Metalworks Incorporated AV-90 Goshawk Multi-Purpose VTOL:


This VTOL aircraft design is one of the newest developments from by Metalworks Incorporated. Currently only a few prototypes have been completed. Interestingly, the company actually already has a number of orders which have been placed by interested customers. It is expected that the aircraft will be extremely popular.


Instead of being constructed at Metalworks main facility, which is west of the city of Tolkeen, plans appear to be to build these aircraft in a new facility which is rumored to be somewhere in the Appalachian Mountains. This same facility is believed to manufacture the Sparrow light power armor design. Most believe that there has been a huge expansion in the facility in order to produce these aircraft.


One might note that the AV-90 Goshawk appears to fill several roles currently performed by other designs produced by Metalworks Incorporated. There might be concerns with this aircraft cutting into the business producing the other aircraft, however the Goshawk is likely to be far more expensive. As a results, there are fewer concerns than there might otherwise be.


As is common, it is quite likely that the mercenary company known as “Vixen’s Pride” will be among those who first get the design, quite possibly getting some of the first of the new VTOL craft just after full scale production has begun. There is some discussion of the aircraft replacing a number of the Kestrel tilt rotors in service. Another group, the REEF in Florida, is seriously looking at purchasing a number of these aircraft.


Patterned in its general role after the Triax Mosquito, The Goshawk is one of the most interesting VTOL designs produced on Rifts Earth. Instead of being a conventional lifting body, the Goshawk basically flies through brute force. On might compare it to designs such as the Coalition Death’s Head Transport. However, the Goshawk is a fair amount smaller as well as being more streamlined.


Some military analysts have suggested that the AV-90 Goshawk was developed as competition for Northern Gun Black Wolf VTOL designs. Metalworks Incorporated has denied this however. The point out that the Goshawk was designed a multi-role design with maximum flexibility. It should be also noted, although not stressed by Metalworks Incorporated, is that their design is slower than the Northern Gun design. It is also far larger, being over twice as large as the Black Wolf design.


The feature which makes the AV-90 Goshawk truly unique is the ability to carry a special modular pod. They carried externally below the fuselage in the mid section of the VTOL design. The pods are feet long 38 feet long by 28 feet wide by 12.5 feet tall. Pods are designed to be able to be changed in about two hours. Currently there are several pods developed and several more pods are under different stages of development.


Some of the pods which the AV-90 Goshawk is able to carry include troop carriers / cargo boxes, ambulance units, research pods, command & control facilities, electronic intelligence pods, anti-submarine warfare sections, gunship modules, and even heavy missile launchers. The is some discussion, although not planned for some time, to have a pod which is designed for personal transport with luxury amenities.


If no pod is fitted, a hook and winch are visible in a recessed compartment. They are not used to carry pods and pods are instead securely clamped to the main fuselage of the AV-90 Goshawk. While the cargo hook is limited to carrying loads up to ten tons, cargo pods are designed to carry up to twenty tons of cargo internally.


Able to withstand a huge amount of abuse, the whole craft is designed to be extremely well protected. Uses advanced alloys and composites so that the armor is extremely lightweight for how much protection given. A major advantage which the AV-90 Goshawk has over craft such as helicopters and tilt rotors is that there are no rotors which can be targeted and destroyed. The thrusters themselves are quite well armed just like the main fuselage of the aircraft.


Unlike many designs produced by Metalworks Incorporated, the Goshawk was developed only with fusion engines. Simply put, it is doubtful that another power system could be developed that could produce enough power for the weapon systems in the design not even including systems mounted in the pods themselves. With a top speed of just over four hundred knots, as mentioned previously, the AV-90 Goshawk is much slower than the Northern Gun Black Wolf VTOL. Still, that is far faster than any helicopter or tilt rotor design. As with such designs, it can hover in place and make vertical take off and landings.


In addition to many of the pods of the aircraft carrying additional weaponry, the main section of the AV-90 Goshawk is quite well armed. White not really considered a true gunship, it mounts heavy nose weaponry, side and top weaponry, and mini-missile pods. In addition to the weapon systems, the AV-90 Goshawk carries most of the defense systems common to Metalwork’s designs.


Under what is effectively the “chin” of the aircraft, there is a turret. Interestingly, one of the weapons is effectively identical to that of the Northern Gun Black Wolf design. This is that the AV-90 Goshawk mounts a copy of the IH-44L Vulcan Laser originally mounted as a secondary weapon on the Iron Hammer Tank once produced by Iron Heart Armament before being taken over by the Coalition. Quite powerful, the weapon is useful for both ground strafing and against aircraft. On the left side of the Vulcan Laser, the Goshawk carries a heavy grenade launcher. Shorter ranged than the laser, it is considered to be most useful against ground targets.


The AV-90 Goshawk carries three ball mounts for side and top defense. One mount is on either side of the aircraft and one mount is on the top of the strut that supports the cargo module. Each ball mounts is designed to be able to house either a power armor type rail gun or a pulse laser cannon. The individual ball mounts are remotely controlled by gunners seated behind the positions of pilot and co-pilot.


Finally, the AV-90 Goshawk has a pair of high capacity mini-missile pods with one on either side of the fuselage. These fire directly forward and are primarily designed for saturation bombardment. Most targets will come apart when dozens of mini-missiles are fired against them.


The Troop / Cargo Module is simply an empty pod. The pod includes tie downs so cargo does not shift. Special pallet type seats can be locked into place to seat personnel as a troop transport. The pod has large side doors which are large enough to enable small vehicles to be driven onboard.


The Ambulance Module has beds for up to thirty patients. In addition, the pod carries medical equipment, medical supplies, and four medical personnel. While not as equipped as a hospital and the modules primary purpose is for transport to a full sized medical facility, the personnel have equipment and supplies for most regular medical emergencies including being able to convert and area to an emergency operating area.


A Research Module can vary greatly depending on how they are set up. Basically, if a group orders a research module, what equipment is carried will be decided by them and will likely have to provide some themselves. The amount of crew required will also vary based on needs and the amount of equipment carried.


The Command & Control Module will be designed with additional and longer ranged communication gear. They will be used to control combat units on the battle field. The pods are designed to carry ten communication operators and four commanders.


The Radar & Electronics Warfare Module is designed with a powerful phased array radar system along with powerful jamming pods. The present design seems to use older jamming systems, although if some are built for Vixen’s Pride, they may carry more powerful and effective jamming systems. The pod has two communication operators and can act in limited duty as a command and control platform. The actual jamming system and radar system are run by four personnel and the pod is designed to be able to carry an additional two commanders.


The Anti-Submarine Warfare Module carries multiple types of equipment designed to detect submarines. These include a Magnetic Anomaly Detector (MAD), Dipping Sonar, and Sonar Buoys. About 100 Sonar Buoys can be carried in the main bay in addition to up to eight large torpedoes or a variety of smaller torpedoes. These are launched from the sides of the module. Missiles can be substituted for torpedoes but normally only torpedoes will be carried. The systems are operated by two personnel with space for four additional personnel onboard. This is designed so two communication operators and two commanders can be carried onboard.


The Gunship Module is designed using four Vulcan laser cannons which as basically identical to those which are mounted in the nose gun pod. Two Vulcan laser cannons face to either side of the aircraft and the pod is capable of quickly clearing just about any landing zone. The pod carries four gunners for the weaponry but they can be controlled from the cockpit of the Goshawk as well.


The Missile Module is designed primarily for long range missile strikes and is similar in concept to the Death Head Transports which have been converted into missile platforms. The module carries both long range and medium range missiles. A total of twenty four long range missiles and sixteen medium range missiles are carried. The missiles are launched from the sides of the module. In addition to the payload, the pod has two long range targeting radars which face primarily forward. The missile launchers are controlled from the cockpit with one of the “passengers” in the cockpit normally operating the missile launchers.


Model Type: AV-90 Goshawk

Class: Modular Multi-Purpose Military VTOL

Crew:

Main Section:

6 (Pilot, Co-pilot / Gunner, Communication Operator, and 3 Gunners)

 

Troop / Cargo Module:

None

 

Ambulance Module:

6 (Medical Personnel)

 

Research Module:

5 to 10 researchers normal

 

C&C Module:

10 Communication Operators

 

R & EW Module:

6 (2 Communication Operators, 4 Electronic Operators)

 

ASW Module:

4 (2 Communication Operators, and 2 Sensor Operators)

 

Gunship Module:

4 (Gunners)

 

Missile Module:

None

Troops:

Main Section:

2

 

Troop / Cargo Module:

50 normal and 30 in Light or Medium Power Armor

 

Ambulance Module:

30 Patients

 

Research Module:

5 to 10 passengers (In some cases up 30 can be squeezed in)

 

C&C Module:

4 (Commanders)

 

R & EW Module:

2 (Commanders)

 

ASW Module:

2 (Commanders) - Can carry 30 personnel in place of sonar buoys

 

Gunship Module:

None

 

Missile Module:

None


M.D.C. by Location:

 

Troop / Cargo Module:

 

 

 

Main Body:

350.

 

 

Side Doors (2):

100 each.

 

Ambulance Module, Research Module, and C&C Module:

 

 

 

Main Body:

350.

 

 

Side Doors (2):

60 each.

 

Radar & Electronics Warfare Module:

 

 

 

Main Body:

350.

 

 

Side Radar Arrays (2):

100 each.

 

ASW Module:

 

 

 

Main Body:

350.

 

 

Side Doors (2):

60 each.

 

 

Bottom Doors:

100.

 

 

Side Torpedo / Missile Launchers (2):

80 each.

 

Gunship Module:

 

 

 

Main Body:

350.

 

 

Side Doors (2):

60 each.

 

 

Side Vulcan Laser Mounts (4, 2 each side):

75 each.

 

Missile Launcher Module

 

 

 

Main Body:

350.

 

 

Long Range Missile Launchers (2):

120 each.

 

 

Medium Range Missile Launchers (2):

100 each.

 

Forward Vulcan Laser Mount (1 - Ride Side in Nose Turret):

75.

 

Grenade Launcher (1 - Left Side in Nose Turret):

50. 

 

Nose Mounted Weapon Turret:

150.

 

[1] Side / Top Ball Turrets (3, Sides / Top of main Body):

75 each.

 

Side Mini Missile Launchers (2):

100 each.

 

[2] Engines (2):

250 each.

 

[3] Lift Nozzles (8):

80 each.

 

Reinforced Pilot's Compartment / Cockpit:

175 each.

 

[4] Main Body:

600.

 

Landing Gear (3): 

40 each.


Notes:

[1] All indicated hit locations are small and/or difficult targets to hit. An attacker must make a called shot and has a -3 penalty to hit as well.

[2] The destruction of one of the engines will cause the aircraft to crash if in flight.

[3] Destruction of a pair of lift nozzle will prevent the aircraft from hovering. Destruction of a three or four of lift nozzles will prevent the aircraft from making short take off and landings. These are small and difficult targets to strike, requiring the attacker to make a “called shot.” Even then the attacker is at -4 to strike.

[4] Depleting the M.D.C. of the main body will shut the aircraft down completely, rendering it useless and causing it to crash if in flight.


Speed:

Driving on Ground (Taxiing): Only possible for take offs and landings as well as for parking and storage. Speed is 40 mph (64 kph) when traveling on the runway / air field and not on take off or landing. The aircraft can make both short take off and landings as well as true vertical take off and landings.

Flying: The maximum speed of the aircraft is 406 mph (352.8 knots / 653.3 kph) and has a maximum altitude of 40,000 feet (12,200 meters). The aircraft is a vertical take off and landing design which allows it to take off virtually anywhere and can hover. While hovering, the Goshawk has a maximum altitude of 2,000 feet (610 meters). Normal cruising speed is considered to be around 200 mph (163.8 knots / 320 kph).

Range: Effectively Unlimited. Thrusters will overheat after 24 hours of use above 200 mph (173.8 knots / 321.9 kph) and 48 hours at speeds of cruising or below.


Statistical Data:

Height:  19.7 feet (6.0 meters) for main body and 22 feet (6.7 meters) including top mounted ball turret.

Width:   22.4 feet (6.8 meters) without a pod fitted and 28.5 feet (8.7 meters) including modular pod width.

Length:  66.8 feet (20.4 meters).

Weight: 50.8 tons (46.1 metric tons) without an attached module, 76.2 tons (69.1 metric tons) maximum with fully loaded cargo module.

Cargo: Without a carried module, the Goshawk can carry 10 tons (9.1 metric tons) slung underneath. Maximum carried in cargo pod is 20 tons (18.1 metric tons) with weight of empty pod of approximately 5 tons (4.5 metric tons.) Research Pod can carry 4 tons (3.6 metric tons) in addition to research gear and personnel. ASW pod can carry 12 tons (10.9 metric tons) in place of sonar buoys.

The Goshawk also has compartments in cockpit for small equipment, weapons, and survival gear for crew.

Power Source: Nuclear fusion, should have an average life span of 20 years.

Black Market Cost:

Main Section: 35 million credits.

Cargo / Troop Module: 100,000 Credits.

Ambulance Module: 2 million credits (Fully equipped).

Research Module: 200,000 Credits (Plus cost of equipment).

Command & Control Module: 2.5 million credits.

Radar & Electronics Warfare Module: 26.5 million credits.

Anti-Submarine Warfare Module: 650,000 credits.

Gunship Module: 4 million credits.

Missile Launcher Module: 8.5 million credits.


Weapon Systems: Modules without additional weapon systems are not listed.

  1. Main Section:

    1. One (1) Vulcan Laser Cannon: This is a direct copy of the Iron Heart cannon and is quite powerful. Mounted in a nose turret on the right side of the Grenade Launcher. The turret has 270 degree rotation with both weapons moving as one on the same target and the arc of fire for the two weapons is limited to a 60 degree angle down and 20 degree angle upwards. Weapon is mainly controlled by a gunner but the pilot has duplicate controls. The weapon consists of six rotating laser cannons, cycling through bursts of six blasts per second.

      Maximum Effective Range: 4,000 feet (1,200 meters)

      Mega-Damage: 3D4 x 10 M.D. per instantaneous burst (counts as one blast/attack).

      Rate of Fire: Cannon can shoot up to six times per melee (Normally combined) but is restricted to the gunner’s number of hand to hand attacks.

      Payload: Effectively Unlimited.

    2. One (1) Automatic Grenade Launcher: Mounted in a nose turret on the left side of the Vulcan Laser. The turret has 270 degree rotation with both weapons moving as one on the same target and the arc of fire for the two weapons is limited to a 60 degree angle down and 20 degree angle upwards. Weapon is WI-GL21 Automatic Grenade Launcher mounted in the turret. Weapon is mainly controlled by a gunner but the pilot has duplicate controls.

      Maximum Effective Range: 3,000 feet (914 meters)

      Mega-Damage: 4D6 for Fragmentation with a blast area of 12 feet (3.6 meters) and 1D4x10 for Armor Piercing with a blast area of 3 feet (0.9 meter), burst of 10 rounds does 2D6x10 for Fragmentation with a blast area of 40 feet (12 meters) and 3D6x10 for Armor Piercing with a blast area of 8 feet (2.4 meters.)

      Rate of Fire: Equal to the combined hand to hand attacks of the gunner (usually 4 or 5).

      Payload: 600 Rounds.

    3. Three (3) Side and Top Ball Turrets: Either a laser cannons or a rail gun can be mounted in each ball mount. The Goshawk is designed with one turret on either side which is forward of the module and one turret on the top. Ball Turrets are controlled by gunners through remote control from the main cockpit. Each turret has a 360 degree rotation and can target at any angle up to 180 degrees., due to no needing ammunition, are prefer by most crews. Rail guns have the advantage of being useful against targets that are impervious to energy.

      1. Laser Cannons: The turret’s laser cannons use the barrels and inner working of the JA-12 Assault Rifle. The laser cannons pull power directly from the fusion reactor of the aircraft.

        Maximum Effective Range: 4,000 feet (1,200 meters).

        Mega Damage: 4D6 for single shot and 1D6x10+10 for three round burst from pulse laser.

        Rate of Fire: Equal to the combined hand to hand attacks of the gunner (usually 4 or 5).

        Payload: Effectively Unlimited (Draws power off the main engines).

      2. NG-202 Rail Gun: These guns are set up like the NG-202 on the Samson power armor with a greater rate of fire. The aircrafts used by Metalworks Incorporated uses APFSDS (Armor Piercing Fin Stabilized Discarding Sabot) ammo that increases damage

        Maximum Effective Range: 4,000 feet (1,200 meters).

        Mega Damage: Normal Ammo; 1D6x10 M.D.C. per burst of 60 rounds (Does not fire single shot.) APFSDS Ammo; 2D4x10 M.D.C. per burst of 60 rounds (Does not fire single shot.)

        Rate of Fire: Equal to the combined hand to hand attacks of the gunner (usually 4 or 5).

        Payload: 3,000 rounds each gun, That is 50 bursts per each rail gun.

    4. Two (2) Mini-Missile Launchers: Large capacity mini-missile pods are permanently mounted on either side of the aircraft just behind the cockpit of the Goshawk. The launchers are normally used for ground strafing, anti-troop, and anti-emplacement attacks. Normal missiles used are armor piercing, plasma, or fragmentation mini-missiles. If the Goshawk is used for anti-submarine warfare, some of the mini-missile may be replaced by mini-torpedoes.

      Maximum Effective Range: Varies with missile types, mini-missiles only (See revised bomb and missile tables for details.)

      Mega Damage: Varies with mini missile types (See revised bomb and missile tables for details.)

      Rate of Fire: Each launcher can fire mini-missiles one at a time or in volleys of two (2), four (4), eight (8), or twelve (12) mini-missiles and both launchers can be linked with the other mini missile launcher for up to twenty-four (48) mini-missiles as one volley (Counts as one attack no matter how many missiles in volley).

      Payload: Each launcher carries twenty-four (24) mini-missile for a total of forty-eight (48) mini-missiles.

    5. Anti-Missile Chaff Dispenser: Located at the very tail of the aircraft are two chaff dispensers. When tailed by a missile, a cloud of chaff and other obtrusive particles can be released to confuse or detonate the enemy’s attack. Rifts Earth decoys systems are assumed to not be effective against Phase World / Three Galaxies missiles due to technological difference and not as effective against smart missile. Reduce effects by 20% against smart missiles (Add +20% to rolls for smart missiles.)

      Effects:

      01-50

      Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed.

       

      51-75

      Enemy missile or missile volley loses track of real target and veers away in wrong direction (May lock onto another target.)

       

      76-00

      No effect, enemy missile or missile volley is still on target.

      Also note that the chaff cloud will also blind flying monsters that fly through cloud. They will suffer the following penalties: reduce melee attacks/actions, combat bonuses, and speed by half. Duration: 1D4 melee rounds.

      Payload: Eight (8).

    6. Four (4) Advanced Towed Decoys: These are mounted in dispensers in the rear of aircraft’s body. These drones are dragged about 328 feet (100 meters) behind the aircraft on a thin cable. Each is a specially designed radar lure that creates a radar image to mimic the aircraft. The decoy has a special jammer that is designed to decoy missiles that have been programmed to home on jamming signals. If decoys are not destroyed, they can be recovered and repaired. Rifts Earth decoy systems are assumed to not be effective against Phase World / Three Galaxies weapons due to technological difference.

      M.D.C.: 5 each.

      Effects: The decoy has an 80% chance of fooling ordinary non military radars and non smart guided missiles, the decoy has a 50% chance of fooling military level radars (like those of the Coalition), and the decoy has a 25% chance of fooling advanced military radars (Like those of the New Navy and Triax) and smart missiles. Against missiles homing on a jamming signal, jamming has an 40% chance of tricking missiles if both the aircraft and missile are jamming and an 80% chance if the jamming system on the aircraft is deactivated before the missile reaches is.

      Range: Not Applicable although decoy is deployed 328 feet (100 meters) from the aircraft.

      Rate of Fire: Only one decoy can be deployed at a time and requires one melee (15 seconds) to deploy (reel out) another decoy.

      Payload: Four (4) decoys.

  2. Anti-Submarine Warfare Module:

    1. Two (2) Side Mounted Missile / Torpedo Launchers: Weapon’s primary purpose is for use against submarines. These side-mounted launchers are designed to fire a variety of different sized torpedoes or missiles. Missiles are normally not carried. Each hard point may carry one long range missile or heavy torpedo, two medium range missiles or medium torpedoes, or four short range missiles or light torpedoes.

      Maximum Effective Range: Varies by missile type for missile (See revised bomb and missile tables for details.) Torpedoes: 20 miles (32 km) for medium range and 40 miles (64 km) for long range torpedoes.

      Mega Damage: Varies by missile or torpedo type (See revised bomb and missile tables for details on missiles and see revised Rifts torpedoes for details on torpedoes.)

      Rate of Fire: Can fire missiles / torpedoes one at a time or in volleys of two (2) missiles / torpedoes.

      Payload: Up to eight (8) long range missiles / heavy torpedoes. Two medium range missiles / medium torpedoes or four short range missiles / light torpedoes can be substituted for one long range missile/heavy torpedo.

  3. Gunship Module:

    1. Four (4) Vulcan Laser Cannons: These cannons are a copy of the IH-44L Vulcan Laser on the Iron Hammer Tank that was manufactured by Ironheart Industries. A total of four (not including the cannon on the nose of the main body) of these cannons are carried with three guns to either side of the Goshawk. The power needed for these weapons is far more than the aircraft can produce so a capacitor was added to each cannon to store power and a far more powerful fusion reactor was added to the aircraft. This gives the guns a limited payload but usually this is not much of a problem for most mission due to the high payload. All guns on a side are designed to be targeted by individual gunners

      Maximum Effective Range: 4,000 feet (1,200 meters).

      Mega Damage: 3D4x10 for an instantaneous burst per gun mount.

      Rate of Fire: Each cannon can shoot up to six times per melee (Normally combined) but is restricted to the gunner’s number of hand to hand attacks.

      Payload: 100 bursts per mount, recharges at the rate of two (2) bursts per melee per cannon. If a Vulcan Cannon is destroyed, internal equipment for the gun is normally intact and power may be drawn from other gun mounts as well.

  4. Missile Launcher Module:

    1. Two (2) Long Range Missile Launchers: Mounted on either side of missile launcher module below the medium range missile launchers. The long range missiles act as the main weaponry of Goshawk and are useful against large targets and other aircraft. Long range missiles are normally controlled by the co-pilot/gunner or additional weapons officer.

      Maximum Effective Range: Varies with missile types, long range missiles only (See revised bomb and missile tables for details.)

      Mega-Damage: Varies with missile types, long range missiles only (See revised bomb and missile tables for details.)

      Rate of Fire: Can fire long range one at a time or in volleys of two (2), four (4), or eight (8) long range missiles.

      Payload: Each launcher carries twelve (12) long range missiles for a total of twenty-four (24) long range missiles.

    2. Two (2) Medium Missile Launchers: Mounted on either side of missile launcher module above the long range missile launchers. Medium range missiles give the Goshawk a backup to the long range missile launchers and are useful against other aircraft and incoming missiles. Medium range missiles are normally controlled by the co-pilot/gunner or additional weapons officer.

      Maximum Effective Range: Varies with missile types, medium range missiles only (See revised bomb and missile tables for details.)

      Mega-Damage: Varies with missile types, medium range missiles only (See revised bomb and missile tables for details.)

      Rate of Fire: Can fire medium range missiles one at a time or in volleys of two (2), four (4), or eight (8) medium range missiles.

      Payload: Each launcher carries eight (8) medium range missiles for a total of sixteen (16) medium range missiles.

Special Equipment:

Standard:

The VTOL has all the standard features of a standard combat aircraft (same as standard robot minus loudspeaker and microphone) plus these special features listed:

Special Equipment for the Command & Control Module:

Special Equipment for the Radar & Electronics Warfare Module:

Special Equipment for the Anti-Submarine Warfare Module:

Special Equipment for the Missile Launcher Module:



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Writeup by Kitsune (E-Mail Kitsune).


Copyright © 2002 & 2017, Kitsune. All rights reserved.



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