080 although the fighters were carefully mothballed for possible future service.
While not as popular with foreign nations as the FV-38, a number of nations purchased the fighter as well. Due to the far lower radar cross signature to the F-15SSE, the export of the fighter was restricted. Production of the Tiger Hornet continued until 2075 for export with about six hundred total, including for the United States Navy, produced. It is believed that these fighters will remain in service with several foreign air forces for several decades more.
A number of systems originally used on the F/A-18E/F Super Hornet are carried on the F/A-28 Tiger Hornet. Most important is the APG-79 radar system. In contrast, a new radar system was developed for FV-38 Panther II. Largely based on cockpit of the Super Hornet, the cockpit of the Tiger Hornet is considered far less advanced than the cockpit of the Panther II. In some ways, it is less advanced than the cockpit of the F-35 Joint Strike Fighter especially in the helmet system. Still, it is capable of helmet targeting missiles.
In initial models of the F/A-28, the M61A2 20 mm Vulcan Cannon was retained from the F/A-18E/Fwith a maximum of 578 rounds of ramjet ammunition. In later models however, this was replaced by a USA-M31 Rail Gun. Final models replaced this with a pulse laser. In most older models, these weapons could be retrofitted with newer weapon systems.
This is where the F/A-28 diverts from the F/A-18E/F. The Tiger Hornet's airframe is only loosely based on the Super Hornet. The low radar cross signature has two small bays on each side of the engines and one large bay under the fuselage. Each small bay can carry one medium range missile or two short range missile. The large bay can carry three long range missiles, six medium range missiles, or twelve short range missiles. Bombs and other ordnance can also be carried. The fighter does have four hard points, two each wing for external ordnance although these greatly increase the fighter’s radar cross signature.
The General Electric FFT-445, a smaller version on the FFT-220 provided thrust for the fighter. General Electric fusion turbine were generally more advanced at this stage. Each engine can produce around 150 Kilo-Newtons of thrust. Top speed is right around Mach two with only internal ordnance. Unlike the FV-38 and most modern fighters, the Tiger Hornet lacks lift fans and cannot take off vertically. However, the engines are a vectored thrust design which allows for short take-offs and landings. A tail hook is retained in both Navy and export models of the Tiger Hornet.
|Model Type:||F/A-28A||Original Model|
|M.D.C. By Location:||Original Model:||Upgraded Model:|
| Forward Mounted Gun (1; Wing Root):||40||45|
|Large Internal Ordnance Bay (Hatch):||40 each||50 each|
|Small Internal Ordnance Bays (4; Hatch):||25 each||35 each|
| Wings (2):||100 each||140 each|
| Elevators (2):||50 each||70 each|
| Rudders (2):||50 each||70 each|
| Engines (2):||100 each||120 each|
|Landing Gear (3):||10 each||10 each|
| Main Body:||140||220|
 These are small and difficult targets to strike, requiring the attacker to make a “called shot,” but even then the attacker is -4 to strike.
 Destroying a wing will cause the plane to crash
 Destruction of rudders or one elevator will still allow the fighter to be controlled by the varying of power levels of the engines but the fighter has a penalty of -10 to dodge, and a -30% penalty to all piloting rolls. Destruction of both of the elevators will leave the plane uncontrollable and pilot must eject to survive.
 The destruction of one engine will reduce the fighter’s top speed by half and give the pilot a -2 penalty to dodge as well as giving a 10% penalty to piloting. Destruction of both engines will cause the aircraft to crash. Pilot may attempt an emergency landing or pilot can choose to eject.
 Depleting the M.D.C. of the main body will shut the aircraft down completely, rendering it useless and causing it to crash if in flight. Damage to the main body will also reduce the aircraft's stealth, for every 10% of damage to the main body, reduce the aircraft's stealth by 10% of its total.
Driving on Ground (Taxiing): Only possible for take offs and landings as well as for parking and storage. Speed is 40 mph (64 kph) when traveling and not on take off or landing. Because of the vectoring of the thrusters, the fighter can take off in a short distance.
Flying: The F/A-28 Tiger Hornet has a top speed of Mach 2.0 (1320 mph/ 1,147.0 knots / 2124.3 kph) and has a maximum altitude of 65,000 feet (19,812 meters). When the fighter is carrying ordnance on its external hard points, the fighter has a top speed of Mach 1.8 (1,188 mph / 1032.3 knots / 1,911.9 kph) but reduction in fighter’s top speed is negligible with internal ordnance.
Range: Nuclear powered, giving it continual energy, but the jet engines begin to overheat after 12 hours of continual use. Occasional rest stops every 4 to 6 hours, giving the engines an hour to cool down, will allow the aircraft to travel indefinitely.
Height: 16 feet, 0 inches (4.88 meters).
Wingspan: 44 feet, 9 inches (13.64 meters)
Length: 60 feet, 3 inches (18.36 meters).
Weight: 41,500 pounds (18,824.1 kg) empty and 68,000 pounds (30,844.3 kg) fully loaded
Power System: Twin FFT-445 Fusion Thrusters (Should have an average life span of 10 years.)
Cargo: Minimal (Storage for small equipment) in cockpit, does not include ordnance bays or hard points. Small ordnance bays can carry 1,000 lbs (454 kg) each and main bay can carry 3,000 lbs (1361 kg) total.
Black Market Cost: Virtually unavailable. Would likely range from around 60 to 80 million if available (Decrease by about 10 million for older models)
- 1. One (1) Forward Mounted Gun: A fixed forward weapon is mounted
on the Wing root of the fighter. It serves as the one of last line of defense
against enemy planes and missile volleys, although some pilots use it for
strafing runs against ground targets when they are out of missiles. Many
pilots do not like being exposed to ground weapons fire so it is an uncommon
practice. The weapon is controlled by the pilot.
- 20 mm M61A2 Vulcan Cannon: Lightweight version of the weapon
mounted on the original F-15 and identical to the mount carried on the
F-22 and F/A-18E/F. Other than being a lighter mount, weapon is identical
to the mount on most United States late Twentieth century Fighters, Standard
ammo is replaced with mega damage, armor piercing ramjet ammunition which
allows the aircraft to hold it own against other Rifts aircraft. The gun
mount is controlled by the fighter’s pilot.
Maximum Effective Range: 4,000 feet (1,220 meters).
Mega Damage: 1D6x10 for a burst of 30 round, 2D4 for each round.
Rate of Fire: Equal to the combined hand to hand attacks of the pilot (usually 4 or 5).
Payload: 570 rounds (19 bursts)
- USA-M31 Rail gun: Mounted on later F/A-28 Tiger Hornets and
refitted on many earlier models. It does not require any primer and a larger
number of rounds can be carried than the original 20 mm cannon. The weapons
design comes from the original Pre-Rifts SAMAS design. The rail gun has
fewer bursts and is heavier but the rail gun inflicts more damage than
the post Rifts C-40R. Some non-American fighters mount different rail guns
although the damage is generally approximately the same.
Maximum Effective Range: 4,000 feet (1,200 meters).
Mega-Damage: A burst of 40 rounds does 1D6x10.
Rate of Fire: Equal to combined hand to hand attacks of pilot or commander.
Payload: 4,000 round magazine for 100 bursts each.
- Pulse Laser Mount: Refitted on many Tiger Hornet fighters
as an upgrade. The weapon replaced both the 20 mm cannon and the rail gun
due to having an unlimited payload. A variety of similar pulse laser weaponry
is fitted to aircraft operated by other air forces although most have similar
Maximum Effective Range: 4,000 feet (1,200 meters)
Mega-Damage: 1D6x10 per pulse.
Rate of Fire: Equal to combined hand to hand attacks of pilot or commander.
Payload: Effectively Unlimited.
- One (1) Main Ordnance Bay: The aircraft a single main ordnance
bay at the bottom of the mid-fuselage. The aircraft can carry 3 long range
missiles, 6 medium range missiles, or their equivalent in smaller ordnance
or bombs. Ordnance types can include missiles, torpedoes, naval mines,
and bombs. Missile and bomb sizes may be mixed between different types
of ordnance but an ordnance drop or launch must include the same type and
size of ordnance. Ordnance may be carried at the rate of four short range
missile, four light bombs, two medium range missiles, or two medium bombs
for one long range missile or heavy bomb. Both guided and unguided ordnance
may be carried although unguided ordnance is rarely carried..
Maximum Effective Range: Varies by missile type for missile and varies by altitude dropped at (See revised bomb and missile tables for details.)
Mega Damage: Varies by missile or bomb type (See revised bomb and missile tables for details.)
Rate of Fire: Ordnance is dropped or fired one at a time or in volleys of two (2), four (4), or six (6) but must be the same size (light, medium, or heavy) and style of ordnance (all missiles or bombs in a volley.)
Payload: Twelve (12) short range missile or light bombs, six (6) medium range missiles or medium bombs, or three (3) long range missile or heavy bomb each bay. Ordnance can be mixed and naval mines may be carried as well as missiles and bombs.
- Four (4) Secondary Ordnance Bays: The aircraft has two ordnance
bays on each side of the fighter’s engines. Unlike the primary ordnance
bay, these are limited to missiles only. A single medium range missile
or a pair of short range missiles can be carried in each bay.
Maximum Effective Range: Varies by missile type for missile (See revised bomb and missile tables for details.)
Mega Damage: Varies by missile type (See revised bomb and missile tables for details.)
Rate of Fire: Missiles can be fired one at a time or in volleys of two (2)
Payload: Two (2) short range missile or one (1) medium range missiles each bay.
- Wing Hard Points (4): The Tiger Hornet has four external
hard points for ordnance and equipment. The hard points can be used to
carry missiles, bombs, and rocket packs as needed by the mission. Missiles,
rocket packs, and bombs can be mixed or matched but all ordnance on a hard
point must be the same type. Carrying ordnance on the aircrafts external
hard points negate the aircraft's stealth from the bottom, sides, front,
and back of the aircraft. The aircraft will retain normal stealth from
the top when carrying wing mounted ordnance. Reduce Stealth by 10% for
every hard point carrying ordnance.
- ,li> Bombs and Missiles: The only restriction is that a hard point
must carry all the same type of missiles or bombs. Both unguided and guided
bombs can be carried.
- Mini-Missile Pod: Large capacity mini-missile pod. The mini
missile pods are normally carried for ground strafing, anti-troop, and
anti-emplacement attacks. Normal missile used are armor piercing, plasma,
or fragmentation mini-missiles.
Maximum Effective Range: Varies with missile types, mini-missiles only (See revised bomb and missile tables for details.)
Damage: Varies with mini-missile types (See revised bomb and missile tables for details.)
Rate of Fire: Each pod can fire missiles one at a time or in volleys of two (2), four (4), or eight (8) missiles, and can be linked with other mini missile pods for greater number of missiles (Counts as one attack no matter how many missiles in volley.)
Payload: Each pod carries sixteen (16) mini-missiles.
Maximum Effective Range: Varies by missile type for missile and varies by altitude bombs are dropped at (See revised bomb and missile tables for details.)
Mega Damage: Varies by missile or bomb type (See revised bomb and missile tables for details.)
Rate of Fire: Missiles can be fired and bombs can be dropped one at a time per hard point. Multiple hard points can be linked as one attack but must be the same size (light, medium, or heavy) and style of ordnance (all missiles or bombs in a volley.)
Payload: One long range missile or heavy bomb, two medium range missile or medium bombs, or four short range missiles or light bombs (see above - all ordnance on a hard point must be the same size and type of ordnance)
- Mini-Missile Pod: Large capacity mini-missile pod. The mini missile pods are normally carried for ground strafing, anti-troop, and anti-emplacement attacks. Normal missile used are armor piercing, plasma, or fragmentation mini-missiles.
- Anti-Missile Chaff Dispenser: Located at the very tail of
the fighter are two chaff dispensers. When tailed by a missile, a cloud
of chaff and other obtrusive particles can be released to confuse or detonate
the enemy's attack. Rifts Earth decoy systems are assumed to not operate
against Phase World missiles due to technological difference. Reduce effects
by 20% against smart missiles (Add +20% to rolls for smart missiles.)
- 01-50 Enemy missile or missile volley detonates in chaff cloud - Missiles
are all destroyed.
51-75 Enemy missile or missile volley loses track of real target and veers away in wrong direction (May lock onto another target.)
76-00 No effect, enemy missile or missile volley is still on target.
Payload: Eight (8)
- Four (4) Advanced Towed Decoys: These are mounted in dispensers
on the tips of the fighter’s wings with two decoys in the dispenser on
either wing. These drones are dragged about 328 feet (100 meters) behind
the aircraft on a thin cable. Each is a specially designed radar lure that
creates a radar image to mimic the aircraft. The decoy has a special jammer
that is designed to decoy missiles that have been programmed to home on
jamming signals. If decoys are not destroyed, they can be recovered and
repaired. Rifts Earth decoy systems are assumed to not operate against
Phase World weapons due to technological difference.
M.D.C.: 5 each
Effects: The decoy has an 80% chance of fooling ordinary non military radars and non smart guided missiles, the decoy has a 50% chance of fooling military level radars (like those of the Coalition), and the decoy has a 25% chance of fooling advanced military radars (Like those of the New Navy and Triax) and smart missiles. Against missiles homing on a jamming signal, jamming has an 40% chance of tricking missiles if both the aircraft and missile are jamming and an 80% chance if the jamming system on the aircraft is deactivated before the missile reaches it.
Range: Not Applicable although decoy is deployed 328 feet (100 meters) from the aircraft
Rate of Fire: One can be deployed at a time and requires 15 seconds to deploy (Reel Out) another decoy
Payload: Four (4) Decoys [two (2) each.]
The fighter has all the standard features of a standard fighter (same as standard robot minus loudspeaker and microphone) plus these special features listed below.
- Stealth Feature: The F/A-28 Tiger Hornet fighter has stealth feature
and has a -60% to be detected because of its stealth. Opening the ordnance
bays greatly increase the aircrafts radar signature from the underside
of the aircraft and aircraft creates no penalties to be detected in those
conditions. In addition, while the aircraft remains hard to detect on radar,
the fighter’s external ordnance is easy to detect (and the fighter as a
result) unless the ordnance is designed from radar absorbing materials
as well. Reduce aircrafts stealth by 5% for every hard point carrying ordinance.
For example, if two of the hard points are carrying ordinance the aircrafts
would give a -50% penalty to be detected (60%-10%=50%)
Go to General Detection Penalties for more information on penalties and bonuses to use with stealth.
- Internal Active Jamming Gear: Causes -25% to detection but when it is active, other vehicles/ bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons.
- AN/APG 79 AESA Radar: Medium range actively scanned array radar capable of tracking both air targets and ground targets. The radar system also has terrain following capacity. The fighter can track up to 48 targets simultaneously and can target and fire on up to 12 targets simultaneously. Range: 230.3 miles (200 nautical miles/ 370.6 kilometers)
- E.S.M.: Radar Detector, Passively detects other radars being operated.
- FLIR: Forward Looking Infrared. Allows pilot and weapons officer to get visuals on targets at night.
- Laser Navigational System: Allow flight at low altitude without use of Radar. Gives a map of the Terrain.
- +1 to Strike with 20 mm Gun and Mini-Missile Launchers.
+3 to dodge
+5 to dodge while traveling over 250 mph
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Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2012, Kitsune. All rights reserved.