Northern Gun X-200 Super Troll Heavy Power Armor:


Long before the coming of the Rifts, China developed a heavy power for export which came to be known as the “Troll” by American SAMAS pilots who fought against the armor. It was big, tough, and considered very dangerous. The United States acquired several sets of the power armor which they used to test their capabilities. As fate would have it, one of these test suits was recovered by a group of adventurers who then sold the power armor to Northern Gun. This actually happened around 70 P.A. but the armor remained in storage for many years with the records being lost and no one knew they actually had it. In building a new factory, the staff decided to tear down the storage building where the power armor was stored. The armor was found boxed up and the engineers saw it as the basis for a new design. Northern Gun had no flight capable power armors and they wanted an armor that could compete with the airborne power armors produced by other companies. They took apart the Troll and began working on an upgraded version. The prototype was not an all new power armor but instead used the frame of the armor which they had in storage for over thirty years. The prototype, while not as fast as the SAMAS, was quite a bit faster than the original troll and the weapon systems were far superior to those of the SAMAS. So far only the prototype of the Super Troll, as it has come to be called, has been manufactured but there have been many inquiries about the sale of the armor.


The appearance of the Super Troll is very similar to the original troll power armor but there are significant differences. Some are obvious while other are not. The prototype's armor is improved when compared to the original troll and is slightly better armored than the Coalition Super SAMAS. The fusion reactor is also more powerful and produces enough power for energy weapons to be mounted on the power armor. The original Troll power armor lost speed whenever the electro-thermal cannon was fired. As well, the thrusters are more powerful and are similar to those for the Northern Gun Sky King. It is still not as fast as most airborne power armors but is much faster than the original design. Cooling systems are also improved and the range is greatly extended before the power armor overheats. Ground speed was not improved compared to the original troll. Sensors include a special sensor pod mounted on the top of the armor which allow it to look over terrain. The sensor pod can be extended about five feet above the power armor. A tactic test pilots have been experimenting with is to extend the sensor pod over terrain for intelligence gathering. In general, sensor systems are equal to those carried on most robot vehicles instead of power armors.


The Super Troll power armor is designed with modular weapon systems and is far more flexible than the original Troll. Instead of carrying shoulder mounted mini-missile launchers, the Super Troll carries a hard point on either side of the fuselage of the power armor. Several different systems can be mounted on the hard point with mini-missile launching pods and a short range missile rack available. Potential other systems include jamming pods and special sensor systems but these have not been developed yet. The main weapon of the original troll was a long range electro-thermal cannon mounted on the right arm. The modular weapon mount has the ability to mount a long range laser or a powerful heavy gun. Unlike other rail guns manufactured by Northern Gun, this rail gun fires a single round instead of a burst. It is similar to the Glitter Boy Boom Gun but is much less powerful and fires a smaller round. Two different rounds are available for the rail gun. One is a discarding sabot round and the other is a flachette round. The flachette round has a shorter range but has the advantage of effecting a large area. The weapon has a dual feed to allow the pilot to switch between ammunition types. It is expected that the long range laser will be more popular due to having an unlimited payload. On the left arm of the original troll, a liquid propellant Gatling weapon was carried. This is also replaced by a modular weapon mount. Weapons which have been designed for the mount include an NG-202 Rail Gun with a higher than normal rate of fire, an automatic grenade launcher, and a plasma napalm weapon. Standard issue is likely to be the rail gun. As a final weapon system, the Super Troll carries a pulse ion rifle on each arm. These are copies of the NG-IP7 Ion Pulse Rifle but are connected to the power armor's fusion reactor.


Model Type: X-200
Class: Heavy Armored Flying Power Armor
Crew: One


M.D.C. by Location:

Fuselage Mounted Mini-Missile Pods (2, Optional):100 each
Fuselage Mounted Short Range Missile Racks (2, Optional):60 each
NG-1020 Long Range Laser Cannon (1, Optional, Right Arm):120
NG-1040 Long Range Rail Gun (1, Optional, Right Arm):140
NG-202 Rail Gun (1, Optional, Left Arm):75
WI-GL 21 Automatic Grenade Launcher (1, Optional, Left Arm):50
WI-NFT-1 Napalm P Plasma Flamethrower (1, Optional, Left Arm):50
[1] Short Range Pulse Ion Guns (2, Arms):10 each
[2] Shoulder Wings (2)100 each
Twin Air-Intake Jets (2; Sides of Cockpit)90 each
Main Rear Jets (4)120 each
[1] Hands (2):50 each
Arms (2):200 each
Legs (2):260 each
Reinforced Pilot’s Compartment:120
[3] Main Body440


Notes:
[1] These locations are small and difficult targets to strike, requiring the attacker to make a “called shot,” but even then the attacker is -4 to strike.
[2] Destroying one wing will make flight impossible. However, even with no wing(s) the Super Troll Power Armor can make jet powered leaps and hover stationary above the ground.
[3] Depleting the M.D.C. of the main body will shut the unit down completely, rendering it useless.


Speed:
Running: 40 mph (64.4 kph) maximum. Note that the act of running does NOT tire out its operator. Cruising speed is a more cautious 30 mph(48.3 kph). Well suited for most terrains, including underwater.
Leaping: The heavy power armor cannot leap without thruster assistance. With jet assistance, the Super Troll can leap up to 50 feet (15.2 meters) high and can 100 feet (30.5 meters) across without actually attaining flight.
Flying: The wings and thrusters enable the Troll heavy power armor to hover stationary in mid-air or fly. Maximum flying speed is 198.8 mph (320 kph), but cruising speed is considered to be 136.7 mph (220 kph). Maximum altitude is limited to about 1,312.3 feet (400 meters).
Maximum Effective Range: Conditionally unlimited. The fusion reactor gives power for years of service, but the jet thrusters get hot and need to cool for an hour after a maximum of four hours of flight when traveling at speeds above cruising, and ten hours at or below cruising speed.
Underwater Capabilities: Although not designed for underwater use, it can walk along the bottom of the sea at about 25% of its normal running speed. Using the jet thrusters, the Super Troll can travel on the surface of water at 39 mph (63 kph/34 knots), underwater at 32 mph (51.9 kph/28 knots) or fly above the water surface at normal speeds.
Maximum Ocean Depth: 1,312.3 feet (400 meters).


Statistical Data
Height: 17.3 feet (5.3 meters) with sensor pod retracted and 23.4 feet (7.1 meters) with sensor pod fully extended.
Width: 14.8 feet (4.5 meters) with wings folded, 32.2 feet (9.8 meters) with wings extended.
Length: 12.5 feet (3.8 meters)
Weight: 7.2 tons (6.5 metric tons) fully loaded
Physical Strength: Equal to a P.S. 40
Cargo: A small 2.3 foot (0.7 meter) on a side storage compartment behind pilot seat for extra clothing, weapons, and personal items
Power System: Nuclear Fusion with average life span of 15 years
Black Market Cost: When available, should sell for around 6.5 million credits.


Weapon Systems:

  1. Right Arm Weapon Mount: The Super Troll has a special modular mount which allows different weapon systems can be mounted. The Right arm mount is designed to carry heavier weapons than the left arm and the original Troll carried a heavy electro-thermal cannon. The weapon mount is designed to be able to quickly change the weapon which is carried and requires about fifteen minutes with the proper tools and equipment. It takes approximately twice as much time without proper tools or training.
    1. NG-1020 Long Range High Powered Laser: A powerful laser weapon which uses a series of special capacitors to store power. The capacitors charge power directly from the fusion reactor powering the armor. The capacitors are required due to the large amount of power drawn when the laser cannon is fired. Still, the weapon does not run out of ammunition like the heavy rail gun can.
      Weight: 420 lbs (190.5 kg)
      Maximum Effective Range: 8,000 feet (2438.4 meters)
      Mega Damage: 2D4x10
      Rate of Fire: Equal to pilot’s hand to hand (usually 5 or 6).
      Payload: 20 shots in a capacitor, recharges at the rate of one shot per two melees (30 seconds).
    2. NG-1040 Long Range Heavy Rail Gun: Interesting weapon which is smaller but still similar to the Boom Gun from the Glitter Boy but is far less powerful. Power for the rail gun is pulled from the power armors fusion reactor. Unlike other Northern Gun rail guns, the NG-1040 fires a single round instead of a burst. The rail gun can fire heavy slug rounds or can fire a flachette round and has a dual magazine. The flachette round has a shorter range but effects a wide area. The flachette round is also considered to be very effective against flying targets.
      Weight: 480 lbs (217.7 kg)
      Maximum Effective Range: 10,000 feet (3,048 meters) for solid rounds and 4,000 feet (1,219 meters) for flachette rounds.
      Mega Damage: 2D4x10+20 (optional rule is that cannon gets a critical on a natural 18, 19, or 20 due to its high penetration) for solid slug rounds and 2D4x10 with an effect radius of 8 feet (2.4 meters) for flachette rounds.
      Rate of Fire: Equal to pilot’s hand to hand (usually 5 or 6).
      Payload: 50 Round Internal Magazines (Divided into two magazines of 25 rounds)
  2. Left Arm Weapon Mount: Like the right arm, the left arm has a special mount to carry a variety of different weapons. The left arm mount is designed to carry smaller and lighter weapons than the right arm but most weapons are still quite effective. The left arm weapons are designed for close range combat. The original Troll carried a liquid propellant Gatling weapon on the left arm. The weapon mount is designed to be able to quickly change the weapon which is carried and requires about ten minutes with the proper tools and equipment. It takes approximately twice as much time without proper tools or training.
    1. NG-202B Super Rail Gun (l): This rail gun is identical to that carried on the Samson power armor. The Rail gun has a higher rate of fire and higher payload than the machine gun version. The rail gun is hooked up to the power armors nuclear power supply. The ammo drum is mounted inside of the power armor.
      Weight: Gun: 210 lbs (94.5 kg). Ammo Drum: 300 lbs (135 kg).
      Maximum Effective Range: 4,000 feet (1,200 meters)
      Mega Damage: 1D6x10 M.D.C. per burst of 60 rounds. Each round inflicts 1D6 M.D.C.
      Rate of Fire: Equal to pilot’s hand to hand (usually 5 or 6).
      Payload: 6,000 rounds (100 Bursts).
    2. WI-GL 21 Automatic Grenade Launcher: While Northern Gun considers Wellington to be one of their fiercest competitors, this weapon is very popular and Northern Gun decided to develop a weapon mount using their automatic grenade launcher for the power armor. The weapon inflicts incredible damage when fired in bursts but has a limited payload and is shorter ranged than the rail gun.
      Weight: Gun: 180 lbs (81.6 kg). Grenade Magazines: 50 lbs (22.6 kg)
      Maximum Effective Range: 3,000 feet (914 meters)
      Mega-Damage: 4D6 for Fragmentation with a blast area of 12 feet (3.7 meters) and 1D4x10 for Armor Piercing with a blast area of 3 feet (0.9 meters), burst of 10 rounds does 2D6x10 for Fragmentation with a blast area of 40 feet (12.2 meters) and 3D6x10 for Armor Piercing with a blast area of 8 feet (2.4 meters).
      Rate of Fire: Equal to pilot’s hand to hand (usually 5 or 6).
      Payload: 400 Rounds
    3. WI-NFT-1 Napalm P Plasma Flamethrower: While Northern Gun and Wellington Industries are not on the best terms, the need for this weapon system has forced Northern Gun to purchase them as an option for the power armor. While not effective against aircraft, the wide area the weapon covers is very effective. This weapon fires a stream of liquid which when activated "burns" for a short period of time (1D4 minutes) and inflicts damage during that duration. This is not a conventional plasma weapon that heats materials to the point beyond gas and has some interesting properties. Because the canisters for the plasma cannon are well inside of the power armor, the damage from explosion are minimal unless the power armor is destroyed.
      Weight: 45 lbs (20.5 kg)
      Maximum Effective Range: 500 feet (152.4 meters)
      Mega-Damage: A short plasma burst inflicts 3D6 M.D. A concentrated plasma burst (counts as two attacks; 7 seconds) inflicts 1D4x10 M.D. As an additional option, the plasma weapon can be used to cover a wide area. Up to an area of 10 ft radius can be effected per melee attack. All targets within the area of effect will take 2D6 M.D. and will continue to receive 2D6 M.D. of damage per melee for a period of 1D4 minutes. The plasma fire cannot be extinguished with water, instead sand or special chemicals designed to fight metal fires must be used.
      Rate of Fire: Equal to number of combined hand to hand attacks (usually 4-6) of the gunner.
      Payload: The power armor has one Napalm-P tanks which gives the weapon 100 “shots.”
  3. Pulse Ion Beam Mounts (2): On each arm of the power armor are short range pulse Ion guns. They are copies of theNG-IP7 Ion Pulse Rifle which is manufactured by Northern Gun market but draw power directly from the power armors fusion reactor for an unlimited payload. Weapons can be fired in single shot or three round burst.
    Maximum Effective Range: 1600 feet (610 meters)
    Mega-Damage: 3D6 for Single Shot and 1D4x10 for three simultaneous blasts
    Rate of Fire: Equal to number of combined hand to hand attacks (usually 4-6) of the gunner.
    Payload: Effectively unlimited shots.
  4. Weapon Hard Points (2): The original Troll carried mini-missiles on the shoulders of the power armor. Instead of carrying missiles in this manner, the Super Troll has a hard point on either side of the fuselage. So far only mini-missile pods and a rack for short range missiles have been developed but jamming pods and special sensor systems are likely future developments. The weapon hard points are designed to be able to quickly change the weapon which is carried and requires about fifteen minutes with the proper tools and equipment. It takes approximately twice as much time without proper tools or training.
    1. Mini-Missile Launchers (2): The power armor can carry two mini-missile pods which gives a huge payload of missiles. The launchers are normally used for ground strafing, anti-troop, and anti-emplacement attacks. Normal missile used are armor piercing, plasma, or fragmentation mini-missiles. Mini-Missile pods and short range missile racks cannot be mixed.
      Maximum Effective Range: Varies with missile types, mini-missiles only (See revised bomb and missile tables for details.)
      Mega-Damage: Varies with missile types, mini-missiles only (See revised bomb and missile tables for details.)
      Rate of Fire: Each launcher can fire missiles one at a time or in volleys of 2, 4, 8, or 10 mini-missiles.
      Payload: Each launcher carries 10 mini-missile for a total of 20 mini-missiles.
    2. Short Range Missile Racks (2): The power armor can carry two racks for short range missiles. Each rack carries four short range missiles for a possible capacity of eight short range missiles. The missiles have a longer range than mini-missiles and often high speed anti-aircraft missiles are carried. Mini-Missile pods and short range missile racks cannot be mixed.
      Maximum Effective Range: Varies with missile types, short range missiles only (See revised bomb and missile tables for details.)
      Mega-Damage: Varies with missile types, short range missiles only (See revised bomb and missile tables for details.)
      Rate of Fire: Can fire missiles one at a time or in volleys of two (2), four (4), or eight (8) missiles.
      Payload: each rack carries 4 short range missiles for a total of 8 short range missiles.
  5. Energy Rifles or Light Rail Gun and other hand-held weapons can be substituted in an emergency or used as a back-up weapon. Space limitations and the bulk of the armor limit additional weapons to one and weapons cannot draw from power armors power supply. Due to low manual dexterity, power armor has a -1 to strike with hand held weapons (does not apply to hard mounted weapons)
  6. Hand to Hand Combat: Rather than use a weapon, The pilot can engage in mega-damage hand to hand combat. See Basic and Elite Power Armor Combat Training in the Robot Combat section of Rifts, page 45. All abilities are the same.



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Drawing by Talis D. Merrill (taalismn@pop.tiac.net).


Writeup by Kitsune (E-Mail Kitsune).


Copyright © 2002, Kitsune. All rights reserved.



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