USA-M-23 “Wolfe” Hover Scout:
With the introduction of the M-22 Mackintosh tank destroyer, it was decided that the army had enough firepower but a high speed scout was needed. From the beginning it was decided that the scout vehicle would be a hover type design and would only be lightly armed. The work on previous hover designed helped make the construction of the hover scout relatively straight forward. When the Rifts came, the scout vehicle had just finished prototype testing and only a small number were in service. The test pilots had loved the scout vehicles and if they had entered service in larger numbers, it is likely that the scouts would have made a huge difference in any battle that they were used in. In addition to being adopted into the Army, the Marine Corp was planning to operate the scouts but they had received none before the coming of the Rifts. An interesting practice was that the pilots of the scouts were naming their individual scout vehicles using the names of famous Indian scouts.
The Schwarzkopf class hover tank was described as incredibly fast and the Wolfe is even faster and is capable of speeds over 350 kilometers per hour. Like most high speed hover vehicles, the Wolfe hover scout was designed around powerful nuclear engines that are very similar to those carried on nuclear jet aircraft. The high speed of these scouts actually created problems for air support because the scouts could travel almost as fast as many of the aircraft. Of course, the advantage was that any airborne ground support for the enemy would have trouble intercepting them as well. A whole line of faster ground support aircraft were under development to support the hover scouts. The design also used radar absorbent materials and the scout was designed with a low radar cross signature and heat masking systems. The prototypes were not designed using laser resistant materials but the idea was discussed for later models.
The weaponry carried on the Wolfe was light but still quite effective and might be able to be considered a light tank. The main weapon was an ion cannon that was originally carried on the Iwo-Jima hover troop transport and was carried as a secondary gun on the Schwarzkopf class hover tank. The Ion cannon is mounted in a turret that has 360 rotation and the barrel can elevate up to 85 degrees for use against aircraft. Mounted on the front of the hover scout is a pulse laser mount. The pulse laser is used against light vehicles, infantry, and missiles. Like virtually all American combat vehicles built in the years prior to the coming of the Rifts, the hover scout carries medium range missile launchers and mini missile launchers. The medium range missile launchers are mounted on the sides of the hull of the vehicle and the mini-missile launcher is mounted on the top of the turret. Many of the mini missile warheads carried are often smoke for concealing the hover scout and experiments were done using prismatic aerosol mini-missile warheads for use against lasers.
Because the vehicles were only constructed in very limited numbers, it is unknown if any actually survived the coming of the Rifts. Several mercenary companies or weapon manufactures would pay large sums of money to get a working model of the hover scout. Recently, the New Navy discovered blueprints for the design along with those for the Mackintosh tank destroyer. There is strong pressure in the marines to build these hover scouts due to dissatisfaction with the present combat vehicles.
Model Type: USA-M-23 Wolfe
Vehicle Type: Scout Vehicle (Hover)
Crew: Two (Pilot and Gunner). The hover scout can carry two
passengers in a cramped rear compartment.
M.D.C. By Location:
Ion Pulse Cannon (In turret): | 100 | |
Mini-Missile Launcher (Top of turret): | 75 | |
Main Weapons Turret: | 200 | |
[1] Pulse Laser Mounts (Front): | 50 | |
Medium Range Missile Batteries (2, Sides): | 75 each | |
[1] Headlights (4): | 8 each | |
Reinforced Crew Compartment | 150 | |
[2] Hover Thruster Units: | 200 | |
[3] Main Body: | 350 |
Notes:
[1] These are small and difficult targets to strike, requiring the
attacker to make a “called shot,” but even then the attacker is -4 to strike.
[2] Destruction of the hover unit will cause the vehicle to be no longer
under the pilots control.
[3] Destruction of the main body will cause the vehicle to crash. All
systems will not function. Damage to the main body will also reduce the
hovercraft's stealth, for every 10% of damage to the main body, reduce
the hovercraft's stealth by 10% of its total.
Speed:
Hover Speed: Can hover at ground level at from a hover to up
to 220 mph (354.1 kph) over both land and water. Minimum hover height is
2 feet (0.6 meters) and a maximum altitude is 35 feet (10.7 meters).
Maximum Range: Effectively unlimited.
Statistical Data:
Height: 7.5 feet (2.3 meters) including turret mounted mini-missile launchers.
Width: 10.5 feet (3.2 meters)
Length: 23 feet (7.0 meters)
Weight: 17 tons (15.5 metric tons)
Power Source: Nuclear with 25 year fusion reactor.
Cargo Capacity: The hover scout has a small storage space for
crew. This includes weapons, armors, and emergency supplies.
Market / Black Market Cost: 22.5 million credits for a new or
fully operational USA-M-23 Wolfe Hover Scout.
Weapon Systems:
- Ion Pulse Cannon: A powerful weapon mounted in the hover
scout's turret. Mainly designed to be used against tanks and heavy vehicles
but is also capable against aircraft and missiles. Turret is capable of
360 rotation and the barrel can be elevated up to 85 degrees. The Ion Pulse
cannon is controlled by the gunner.
Maximum Effective Range: 6,000 feet (1,830 m)
Mega Damage: 3D4x10 per blast
Rate of Fire:Four times per melee round.
Payload: Effectively Unlimited
Bonuses: Has fire control system that gives +2 to strike with Ion cannon and cannon does not have minuses to fire when the scout is moving. - Pulse Laser Mount (1): The pulse laser is mounted on the
front of the hover scout and is normally fired by the driver. The weapons'
primary purpose is use against infantry but is effective against missiles
and to a lesser extent both aircraft and other armored vehicles.
Maximum Effective Range: 4,000 feet (1,200 meters)
Mega-Damage: 1D6x10 per pulse.
Rate of Fire: Equal to combined hand to hand attacks of pilot or commander.
Payload: Effectively Unlimited. - Medium-Range Missile Launchers (2): Two medium range missile
launchers are mounted on the sides of the main body of the scout. Each
mount has only one actual missile launch tube. Both launchers are usually
controlled by the gunner, but can be fired by the driver if the gunner
is injured. They are usually outfitted with High-Explosive, Fragmentary
or Plasma missiles. The launchers can engage air and ground targets. This
scout uses an automatic loading system and additional missiles for reloads.
Maximum Effective Range: Varies with missile types, medium range missiles only (See revised bomb and missile tables for details.)
Mega Damage: Varies with missile types, medium range missiles only (See revised bomb and missile tables for details.)
Rate of Fire: Can fire missiles one at a time or in volleys of two (2) missiles.
Payload: 4 missiles, 2 in each launcher. - Turret Mounted Mini-missile Launcher (1): Mounted on the
top of the turret is a mini missile launcher. The launcher is designed
for rapid fire use to engage heavy tanks and giant robots. The weapon is
designed to be able to destroy enemy vehicles quickly. Smoke warheads are
often carried.
Maximum Effective Range: Varies with mini-missile type; Usually armor piercing or fragmentation are carried (See revised bomb and missile tables for details.)
Mega Damage: Varies with mini-missile type; Usually armor piercing or fragmentation are carried (See revised bomb and missile tables for details.)
Rate of Fire: Can fire mini-missiles one at a time or in volleys of two (2), three (3), or four (4) mini-missiles.
Payload: 16 mini-missiles.
Sensory Equipment:
Sensory equipment is mounted on a retractable mount that can be extended
6.6 feet (2 meters) to extend sensors when hull down.
- Radio/ Video Communications: Long range, directional, has a range of 500 miles with short range directional radio of 5 miles.
- Laser Targeting System: Range is 2 miles and gives +1 to strike with long range weapons.
- Combat Computer/ Targeting Computer: Assist in the tracking of targets.
- Radar: 50 miles, can identify 96 targets and track 48 as low as 500 ft. Same as robot's Maxi-Radar.
- Full Life Support: Protects pilots and hovercraft from heat and radiation and gives a breathable atmosphere inside the hover scout for up 48 hours in vacuum and three weeks with scrubbers.
- Spotlight: Range: 600 feet (182.9 meters)
- Thermo-Imager: Range: 2,000 ft (609 m). Finds the infrared radiations of things that are warm. Also enables pilot to see in smoke, shadows and darkness.
- Nightvision Optics: Range: 2,000 ft (609 m). Uses light amplification to make a picture. Emits no light but will not work in absolute darkness. System can be dazzled by sudden bright lights but does not physically blind the pilot.
- Radar Defeating Profile & Radar Absorbing Materials: The vehicle is designed so that the radar profile of the hover scout is reduced and the vehicle is covered with radar absorbing materials. Because of this, attempts to detect the hover scout using radar are made with a -40% penalty to any Read Sensory Instrument skill rolls when attempting to detect it. Go to General Detection Penalties for more information on penalties and bonuses to use with stealth.
- +10% to Piloting Rolls
+3 to Dodge
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Image drawn and copyrighted by Kitsune (E-Mail Kitsune).
Writeup by Kitsune (E-Mail Kitsune).
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