USA-M-15 “Longsworth” Hover Glitter Boy Transport:


"All that armor and weaponry isn't worth squat if it can't be where you need it most...the U.S. Army discovered that early on, earlier than I'd have given them credit for, but not before we had to run a few exercises where we had to load our new Glitter Boys into the back of commandeered transport....multi-million dollar wundermachine and the battle mightuva been lost but for the hotwiring of a ten-k dumptruck!!! The Army caught on quick after that, though I suspect part of their speed was to save some face after seeing their new pride and joy riding onto the field in rear-echelon trucks!"


-Sargeant Jacob Candless, U.S. Army, circa 2085(from journals recovered from Los Alamos)


"The thing's a hovercraft, so fully loaded it lumbers like a bull moose, and corners like a hocky puck, but once you start losing your troops, the craft lightens up and becomes more responsive, but it also becomes shy on the stick....especially when troops disembark while still on the move...the whole GEV wants to buck and take flight! Not surprisingly, pilots with some helicopter experience make better GEV pilots because compensating for lost weight comes nearly automatic for them..and that's what the Longworth really is...a big, overpowered, low-altitude, tank-carrying ground-copter! So treat this baby like an aircraft, and not a tank, and you'll make out far better..."


---Captain Henri LeBrock, Free Quebec Armed Services, Camp Trudeau, Vehicle Training and Orientation, 106 PA.


With the introduction of the Glitter Boy, the United States acquired an incredibly powerful weapon but it was limited by its speed and the pilots endurance. While the running speed of the Glitter Boy is greatly augmented by the exoskeleton as is in fact as fast as many older tanks, the pilot still has to run to make the power armor run. For that reason, it was decided that a special heavy transport would be developed as a transport. In many ways, the concept was similar to old style Armored Personnel Carriers. It was decided that a high speed hover transport would have many advantages over tracked or wheeled transports. It could deploy over many terrains that would impede most other vehicles including mud, soft ash, and water. An incredible speed would also be possible and the design criteria called for the vehicle being able to reach speeds in excess of 120 miles per hour. In the woods, any tracked transport would be limited to a speed far below that of the Glitter Boy, so the loss of effectiveness on a Hover Transport in forest would not be a serious concern. As a final feature, it was to be designed to be able to give the Glitter Boys some longer range fire support in the form of medium range missiles.


The actual vehicle met or exceeded virtually all of the initial design criteria. The vehicle can carry eight Glitter Boys in special individual side compartments that are designed for quick deployment. The Glitter Boys face to the side in each of their compartments. The transport has some limited support facilities and carries 800 extra rounds for the Glitter Boys it carried. The top speed exceeded original specifications and could travel at 150 miles per hour. Even so, the vehicle is well armed and armored. The Longworth carries 24 medium range missiles which could be used for both support roles and to protect the transport. The vehicle does carry a light laser turret on the front of the transport. The weapon is designed to be used against infantry primarily but is also effective against missiles. The transport was designed with a low silhouette and radar cross signature and the missile launchers are designed to be able to be retracted into the vehicle.


Brigadier General Grant Longworth was one of the most important people in the development of the of the transport but he was killed in an accident during development. After this occurred, the vehicle was renamed in his honor.


When the United States Army deployed theses vehicles, they would generally drop the Glitter Boys and then drop back and if possible, find concealing cover. It was also expected that the transports, along with the Glitter Boys once they were deployed, would be supported by flying power armors such as SAMAS. While never used in major engagements, the Longworth was used in several minor engagement and was quite effective. The transport allows for a very effective force multiplication for the Glitter Boys. In addition to the Longworth transport, there were developed special airborne transports for Glitter Boys which operated in a similar fashion to the Triax Dragonfly power armor transport.


A number of these vehicles survived the coming of the Rifts and some are still being used by mercenaries and there are a couple of them operated by Free Quebec. It is rumored that Free Quebec is constructing a copy of the Longworth and the vehicles should enter combat within a few months. If the rumors are correct, the mobility of their Glitter Boy forces could be greatly augmented. There are several other companies that have shown an interest in constructing these transport vehicles. These companies include Metalworks Inc. and Northern Gun, and While designed to carry Glitter Boys, the transports can carry most similar sized power armors. In most cases, winged power armors cannot be carried without removing the wings first. Many mercenaries use them to carry the Northern Gun Samson power armor.


Model Type: USA-M-15 Longworth
Vehicle Type: Hover Glitter Boy Transport
Crew: Two (Pilot and Gunner - can be piloted by one) and has an extra position for a communication/sensor operator
Troops: Eight (Glitter Boy Pilots)


Robots, Power Armors, and Vehicles:

8USA-G10 Glitter Boys (Similar sized Power Armors can be Substituted)


M.D.C. By Location:

[1] Forward Pulse Laser Mount:50 each
Top Medium Range Missile Launchers (2, 4 cells each):50 each
[1] Headlights (4):8 each
Side Doors (8):120 each
Pilots Compartment200
[2] Hover Thruster Units:225
[3] Main Body:650


Notes:
[1] These are small and difficult targets to strike, requiring the attacker to make “Called Shot;” but even then the attacker is -4 to strike.
[2] Destruction of the hover unit will cause the vehicle to be no longer under the pilots control.
[3] Destruction of the main body will cause the vehicle to crash. All systems will not function.


Speed:
Hover Speed: Can hover at ground level at from a hover to up to 150 mph (241.4 kph) over both land and water. Minimum hover height is 2 feet (0.6 meters) and a maximum altitude is 20 feet (6.1 meters).
Maximum Range: Effectively unlimited.


Statistical Data:
Height: 14.5 feet (4.42 meters)
Width: 19.5 feet (5.94 meters)
Length: 36.3 feet (11.06 meters)
Weight: 52 tons (47.2 metric tons) not including Glitter Boys.
Power Source: Nuclear with 25 year fusion reactor.
Cargo Capacity: Carries 800 rounds of ammunition for the Glitter Boys in addition to normal compliment of Glitter Boys. Can carry 18 tons of supplies if carrying no power armors. The transport also has a small storage space for crew. This includes weapons, armors, and emergency supplies.
Market / Black Market Cost: 22.5 million credits for a new or fully operational USA-M-15 Longworth Glitter Boy Transport.


Weapon Systems:

  1. Pulse Laser Turret (1): This weapon is mounted on the front of the transport and can he fired by either the driver or the transport's gunner as a secondary weapon. The weapons primary purpose is use against infantry but is effective against missiles and to a lesser extent both aircraft and other armored vehicles.
    Maximum Effective Range: 4,000 feet (1,200 meters)
    Mega-Damage: 1D6x10 per pulse.
    Rate of Fire: Equal to gunners hand to hand
    Payload: Effectively Unlimited.
  2. Medium-Range Missile Launchers (2): Two top-mounted retractable missile launchers are the primary weapon system of the Transport. Each mount has four actual missile launch tubes. Both launchers are usually controlled by a gunner, but can be fired by the driver or sensor operator if the gunner is injured. They are usually outfitted with High-Explosive, Fragmentary or Plasma missiles. The launchers can engage air and ground targets. This tank uses an automatic loading system and additional missiles for reloads.
    Maximum Effective Range: Varies with missile types, medium range missiles only (Go to revised bomb and missile tables for details.)
    Mega Damage: Varies with missile types, medium range missiles only (Go to revised bomb and missile tables for details.)
    Rate of Fire: Can fire missiles one at a time or in volleys of two (2), four (4), six (6), or eight (8) missiles.
    Payload: 24 missiles, 12 in each launcher.


Sensory Equipment


Bonuses:




[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]


Writeup by Kitsune (E-Mail Kitsune).


Copyright © 2000, Kitsune. All rights reserved.



Return