REEF-F40 Sabertooth VTOL Fighter:


This fighter was designed by the REEF (Robotech Extra-dimensional Expeditionary Force) as a replacement for the LVT Adventurer III attack aircraft for front line service. While the adventurer was found to be a good bomber and adequate against sky cycles and power armors, the aircraft was at a disadvantage when compared to other fighter designs. The Sabertooth is a totally different animal. The fighter is fast, well armed, and like the adventurer, it is capable of vertical take offs and landings. The aircraft is one of the most advanced aircraft operated on Rifts Earth and has many advantages over Coalition fighter designs. The design is a cross of a variety of technologies including Southern Cross, Triax, and even Coalition technology. In engagements, enemies have found the combination of stealth, speed, and firepower to be a lethal combination.


The Aircraft itself looks like a combination of a Pre-Rifts F-14 Tomcat, F-15 Eagle, and F-22 Raptor. The aircraft has features of each aircraft but is slightly larger than any of them. All weapons are within ordinance bays to increase stealth. The fighter has two large ordnance bays under the aircrafts main body and smaller bays on either side. The lower bays carry normal ordnance but the side bays are designed to fit a standard REEF Hard Point Ordnance. A common payload for one of the small bays is a towed decoy pod. The fighter has small stabilizers near the cockpit and the cockpit itself is designed for two crew members. The ejection system simply ejects the pilot and seats. The seats will act as floatation devices. The body has also been designed to improve the aircraft's stealth and has VTOL (Vertical Takeoff and Landing) capabilities. VTOL thrusters have been integrated as part of the engine as well as several other thrusters throughout the fighter. The aircraft has twin main engines and they have variable exhaust. The engines have secondary intakes on top and they are used on the ground for taxiing to prevent F.O.D. (Foreign Objects and Debris) from entering the turbines. The main intakes are closed during that time. The fighter uses a triple redundant fly by wire system for the flight controls, has variable geometry (sweep) wings with 12 degrees maximum variable swept wings, and is very maneuverable as a result. A set of schematics is on the bottom of the page with a key as well


There are two different versions of this fighter that built. The first is the export model. This (standard) version uses the same engines as the Grey Falcon Attack Jet with the exception that a better cooling system has replaced the cooling system from Ironheart Industry's design. The body of this version is partially stealthy but is not as effective as the full version of the fighter.


The second version is used only by the REEF and their trusted allies. Only a small number of fighters have been sold to the owners of Metalworks Industries under the agreement that the company would neither sell nor copy the fighter design. It uses a special engine that has a much higher thrust output than the standard engine. It also has a stealth system very similar to the Coalition's SF-7 Talon fighter. Lastly, the full version of the fighter has a better fire control system than the standard version.

Model Type:REEF-F40Sabertooth Interceptor and Tactical Fighter (REEF Version)
REEF-F40-EXSabertooth Interceptor and Tactical Fighter (Export Version)
Vehicle Type: Twin Engine Fighter and Attack Craft
Crew: Two (Pilot / Radar and Sensor & Weapon Operator)


M.D.C. by Location:

Forward Mounted Rail Guns (2):60 each
Belly Ordnance Bays (2):75 each
Side Ordnance Bays (2):50 each
[1] Forward Canard Wings (2):50 each
[2] Wings (2):200 each
[3] Elevators (2):100 each
[3] Rudders (2):100 each
Landing Gear (3):20 each
Cockpit/ Reinforced Pilot Compartment:150
[4] Engines (2):300 each
[5] Main Body:500


Notes:
[1] Destroying one or both Canard Wings will result in reducing bonuses to dodge by 2 and removing the 5% bonus to piloting the aircraft.
[2] Destroying a wing will cause the plane to crash.
[3] Destruction of rudders or one elevator will still allow the fighter to be controlled by the varying of power levels of the engines but the fighter has a penalty of -10 to dodge, and a -30% penalty to all piloting rolls. Destruction of both of the elevators will leave the plane uncontrollable and pilot must eject to survive.
[4] The destruction of one engine will reduce the fighter’s top speed by half and give the pilot a -2 penalty to dodge as well as giving a 10% penalty to piloting. Destruction of both engines will cause the aircraft to crash. Pilot may attempt an emergency landing or pilot can choose to eject.
[5] Depleting the M.D.C. of the main body will shut the aircraft down completely, rendering it useless and causing it to crash if in flight. Damage to the main body will also reduce the aircraft's stealth, for every 10% of damage to the main body, reduce the aircraft's stealth by 10% of its total.


Speed:
Driving on Ground (Taxiing): Only possible for take offs and landings as well as for parking and storage. Speed is 40 mph (64 kph) when traveling and not on take off or landing.
Flying: Standard version; the thrust system allows the plane to go from hover to Mach 2 (1,483 mph/2,386.5 kmph) and has a maximum altitude of 40,000 feet (12,200 meters).
REEF special version; can hover and go up to a maximum speed of Mach 3.5 (2,595.1 mph/4,176.4 kph). Its cruise speed is up to Mach 1.5 (1,112.1 mph/ 1,789.8 kph) and has a maximum altitude is about 30 Miles (158,400 feet/ 48,280 m).
Maximum Effective Range: Standard Version can fly for about 20 hours above cruising speed and indefinitely at cruising speed (cruise is half of maximum) for the standard version. The REEF special version fighter does not overheat and can fly indefinitely (Pilot endurance in all models will generally prevent operations of longer than 12 hours).


Statistical Data:
Length: 75 feet (22.8 meters)
Wingspan: 65 feet (19.8 meters)
Height: 16 feet (4.9 meters)
Weight: 23 tons (20.9 metric tons)
Power Source: Nuclear, Should have an average lifespan of 20 years.
Cargo: Minimal (Storage for small equipment). Does not include hard points and ordnance bay. Main Ordnance bay, of emptied of ordnance can carry up to 8,000 lbs (3,628.7 kg) of cargo.
Market Cost: Standard Version; 35 million credits. REEF and Allies Version is not for sale but is valued at about 55 million credits.


WEAPON SYSTEMS:

  1. Two (2) REEF-2000 Rail Guns: The pilot has two copies of the NG-202 as forward firing guns. They are set up like the NG-202 on the Samson power armor with a greater rate of fire. The guns are controlled by the aircraft's pilot. The REEF special version uses APFSDS (Armor Piercing Fin Stabilized Discarding Sabot) ammo that increases damage
    Maximum Effective Range: 4,000 feet (1200 meters)
    Mega Damage: Normal Ammo; 1D6x10 M.D.C. per burst of 60 rounds (Does not fire single shot) for one rail gun or 2D6x10 M.D.C. for both cannons. APFSDS Ammo; Ammo; 2D4x10 M.D.C. per burst of 60 rounds (Does not fire single shot) for one rail gun or 4D4x10 M.D.C. for both cannons.
    Rate of Fire: Equal to pilots hand to hand
    Payload: 4500 rounds each gun, That is 75 Bursts for each rail gun.
  2. Belly Mounted Ordnance Bays (2): The fighter has two large bays in the main body that can carry a wide variety of different ordnance types. Ordnance types include missiles, torpedoes, and bombs. While depth charges can be carried, their limited utility means that torpedoes are carried in most ASW missions. Missile and bomb sizes may be mixed between different types of ordnance but an ordnance drop or launch must include the same type and size of ordnance. Ordnance may be carried at the rate of four short range missiles, four light bombs, two medium range missiles, or two medium bombs for one long range missile or heavy bomb. Both guided and unguided ordnance may be carried. An equivalent number of torpedoes or depth charges to the number of missiles and bombs may also be carried. Launching of ordnance is controlled by the weapons officer but the pilot has emergency controls.
    Maximum Effective Range: Varies by missile type for missile and varies by altitude bombs are dropped at (See revised bomb and missile tables for details.)
    Mega Damage: Varies by missile or bomb type (See revised bomb and missile tables for details.)
    Rate of Fire: Ordnance is dropped or fired one at a time or in volleys of two to thirty two but must be the same size (light, medium, or heavy) and style of ordnance (all missiles or bombs in a volley.)
    Payload: 32 short range missile or light bombs, 16 medium range missiles or medium bombs, or 8 long range missile or heavy bomb. Ordnance can be mixed and torpedoes and depth charges may be carried as well as missiles and bombs
  3. Side Ordnance Bays (2): These are special designed bays on the side of the fighters engines that the weapon system swings out when ready to be used. These bays use standard R.E.E.F. Aircraft Hard point Pods & Ordnance Loads. Often one of the bays will carry a towed decoy pod with the other bay carrying a weapon pod or additional missiles.
  4. Anti-Missile Chaff Dispenser: Located at the very tail of the fighter are two chaff dispensers. When tailed by a missile, a cloud of chaff and other obtrusive particles can be released to confuse or detonate the enemy's attack. Rifts Earth decoy systems are assumed to not operate against Phase World missiles due to technological difference. Reduce effects by 20% against smart missiles (Add +20% to rolls for smart missiles.)
    Effect:
      01-50 Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed.
      51-75 Enemy missile or missile volley loses track of real target and veers away in wrong direction (May lock onto another target.)
      76-00 No effect, enemy missile or missile volley is still on target.
    Also note that the chaff cloud will also blind flying monsters that fly through cloud. They will suffer the following penalties: reduce melee attacks/actions, combat bonuses, and speed by half. Duration: 1D4 melee rounds.
    Payload: Eight (8).


Special Equipment:


The fighter has all the standard features of a standard fighter (same as standard robot minus loudspeaker and microphone) plus these special features listed below.

COMBAT BONUSES: The REEF-F40 is very maneuverable and very accurate. Use the Phase World Starfighter combat (Elite or Basic) skill.




Schematics:



Locations on Schematics:

  1. Angle of attack
  2. Canard wings (2)
  3. Pito tube
  4. Flight refueling probe (even fusion powered aircraft need periodic refueling
  5. Secondary intakes (2)
  6. Speed brakes (2)
  7. Navigation lights
  8. Navigation lights
  9. Yaw control reaction air valves (2)
  10. Active jamming system
  11. Variable exhaust nozzles (2)
  12. Thrust reverse systems (2)
  13. Tabs
  14. Navigation lights
  15. Flaps (2)
  16. Ailerons (2)
  17. Antennas
  18. Rear exhaust nozzles (2)
  19. Main landing doors (2)
  20. Forward swivelling exhaust nozzles (2)
  21. #2 and #3 heavy ordnance bay
  22. #1 and #4 light ordnance bay
  23. REEF-2000 rail guns (2)
  24. Main intakes (2)
  25. Nose landing gear door
  26. Auxiliary power unit intake
  27. Auxiliary power unit exhaust
  28. Radar beacon antennas (2)
  29. Chaff/flare launchers (2)
  30. Laser navigational system
  31. V.A.S. visual magnification system and laser beam emitter



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Image drawn and copyrighted by Dany Boucher (korborak@istar.ca) .

More Dany Boucher artwork at Fantasy Art of Elfwood


Writeup by Kitsune (E-Mail Kitsune) and Dany Boucher (korborak@istar.ca).

Copyright © 1998 & 2001, Kitsune and Dany Boucher. All rights reserved.



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