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U.S. CVN-87 Ticonderoga Submersible Carrier:

It is true, the U.S.S. Ticonderoga can be considered the most advanced warship on Earth built prior to the appearance of the Rifts. This an be considered to mostly hold true to the present day although there are a number of naval powers which might be considered to rival the New Navy. Probably the most powerful of these is the New German Republic which has built a submersible carrier design as well.

More significant is the misconceptions due to the extreme secrecy under which the vessel was designed and built. When authorized, even congress was only given extremely limited information about the new design. Some of course leaked but much of the information was distorted or even simply completely wrong.

It should be noted that most of the stories that surround the survival of the U.S.S. Ticonderoga are mostly accurate, they have been exaggerated in some cases. Still they are nothing like the problems with respect to the design of the submersible carrier which have numerous inaccuracies.

Speaking about congress, the Ticonderoga was incredible costly to develop and construct. In addition there were a number of development delays and cost overruns. Some sources suggest that a single Ticonderoga class carrier might have cost as much as ten of the prior Ranger class carriers. The eventual result was that congress decided to authorize surface “Stealth” carriers instead of authorizing more submersible carriers.

One of the most persistent rumors about the design was that it was developed with advanced cloaking device that allows the vessel to be completely invisible against sonar. This is not the case. The reality is that while the submersible carrier was designed with every noise reducing feature possible, it still has a relatively large sonar signature simply due to size.

While the vessel is meant mainly to serve in the role of an aircraft carrier, it does carry a surprisingly large number of troops. Still it was expected that most amphibious operations would be carried about by surface vessels. The much smaller Greyback class amphibious assault submarine was also considered generally more effective with respect to commando type raids.

Instead of being designed like a conventional aircraft carrier with a superstructure on the starboard side, the Ticonderoga used a novel design idea. Even from the earliest design period, it was clear that putting superstructure to one side of the vessel would completely unbalance it while operating underwater. Only two options were considered relatively practical. One was to have a retractable superstructure while the other was to build the vessel with two flight decks and a central superstructure. When much later the New German Republic decided to build a submersible carrier, they went with a retractable superstructure. Some early designs for the Ticonderoga had a retractable superstructure.

In the end a retractable superstructure was rejected. There were a number of concerns including that it would be a potential structural weakness and that it would cut into available internal volume. Instead the American carrier is built much like you would expect two carriers (one a mirror image of the other) combined in the middle although without angled decks. On either side of the submersible carrier is a flight deck. Between the two flight decks is the superstructure with mot of the weapon systems located on the superstructure as well. Behind the superstructure are the elevators to the main hanger. Like the Twentieth Century Soviet Typhoon class submarine, the Ticonderoga uses multiple pressure hulls.

As much as possible the submersible carrier I designed to be streamlined although compromises did have to be made in order to support the Ticonderoga’s role as an aircraft carrier. The vessel does have a fairly conventional submarine style bow with the superstructure itself being streamlined in order to reduce drag. All equipment, including weapon systems, are either fully flush with the vessel or are in retractable mounts.

Compared to most prior submersible designs, the Ticonderoga is quite heavily armed. The argument when design the submersible carrier was that the vessel might be expected to operate with far fewer escorts than surface carriers. In most cases a surface carrier will have a number of escorts protecting it. On the other hand, the Ticonderoga might only have a pair of submarines accompanying her.

As previously described, all weapon systems are either fully flush with the vessel or are in retractable mounts. One of the heaviest energy weapon systems developed on Rifts Earth, the vessel has a pair of heavy ion pulse cannons with one mounted forward of main superstructure and the other aft of the superstructure. Located on the sides of the superstructure are six pulse laser blue green point defense mounts. It was decided to go with a lighter but more rapid firing pulse laser system than what had been mounted on previous submarine classes. As one might expect, they are designed to be able to be used underwater as well as on the surface and are useful against torpedoes although at a reduced range underwater.

In both the front and rear of the submersible carrier are four twenty-one inch torpedo tubes. Because the vessel was so large, it was decided that the Ticonderoga would need aft firing torpedo tubes as well as forward firing tubes. Even so the rear torpedo magazine is far smaller than the forward magazine. Located on the bow of the submersible carrier forward of the superstructure are eight cruise missile tubes. These were expected to be used to soften up defenses prior to the arrival of strike aircraft over their targets. Of course in practice the cruise missile launchers were considered of dubious usefulness and later vessels were planned to replace all but a pair of these with long range missiles. It was considered impractical to modify the Ticonderoga however. Because the submersible carrier might be attacked while on the surface, the vessel is armed with four counter missile launchers which fire medium range missiles. They are located on what is effectively the sides of the flight deck with a pair on each side.

Much discussion has been centered around the stealth field system the submersible carrier was suppose to carry. The simple fact is that no such system actually exists. Instead the vessel used mostly conventional means of quieting the vessel including using rubber sonar absorbing tiles. In addition, the pump jet system is entirely shrouded within the hull of the submersible carrier. Still the design of the Ticonderoga means that it is far noisier than a more conventional and smaller submarine deign might be.

In order to counter this, the United States Navy copied a feature on a number of British submarines including the Ursula class. This is the use of a special sound absorbing gel coating to reduce the noise of the submersible carrier. It is unknown if the United States developed a similar design on their own, stole it, or got permission from the British developers. There were tensions between the United States and the European Union although Great Britain and the United States still got along reasonably well. After discovering that a number of British submarines had the same feature, there was an attempt to discover how it was developed from New Navy archives but the information appears to have been lost.

When completed, the Ticonderoga was by far the largest vessel, submersible or otherwise, even completed. It dwarfed any prior aircraft carrier design. With an airwing of over two hundred aircraft, it had the largest compliment ever embarked aboard a carrier. Otherwise the World War Two Midway class carriers had the largest compliment with just under one hundred and forty aircraft but they were far smaller aircraft. Aircraft carried aboard the Ticonderoga include the Sea Hawk fighters, Manta-Ray submersible fighters, and a large number of support aircraft.

 While in service it has never carried conventional take off and landing aircraft, it was decided that the Ticonderoga would retain the ability to operate them. The idea seems to be just in case a new aircraft design was developed which precluded the ability to make vertical take offs and landings. In addition to aircraft, the Ticonderoga carries a large power armor compliment, a sizeable ground troop complement, and a decent number of amphibious armored vehicles.

The Manta-Ray submersible fighters can be launched while the vessel is underwater using a special airlock system. As many as twenty-four Manta-Rays can be launched every two minutes in this fashion. Four are loaded into each deck airlock, the air is pumped out as water fills the space, and the submersible fighters are then launched. Effectively they swim out of the air locks. Other similar sized submersible craft can be launched in a similar manner. On the surface, aircraft can be launched and landed far more rapidly.

Unlike the huge deck air locks used for the Manta-Rays, the power armor and personnel air locks operate more rapidly. They can be cycled in half a minute, allowing up to twenty personnel to swim out from the air locks every thirty seconds. Semper Fi power armors are often launched in this manner although they also can be launched from the large flight deck air locks alongside the submersible aircraft.

In common with most surface carrier designs, the Ticonderoga carries an advanced hospital to support troops in the field. These medical facilities include multiple operating rooms and a large number of medical beds. Compared to powers such as the New German Republic, the New Navy is lacking with respect to advanced bionics and cybernetics. As a result, the Ticonderoga lacks facilities for such augmentation. In addition to medical facilities, the ship has extensive repair facilities. These include extensive repair facilities for aircraft, power armors, and personal equipment.

As a carrier the vessel was expected from the outset to operate as a flagship. To this end the Ticonderoga has an extensive communication suite. It was also deigned with extensive facilities to carry a large flag staff for such roles. Of course much of the communication suite was designed around satellite communications which is no longer available. Sensors are generally similar to other late United States submarine classes although with both a primary and secondary rotating phased array radar which are extended when the submersible carrier is near the surface.

Even when the vessel was being designed, it was expected that it might be required to operate independently for far longer than any previous submarine class. As a result the Ticonderoga was designed with comfortable crew quarters as well extensive recreational facilities. While the recreation is not as luxurious as some sources indicate, the crew quarters were the best ever fitted to a United States Navy submersible vessel and rivaling most surface carriers of the time.

Especially spacious for a submersible vessel, the Ticonderoga featured six man staterooms for enlisted personnel. For actual facilities, the submersible carrier was designed with multiple exercise rooms, an extensive video entertainment system, and an actual library which is actually relatively large. These facilities have served the New Navy well with the Ticonderoga having to operate without break for far longer periods than the vessel was ever intended to.

Author’s Notes: The suggests using this writeup in the place of the U.S.S. Ticonderoga in Rifts: Underseas. There are a number of issues with the writeup of the vessel that simply is completely impractical. This includes the idea of having a starboard superstructure and an angled flight deck on a submersible vessel.

Model Type: SCVN-87.

Class: Ocean, Submersible Carrier.

Crew: Ships Crew: 2,200 (180 officers, 190 chief petty officers, 1,720 enlisted [Has a high degree of automation]).

Air Wing: 1,520 (650 Pilots, 120 flight deck officers, 750 enlisted)

Flagship Staff (When acting as a Flagship): 80 personnel (12 officers, 16 senior enlisted, and 52 enlisted.)

Troop Capacity: 800 pilots for “Semper Fi” Power Armors, 60 pilots for “Glitter Boy” power armors, 550 vehicle crew members, and 3,000 soldiers. Can accommodate another 800 people comfortably, more than that causes cramped and stressful conditions.

Robots, Power Armors, and Vehicles:

Power Armor Compliment:



USA-G10 “Glitter Boy” Power Armors



APA-15 “Semper Fi” Power Armors (with flight packs).

Fighter/Aircraft Compliment:



Manta-Ray Submarines / Jet Fighters.



AH-75 Striker Attack Helicopters.



EV-84A Kingfisher Utility VTOLs - General Cargo / Search and Rescue Model.



EVE-84A Kingfisher Utility VTOLs - Electronics Warfare Model.



EVS-84A Kingfisher Utility VTOLs - Anti-Submarine Warfare.



FV-45 Sea Hawk VSTOL Jet Fighters.



FV-45-SW Sea Hawk VTOL Jet Stealth Fighters.



FV-45-EW Sea Hawk VTOL Jet Jamming Fighters.



V-22N Super Osprey Tilt Rotors - Transport / Search and Rescue Model.

Landing Craft Compliment:



LCAC-854 “Crab” Air Cushion Landing Craft.



LSS-22 “Guppy” Seal Infiltration Submersibles.

Tanks & Other Vehicles:



AMBT-12 Merovingian Amphibious Tanks



MIFV-99 Iwo-Jima Combat Troop Transports



Support Vehicles (Various).

M.D.C. by Location:


200 mm Retractable Heavy Ion Pulse Cannon Barrels (2, 1 per turret / mount):

200 each.


200 mm Retractable Heavy Ion Pulse Cannon Turrets (2, superstructure):

500 each.


Retractable Blue-Green Pulse Laser Cannon Mounts (6, sides of superstructure):

150 each.


533 mm (21 inch) Torpedo Tubes (8, 4 bow and 4 stern of submarine):

400 each.


Vertical Cruise Missile Batteries (8, forward of main superstructure):

600 each


Vertical Medium Range Counter-Missile Batteries (4, sides of hull):

400 each.


[1] SPX-4S Retractable Rotating Active Phased Array Radar System (superstructure):



[1] SPX-2S Retractable Rotating Active Phased Array Radar System (superstructure):



[2] Flight Decks (2, sides of hull):

5,000 each.


[3] Elevators (6, behind superstructure):

400 each


[4] Main Superstructure / Sail:



[5] Sail Planes (2, main superstructure / sail):

600 each.


[6] Pump Jet Drive Systems (2, sides):

2,500 each.


Outer Hull (per 40 foot / 12.2 meter area):



[7] Main Body:



[1] Destroying both the SPX-4S and SPX-2S rotating phased array radar panels will destroy the vessel’s main fire control systems against air target but the vessel has backup systems with a shorter range (Equal to robot vehicle sensors.) Note that the submarine does not need to surface in order to use the radar system but only the radar had to be brought above the surface.

[2] If both of the flight decks are destroyed, only VTOL aircraft can be launched or landed. VTOL aircraft are at -15% to piloting rolls when taking off and landing.

[3] If all six elevators are destroyed, no aircraft can be moved from the hangers to the main flight deck. In addition, Manta-Ray submersible fighters cannot be launched while the submersible is under water.

[4] Destroying the superstructure will not reduce vessel’s performance due to main bridge / control room being inside of the main hull of the vessel. However, destroying the superstructure will reduce flight operations. The superstructure does have an auxiliary control room however.

[5] Destroying the submersible carrier’s sail planes will reduce the submersible carrier’s ability to change depths but will not eliminate it. It also makes it difficult for the submersible carrier’s crew to control the submarine giving a penalty of -25% to all underwater piloting rolls.

[6] Destroying both of the submersible carrier’s pump jet drive systems cause serious problems. The submersible carrier will no longer be able to use forward momentum and the sail planes to keep the submersible carrier level. It is recommended that ballast tanks are immediately blown so submersible carrier comes to the surface. Destruction of one pump jet drive system reduces the submersible carrier’s top speed by one quarter.

[7] Depleting the M.D.C. of the main body destroys the submersible carrier’s structural integrity, causing it to sink. There are enough life preservers and inflatable life boats to accommodate everyone on the ship. If the vessel sinks below 13,125 feet (4,000 meters), the pressure will crush it, killing everyone inside - no survivors! Even Sea Titans cannot survive at such depths without protection.


Water Surface: 40.3 mph (35 knots / 64.8 kph).

Underwater: 40.3 mph (35 knots / 64.8 kph).

Maximum Depth: 6,562 feet (2,000 meters).

Range: Effectively unlimited due to fusion engines (needs to refuel every 25 years and requires maintenance as well). Boat carries twenty-four (24) months of supplies on board.

Statistical Data:

Height:  220.5 feet (67.21 meters) for superstructure and 323.8 feet (98.69 meters) with main rotating phased array extended.

Width:   486.5 feet (148.29 meters) including flight decks.

Length:  2,000 feet (609.6 meters).

Weight: 480,000 tons surface and 545,000 tons submerged.

Cargo: For a submarine, the U.S.S. Ticonderoga is surprisingly spacious. Can carry an additional 18,000 tons (16,330 metric tons) of nonessential equipment and supplies. Enlisted crew members and passengers have lockers (4x4x4 feet/1.2x1.2x1.2 meters) for personal effects. Boat’s officers have a bit more space for personal items. Most of the boat’s spaces are taken up by embarked craft, extra torpedoes, weapons, and engines.

Power System: Nuclear fusion; average energy life 25 years. Normally refuels every 15 years (Reactors have been replaced no less than 10 times.)

Black Market Cost: Atlantis, the Coalition States or Triax would pay billions to anyone who captured this ship relatively intact. Estimated cost to build the submersible carrier is around 12.5 billion credits. Cost does not include embarked craft and power armors.

Weapon Systems

  1. Two (2) 200 mm Retractable Heavy Ion Pulse Cannon Turrets: These twenty centimeter ion cannons are some of the most powerful and longest ranged energy weapons on Rifts Earth. Usable on the surface and underwater, these heavy ion cannons can be used again surface vessels, submarines, and shore targets. One of the heavy ion cannon turrets is mounted in the forward section of the superstructure while the second is mounted in the aft section of the superstructure. In order to increase streamlining, the heavy ion cannon mounts can be fully retracted into the vessel. Each mount can rotate 270 degrees and have a 60 degree arc of fire.

    Maximum Effective Range: In Atmosphere: 16 miles (25.6 km) Under Water: 4 miles (6.4 km)

    Mega-Damage: 1D4x100 M.D. per heavy ion pulse cannon blast.

    Rate of Fire: Two (2) shots per heavy ion pulse cannon per melee round.

    Payload: Effectively unlimited.

  2. Six (6) Retractable Blue-Green Pulse Laser Cannon Mounts: Used as the inner point defense for the submersible carrier, these pulse laser cannon are lighter than those carried on most late United States and New Navy submarines. In role the weapon system fills a similar role to the Twentieth Century Phalanx close-in weapon system. On the surface designed to engage missiles and low flying aircraft. Underwater is designed to be able to engage torpedoes and other small targets. As blue-green lasers, they have a greater range underwater than they would otherwise but still have a reduced range underwater however. These weapon systems have their own independent fire control system with radar used on the surface and targeting lasers underwater. The laser mounts can fire on automatic at up to six targets per melee (Has +3 to strike missiles and +2 to strike aircraft). These mounts have the ability to rotate 360 degrees and have a 90 degree arc of fire.

    Maximum Effective Range: In Atmosphere: 4,000 feet (1,220 meters) Under Water: 2,000 feet (610 meters)

    Mega-Damage: Each pulse laser cannon inflicts 1D4x10 M.D.C. per blast.

    Rate of Fire: Each pulse laser mount has six (6) attacks per melee round (Has +3 to strike missiles and +2 to strike aircraft).

    Payload: Effectively unlimited.

  3. Eight (8) 533 mm Heavy Torpedo Tubes: The submarine has four forward firing torpedo tubes and four aft firing torpedo tubes. Tubes are 21 inches (533 mm) wide and torpedoes can be used against both surface ships and submarines. For warheads, heavy torpedoes should be treated as having long range missile warheads. Along with standard torpedoes, the launcher can also theoretically fire missiles (long or cruise) in special canisters and rocket boosted ASW torpedoes. As far as is known, missiles have never been carried aboard the U.S.S. Ticonderoga in this manner. The U.S.S. Ticonderoga carries one hundred and twenty-eight reloads for torpedoes (in addition to eight torpedoes in the tubes) and can theoretically carry up to two hundred and fifty-six mines in place of torpedoes.

    Maximum Effective Range: 40 miles (34.8 nautical miles / 64 km) for torpedoes.

    Mega-Damage: By heavy torpedo warhead type (See revised Rifts torpedoes for details), can theoretically fire missiles (long range or cruise missiles) in special canisters as well (See revised bomb and missile tables for details.)

    Rate of Fire: Can fire heavy torpedoes one at a time or in volleys of two (2), three (3), or four (4) heavy torpedoes. Reloading takes one full melee round.

    Payload: Eight (8) heavy torpedoes total [Has one hundred and twenty-eight (128) additional heavy torpedoes for reloads with ninety-six (96) in the forward magazines and thirty-two (32) in the rear magazine.]

  4. Eight (8) Vertical Cruise Missile Batteries: Mounted in the bow of the submersible carrier are eight vertical cruise missile batteries. Primarily used for shore bombardment and anti-ship roles, they are extremely powerful but are not accurate against smaller targets. It was planned for later submersible carriers would replace all but two of the cruise missiles with long range missiles. More accurate, long range missiles are almost as effective, making cruise missiles not as useful as they once were. Each launcher carries four cruise missiles for a total of thirty-two missiles. The vessel is able to engage more than one target at the same time. Missiles can be fired while the submarine is underwater with a maximum depth of around 150 feet (45.7 meters.)

    Maximum Effective Range: As per cruise missile type (See revised bomb and missile tables for details.)

    Mega-Damage: As per cruise missile type (See revised bomb and missile tables for details.)

    Rate of Fire: Can fire cruise missiles one at a time or in volleys of two (2), three (3), four (4), six (6), and eight (8) cruise missiles per melee round and can be fired at multiple target at the same time.

    Payload: Four (4) cruise missiles per launcher for thirty-two (32) cruise missiles total. Submarine does not carry any additional cruise missiles for reloads.

  5. Four (4) Vertical Medium Range Counter-Missile Batteries: These launchers are mounted on the sides of the hull effectively flush with the flight deck. Each launcher has eight cells which are at a six degree angle outwards in order that missiles do not hit the flight deck if they fail. These medium range launchers automatically reload once missiles are fired. While these missile systems are primarily designed to engage and destroy incoming missile attacks, although are also useful against aircraft, flying monsters and ground and surface targets. Outer defense roles are expected to be performed by escorting vessels and the embarked compliment with these missile launchers act as the middle point defense of the vessel.

    Maximum Effective Range: As per medium range missile type (See revised bomb and missile tables for details.)

    Mega-Damage: As per medium range missile type (See revised bomb and missile tables for details.)

    Rate of Fire: Each launcher can fire medium range missiles one at a time or in volleys of two (2), four (4), or eight (8) medium range missiles. Each launcher operates independently.

    Payload: Eight (8) medium range missiles in each launcher, with fifty-six (56) medium missiles in each magazine for automatic reloads, for a total of two hundred and fifty-six (256) medium range missiles for all four launchers including missiles in launchers.

  6. Twenty-Four (24) Advanced Decoy Drones: The submarine carries twenty-four advance decoys drones. They are a small automated vehicles that creates a false sonar image designed to mimic the submarine’s sonar signature. It has a small propulsion system that can simulate movement [has a maximum speed of 23.0 mph (20 knots / 37.0 kph)] and maneuvers. In addition to be able to be used to decoy torpedoes, they can sometimes be used to trick another vessel while the submarine moves into position. If decoys are not destroyed, they can usually be recovered and repaired if they can be retrieved. Rifts Earth decoys systems are assumed to not be effective against Phase World / Three Galaxies guidance and targeting systems due to technological differences.

    M.D.C.: 20.

    Range: Not applicable. Decoys do however have a duration of 30 minutes (120 melee rounds) once launched.

    Effects: The decoy has an 80% chance of fooling ordinary non military sonars and non smart guided torpedoes, the decoy has a 50% chance of fooling military level sonars (like those of the Coalition) and non “smart” torpedoes, and the decoy has a 25% chance of fooling advanced military sonars (Like those of the New Navy and Triax) and “smart” torpedoes.

    Rate of Fire: Boat can launch one decoy drone per melee round.

    Payload: Twenty-four (24) decoy drones.

  7. Noisemakers: The submarine carries noisemakers in order to decoy torpedoes. They are most effective against normal torpedoes and less effective against “smart” torpedoes. Considered in many ways to be the last line of defense against incoming torpedoes and similar systems are carried on most submarines. The noisemakers are launched from the middle of the submarine.

    Effects: 50% of decoying normal torpedoes and 20% of decoying smart torpedoes.

    Rate of Fire: Two (2) noisemakers at a time (Can be reloaded in one melee round).

    Payload: Twenty (20) noisemakers.

  8. Gel Coating: The submarine was designed to form a gel coating around itself by running a low powered electric current through its hull and releasing a set of chemicals into the water surrounding it. Under the influence of the electric current the chemicals bonded with the seawater, forming a thick gel that clung evenly to the hull. This coating absorbed both incoming and outgoing noise, which made the submarine virtually impossible to detect by both passive and active sonar.

    The drawback was that the gel would slough off if the sub exceeds fifteen knots of speed, and that the sub only had a limited supply of the gelating chemicals aboard. In order to listen past the coating the sub reeled out a towed sonar array through the gel layer.

    M.D.C.: 15.

    Range: Not Applicable.

    Effects: The gel layer absorbs, deadens and distorts all sounds from and to the submarine. The sub is -30% to detect [comes in addition to other penalties so is -50% to detect at below 17.3 mph (15 knots / 27.8 kph).]

    In addition to that, if detected there is a 20% chance that the sub will be mistaken for a large school of fish or a whale due to the gel layer having a density much like flesh or whale blubber.

    Gel layer has a duration of four (4) days at speeds below 17.3 mph (15 knots / 27.8 kph). Above 17.3 mph (15 knots / 27.8 kph) the layer peels off in three (3) melee rounds, negating its effects.

    Rate of Fire: Submarine can form a new gel layer in eight melee rounds, but must be at a speed of 5.8 mph (5 knots / 9.3 kph) or lower!

    Payload: Six (6) applications.

Special Systems:

The submersible carrier has all systems standard on a robot vehicle plus the following special features:

[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

Image drawn and copyrighted by Kitsune (E-Mail Kitsune). & Mischa (E-Mail Mischa). Click on line drawing for a better view.

Mischa has no art home page at present but many other items on my site.

Writeup by Kitsune (E-Mail Kitsune).

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