Chinese Type 095C class Nuclear Fast Attack Submarine:

China was the first Asian nation to developed nuclear powered submarines. Compared to Western standards, these submarines were quite noisy and lacked radiation shielding. Still, their next class, the Type 093 was vastly improved although still far behind Western standards. The Type 095 was just entering service in the late Twenty-Twenties and further improved on the Type 093 design.

During the early Twenty-Thirties however there was a revolution in advanced composites and alloys. This mean that vessels could withstand far more damage and vastly increased the depths which submarines could dive. An interim solution was to refit vessels, including submarines, with the new materials but that was always a less than idea solution.

Instead of developing a completely new design, China decided to develop an improved version of the Type 095 submarine designed the Type 095B. However, there was a second revolution in technology during the later part of the Twenty-Thirties. This time it was in practical fusion power. Two Type 095B submarines were almost completed and it was decided to finish them.

Production of future boats were completed while the design was again modified, this time with the new fusion plants. This design became the Type 095C. The initial order included a total of two Type 095B and eight Type 095C. As they entered service, the surviving Type 093 submarines were retired. It was decided that the remaining original Type 095 submarines would also be retired. At the same time, it was decided to stop construction on conventional submarines. As a result, an additional twelve Type 095C would be ordered.

The Chinese navy soon began developing a new submarine class. This class eventually became the Type 097 class submarine. This submarine was in many ways a clean sheet design and had many improvements over the previous Type 095C design. It was faster, quieter, and had better sonars. A total of twenty-four of these new submarines were completed. At the time of the Great Cataclysm, it is believed that a new class of submarines was being developed.

There was a fair amount of discussion given towards what should be done with the two Type 095B submarines and their conventional reactors. They were refueled but it was not considered practical to convert them to fusion plants. In the end it was decided to put the two submarines in reserve where it is believed they remained when the Great Cataclysm reshaped the world.

As far as the Type 95C, all remained in service at the time of the cataclysm. How many were at sea is unknown. It is possible that there could be one or more submarines that could be salvageable. Even though not considered as advanced as the latest U.S. submarines prior to the Great Cataclysm, they are still more advanced than submarines operated by the Coalition states.

One Chinese submarine was however found a few years after the Great Cataclysm by the U.S.S. Bullhead, serving in what later became the New Navy. There was no crew aboard, no sign of foul play, and no entry in any of the ship’s logs indicating what happened. The reactors were shut down and video recordings aboard just abruptly stopped. All of the crew’s personal belongings even remained aboard.

When these vessels were developed, it was decided to keep a relatively moderate top speed. Still, they needed to be able to keep up with the new Chinese carrier task forces. As such, they were designed to be able to operate up to around thirty-two knots. The conventional nuclear powered boats were slightly slower at about thirty-one and a half knots. While not up to Western standards as far as noise reduction, these boats were still much quieter than the Type 093 class. They mounted a pump jet and were considered comparable to the new Soviet Drakon class submarine.

While the Chinese surface ships used sonar systems based on Soviet designs for surface ships developed during the same period, the Type 95 class mounted an indigenous developed sonar system. This system was further improved in the Type 095B and Type 095C designs. As is common, the submarine mounted a hull mounted array as well as a towed array sonar.

Unlike Western submarines, it was decided to mount 650 mm torpedo tubes so that larger torpedoes could be fired. A total of thirty-six torpedoes were normally carried. In addition, these submarines mounted twelve vertical launch cells for cruise missiles. Additional cruise missiles can be carried in the place of torpedoes. In later service, these submarines were modified with a short range missile mounted in the mast. This was patterned after similar Soviet systems. Otherwise these submarines carried decoy drones and noise makers for defense against enemy torpedoes.

For crew quarters, these vessels are considered sparse but relatively comfortable. They lack some of the crew amenities that some Soviet submarines features. They also lack advanced automation and normal crew is around one hundred and twenty personnel. While rarely carried, there is space for a small number of naval infantry to be embarked.

Author Note: With respect to time line, these designs may or may not reflect our modern time line. The time line of these writeups diverged from our time line starting around 1999. Consider the universe that these designs are created for to be an alternate universe not bound by ours.

Model Type: Type 095C class Nuclear Fast Attack Submarine.

Class: Ocean, Fast Attack Submarine.

Crew: 118 total; 11 officers, 12 chief petty officers, and 105 enlisted crew.

Troops: 20.

Robots, Power Armors, and Vehicles:


M.D.C. by Location:


25.6 inches (650 mm) Super Heavy Torpedo Tubes (6, sides of submarine):

150 each.


Vertical Cruise Missile Launchers (12, bow of submarine):

125 each.


Short Range Missile Launcher (1, sail):



Main Sail:



[1] Bow Planes (2):

200 each.


[2] Pump Jet Propulsor (1):



[3] Main Body:



[1] Destroying the submarine’s bow planes will reduce the submarine’s ability to change depths but will not eliminate it. It also makes it difficult for the submarine’s crew to control the submarine giving a penalty of -25% to all underwater piloting rolls.

[2] Destroying the submarine’s pump jet propulsor causes serious problems. The submarine will no longer be able to use forward momentum and the bow planes to keep the submarine level. It is recommended that ballast tanks are immediately blown so submarine comes to the surface.

[3] Depleting the M.D.C. of the main body destroys the submarine’s structural integrity, causing it to sink. If the submarine is underwater, the entire crew will die unless protected by environmental armors that can withstand the pressure that the submarine is under. If on the surface, there are enough flotation devices and inflatable life rafts to accommodate everyone aboard.


Surface: 23.0 mph (20 knots/ 37.1 kph).

Underwater: 36.8 mph (32 knots/ 59.3 kph).

Maximum Depth: 4,921.3 feet (1,500 meters).

Range: Effectively unlimited due to fusion engines (needs to refuel every 10 years and requires maintenance as well). Boat carries six (6) months of supplies on board.

Statistical Data:

Draft:    28.87 feet (8.8 meters).

Width:   38.71 feet (11.8 meters).

Length:  369.09 feet (112.5 meters).

Displacement: 7,400 tons surfaced and 8,200 tons submerged.

Cargo: Submarine is very cramped, 10 tons (9.1 metric tons) of nonessential equipment and supplies (normally used for equipment for Naval Infantry / Special Forces.) Each enlisted crew member has a small locker for personal items and uniforms. Boat’s officers have a bit more space for personal items although still extremely cramped. Most of the boat’s spaces are taken up by extra torpedoes, weapons, and engines.

Power System: Nuclear fusion reactors; average energy life of 15 years. Normally refuels every 10 years.

Black Market Price: Not for sale; many nations and organizations would pay hundreds of millions of credits for a new and undamaged Type 095C class fast attack submarine.

Weapon Systems:

  1. Six (6) 650 mm Super Heavy Torpedo Tubes: On the sides of the submarine are six torpedo tubes. Located behind the bow sonar array, these tubes are 25.6 inches (650 mm) wide and torpedoes can be used against both surface ships and submarines. Along with standard torpedoes, torpedo tubes can also fire missiles (long range or cruise missiles) in special canisters, rocket boosted anti-submarine (ASW) torpedoes, and mines. Submarine carries thirty-six reloads for torpedoes.

    Maximum Effective Range: 40 miles (34.8 nautical miles / 64 km) to 60 miles (52.1 nautical miles / 96.6 km), depending on torpedo type (See revised Rifts torpedoes for details.)

    Mega-Damage: By heavy torpedo or super heavy torpedo warhead type (See revised Rifts torpedoes for details), can fire missiles (long range or cruise missiles) in special canisters as well (See revised bomb and missile tables for details.)

    Rate of Fire: Can fire torpedoes one at a time or in volleys of two (2), three (3), four (4), or six (6) torpedoes. Reloading takes one full melee round.

    Payload: Six (6) torpedoes total [Has thirty-six (36) additional torpedoes and missiles for reloads.]

  2. Twelve (12) Vertical Launch Cruise Missile Launchers: In the front of the submarine but behind the sonar dome, the submarine has a vertical launch missile system for launching missiles. Launchers are outside of the pressure hull. Missiles are launched in special canisters that enable the missiles to be used in depths down to around 150 feet (45.7 meters.) Most missiles warheads normally carried are fusion as well as being smart missiles.

    Maximum Effective Range: As per cruise missile type (See revised bomb and missile tables for details.)

    Mega-Damage: As per cruise missile type (See revised bomb and missile tables for details.)

    Rate of Fire: Can fire cruise missiles one at a time or in volleys of two (2), four (4), or six (6) cruise missiles and can be fired at multiple target at the same time.

    Payload: Twelve (12) cruise missiles total. Submarine carries no reloads.

  3. One (1) Sail Mounted Short Range Missile Launcher: The submarine has a retractable short range missile launcher on the sail for defense against aircraft although is effective against incoming missiles as well. Launcher can be used while the submarine is up to 80 feet (24 meters) deep and is useful against aircraft hunting the submarine while the submarine is underwater. Short range missiles are usually a mixture of 50% Armor Piercing and 50% Plasma. Launchers can lock onto multiple targets at the same. The systems missile launchers can target up four targets simultaneously and can fire a volley up to twice per melee.

    Maximum Effective Range: As per short range missile type (See revised bomb and missile tables for details.)

    Mega-Damage: As per short range missile type (See revised bomb and missile tables for details.)

    Rate of Fire: Can fire short range missiles one at a time or in volleys of two (2) or four (4) short range missiles and can be fired up to two (2) times per melee round.

    Payload: Thirty-two (32) short range missiles.

  4. Twelve (12) Decoys Drones: The submarine carries fourteen decoy drones. They are a small automated vehicles that creates a false sonar image designed to mimic the submarine’s sonar signature. It has a small propulsion system that can simulate movement [has a maximum speed of 13.8 mph (12 knots / 22.2 kph)] and maneuvers. In addition to be able to be used to decoy torpedoes, they can sometimes be used to trick another vessel while the submarine moves into position. If decoys are not destroyed, they can usually be recovered and repaired if they can be retrieved. Rifts Earth decoys systems are assumed to not be effective against Phase World / Three Galaxies guidance and targeting systems due to technological differences.

    M.D.C.: 10.

    Range: Not applicable. Decoys do however have a duration of 30 minutes (120 melee rounds) once launched.

    Effects: The decoy has an 65% chance of fooling ordinary non military sonars and non smart guided torpedoes, the decoy has a 35% chance of fooling military level sonars (like those of the Coalition), and the decoy has a 10% chance of fooling advanced military sonars (Like those of the New Navy and Triax) and smart torpedoes.

    Rate of Fire: Boat can launch one decoy drone per melee round.

    Payload: Twelve (12) decoys drones.

  5. Noisemakers: The submarine carries noisemakers in order to decoy torpedoes. They are most effective against normal torpedoes and less effective against “smart” torpedoes. Considered in many ways to be the last line of defense against incoming torpedoes and similar systems are carried on most submarines. The noisemakers are launched from the middle of the submarine.

    Effects: 50% of decoying normal torpedoes and 20% of decoying smart torpedoes.

    Rate of Fire: Two (2) noisemakers at a time (Can be reloaded in one melee round).

    Payload: Twenty (20) noisemakers.

Special Systems:

The submarine has all systems standard on a robot vehicle plus the following special features:

[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

Writeup by Kitsune (E-Mail Kitsune).

Copyright © 2019, Kitsune. All rights reserved.