Minbari “Wind Star” Starfighter (Babylon Five):


This fighter is the most advanced starfighter operated by any of the younger races. It can fly rings around Narn and Human starfighter, is capable of very high velocities, and is armed with weapon ahead of any of the other younger races. This fighter was greatly feared by human fighter pilots during the Earth vs Minbari war and to dogfight with one of these fighters almost always meant death for the human pilot. The fighter is capable of operation in both space and the atmosphere.


The fighter is incredibly maneuverable because it uses a gravity based propulsion system and the fighter also has a powerful inertial dampener. Due to space considerations, the fighter does not have a true internal gravity system and the pilot is perpetually in freefall. Because of inertial dampener, the fighter can make maneuvers that would turn the pilot into jelly without it.


The hull of the fighter is constructed out of a Crystalline material that is much stronger than materials used to make Earth Force Starfuries. Unlike the capital ships of the Minbari and the starfighters of the Vorlon, the fighter does not have shields. Even without shields, the fighter could take multiple hits from Earth Force fighter and anti-fighter weapons before being destroyed.


The fighter has only one main battery, this is three neutron fusion cannons. The cannons are the most powerful fighter mounted weapon that can be fired more than once in a fifteen second interval other than the weapons one the fighters of the Vorlon and Shadows.


Notes of game conversion:


For purposes of game balance, there are two different versions of the space fighter. One is designed with accelerations in terms of gravities (G) which can better interact better with other Babylon 5 ships such as Earth Force and the Narn military. The other is written to operate within the Three Galaxies and operated with Consortium and Kreeghor vessels.


Phase world version uses my revised phase world starship rules and can hold their own against most C.A.F and Kreeghor fighters. This version is recommended if you with to put them into Phase World as among equals. See Revised Starship Rules for Phase World / Three Galaxies for more details.


Moderate version uses Gs of acceleration but does not have reduced weapon ranges except for missiles. This version is useful for Mutants In Orbit, Phase World if used as a lower tech race, used with my Earth Force ships conversions for B-5, and as a possible crash on Rifts Earth. Listed is the formula to allow player and game masters to calculate the fighters velocity and distance traveled.

Model: Minbari Wind Star Fighter

Vehicle Type: Star Fighter

Crew: One


M.D.C. by Location

Neutron Cannons (3):

300 each

[1] Main Body:

1,000

Reinforced Pilot’s Compartment:

300


Notes:

[1] Depleting the M.D.C. of the main body will shut the fighter down completely, rendering it useless and causing the fighter to crash if in flight in an atmosphere.


Speed:

Driving on the Ground: Not Possible.

Sublight:

Phase World Version: Using the Gravity drive allows the ship to travel up to 40 percent of the speed of light. The ship can accelerate/decelerate at a rate of 1.5 percent of light per melee round.

Moderate Version: The fighter does not have an effective top speed but is limited by acceleration. Fighter can reach a top acceleration of 15 G.

Atmospheric Propulsion: Maximum normal speed is mach 12. Can enter atmosphere and leave.

Stardrive: The Minbari Wind Star Fighter does not have a jump drive but can use already formed jump points. If in Hyperspace, The fighter can reach a maximum of 40 lightyears per hour. This means that a Wind Star can cover the Galaxy in about 14 weeks. The ship enters hyperspace by means of a jumpgate.

Maximum Range: Unlimited by all drive systems but fighter only carries three weeks worth of supplies on board


Statistical Data:

Height: 28.2 feet (8.6 meters)

Length: 55.8 feet (17 meters)

Wing Span: 28.2 feet (8.6 meters)

Weight: 13.2 tons (12 metric tons)

Power System: Mini Quantum Singularity/Fusion power system (5 year duration)

Cargo: Minimal (Storage for small equipment).

Cost: 50 million to construct.


Weapon Systems:

  1. Three (3) Neutron Cannons: These are special particle beams that fire forward of the ship. While weapons are not as powerful as the Neutron cannons mounted on the White Star, they are still quite powerful. They are very effective against fighters but are not as effective against larger ships. The weapon does more damage to organic targets because of the nature of the beam. The cannons normally fire together

    Maximum Effective Range: 9.3 miles (15 km) in an atmosphere and 932.7 miles (1,500 km) in space.

    Mega Damage: 9D6x10 for all three cannons firing together (one cannon does 3D6x10 but cannons will normally only be fired in pair or as singles if one or two cannons are destroyed). Weapon does double damage to organic targets.

    Rate of Fire: Equal to gunners hand to hand (Usually 4 or 5).

    Payload: Effectively Unlimited.

Special Equipment:

COMBAT BONUSES: The Minbari Wind Star Fighter is incredibly maneuverable and very accurate. Use the Phase World Starfighter combat (Elite or Basic) skill. These bonuses are in addition to those from the piloting skill.




[ Brodkil TM, Bushido Industries TM, CAF TM, Catyr TM, CCW TM, Consortium of Civilized Worlds TM, Coyles TM, Free Worlds Council TM, Gene Splicers TM, K-Hex TM, Kankoran TM, Kittani TM, Kreeghor TM, Machine People TM, M.D.C. TM, Mega-Damage TM, Metzla TM, M’Kri Hardware TM, Monro TM, Mutants in Orbit TM, Naruni Enterprises TM, Noro TM, Paradise Federation TM, Phase World TM, Psylite TM, Rifter TM, SAMAS TM, S.D.C. TM, Seljuks TM, Splugorth TM, Sunaj TM, Trans-Galactic Empire TM, Tri-Galactic Military Service TM, United Worlds Warlock TM, U.W.W. TM, Wolfen TM, and Zembahk TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]


[ Anla-Shok TM, Brakiri TM, Delenn TM, Dilgar TM, Drahk TM, Drazi TM, Earthforce TM, G'Kar TM, Londo Mollari TM, Minbari TM, Narn TM, Pak'ma'ra TM, Psi-Corp, Starfury TM, Valen TM, Vir Cotto TM, Vorlon TM, Vree TM, and Z'ha'dum TM are trademarks owned by Warner Brothers Television. ]

[ Babylon 5 is copyrighted © Warner Brothers Television. ]


Technical information sourced partially from Babylon 5 Technical Manual!


CGI of Ship by Mark Kane. More of his CGI pictures of B-5 Ships at G'Kane at Babylon 5.


Writeup by Kitsune (E-Mail Kitsune).


Rifts Conversion Copyright © 1998 & 2013, Kitsune. All rights reserved.



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