Chinese Type 065 class Guided Missile Destroyer:

From being almost non existent, the Chinese Navy grew to a quite formidable size during the Twenty-First Century. They became a huge threat in the western Pacific Ocean. Initially smaller vessels such as frigates were constructed, this later expanded to larger vessels as well. Destroyers were never produced in the numbers that frigates were although a surprising number were also produced.

Like many militaries, the Chinese armed forces were caught by the revolution high strength composites and alloys, making most the hardware of militaries of the world obsolete. With much of their navy becoming obsolete overnight, the Chinese navy began a massive building campaign. This was in addition to an attempt to reinforce many of the older vessels, many less than a decade old, with the new materials. Still, many of these rebuilt vessels were soon retired.

While production on replacement frigates was started quite soon after the revolution in super strong materials, the Chinese navy waited a few years to come up with the design for a new destroyer class. This became the Type 065 Destroyer. Unlike the Type 056 frigate, only a handful of these destroyers were exported to other nations. One reason for this was that the destroyer class was far more expensive than the frigate class. More than two frigates could be bought for the cost of a single destroyer. Still, these destroyers along with other Chinese warship classes caused many of their neighbors to start massive shipbuilding programs of their own.

Even though the Type 065 destroyer design was getting a bit old by the time of the Great Cataclysm, the vast majority of the class remained in service. This is partially due to the new materials being incredibly resilient to both the environment and simple wear and tear. In addition, even though old, the Type 065 destroyer remained reasonably capable.

Most of the Chinese navy is believed to have been in port in the mainland when the Great Cataclysm occurred. As a result, it is believed that the vast majority of the navy, including the Type 065 destroyers, was destroyed since they were not in the hardened bunkers that the United States super carriers were in. Even though incredibly strong, these warships were not built to withstand the magical energies which tore apart the Earth.

Still, some warships did survive, either by being in locations less hard hit by the cataclysm or by being at sea. Even so, the forces at sea were enormous and many ships were lost in the great storms that followed as well. Of those that survived, a few are still crewed by descendants of the original crews of the vessels. One or two have been found abandoned as well and were restored by the people who found them.

These ships were originally designed around a combination power plant using diesel for cruising and gas turbines for high speed operations. Power was transferred to twin screws through an electrical transmission system. Not too long after the revolution in materials, there was a revolution in practical fusion power generation. This included fusion turbines replacing both jet engines and gas turbines.

It was decided to substitute a fusion plant before even the first ship was laid down. This did result in the delay of several months while modifications to the design were completed. Still, the effectively indefinite range of the new power plant made the delays worth it. Top speed was not extremely fast by Western standards with a top speed of thirty-four knots, just a little faster than the Type 056 frigate.

The vessel did not use an especially exotic hull design and can be considered most similar to the old United States “Burke” hull design. In common with most modern warship designs, the destroyer had a superstructure designed to give it some manner of radar signature reduction. As well, the ship’s propulsion was designed to minimize noise as much as possible including a bubble masking system.

While there were some similarities in the superstructure of the Type 065 to the Burke class, it is likely due to how the radar systems are mounted and attempts to reduce the destroyer’s radar cross signature. These similarities should not be assumed that they are due to the Type 065 copying the American destroyer design.

On the corners of the superstructure, the Type 065 mounts an active phased array radar system which is considered more powerful than the one on the Type 056 frigate. Even though generally considered as advanced as those on Western vessels, the system is considered op par with New Soviet phased array radar systems and has some advantages and disadvantages over those systems. It is considered to be of an indigenous design, not copied from New Soviet designs.

Unlike the radar system however, the sonar systems are believed to have been reverse engineered Soviet designs. The destroyer was designed with both a hull and towed array sonar system. As a cost saving measure, a number of these destroyers were completed without the towed array. They are suppose to have been backfitted but it is unknown if this was ever completed.

For self defense against missiles that manage to get through the destroyer’s other lines of defense, the vessel mounted an effective jamming system along with decoys. Against torpedoes however, the destroyer does not mount any form of towed torpedo decoys. Interceptor torpedoes can be fired from the torpedo tubes however.

Normal crew was considered to be around two-hundred and fifty with about two dozen officers. The destroyer was also considered fairly comfortable for the crew and was designed with the ability to operate for lengthy deployments. Still, these ships did not feature the advanced automation of most Western designs, requiring heavier crew work loads.

In addition to the crew, the vessel could embark forty naval troops when required. Originally a slightly larger troop compliment could be embarked but room was made for eight Troll power armors and their crews. Unlike the frigate classes, the destroyers were rarely used for anti-piracy patrolling with troops and power armors rarely embarked.

As the Type 065 destroyer was designed around air defense roles, the destroyer mounted twice many missile cells as the Type 056 frigate. While the destroyer mounted the same basic octuple launchers as the frigate, it had twelve sets of launchers versus six. All of the launchers were mounted forward of the main superstructure. These launchers were restricted to long range missile types unlike the American Mk 41 launcher. As a result, the ship effectively lacked any medium range defense perimeter.

A multi-purpose 100 mm cannon was mounted in the bow forward of the ninety six missile cells. The basic weapon design was originally a Soviet weapon design and, unlike the 76 mm cannon of the Type 68 frigate, was retained in the New Soviet navy. Designed for rapid fire, bursts of up to sixty round per minute could be fired in rapid fire mode. Many of the mounts came from older ships to reduce costs and were reconditioned. Standard payload is six hundred rounds. The Chinese developed an electro-thermal weapon to be mounted on the vessel but no refitting of these vessels with the new weapon was carried out.

While lacking in a middle defense system, the destroyer was designed with a capable close in defense system. The type 850 was a combined mount featuring a seven 30 mm Gatling cannon and a short range missile battery and was the main close in defense system used by the Chinese navy. In many ways it is similar to the old Soviet CADS-N-1 Kashtan close in weapon system but was developed indigenously. For the seven barrel 30 mm Gatling cannon there were five hundred rounds of ammunition split between two drums. Each mount also had twenty-four short range missiles.

The destroyer mounted a pair of these defensive weapons, one in the forward part of the superstructure and the other in the after part of the superstructure. Over the years, there was also some consideration given towards replacing these mounts with more advanced system but in the end it was decided to retain them with only minor upgrades over the years. Of course since the coming of the Great Cataclysm, 30 mm ammunition can be hard to come by and it is likely that a variety of replacements have been mounted in the place of these weapon mounts.

These destroyers were not designed for anti-submarine warfare as a primary role although they were relatively well equipped for this role. Of course, those without the towed array were less so although still reasonably capable of self defense against submarines.

The forward missile launchers could fire a rocket launched torpedo for anti-submarine warfare roles. As well, the destroyer was designed with three 324 mm tube medium range torpedo launcher on each side. The ship was designed with slightly fewer torpedoes than the Type 056 frigate with a total of thirty torpedoes normally carried. Finally, the destroyers had a small hanger for a single VTOL aircraft. During their service, this was normally a Changhe Z-18 helicopter but it was rumored that the Chinese navy was developing a replacement just prior to the Great Cataclysm.

Author Note: With respect to time line, these designs may or may not reflect our modern time line. The time line of these writeups diverged from our time line starting around 1999. Consider the universe that these designs are created for to be an alternate universe not bound by ours.

Model Type: Type 065 Destroyer.

Class: Guided Missile Destroyer.

Crew: 252 total; 24 officers, 26 chief petty officers, and 202 enlisted.

Troops: 4 helicopter pilots or VTOL pilots, 12 power armor pilots, and 40 troops in standard body armor.

Robots, Power Armors, and Vehicles:

Power Armor Compliment:



KRS-12 “Troll” Heavy Power Armors.

Aircraft Compliment:



Changhe Z-18ASW-N ASW / Search and Rescue Helicopters.

M.D.C. by Location:





[1] Type 455 SAPARS Active Phase Array Radar Panels (4, superstructure):

225 each.


[2] Single Barrel 100 mm / 70 AK-100 Gun Barrel (1, gun mount):



Single Barrel 100 mm / 70 cal AK-100 Gun System (1, forward):



Type 850 Combination Anti-Missile Systems (2, superstructure):

225 each.


HQ-24 Eight Cell Long Range Vertical Launch Systems (12, forward):

120 each,


B-542 Triple 324 mm Medium Torpedo Launchers (2, sides):

40 each.


[2] Type 952 Chaff / Decoy Launchers (2, superstructure):

10 each.


Hanger (aft):



VTOL / Helicopter Pad (aft):



Outer Hull (per 40 foot / 12.2 meter area):



[3] Main Body:



[1] Destroying the Type 455 SAPARS active phase array radar system will disable primary long range search and fire control systems but guns have backup systems and the Type 455 panels can partially compensate for each other.

[2] These are small and difficult targets to strike, requiring the attacker to make a “called shot,” but even then the attacker is -4 to strike.

[3] Destroying the main body causes the ship to lose structural integrity, causing the ship to sink. There are enough life preservers and inflatable life boats to accommodate everyone on the ship.


Surface: 39.2 mph (34 knots/ 63.0 kph).

Range: Unlimited due to fusion engines (needs to refuel every 15 years and requires maintenance as well). Ship carries six (6) months of supplies on board.

Statistical Data:

Draft:    20.01 feet (6.1 meters) mean and 24.93 feet (7.6 meters) including sonar dome.

Length:  469.16 feet (143.6 meters) waterline and 511.15 feet (155.8 meters) overall.

Width:   56.43 feet (17.2 meters).

Displacement: 6,900 tons standard and 7,850 tons fully loaded.

Cargo: Can carry 275.6 tons (250 metric tons) of nonessential equipment and supplies. Each enlisted crew member has a small locker for personal items and uniforms. Ship’s officers have more space for personal items. Most of the ship’s spaces are taken up by extra ammo, armor, troops, weapons, and engines.

Power System: Nuclear fusion reactors, average life span is 15 years. Normally refuels every 10 years.

Black Market Cost: Rarely available, if found on the black market would probably cost 250 to 500 million credits. Reduce cost slightly without towed array sonar. Cost does not include embarked craft and power armors.

Weapon Systems:

  1. One (1) Single Barrel 100 mm / 70 cal AK-100 Gun System: Mounted on the forward part of the vessel. Older weapon system but very effective with new ammunition types. The mount has a 360 degree rotation and can elevate up to 85 degrees as well as depress 5 degrees. The gun fire rapidly at the rate of 50 rounds per minute and is radar directed. Weapon inflicts large amounts of damage when rapidly fire. The weapon is useful on land, surface, and air targets. Plasma rounds are a late pre-Rifts innovation and are rare and expensive.

    Maximum Effective Range: 8.1 miles (7.04 nautical miles / 13 km).

    Mega-Damage: High Explosive: 1D4x10+10 with 12 foot (3.7 meter) blast radius per single shot and 3D4x10+30 with 25 foot (7.6 meter) blast radius for three round burst. High Explosive Armor Piercing: 1D6x10+10 with 5 foot (1.5 meter) blast radius per single shot and 3D6x10+30 with 10 foot (3 meter) blast radius for three round burst. Plasma: 2D6x10 with 15 foot (4.6 meter) blast radius per single shot and 6D6x10 with 30 foot (9.1 meter) blast radius for three round burst.

    Rate of Fire: Up to four (4) single shots or bursts per melee round.

    Payload: 600 rounds total. Ship normally carries usually carries 200 High Explosive, 200 High Explosive Armor Piercing, and 200 Plasma.

  2. Two (2) Type 850 Combination Anti-Missile Systems: Close range anti-missile defense systems which combines both a seven barrel 30 mm Gatling Cannon and a short range missile launchers. One is mounted on the forward and the other on the after part of the vessel’s superstructure. While mounted in one system, both defense systems have separate fire control and tracking systems. Short range missiles are designed to be able to track and target multiple missiles simultaneously. Gatling cannon fires burst of 20 or 40 rounds at incoming air attacks, especially missiles, usually those which leak through the missile defense. While not the primary function, the system can be targeted against surface targets and ground targets.

    Maximum Effective Range: 30 mm Gatling Cannons: 9,840 feet (3,000 meters). Short Range Missiles: As per short range missile type (See revised bomb and missile tables for details.)

    Mega Damage: 30 mm Gatling Cannons: 2D6x10 for a short burst of 20 round, 4D6x10 for a long burst of 40 rounds, and 3D6 for each round. Both bursts count as one attack. Range Missiles: As per short range missile type (See revised bomb and missile tables for details.)

    Rate of Fire: 30 mm Gatling Cannons: Six (6) attacks per melee round (+2 to strike aircraft; +3 to strike missiles.) Short Range Missiles: Two (2) attacks per melee round, can fire short range missiles one at a time or in volleys of two (2) or four (4) short range missiles.

    Payload: 30 mm Gatling Cannons: 500 Rounds (2 Drums of 250) - 25 short bursts / 12 long bursts. Short Range Missiles: Twenty-four (24) short range missiles per mount.

  3. Twelve (12) HQ-24 HQ-24 Eight Cell Long Range Vertical Launch Systems: Mounted in front of the ship’s superstructure, launchers have eight cells each for a total of forty-eight cells mounted in octagonal patterns. Launcher is not as flexible as the Mk 41 launcher and can only fire long range missiles. Missiles are primarily anti-air missiles although ground attack is a secondary role of launcher. Similar multi-purpose missiles are used in both cases. As well, anti-submarine rocket launched torpedoes can also be fired although rarely carried. The launchers can launch at multiple targets simultaneously.

    Maximum Effective Range: Varies with long range missile type (See revised bomb and missile tables for details.)

    Mega-Damage: Varies with long range missile type (See revised bomb and missile tables for details.)

    Rate of Fire: Can fire long range missiles one at a time or in volleys of any amount up to twenty-four (24) long range missiles total in any combinations and at multiple targets at the same time (All launchers combined.)

    Payload: Ninety-six (96) long range missiles total [Eight (8) each launcher.]

  4. Two (2) B-542 Triple 324 mm Medium Torpedo Launchers: Mainly design for anti-submarine warfare but can be used against surface targets as well. Interceptor torpedoes are also available for launchers / tubes to use against incoming torpedoes. Each torpedo launcher has three torpedo tubes and tubes are 12.75 in (324 mm) wide. The tubes have an automatic reloading system and can be fired quickly. Ship carries a total of thirty (30) reloads for torpedoes. For the most part torpedo warheads are equal to medium range missile warheads.

    Maximum Effective Range: 20 miles (17.4 nautical miles / 32 km) for standard torpedoes.

    Mega Damage: By medium torpedo warhead type (See revised Rifts torpedoes for details.)

    Rate of Fire: Can fire torpedoes one at a time or in volleys of two (2) or three (3) torpedoes per side. Launcher can fire a maximum of two (2) volleys of torpedoes per melee each launcher.

    Payload: Three (3) medium torpedoes each launcher for a grand total of six (6) medium torpedoes. Has a total of thirty (30) medium torpedoes for reloads.

  5. Two (2) Type 952 Chaff / Decoy Launchers: Located on the superstructure of the ship, they are designed to confuse incoming missiles. Both launchers must be operated or effects will be reduced. Rifts Earth decoys systems are assumed to not be effective against Phase World / Three Galaxies missiles due to technological difference. Reduce effects by 20% against smart missiles (Add +20% to rolls for smart missiles) and reduce effects of launchers by 10% per launcher not used (Add +10% to rolls per launcher not used.) Only useful against missiles, not useful against torpedoes underwater.

    Range: Around Ship.

    Mega Damage: None.



    Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed.



    Enemy missile or missile volley loses track of real target and veers away in wrong direction (May lock onto another target.)



    No effect, enemy missile or missile volley is still on target.

    Payload: Twelve (12) each for a total of twenty-four (24) canisters.

Special Systems:

The ship has all systems standard on a robot vehicle plus the following special features:

[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

Writeup by Kitsune (E-Mail Kitsune).

Copyright © 2010 & 2019, Kitsune. All rights reserved.