New Sovietskiy HT-281 Fast Attack Tank:
The HT-281 tank, first fielded in the year 2081, was a revolutionary design that was the world's FIRST Hover Tank; Using a system of high-powered jets for primary lift with a backup hover cushion, the high speed "hotrod" of a tank handled incredibly, and could cross virtually any type of known terrain . . . Including both ice and water.
This presented NATO with a serious problem, as these tanks could dash across the Bering Strait and establish a beach head for Soviet Amphibious Assault Ships to follow, or they could, should the USN successfully interdict the oceans (Still expected, despite the large Soviet surface navy), go "Over the top of the world," operating across the Arctic Ice safely and at high speeds to strike down through Canada into the USA.
Self-sufficient for up to two weeks of operations, the HT-281 had an excellent main gun, and the main problem was that there were not vehicles capable of following up on its exploits; Though there was an APC of similar design fielded, they couldn't possibly keep up supply lines, but the possibility of Hover Tank raids across the ice fields of the Polar North was an extreme concern for NATO throughout the New Cold War.
Initially produced in limited numbers, they proved in Soviet simulations to be capable of smashing their way through Robot units in a "Shock Charge" eerily similar to the way in which a regiment of cavalry or lancers might break through enemy infantry lines that hadn't formed into defensive squares.
Of course, America and Europe saw the design differently. Soviet simulations are often quite biased and do not take all tactical situations into account. The German considered their tracked tanks to be quite capable of holding the line against the high speed hover tanks. The United States was a bit more concerned about the high speed hover tanks but developed a series of high speed hover designs in response and actually had them in large scale service before the Soviets. These included high speed Glitter Boy transport and a Tank and Tank Destroyer design. While the main gun on the tank is on the light side, the main gun on the tank destroyer makes up for this easily. Considering that the American designs were even faster, the Americans considered that they could easily operate using their hover tanks in a running engagement.
Because the HT-281 and the SUH-86 are so different in operation, the two designs were never integrated into cohesive combat units. The SUH-86 is far faster, has a higher altitude, but is much lighter armed. One problem with the SUH-86 is that it is not as fast as a true VTOL but does not have the firepower expected from a tank. However, in post-holocaust Russia, the HT-281 and the SUH-86, no longer being used as fast strike units, do operate together in the New Sovietskiy Army where this is not as much of liability.
Still, the relatively small number of HT-281s compared with SUH-86s means that such units are comparatively rare.
Because of this rareness, the New Sovietskiy looked into manufacturing new HT-281s, but found their technology and industrial base not up to the task. Because of this, the SUH-88 was designed, with cheaper hover-jets based on the SUH-86's as overpowered design of the HT-281's and revolutionary, though complex dual units. However, the SUH-88 is slower, has a lower maximum altitude, less armor, and a less powerful main gun, and, is, in general, totally inferior in all respects to the HT-281. However, it can actually be built by the New Sovietskiy, and for the moment, that is what counts. There are still plans, however, should they ever enter into a technology exchange agreement with Triax and the New German Republic, to halt construction of the SUH-88 and begin construction of new HT-281s, but such an exchange is unlikely at the moment.
[Author Notes: See the New Sovietskiy section of the Mystic Russia Source book for write-ups on the SUH-86 and SUH-88.]
Model Type: HT-281
Vehicle Type: Fast Attack Tank
Crew: Four (Main gunner, commander, driver, mechanic/support
gunner.)
M.D.C. by Location:
[1] Weapons Turret: | 400 | |
Reinforced Crew Compartment: | 300 | |
Main 85-mm Rail Gun: | 120 | |
Secondary Plasma Cannon: | 80 | |
Fire-suppression laser mounts (2): | 60 each | |
Medium Range Missile Launcher (2, sides of hull): | 100 each | |
Multi-Option Jammers (2): | 25 | |
[2] Main Body: | 800 | |
[3] Emergency Hover Cushion: | 100 | |
[4] Engine intakes (4): | 50 each | |
[4] Engine vents (2): | 50 each. |
Notes:
[1] The Weapons turret is unmanned by the crew, and contains the main
plasma cannon and heavy rail gun; Destroying it will knock the cannon out
action.
[2] If all the M.D.C. of the main body is depleted, the vehicle is
completely shut down and is unsalvageable; The crew can survive unharmed
in the reinforced crew compartment.
[3] Made of lightweight, flexible M.D.C. materials, the hover cushion
can be deployed when the jets have been knocked out to allow the tank to
continue fighting, or during combat to increase the fire rate of the main
gun by freeing up more power from the reactor, though altitude is limited.
Once it is destroyed, the Tank will plow into the ground, though suffer
no damage from doing so at the altitudes at which it operates. The tank
is immobile, then, but can still function as a pillbox for the crew. When
one of the rotors is knocked out, the hover cushion is automatically engaged,
and is capable of cushioning the impact to the ground from any altitude
at which the tank can operate without damage.
[4] The HT-281 has two small jet engines for thrust and two for lift.
The intakes and vents are rather hard to hit, being of the smallest size
possible; No less than -3 to strike, and requiring a called shot, when
attempting to hit them. Destroying one intake or vent on one side of the
vehicle reduces speed by 50% and adds +10% difficulty to piloting rolls;
Destroying a second intake on the other side renders the tank unable to
move, though it can still hover. Destroying one of the upper intakes (Only
possible when at a higher position than the tank) will reduce maximum altitude
by 50% and add +10% difficulty to piloting rolls. Destroying both will
reduce the vehicle to operating with the hover cushion. The vents cannot
be targeted.
Speed:
Low to ground: 124.3 mph (200 kph) over virtually all terrain.
Minimum Altitude: 1.6 feet (0.5 meters) with hover cushion or
jets.
Maximum Altitude: 6.6 feet (2 meters) with hover cushion; 65.6
feet (20 meters) with jets.
Maximum Range: Unlimited (Nuclear Fusion power supply; 15 years.)
Statistical Data:
Height: 9.8 feet (3 meters) to top of the gun turret.
Width: 14.8 feet (4.5 meters)
Length: 36.1 feet (11 meters) not including gun barrel.
Weight: 77.2 tons (70 metric tons) fully loaded
Power Source: Nuclear fusion reactor; Must be refueled every
fifteen years, otherwise effectively unlimited.
Cargo Capacity: The hover tank has a small storage space for
crew. Mostly survival gear and other equipment. The tank has enough supplies
onboard for the crew for two weeks. The tank also contains 48 hours worth
of oxygen for the crew for environments where the air is to contaminated
even for the radiation/gas/germ filters to deal with it.
Black Market Cost: 35 million credits to build; Versions available
currently sell for 50 to 80 million credits. If fitted, any extra weapons
systems will add to the cost of the tank; HT-281 hover tanks are usually
found very heavily modified, though they are relatively uncommon. Tank
crews often personalize them with their pay in the armies of the assorted
warlords to be considerably different from these Soviet-Era specifications.
HT-281 hover tanks still in the service of the New Sovietskiy, however,
follow these specifications to the letter. The northernmost warlords have
HT-281 hover tanks, as does the New Sovietskiy, but the southern warlords
have few if any. A few are also believed to be in possession of the secret
Antarctica base.
Weapon Systems:
- High Velocity 85-mm Heavy Rail Gun (1): A powerful rail gun
mounted on the right side of the plasma cannon mount on the main turret.
The weapon is normally used against tanks and heavy armor. This rail gun
normally fires a solid dart of ultra dense high strength materials that does massive damage to
targets that it hits but can also use explosive warheads. The twin barrels
can angle 45 degrees up and down and the turret has a 360 degree rotation.
The weapon system is also gyro-stabilized and has an advanced fire control
computer. The cannon does cause the hover tank to jerk when cannon is fired
(-10% to pilot when cannon is fired)
Maximum Effective Range: Direct fire range is 11,500 feet (3,500 meters) and can fire indirectly out to 41,000 feet (12,500 meters).
Mega Damage: A single round inflicts 3D6x10+20 (optional rule is that cannon gets a critical on a natural 18, 19, or 20 due to its high penetration). Can use High Explosive rounds that do 1D4x10 with a blast radius of 20 feet (6.1 meters). High Explosive Anti Tank does 1D6x10+10 with a blast radius of 10 feet (3.05 meters)
Rate of Fire:Maximum of four per melee.
Payload: 60 rounds (smaller and require no propellent)
Bonuses: Has a special fire control computer that helps to aim the cannon. Gives +2 to strike with rail gun and vehicle does not have minuses to fire when tank is moving. - Plasma Bolt Cannon (1): The plasma bolt cannon was designed
as a secondary weapon for the tank that does not require ammunition. The
SPC-100 Plasma Cannon on the "Maelstrom" hover tank of the New Sovietski
is based on this cannon although the copy does not have as good a cooling
system. The Plasma Bolt cannon does not have the range of the high velocity
rail gun but inflicts incredible damage. The cannon cannot be fired at
the same time as the 85-mm rail gun.
Maximum Effective Range: 4,000 feet (1,220 meters).
Mega Damage: 2D4x10+20 per blast
Rate of Fire: Equal to combined hand to hand attacks of the gunner.
Payload: Effectively unlimited.
Bonuses: Has a special fire control computer that helps to aim the cannon. Gives +2 to strike with rail gun and vehicle does not have minuses to fire when tank is moving. - Fire Suppression Pulse Lasers (2): These Close-In Weapon
Systems fire four rapid-pulse lasers against missiles or low-flying aircraft.
The weapon is also useful against armor and infantry if targeted against
them. The weapons are automated and track missiles with radar sensors (+4
to strike missiles and aircraft) They are mounted on the front and back
of the vehicle. Laser is similar to the S-500 Cyclone Pulse Laser Rifle
with extended range.
Maximum Effective Range: 4,000 feet (1,220 meters).
Mega-Damage: 1D6x10 MD for four shot burst.
Rate of Fire: Each turret has 6 attacks per melee round.
Payload: Effectively unlimited.
Bonuses: +4 to strike flying targets with radar guidance. - Medium Range Missile Launchers: (2) These missile launchers
fires volleys of medium range missiles, principally anti-aircraft fragmentation.
They can be used against a wide variety of targets. Missile launchers are
mounted on the sides of the body of the tank.
Maximum Effective Range: As per medium range missile type (See revised bomb and missile tables for details.)
Mega Damage: As per medium range missile type (See revised bomb and missile tables for details.)
Rate of Fire: The launcher can fire a volley of 1 to 4 missiles per melee round.
Payload: 4 medium range missiles each launcher for 8 Medium Range missiles total. No reloads carried. - Multi-Option “Shtora-8B” Jammers (2): These are multi-purpose
jamming devices designed to stop incoming missiles and confuse an enemy
targeting the HT-281
Effect: Each firing launches two Chaff rockets, two Flare rockets, and the tank begins emitting a large cloud of smoke, both standard and Anti-Laser Prismatic Aerosol; The Chaff rockets detonate and spread Chaff over the area, the flare rockets floating down by parachute; Effects last for one minute (4 Melee rounds.) The Chaff rockets have a 20% chance of interfering with the course of enemy missiles each (40%, total) that are radar guided so that they miss the tank. The flares have the same percentages, except with IR-guided missiles. The Anti-Laser prismatic aerosol reduces damage by half for any laser beam striking the tank (With the exception of X-ray lasers but not variable frequency lasers; X-Ray lasers suffer no damage modifiers, and variable frequency lasers simply cannot compensate for the variables involved), and adds a +4 difficulty to targeting the tank with a laser guidance system or visually.
Rate of Fire: Usually once every four melee rounds; Effects are not cumulative.
Maximum Effective Range: Around tank only; Rough distance of 80 ft (24 m) around tank.
Payload: Sufficient for twenty four (24) firings.
Sensory Equipment:
The tank carries all standard equipment of a robot vehicle plus this
special equipment:
- Radar System: Range of 30 miles (48 km); Capable of tracking up to 56 targets simultaneously, this radar serves to guide the Lasers in engaging aircraft (+4 to targeting aircraft and missiles with the Lasers), and providing early warning of incoming aircraft and missile attacks; The radar can be programmed to shut off immediately if it detects an aircraft firing a missile, incase the missile is a radar-homing HARM type. The radar is relatively ineffective against ground targets (-40% to sensor rolls.)
- Full Infrared viewing mode: Range of 4 miles (6.4 km), with IR searchlight (+3 to detecting targets with IR when in use, however, +3 to detecting the HT-281 with IR equipment when in use, as well.).
- Two Periscopes: With up to x100 magnification for commander and driver to view out of while maneuvering the vehicle. Visual targeting sight with same magnification possible for gunner.
- Laser targeting system: For Plasma cannon, range of 12.4 miles (20 km)
Special systems standard to all late-model Soviet Army vehicles:
As stated in the Mystic Russia Source book regarding New Sovietskiy
equipment.
- Gromeko Battlefield Computer: All communications are automatically encrypted/decrypted by the sender/receiver units without their operators having to specify it. This can be turned off if desired. It also features Enemy Profiling for up to 600 different combat vehicles and cyborgs, 1000 identifying insignias and marks, as well as 2000 (Post-Rifts Only) monsters and demons - each rendered in full color with schematics of known weaknesses, armor, weapons, etc, capable of rotation and zoom to x25 magnification. The Gromeko functions as a kind of passive friend or foe identification system, flashing words or symbols on the monitor and HUD display. This vehicle model of the Gromeko is larger, has a more powerful computer and larger memory compared with the bionic version tied into the cyber-optics of many Post-Rifts 'Borgs. Visual Range: 6,000 feet (1,828 m), linked with periscopes and a video camera with telescopic abilities.
- Enviro-sensors: An external and internal sensor system that monitors the environment outside and inside the vehicle. This is done on a molecular level and used to detect and measure impurities, chemical, germ/biological and other dangerous agents (toxic gases, smoke, pollution, spores, radiation, etc.) in the immediate area surrounding the vehicle. It can identify 6000 elements, gases and agents as well as measure temperature, wind speed, humidity, barometric pressure, and similar air and environment aspects. The same is true inside the vehicle, with links to the life support system to monitor conditions and warn for breaches to the NBC integrity. When exposed to gases, oxygen masks drop from concealed compartments in the ceiling for each of the crew/passengers that can be carried should the crew not be in NBC or environmentally sealed suits already.
- Long-Range Radio Communication System: Approximately 500 mile (800 km) range in the steppes and tundra; 300 miles (482.7 km) in the forests and around cities (interference) and 100-200 (160 to 320 km) in the mountains (Note: the interference from the latter two is common to all ground vehicles, not just Russian designs.)
Combat Bonuses:
- The tank is incredibly maneuverable with the dual jet engines and hover system; +3 to all dodge and operating rolls.
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Image drawn and copyrighted by Mischa (E-Mail Mischa) and Kitsune (E-Mail Kitsune).
Image is based upon a Original drawing by Ron 'Shrike' Tracey.
Initial Writeup by Marina O'Leary (LusankyaN@aol.com ).
Reformatting and revisions by Kitsune (E-Mail Kitsune).
Copyright © 2000, 2002, & 2003, Kitsune & Marina O'Leary. All rights reserved.