British Royal Navy Hood class Air-Defense Trimaran Cruiser (Type 67):
Although the Audacious class frigates performed well, both those that were refitted with advanced materials and those of later batches built using the new composites and alloys, the Royal Navy of the Twenty-Sixties needed a new class of ships for the fleet. The Audacious class frigates were just a little small for the task. While the Daring class destroyers had been converted as well with the new materials, they were simply getting old. It was clear that a new, more capable class of ships was needed.
Since the Audacious class frigates had shown that the trimaran hull form was a reliable shape for a ship, it was decided that these new ships would also be trimaran hulled. At the same time, it was decided to borrow as many design characteristics from the Audacious class as to reduce development costs. During the development of the Audacious class frigates, some research had been done into larger trimaran designs.
At the same time it was recognized that although some of the new ships would have to be primarily air defense ships while some would have to perform land-attack missions to support marine landings. Although it was at first envisioned that both missions would be performed by the same ships, it became clear that the old saying “Jack of all trades, Master of none” still held true. Ultimately two different designs were born, both sharing a common hull, propulsion system, engineering, and many weapons, yet quite different in ultimate capabilities as well as cost. The Hood class were to be the air-defense version of the twin designs.
When completed, the Hood would be a sleek trimaran, with her two secondary hulls set about halfway her main hull. As with the Audacious class frigates, her deckhouse was a single massive block, upon which a radar tower very similar to that of a Daring class was set. In fact, the first several vessels used radar systems from retired Daring class vessels in order to reduce costs. Behind the deckhouse there was a large flight deck, very suitable for the three large Merlin helicopters the class would carry. At the rear of the ship there was a deck for a large towed passive sonar array.
All in all, the Hood would looks quite a bit like a enlarged Audacious class, which is not a bad description in many ways. In order to speed up the design process, much of the layout and systems of the ship had been taken from the previous class of trimarans. The most visible outward changes apart from size were the addition of a large tower for the full sized Type 1045 Sampson radar, the addition of the S1850M radar, two conventional 155 mm cannon mounts located forward and aft, and finally the adoption of a clipper bow to improve sea keeping. The Audacious class had proven to be good but were considered rather wet sea boats.
Unlike the Audacious class frigates, the Hood class cruisers would be powered from the outset by nuclear fusion turbines instead of conventional gas turbines. As with several previous class, it used indirect electrical propulsion. Actual propulsion was provided by two huge two electrical induction engines which drop a pair of propellers.
The weapons fit was very complete, much like that of the Audacious class. These cruisers mount a total of five Mk 41 vertical launcher systems and can carry a massive number of missiles for their size. A common load might involved over three hundred missiles including cruise missiles, long range missiles, and medium range missiles. By reducing the number of cruise missiles carried, the payload can be further increased.
Forward of the bridge was a forty-eight cell tactical length vertical launch system which was usually mostly loaded with long range missiles. The ship mounted two smaller sixteen cell tactical length vertical launch systems, one forward of the larger launcher and one just aft of the helicopter pad. These were mostly loaded with medium range missiles in most cases. Finally, the cruiser mounted a pair of strike length vertical launch systems with one above each secondary hull. Often a number of cruise missiles will be carried in their launchers with a number of Fasthawk missiles as part of the payload.
It was decided to mount eight Mk 141 missiles canisters for anti-ship missiles in the superstructure. These canisters were originally developed for the RGM-84 Harpoon missile but later adapted to a larger variety of missiles. Surface skimming anti-ship missiles were commonly carried however.
Originally developed for the Type 45 destroyer as an upgraded but never fitted to them, the 155 mm gun mounts used the same mounting as the 4.5 in gun but used the gun barrel and breech from the AS-90 self-propelled gun originally and the AS-100 in later models. One of these gun mount was located forward near the bow while the other was located aft behind the smaller vertical launch system.
By the time the Hood class cruisers were entering service, the Phalanx 20 mm CIWS and SeaRAM systems had been replaced already in the Royal Navy with the American Mk 44 “Sea Sabre” point defense system. Three of these were mounted aboard the Hood class cruisers. Having both a rail gun and short range missiles, in many ways they combined the best aspects of both weapon systems. In addition, these mounts were designed to have a lower radar cross signature than mounts they replaced and featured their own short range active phased array tracking system.
Why they retained the 30 mm gun mounts is a curiosity because they were so rarely used. Even if the reasoning was as defense against small boats, one might wonder why they at least did not replace the guns with rail gun mounts. If nothing else, rail gun ammunition is far cheaper to store.
The Hood class cruisers were relatively well equipped for anti-submarine warfare. On each side of the cruiser were twin 324 mm torpedo tubes, each with an automatic loading system. A total of sixty torpedoes were carried as far as reloads. Even though mainly meant for air defense, it was decided that an advanced towed array sonar would be very useful to carry. Both the hull and towed array sonars are identical to those carried on the Audacious class frigates.
Even though the United States had developed a number of longer ranged and more powerful radar systems, the Hood class cruisers retained the combination of the Type 1045 Sampson active phased array radar and the Marconi/Signaal S1850M phased array surface/air search radar. The venerable system was still seen as quite effective although the system had a number of upgrades in order to keep up with emerging threats.
In order to operate as task force leaders, all Hood class cruisers also received extensive command and control facilities, with the accorded communications equipment. All of this made the ship very well equipped to command both anti submarine operations and air defense. Often a task force would consist of a single Hood class and three to five Audacious class frigates.
The ship carried a number of small vehicles including four small zodiac style boats, and three Merlin helicopters fitted for anti-submarine operations. Four helicopters were originally planned, but the later added requirement to carry eighty marines and their equipment as well as power armors meant that the hangar space for the fourth Merlin was converted into barracks and a armory. However, by removing forty of the Gypsy Moth power armors, it was possible to shoehorn a fourth helicopter into the hangar. This was seldom done, because the hangar was then severely crowded, and maintenance work is hampered.
Ultimately three batches of three ships each would be build of these proud and powerful ships. Unlike either the Daring class destroyers or Audacious class frigates, the batches did not include any major upgrades between them. With respect to the minor upgrades that later batches received, most were back fitted to the earlier batches. One of the batch one vessels, H.M.S. Tiger, was almost lost is a collision reminiscent of what happened almost a century earlier with U.S.S. Belknap. Similarly, her entire superstructure had to be rebuilt afterwards. Most of the senior officers onboard H.M.S. Tiger were killed in the collision.
Otherwise, all nine ships of the Hood class remained in service until the eve of the Third Falklands War just before 2073, which was to end Argentine as both a military and a economic world power. Due to heighten tensions, all but three of the trimaran cruisers were at sea.
Of these, H.M.S. Hood and H.M.S. Iron Duke were both attached to the ill fated task force escorting the carrier H.M.S. Ark Royal. At the time, it was believed that the entire force was lost due to a limited Argentinian nuclear strike. In reality, the nuclear explosion triggered a ley line storm in the South American Sea Triangle which projected the entire task force forward in time into a post cataclysm world.
Author Note: With respect to time line, these designs may or may not reflect our modern time line. The time line of these writeups diverged from our time line starting around 1999. Consider the universe that these designs are created for to be an alternate universe not bound by ours.
Model Type: Type 67 Hood Class Cruiser
Vehicle Type: Ocean, Guided Missile Cruiser (light), Theatre Defense ship
Crew (Cruiser): 175; 12 officers, 20 Chief Petty officers, 20 Command Crew (various),and 123 enlisted
Troops: 21 Merlin crew members and 80 Marines.
Robots, Power Armors, and Vehicles:
Power Armor Compliment:
|
50 |
BA-V FPA-05D Gypsy Moth Power Armor (with Flight Packs.) |
|
20 |
BA-V FPA-05D Gypsy Moth Power Armor (with Underwater Thruster Packs.) |
Aircraft Compliment:
|
3 |
Westland Merlin HM 1 helicopters (Anti-Submarine Warfare Version.) |
M.D.C. by Location:
|
Bridge: |
650. |
|
[1] Type 1045 Sampson Active Phased Array Radar System (superstructure): |
250. |
|
[1] Marconi/Signaal S1850M Air/Surf. Search Radar (superstructure): |
180. |
|
[2] Signaal Sirius Infrared Cameras (2, superstructure): |
10 each. |
|
BAE Systems 155 mm (6.1 inch)/52 Mk 1 Naval Gun Barrel (2, mounts): |
80 each. |
|
BAE Systems 155 mm (6.1 inch)/52 Mk 1 Naval Gun Mount (2, forward and aft): |
180 each. |
|
Mk 44 “Sea Sabre” Combination Anti-Missile System (3, superstructure): |
200 each. |
|
30mm Mark 44 Bushmaster II Auto Cannon Mounts (2, superstructure): |
50 each. |
|
Mk 41 Tactical Length 48 Cell Vertical Launch System (1, forward): |
360. |
|
Mk 41 Tactical Length 16 cell Vertical Launchers (2, forward and aft): |
160 each. |
|
Mk 41 Strike Length 32 cell Vertical Launchers (2, sides of superstructure): |
280 each. |
|
Mk 141 Missile Canisters (8 total, superstructure): |
100 each. |
|
Dual 12.75 inch (324 mm) Medium Torpedo Launchers (2, sides): |
35 each. |
|
[2] Sea Gnat Chaff / Decoy Launchers (4, superstructure): |
10 each. |
|
Hanger (aft): |
450. |
|
VTOL Pad (aft): |
300. |
|
Outer Hull (per 40 foot / 12.2 meter area): |
85. |
|
[3] Primary Hull (main body): |
2,400. |
|
[4] Secondary Hulls (2, either side of primary hull): |
750 each. |
Notes:
[1] Destroying both the Type 1045 Sampson rotating active phased array radar system and the S1850M air / surface search radar system will destroy the ship’s main long range fire control and tracking systems but the vessel has backup systems with a shorter range (Equal to robot vehicle sensors.) Both air search systems are separate so both systems are not likely to be disabled from a single hit.
[2] These are small and difficult targets to strike, requiring the attacker to make a “called shot,” but even then the attacker is -4 to strike.
[3] Destroying the main body causes the ship to lose structural integrity, causing the ship to sink. If the secondary hulls are still intact, the ship will sink very slowly and will take a full twenty four hours to sink. This may give the ships crew time to patch the damage to an extent that the ship will float but all propulsion will be destroyed but the ship may be repairable. There are enough life preservers and inflatable life boats to accommodate everyone on the ship.
[4] Destruction of one secondary hull will reduce stability and negate bonuses due to quiet design and for piloting. Destruction of both secondary hulls will give the ship a -20% penalty to piloting and give a bonus of +20% to be detected. Ship’s speed is also reduced to 34.5 mph (30 knots / 55.6 kph).
Speed:
Surface: 60 knots (69 mph / 111.1 kph).
Range: Unlimited due to fusion engines (needs to refuel every 20 years and requires maintenance as well). Ship carries six (6) months of supplies and consumables on board.
Statistical Data:
Height: 136 feet (40.8 meters).
Width: 110 feet (33 meters)
Length: 575 feet (175.3 meters) waterline and 615 feet (184.5 meters) overall.
Displacement: 9,800 tons standard and 11,600 tons fully loaded.
Cargo: Can carry 520 tons (471.3 metric tons) of nonessential equipment and supplies. Each enlisted crew member has a small locker for personal items and uniforms. Ship’s officers have more space for personal items. Most of the ship’s spaces are taken up by extra ammo, armor, troops, weapons, and engines.
Power System: Four nuclear fusion reactors, average life span is 20 years. Usually only goes 10 years between refueling.
Black Market Cost: Not for sale but if found on the black market would probably cost 500 million or more credits. Cost does not include embarked craft and power armors.
WEAPON SYSTEMS:
Two (2) BAE Systems 155 mm (6.1 inch)/52 Mk 1 Mod 1 Naval Guns: One is mounted in the front and another is mounted in the aft of the cruiser. This gun system uses a reinforced 4.5 inch Mark 8 gun mount modified to use a 155 mm gun barrel. Uses the gun barrel and breech from the AS-100 self-propelled gun. Uses same shells as ground artillery however fire control does allows for the engaging of air targets as well. The cannon is loaded by a automatic shell loading device, which is fed from a onboard magazine. The magazine is fully automated and keeps stock of the amount and type of rounds still available. It can switch between rounds at will. It uses modern Rifts artillery rounds and can use both non rocket assisted and rocket assisted rounds. Due to cooling systems, rate of fire can be maintained unlike most land based gun systems. The gun mount can rotate 300 and has a 55 arc of fire.
Maximum Effective Range: 18.6 miles (16.2 nautical miles / 30 km) for non rocket assisted and 24.9 miles (21.6 nautical miles / 40 km) for rocket assisted projectiles.
Mega-Damage: By 155 mm artillery round type[Go to Battlefield Artillery for Rifts for more information: Standard Projectiles: Fragmentation 2D4x10 to a blast radius of 40 feet (12.2 meters), High Explosive 2D6x10 to a blast radius of 25 feet (7.6 meters), Armor Piercing 3D6x10 to a blast radius of 6 feet (1.8 meters), and Plasma 4D6x10 with a blast radius of 30 feet (9.1 meters). Rocket Assisted Projectiles: Fragmentation 1D6x10 to a blast radius of 30 feet (9.1 meters), High Explosive 2D4x10 to a blast radius of 20 feet (6.1 meters), Armor Piercing 2D6x10 to a blast radius of 5 feet (1.5 meters), and Plasma 3D6x10 with a blast radius of 25 feet (7.6 meters). There are a vast number of other type of projectiles available as well.]
Rate of Fire: Up to four (4) single shots per melee round per mount.
Payload: 600 rounds each for 1,200 rounds total. Ship normally carries usually carries 150 High Explosive, 300 High Explosive Armor Piercing, 300 Plasma, 150 Rocket Propelled High Explosive, 150 Rocket Propelled High Explosive Armor Piercing, and 150 Rocket Propelled Plasma rounds. The ship will carry special rounds when employed in artillery roles.
Two (2) 30mm Mk 44 Bushmaster II Auto Cannon Mounts: Two 30 mm cannons were mounted on the superstructure, next to the bridge. These weapons had a good range and rate of fire, but lacked the punch to do damage to large targets. Since they were manually aimed, they were little good against missiles, and the crew often joked that they were only good for “Shooting life boats and survivors in the water.” Primarily however, they are for defense against small boats and similar threats. Each gun can rotate 270 degrees and has a 90 degree arc of fire.
Maximum Effective Range: 10,000 feet (3,048 meters).
Mega-Damage: 2D6 per round, and 1D6x10 for a burst of 30 rounds.
Rate of Fire: Equal to the combined hand to hand attacks of the gunner (usually 4 or 5).
Payload: 600 rounds (20 bursts) each. Ship carries an additional 4,000 rounds of ammunition in magazines. Auto cannons requires 3 minutes (12 melees) to reload by properly trained personnel (Double for untrained crews.)
Three (3) Mk 44 “Sea Sabre” Combination Anti-Missile Defense Systems: One is mounted over the bridge, while the other two are located on the sides of the ships superstructure, next to the long range radar. Bought from the United States as a replacement for aging defense system. Mounted on the sides of the superstructure. This anti-missile defense system combines both a rapid fire rail gun and a short range missile launcher. While mounted in one system, both defense systems have separate tracking and fire control systems. The short range missile launchers can target up four targets and can fire a volley up to twice per melee. Quite powerful, the rail gun is capable of destroying any missile or inflicting serious damage on aircraft. The rail gun can fire on automatic at up to six targets per melee (Has +3 to strike missiles and +2 to strike aircraft). In its design, the rail gun is very similar to those carried on the Sea King cruiser and it is likely that the Sea King’s rail guns came from a prototype of this system. The system also can be used against other ships and ground targets. The system has a 360 degree rotation and can elevate up to 90 degrees to fire at targets directly overhead.
Maximum Effective Range: Rail Guns: 11,000 feet (2 miles / 3.2 km). Short Range Missiles: As per short range missile type (See revised bomb and missile tables for details.)
Mega-Damage: Rail Guns: 3D4x10 M.D. per burst of 40 rounds (Can only fire bursts). Short Range Missiles: As per short range missile type (See revised bomb and missile tables for details.)
Rate of Fire: Rail Guns: Six (6) attacks per melee round. Short Range Missiles: Two (2) attacks per melee round, can fire short range missiles one at a time or in volleys of two (2) or four (4) short range missiles.
Payload: Rail Guns: 8,000 rounds (200 burst) each. Short Range Missiles: Sixteen (16) short range missiles each.
One (1) Mk 41 Tactical Length 48 Cell Vertical Launch Systems: Mounted forward of the superstructure but behind the forward 16 cell tactical length Mk 41 launcher. An American design which was much more flexible than the French Sylver A-50 launcher, the slightly larger cells allowed for two long range missiles or four medium range missiles to be loaded into one cell. It also provided a better rate of fire. The tactical length version could not carry cruise missiles and used almost exclusively to house surface to air missiles. From the beginning, the launchers have been found to be very flexible and adaptable and the launcher can carry two long range missiles or four medium range missiles per cell. Anti-Submarine rocket launched torpedoes also can be fired from the launcher (See revised Rifts torpedoes for details.)
Maximum Effective Range: As per long or medium range missile type (See revised bomb and missile tables for details.)
Mega-Damage: As per long or medium range missile type (See revised bomb and missile tables for details.)
Rate of Fire: Can fire missiles one at a time or in volleys of two (2), four (4), sixteen (16), or twenty-four (24) missiles for both launchers per melee round and can be fired at multiple targets at the same time.
Payload: Forty-eight (48) cells for missiles in forward VLS launcher (possible total of 96 long range missiles). Two (2) long range missiles or four (4) medium range missiles may be carried per missile cell. Normal load is ninety-six (96) long range missiles. Ship carries no reloads.
Two (2) Mk 41 Tactical Length 16 Cell Vertical Launch Systems: One is mounted forward of the 48 cell tactical length Mk 41 launcher behind the forward 155 mm gun mount and the other is mounted on the fantail forward of the aft 155 mm gun mount. An American design which was much more flexible than the French Sylver A-50 launcher, the slightly larger cells allowed for two long range missiles or four medium range missiles to be loaded into one cell. It also provided a better rate of fire. The tactical length version could not carry cruise missiles and used almost exclusively to house surface to air missiles. From the beginning, the launchers have been found to be very flexible and adaptable and the launcher can carry two long range missiles or four medium range missiles per cell. Anti-Submarine rocket launched torpedoes also can be fired from the launcher (See revised Rifts torpedoes for details.)
Maximum Effective Range: As per long or medium range missile type (See revised bomb and missile tables for details.)
Mega-Damage: As per long or medium range missile type (See revised bomb and missile tables for details.)
Rate of Fire: Can fire missiles one at a time or in volley of two (2), four (4), or eight (8) missiles for both launchers per melee round and can be fired at multiple targets at the same time.
Payload: Sixteen (16) missiles cells in VLS launcher (possible total of 32 long range missiles per launcher.) Two (2) long range missiles or four (4) medium range missiles may be carried per missile cell. Normal load is sixty-four (64) medium range missiles per launcher for one hundred and twenty-eight (128) medium range missiles total. Ship carries no reloads.
Two (2) Mk 41 Strike Length 32 Cell Vertical Launch Systems: Mounted on the sides of the ship in the superstructure over the secondary hulls. An American design which was much more flexible than the French Sylver A-50 launcher, the slightly larger cells allowed for two long range missiles or four medium range missiles to be loaded into one cell. It also provided a better rate of fire. As these are the longer strike version of the missile launcher, they can carry the longer cruise missile. From the beginning, the launchers have been found to be very flexible and adaptable. The launcher was originally design for the Tomahawk and Standard SM-2 Missile. In later service,, these launchers have been adapted to hold one cruise missile, two long range missiles, or four medium range missiles per cell. Cruise missiles are usually used against hardened fixed targets, long range missiles are normally used against aircraft and other large targets, and medium range missiles are normally used against closer targets such as incoming missiles. Anti-Submarine rocket launched torpedoes also can be fired from the launcher (See revised Rifts torpedoes for details.) On the Hood class these missiles cells carried long range missiles and the hypersonic Fasthawk cruise missile for surface to surface engagements.
Maximum Effective Range: As per cruise, long range, or medium range missile type (See revised bomb and missile tables for details / for Fasthawk missiles, go to missile description for details.)
Mega-Damage: As per cruise, long range, or medium range missile type (See revised bomb and missile tables for details / for Fasthawk missiles, go to missile description for details.)
Rate of Fire: Can fire missiles one at a time or in volleys of two (2), four (4), or sixteen (16) missiles for both launchers per melee round and can be fired at multiple targets at the same time.
Payload: Forty-eight (48) cells for missiles in forward VLS launcher (possible total of 96 long range missiles). One (1) cruise missile, two (2) long range missiles, or four (4) medium range missiles may be carried per cell. Normal load is thirty-two (32) long range missiles and sixteen (16) sea skimming anti ship Fasthawk cruise missiles per vertical launch system. Ship carries no reloads.
Eight (8) Mk 141 Long Range Missile Canister Launchers: These launchers are special canisters mounted in two quadruple mounts on the superstructure, just aft of the Sampson radar array. They mount on the deck of the vessel and are effectively bolted on. While the launchers are reusable, they are still inexpensive and are easily jettisoned if damaged. Originally designed for the RGM-84 Harpoon missile but adapted for a larger variety of ordnance. While any long range missile type can be carried, usually special surface skimming missiles will be carried in launchers and are used against surface targets only.
Maximum Effective Range: As per long range missile type (Surface skimming missiles have 25% less range than normal long range missiles, see revised bomb and missile tables for details.)
Mega Damage: As per long range missile type (See revised bomb and missile tables for details.)
Rate of Fire: Can fire long range missiles one at a time or in volleys of two (2), four (4), or eight (8) long range missiles with all launchers operating together.
Payload: One (1) long range missile each launcher for a grand total of eight (8) long range missiles (Has no missiles in storage for reloads.)
Two (2) Dual 12.75 inch (324 mm) Medium Torpedo Launchers: There is one twin launcher on each side of the ship. Each twin torpedo launcher has two torpedo tubes and tubes are 12.75 in (324 mm) wide. Torpedoes are normally used against submarines but can be targeted against surface targets as well. Interceptor torpedoes are also available for launchers / tubes to use against incoming torpedoes. The tubes have an automatic reloading system and can be fired quickly. Ship carries 60 reloads for torpedoes. For the most part torpedo warheads are equal to medium range missile warheads.
Maximum Effective Range: 20 miles (17.4 nautical miles / 32 km) for standard torpedoes.
Mega Damage: By medium torpedo warhead type (See revised Rifts torpedoes for details.)
Rate of Fire: Can fire medium torpedoes one at a time or in volleys of two (2) medium torpedoes per side, launcher can fire a maximum of two (2) volleys of torpedoes per melee each launcher.
Payload: Two (2) medium torpedoes each launcher for a grand total of four (4) medium torpedoes. Has an additional sixty (60) medium torpedoes for reloads.
9 Four (4) Sea Gnat Chaff / Decoy Launcher: Located on the superstructure of the ship, they are designed to confuse incoming missiles. All four launchers must be operated or effects will be reduced. Rifts Earth decoys systems are assumed to not be effective against Phase World / Three Galaxies missiles due to technological difference. Reduce effects by 20% against smart missiles (Add +20% to rolls for smart missiles) and reduce effects of launchers by 10% per launcher not used (Add +10% to rolls per launcher not used.) Only useful against missiles, not useful against torpedoes underwater.
Range: Around Ship.
Mega Damage: None.
Effects:
01-35
Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed.
36-60
Enemy missile or missile volley loses track of real target and veers away in wrong direction (May lock onto another target.)
61-00
No effect, enemy missile or missile volley is still on target.
Payload: Six (6) each for a total of twenty-four (24) canisters. One-hundred and forty-four (144) reload canisters are carried, reloading takes two melee rounds.
Four (4) Graseby Type 188 Towed Decoys: A special decoy which is towed behind the ship. The Coalition has not seen a need for this system so has not equipped their ships with it. It generates a sound like the ships propellers in order to confuse incoming torpedoes. Only effective at speeds 28.8 mph (25 knots / 46.3 kph) and below. Otherwise, the noise of the ship’s systems and propellers is too powerful to mask. Rifts Earth decoys systems are assumed to not be effective against Phase World / Three Galaxies guidance and targeting systems due to technological differences.
M.D.C.: 5 each.
Range: Not Applicable although decoy is deployed approximately 1,000 feet (304.8 meters) from the vessel.
Effects: The decoy has a 65% chance of fooling ordinary non military sonars and non smart guided torpedoes, the decoy has a 35% chance of fooling military level sonars (like those of the Coalition) and non “smart” torpedoes, and the decoy has a 10% chance of fooling advanced military sonars (Like those of the New Navy and Triax) and “smart” torpedoes.
Payload: One ready to use, with three more ready to deploy. It takes approximately three minutes (twelve melee rounds) to reel out another decoy.
Special Systems:
The ship has all systems standard on a robot vehicle plus the following special features:
BAE Systems Type 1045 Sampson Active Phased Array Radar System: Powerful and flexible active phased radar system that is comprised of a single rotating array on top of the main mast with a powerful computer controlling it. Can simultaneously track and identify up to 480 targets at one time. The system controls missiles launched from the missile launchers and the system tracks and guides each individual missile to an individual target for up to 120 targets. If a target is eliminated, missiles are automatically guided to a new target. The system can also control missiles launched from other linked vessels as well and can also act as fire control for gun mounts. Active phased array radar systems are harder to detect and jam due to being able to rapidly jump across frequencies. Range: 201.4 miles (175 nautical miles / 324.1 km), subject to the radar horizon.
Marconi/Signaal S1850M Passively Scanned Phased Array Air/Surface Search Radar: Long range passive electronically scanned array air search radar system. Has incredible tracking ability with radar system able to track up to 720 targets simultaneously and is capable of limited fire control. Range: 512.1 miles (445 nautical miles / 824.1 km), subject to the radar horizon.
Signaal Sirius IRST: Long range infrared tracking system that consists of two high powered passive infrared cameras with each camera computer controlled. The camera system can up to 24 targets simultaneously. Range: 80 miles (69.5 nautical miles / 128 km), subject to visual horizon. Bonuses: The system gives a +10% to Read Sensory Instrument skill rolls.
Ferranti/Thomson Sintra Type 2350 Hull Sonar System: Mounted under the bow of the ship. This hull sonar system has both a passive and active system built in. Sonar system can track up to 32 targets at one time. Range: 27.6 miles (24 nautical miles / 44.6 km).
Type 2331 Towed Array Sonar System: The system is basically a long and very sensitive sonar system carried behind the ship on a long cable. This towed array sonar system has both a passive and active system built in. Sonar system can track up to 48 targets at one time. Range: 103.6 miles (90 nautical miles / 166.8 km).
Racal Cyrus III / Mantis Advanced Integrated ESM / ECM Suite: Combination of radar / radio detection system (ESM) and an active jamming (ECM) system. The system can detect another radar system at around 125% of the range of the transmitting radar and is usually subject to radar horizon. This includes the ability to detect radar guided weapons. Can be used for limited targeting. In jamming mode, causes -25% to detection but when it is active, other vehicles/ bases can detect that it is jamming, and some missiles will home in on jamming signals. Some missiles also have AESA type radars themselves and/or have backup infra-red sensors. Jamming also causes a -4 penalty to all radar guided weapons. Can be used to jam a wide area or for focused jamming against several targets.
Command and Control Facilities: The Hood class ships have extra communications equipment and command facilities, to enable the ships to operate as the flagship for a flotilla. When operating in a flotilla, all ships get an additional +5% on Read Sensory Instrument skill rolls, +5% on Weapon Systems skill rolls, +1 to strike with all weapon systems, and +10% on communication skill rolls.
Sonar Masking System: The hull and propulsion are designed to minimize noise from the vessel and uses air bubbles to form a barrier against sonar as well. Bubble masker protects both the hull and propellers against detection. Gives a -20% penalty to any Read Sensory Instrument skill rolls to detect this ship using sonar and bubble masker reduces ability to classify vessel.
Radar Defeating Profile & Radar Absorbing Materials: The ship’s superstructure and hull are designed so that the radar profile of the ship is reduced and the ship is covered with radar absorbing materials. Because of this, attempts to detect the ship using radar are made with a -20% penalty to any Read Sensory Instrument rolls when attempting to detect this ship and vessel will appear to be smaller on radar than it would otherwise. Go to General Detection Penalties for more information on penalties and bonuses to use with stealth.
Bonuses:
+20% to Piloting Rolls
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[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Original image drawn and copyrighted by Mischa (E-Mail Mischa). Image revised by Kitsune (E-Mail Kitsune). Click on line drawing for a better view.
Mischa has no art home page at present but many other items on my site.
Writeup by Mischa (E-Mail Mischa) and revised by Kitsune (E-Mail Kitsune).
Copyright © 2000, 2002 & 2018, Mischa & Kitsune. All rights reserved.