New Sovietskiy BMP-3RM2 Infantry Fighting Vehicle:
The BMP-3RM2 Infantry Fighting Vehicle is a rebuilt version of the BMP-3 Infantry Fighting Vehicle which was first shown in a parade in Moscow in 1990 and was quite old by the time the Soviet Union reformed in 2027. Unlike the Soviet Navy, the Field Marshals in charge of the Soviet Army decided to rebuild old armored vehicles instead of designing and build new vehicles as a cost saving measure. The Field Marshals considered the need for a combat vehicle the most pressing need. The design was effectively simply the standard BMP-3 Infantry Fighting Vehicle with refitted armor and new ammunition replacing the original ammunition. Still, crews and less senior officers did not like the rebuilt designs. They could not withstand as much damage as a new vehicle and require a huge amount of maintenance compared to newer designs. As well, many of the old infantry fighting vehicles that were listed as operational were really not. In many cases, BMP-3 infantry fighting vehicles were cannibalized to keep others in service. By the time of the coming of the Rifts, most of the still operational BMP-3 Infantry Fighting Vehicles within the Soviet Union were crewed by reserve crews. Other were stored in scattered armories forgotten in time. Finally, many of these old combat vehicles were sold to allies as they were finally replaced by newer vehicles. Due to this, these vehicles could be found almost anywhere in the world. As a result of the proliferation of these old vehicles, they could be found even after the coming of the Rifts. While operated by a few mercenaries, most prefer newer designs. They are also operated by the New Sovietskiy in small numbers but newer designs are preferred. It is not believed that the Russian Warlords operate these armed vehicles in any numbers. As the vehicles wear out or are destroyed, there are less of them and before long it is expected that there will be none remaining.
While new armor gives the vehicle better protection than would have been dreamed when the vehicle was first built, the frame is still of steel and the BMP-3 is much more fragile than new built armored vehicles are. As well, the vehicles require far greater maintenance than newer designs. The engines of the infantry fighting vehicle is a diesel engine. The engine is improved compared to the original engine but does not have the range of the American and European fuel cell systems. Many BMP-3 combat vehicles operating outside the New Sovietskiy have their engines replaced by more efficient engines including some being replaced by fusion reactors from trucks. Maximum road speed is 70 kilometers per hour on the road and 45 kilometers per hour off road. The vehicle can also operate on the water at about 10 kilometers per hour using two water-jets mounted at the rear of the hull.
The weaponry of the BMP-3 was extremely heavy compared to the infantry fighting vehicles of other nations. Later Soviet infantry fighting vehicles used a similar pattern for its main weaponry. The main weapon is 100-mm rifled cannon which is useful against armor and is effective as short range artillery as well. The main gun can also fire short range anti-tank missiles. Co-axial with the main gun is a 30-mm cannon for use against other infantry fighting vehicles and less hardened targets. Finally, a 7.62 machine-gun was carried with the two larger cannons and two 7.62 machine-guns were mounted in the front of the infantry fighting vehicle. While special ammunition was developed for all of the BMP-3's weapons, the medium machine-guns were still considered unsatisfactory by most crews and were replaced by medium rail-guns. Still, most crews considered the weapons to be too weak. In many of the refitted fighting vehicle operating after the coming of the Rifts, the weaponry has been replaced by new weapon systems including energy weapons. On the sides of the vehicle are two firing ports and there is a firing port in the left rear door. The vehicle is not equipped with energy-clip rechargers.
Model Type: BMP-3RM2
Vehicle Type: Infantry Fighting Vehicle
Crew: Three (Driver, Gunner, and Commander).
Troop Carrying Capacity: Seven soldiers in full gear (Five human
sized Cyborgs)
M.D.C. by Location:
[1] Tractor Treads (2): | 30 each | |
Weapons Turret: | 70 | |
100-mm Rifled Gun 2A70K (Turret): | 40 | |
Co-axial 30-mm 2A72 Automatic Cannon (Turret): | 30 | |
[2] Co-axial 7.62 mm Machine Gun (Turret, Early Model): | 10 | |
[2] Co-axial 5-mm Rail-Gun (Replaces Medium Machine-gun): | 25 | |
[2] Bow 7.62 mm Machine Guns (Front, Early Model): | 10 each | |
[2] Bow 5-mm Rail-Guns (Replaces Medium Machine-gun): | 25 each | |
Multi-Option Jammers (2): | 25 | |
[2] Headlights (2): | 10 each | |
Reinforced Crew Compartment: | 50 | |
Reinforced Personnel Bay: | 50 | |
Rear Troop / Cargo Doors (2) | 50 each | |
Top Hatches (2): | 50 each | |
[3] Main Body: | 210 |
Notes:
[1] Depleting the M.D.C. of a tread will immobilize the tank until
it is replaced. Replacing a tread will take 1D6x10 minutes by a trained
crew (2 replacements are carried on board) or three times as long by the
inexperienced. Changing the tread is only advisable when the vehicle is
not under attack.
[2] These are small and difficult targets to strike, requiring the
attacker to make a “called shot,” but even then the attacker is -4 to strike.
[3] If all the M.D.C. of the main body is depleted, the vehicle is
completely shut down and is unsalvageable.
Speed:
Ground: Maximum speed on land is 43.5 mph (70 kph) on roads
and 28.0 mph (45 kph) off road maximum. The vehicle is designed to traverse
virtually all terrain and can climb at up to a 60% grade although at a
much slower speed (About 10% of maximum road speed). It can also climb
barriers and ford trenches. The vehicle can also handle side slopes of
up to 30%.
Water Capabilities: Uses tracks to propel tank over the surface
of the water but is not designed for deep water use. Using the tracks,
the BMP-3 can travel on the surface of water at 6.2 mph (10 kph/5.4 knots).
Maximum Range: 372.8 miles (600 km)
Statistical Data:
Height: 8.04 feet (2.45 meters)
Width: 10.33 feet (3.25 meters)
Length: 22.08 feet (6.73 meters) not including gun barrel and
23.43 feet (7.14 meters) with barrel forward
Weight: 20.72 tons (18.8 metric tons).
Power Source: Conventional, Diesel
Cargo Capacity: Minimal storage space in pilots compartment;
about three feet (0.9 m) in side dimensions for extra clothing, weapons,
and personal items. Three carbines and one hand-held missile launcher with
four loads each are stored in a compartment in the crew compartment. Without
troops, can carry up to 2.0 tons in troop compartment.
Black Market Cost: 2.5 million credits was the production price
originally; Remaining Armored Vehicle sells for double that (5.0 million
credits). Many of these tanks remain in service with the New Sovietski
and a few are in the hands of Russian Warlords.
Weapon Systems:
- 100-mm Rifled Gun 2A70K (1): Very similar to the cannon originally
designed for the T-55 Tank. Since the cannon is built into a turret, it
can rotate 360-degrees and can aim upwards 60 degrees - allowing it to
engage low-flying aircraft and creatures. Weapon is designed to use against
heavily armored targets. It can fire a variety of loads, including high-explosive
(HE), high-explosive anti-tank (HEAT), armor-piercing explosive (AP),and
armor piercing sabot-discarding solids (APSD). Short Missiles can also
be fired from the barrel. The cannon is controlled by a gunner inside the
turret compartment. The vehicle has a special fire control computer that
helps to aim the cannon. Gives +2 to strike with the cannon and vehicle
does not have minuses to fire when it moving.
Maximum Effective Range: 6,562 feet (2,000 meters) for direct fire and 16404.1 feet (5000 meters)for indirect fire. Range for short range missiles varies by missile type (See revised bomb and missile tables for details.)
Mega-Damage: High Explosive (HE): 1D4x10+10 with a blast radius of 15 feet (4.6 feet), High Explosive Anti-Tank (HEAT): 2D4x10+10 with a blast radius of 8 feet (2.4 meters), Armor Piercing (AP): 6D6 with no blast radius, and Armor Piercing Sabot-Discarding (APSD): 1D6x10+10 with no blast radius. Mega-Damage for missiles is as per short missile type; almost always Armor Piercing (See revised bomb and missile tables for details.)
Rate of Fire: Twice per melee.
Payload: 22 standard rounds and 3 short range missiles (Can carry 18 standard rounds and 5 short range missiles instead) - One Co-axial 30-mm 2A72 Automatic Cannon: Mounted co-axial
with the infantry fighting vehicles 100-mm main cannon and fires wherever
the main cannon fires. The standard ammunition has been replaced by high
density ramjet ammunition which inflicts heavy damage and enables the BMP-3
to hold its own against other armored vehicle's weapons.
Maximum Effective Range: 6,560 feet (2,000 meters / 2 kilometers).
Mega Damage: 1D6x10 for a short burst of 10 round burst and 2D6x10 for a long burst of 20 round burst, 3D6 for each round.
Rate of Fire: Equal to the combined hand to hand attacks of the gunner (usually 4 or 5).
Payload: 500 rounds (50 short bursts or 25 long bursts) - Coaxial Light Secondary Mount (1): Weapon is Co-axially mounted
with the 100-mm and 30-mm main guns. The original 7.62 long Russian round,
while longer and more powerful than the standard Soviet 7.62 Kalishikov
round was still considered under powered by most crews. Eventually, the
weapon was replaced by a medium rail gun but many crews still preferred
a heavy rail gun.
- 7.62 mm PKT Medium Machine-guns (1): Carried on the original
BMP-3 Infantry Fighting Vehicle and while underpowered was not replaced
until a 5 mm rail gun was developed in the second half of the twenty first
century. The American Bradley quickly replaced their medium machine-guns
with liquid propellant weapons. While special ammunition was developed,
the crews of the armored vehicle still greatly disliked this weapon.
Maximum Effective Range: 2,000 feet (609.6 meters)
Mega Damage: One round does 1 M.D.C. to M.D.C. targets or 3D6x10 S.D.C. to soft targets. Twenty round bursts do 2D4 M.D.C.
Rate of Fire: Equal to combined hand to hand attacks of gunner
Payload: Carries 4,000 rounds (200 bursts) for the Coaxial mount - 5 millimeter GSR-05 Medium Railgun: Finally developed as
a replacement for the medium machine-gun. It was much preferred by vehicle's
crews but was still considered underpowered compared to other tank mounts.
Maximum Effective Range: 2,000 feet (609.6 meters)
Mega Damage: One round does 1D4 M.D.C. to M.D.C. targets or 6D6x10 S.D.C. to soft targets. Twenty round bursts do 4D6 M.D.C.; Forty round full bursts do 1D4x10
Rate of Fire: Equal to combined hand to hand attacks of gunner
Payload: Carries 6,000 rounds total (300 full bursts or 150 half-bursts) for the Coaxial mount.
- 7.62 mm PKT Medium Machine-guns (1): Carried on the original
BMP-3 Infantry Fighting Vehicle and while underpowered was not replaced
until a 5 mm rail gun was developed in the second half of the twenty first
century. The American Bradley quickly replaced their medium machine-guns
with liquid propellant weapons. While special ammunition was developed,
the crews of the armored vehicle still greatly disliked this weapon.
- Bow Light Secondary Mounts (2): Mounted in the bow of the
armored vehicle are two medium weapon mounts. The original 7.62 long Russian
round, while longer and more powerful than the standard Soviet 7.62 Kalishikov
round was still considered under powered by most crews. Eventually, the
weapon was replaced by a medium rail gun but many crews still preferred
a heavy rail gun.
- 7.62 mm PKT Medium Machine-guns (1): Carried on the original
BMP-3 Infantry Fighting Vehicle and while underpowered was not replaced
until a 5 mm rail gun was developed in the second half of the twenty first
century. The American Bradley quickly replaced their medium machine-guns
with liquid propellant weapons. While special ammunition was developed,
the crews of the armored vehicle still greatly disliked this weapon.
Maximum Effective Range: 2,000 feet (609.6 meters)
Mega Damage: One Machine-Gun: One round does 1 M.D.C. to M.D.C. targets or 3D6x10 S.D.C. to soft targets. Twenty round bursts do 2D4 M.D.C. Both Machine-Guns: Twenty round bursts from both machine-guns do 4D4 M.D.C.
Rate of Fire: Equal to combined hand to hand attacks of driver or commander.
Payload: Carries 2,000 rounds (100 bursts) for each bow mount - 5 millimeter GSR-05 Medium Railgun: Finally developed as
a replacement for the medium machine-gun. It was much preferred by vehicle's
crews but was still considered underpowered compared to other tank mounts.
Maximum Effective Range: 2,000 feet (609.6 meters)
Mega Damage: One Rail-gun: One round does 1D4 M.D.C. to M.D.C. targets or 6D6x10 S.D.C. to soft targets. Twenty round bursts do 4D6 M.D.C.; Forty round full bursts do 1D4x10. Both Rail-Guns: Twenty round bursts from both rail guns do 1D4x10 M.D.C.; Forty round full bursts from both rail guns do 2D4x10.
Rate of Fire: Equal to combined hand to hand attacks of driver or commander.
Payload: Carries 4,000 rounds total (200 full bursts or 100 half-bursts) for each bow mount
- 7.62 mm PKT Medium Machine-guns (1): Carried on the original
BMP-3 Infantry Fighting Vehicle and while underpowered was not replaced
until a 5 mm rail gun was developed in the second half of the twenty first
century. The American Bradley quickly replaced their medium machine-guns
with liquid propellant weapons. While special ammunition was developed,
the crews of the armored vehicle still greatly disliked this weapon.
- Multi-Option “Shtora-8” Jammers (2): These are multi-purpose
jamming devices designed to stop incoming missiles and confuse an enemy
targeting the BMP-3.
Effect: Each firing launches two Chaff rockets, two Flare rockets, and the tank begins emitting a large cloud of smoke, both standard and Anti-Laser Prismatic aerosol ; The Chaff rockets detonate and spread Chaff over the area, the flare rockets floating down by parachute; Effects last for one minute (4 Melee rounds.) The Chaff rockets have a 20% chance of interfering with the course of enemy missiles each (40%, total) that are radar guided so that they miss the tank. The flares have the same percentages, except with IR-guided missiles. The Anti-Laser prismatic aerosol reduces damage by half for any laser beam striking the tank (With the exception of X-ray lasers but not variable frequency lasers; X-Ray lasers suffer no damage modifiers, and variable frequency lasers simply cannot compensate for the variables involved), and adds a +4 difficulty to targeting the tank with a laser guidance system or visually.
Rate of Fire: Usually once every four melee rounds; Effects are not cumulative.
Maximum Effective Range: Around tank only; Rough distance of 80 ft (24 m) around tank.
Payload: Sufficient for ten firings; One of each type of jamming option from each side of the vehicle.
Sensors:
- Anti-Aircraft Radar: Range of 10 miles (16 km); Capable of tracking up to 10 targets simultaneously, this radar serves to guide the top weapon mount in engaging aircraft (+2 to targeting aircraft and missiles with the top weapon mount), and providing early warning of incoming aircraft and missile attacks; The radar can be programmed to shut off immediately if it detects an aircraft firing a missile, incase the missile is a radar-homing HARM type. The radar is highly ineffective against ground targets (-60% to sensor rolls.)
- Quadrant sight for long-range targeting of Sabot rounds: +4 to firing the long-range Sabot rounds only, when the vehicle is not moving.
- Data-interlink transmitters: For using targeting data from scout vehicles for firing the Anti-Tank missiles or Sabot rounds. Bonus varies on the quality of the data being provided, but all data would allow the tank to fire over obstacles if the scout vehicle is in the right position. The normal effective battlefield range is 5 miles (8 km).
- Full Infrared viewing mode: range of 2 miles (3.2 km), with IR searchlight (+3 to detecting targets with IR when in use, however, +3 to detecting the BMP-3 with IR equipment when in use, as well.).
- Two Periscopes: Has up to x100 magnification for commander and driver to view out of while maneuvering the vehicle. Visual targeting sight with same magnification possible for gunner.
- Laser targeting system for main gun: range of 2,000 meters.
- The armored vehicle is fully NBC (Nuclear, Biological, Chemical) protected,
and all equipment is hardened against EMP (Electromagnetic Pulse).
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Initial Concepts by Marina O'Leary (LusankyaN@aol.com ).
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2002, Kitsune. All rights reserved.