Iron Armory GP-01 Desert Wolf Combat Jeep:
Many individuals, when they think of a military vehicle, only consider such vehicles as Tanks and Armored Personnel Carriers, but the fact is that Jeeps and Trucks are far more common than tanks or other heavily armored vehicles. In addition, jeeps and trucks are often sold to adventures and small groups that do not have the ability to purchase a Tank or APC. Probably the biggest single seller in North America is the Mountaineer Transport but there are several vehicles that are very popular as well. One of these is the Desert Wolf produced by Iron Armory and they have sold more of this Jeep design than they have any other design. It could be said that the Desert Wolf is what put the company in the business in the first place. The popularity of the Desert Wolf is believed to have enabled the company to expand their manufacture to other designs. The Desert Wolf still sells well and is sold to mercenary companies, traders, and adventures.
Like most designs built after the Desert Wolf, this Jeep seems to have been based on a late Twentieth and early Twenty-First Century design. The Desert Wolf is very similar in outward appearance to the United States Army HumVee although the Desert Wolf is slightly larger. The Desert Wolf has a wide clearance and can virtually any terrain that seems even remotely possible as is actually faster on both the road and rough ground than the HumVee. It has strong mega-damage material tires which can withstand a huge amount of abuse before being destroyed. The vehicle has seats for a driver and four additional passengers. One passenger sits beside the driver and the other three sit in the rear of the crew compartment. Unlike the HumVee, the Desert Wolf has a fully enclosed compartment. For the comfort of the driver and passengers, the vehicle has independent venting and air conditioning. Originally, the vehicle was available with liquid fuel, electrical power, and fusion powered but the design has been updated to be able to use fuel cells as well. The fusion rector system is popular with many who do not wish to worry about refueling, such as adventures, and uses two fusion reactors similar to those carried on light power armors. While the fusion power plant is popular, it is expensive and many cannot afford it. The fuel cell system is considered very efficient and was fitted to the Desert Wolf at the same time the Sagebrush Motorcycle entered production. The technology for the fuel cell design was purchased by Metalworks Incorporated from Archangel “Heavy” Industries who got the designs of fuel cells from pre-rifts records. The fuel cells operate by pulling the electrons off of an H2 molecule, splitting it into 2H+ molecules and 2 electrons. The electrons pass through the “load” (engines, weapons, avionics, etc.) creating current and powering the systems. Meanwhile, the 2H+ molecules pass from the anode to the cathode through the electrolyte. At the other “End,” the electrons then recombine with the 2H+ molecules and Oxygen (from the air) and are released as water from the rear of the vehicle.
There are two basic frame designs of the Jeep. The first is standard bed design which is available with an open cargo bay or an enclosed cargo bay. The small enclosed bay can be converted into a small personal area. The second is an extended and widened cargo bed. The cargo section is available with a large enclosed cargo box as well. This version, along with being popular for cargo hauling, is also popular as a personal transport. If the compartment is converted, it is the size of the living quarters on a small recreational vehicle. The only problem with the large rear compartment is that any weapon mount cannot be fired to the rear.
All versions have the ability to mount a weapon system on the top of the rear passenger although the version with a large cargo compartment cannot fire its weapon mount. The mount can use several types of missile launchers, grenade launchers, and rapid fire laser cannon mounts. All weapons cost additional and missile launchers displace the position for the middle rear passengers. In addition to weapon systems, the vehicle has options for improved sensors (equal to a standard power armor) and fully contained environment. The vehicle's armor can also be augmented by the purchaser.
Model Type: I.A. GP-01
Vehicle Type: Military Jeep
Crew: One (Can carry four passengers in the crew compartment)
M.D.C. by Location:
|Top Weapon Mount||25|
| Headlight (2)||5 each|
| Tires (4):||20 each|
| Main Body:||160 (260)|
 These are small and difficult targets to strike, requiring the attacker to make a “called shot,” but even then the attacker is -4 to strike.
 Depleting the M.D.C. of the main body will shut the unit down completely, making it useless. Standard armor is 160 M.D.C. but can be upgraded in increments of 20 M.D.C. up to an addition 100 M.D.C.
Ground: Cruising speed on land is 120 mph (193.1 kph) on roads and 90 mph (144.8 kph) off road maximum
Maximum Range: With gas or electric, 800 miles (1,290 km), with fuel cells, 1,000 (1,610 km), and with fusion, effectively unlimited.
Height: Standard and Large Flatbed Versions: 7.2 feet (2.2 meters). Large Cargo Compartment Version: 8.9 feet (2.7 meters).
Width: Standard Version: 8.9 feet (2.7 meters). Extended Cargo Section Version: 10.5 feet (3.2 meters)
Length: Standard Version: 17.1 feet (5.2 meters). Extended Cargo Section Version: 19 feet (5.8 meters)
Weight: Standard Flatbed Version: 10,500 lbs (4,762.7 kg). Standard Enclosed Version: 11,000 lbs (4,990 kg).
Large Flatbed Versions: 11,250 (5100 kg). Large Cargo Compartment Version: 10,750 lbs (5330 kg)
Power Source: Four versions. Nuclear with 5 year fusion reactor, Electric, Conventional liquid fuel that uses aviation gas, and Fuel cell version that uses Hydrogen as a fuel to produce electricity.
Cargo Capacity: 6,000 lbs (2,720 kg) in cargo compartment and can to up to 20,000 lbs (9070 kg)
Black Market Cost: Basic vehicle costs 80,000 credits with Internal Combustion engine, 100,000 with Electrical engine or fuel cell power system, and 800,000 for fusion with a 5 year life. Sensory / Communication upgrade (equal to a standard power armor) costs 12,000 credits. Fully contained life support system costs 50,000 credits. Missile launchers costs 200,000 credits, Grenade Launchers costs 150,000 credits, and rapid fire laser cannon costs 35,000 credits. Additional armor costs 10,000 credits per 20 M.D.C.
Optional Weapon Systems: The vehicle can mount one of the following above the rear section of the crew compartment. Direct fire weapons are controlled by a gunner who sits behind the weapon mount. Missiles are controlled by a remote control system which replaces fifth passenger. In versions of the vehicle with a large cargo compartment, weapons cannot be fired directly to the rear.
- Rapid Fire Machine gun Style Laser Cannons: A light laser
designed for anti-infantry use that allows for all the bursts available
to a machine gun except full melee bursts. The weapon is also useful against
missiles and small vehicles.
Maximum Effective Range: 3,000 feet (914 meters)
- 2D6 for single shot (Costs 1 attack)
4D6 for ten round burst at one target (Costs 1 attack)
2D6 for ten round burst at 1D4 targets (Costs 1 attack)
1D6x10 for thirty round burst at one target (Costs 1 attack)
2D6 for thirty round burst at 1D8 targets (Costs 1 attack)
Payload: Nuclear Reactor: Effectively unlimited. Other versions: 1200 shots (bursts use 10 to 30 shots at one time)
- Automatic Grenade Launcher: The weapon is WI-GL21 Automatic
Grenade Launcher mounted on a special mount. The weapon inflicts far more
damage than the laser cannon but has a limited payload.
Maximum Effective Range: 3,000 feet (914 meters)
Mega-Damage: 4D6 for single shot of Fragmentation with a blast area of 12 ft, 1D4x10 for a single shot of Armor Piercing with a blast area of 3 ft, 2D6x10 for a burst of ten rounds of Fragmentation with a blast area of 40 ft, and 3D6x10 for a burst of ten rounds of Armor Piercing with a blast area of 8 ft.
Rate of Fire: Equal to combined hand to hand attacks of gunner
Payload: Belt of 400 Rounds. Often a reload belt of 400 rounds is carried within the vehicle itself
- Medium Range Missile Launchers: Mount carries a total of
four medium range missiles and is mainly used as an anti-tank and aircraft
weapon (See revised
bomb and missile tables for details.)
Maximum Effective Range: Varies with missile types, medium range missiles only (See revised bomb and missile tables for details.)
Mega Damage: Varies with missile types, medium range missiles only.
Rate of Fire: Can fire missiles one at a time or in volleys of two (2) or four (4) missiles.
Payload: Has 4 medium range missiles ready to fire. Normally carries 4 medium range missiles as reloads inside vehicle but must be hand reloaded (Requires about 10 minutes per missiles).
- Short Range Missile Launchers: Mount carries a total of eight
short range missiles and is mainly used as an anti-missile and power armor
Maximum Effective Range: Varies with missile types, short range missiles only (See revised bomb and missile tables for details.)
Mega Damage: Varies with missile types, short range missiles only (See revised bomb and missile tables for details.)
Rate of Fire: Can fire missiles one at a time or in volleys of two (2), four (4), or eight (8) missiles.
Payload: Has 8 short range missiles ready to fire. Normally carries 8 short range missiles as reloads inside vehicle but must be hand reloaded (Requires about 3 minutes per missiles).
- Mini Missile Launchers: Mount carries a total of sixteen
mini-missiles and is mainly used as an anti-personnel and power armor weapon.
Maximum Effective Range: Varies with missile types, mini-missiles only (See revised bomb and missile tables for details.)
Mega Damage: Varies with missile types, mini missiles only (See revised bomb and missile tables for details.)
Rate of Fire: Can fire missiles one at a time or in volleys of two (2), four (4), eight (8), or sixteen (16) missiles.
Payload: Has 16 mini-missiles ready to fire. Normally carries 16 mini-missiles as reloads inside vehicle but must be hand reloaded (Requires about 1 minutes per missiles).
Bonuses: +10% to all piloting rolls due to handling.
[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2001 Kitsune. All rights reserved.