Wynne Perinsora:

Name: Wynne
True Name: Wynne Perinsora
Alignment: Aberrant / Unprincipled
Hit Points: 25 S.D.C.: 35
Attributes: I.Q.: 24 (+10%/+5), M.E.: 18 (+2), M.A.: 5, P.S.: 14, P.P.: 20 (+3), P.E.: 15, P.B.: 30 (97%), SPD: 32
Weight: 152 lbs (69.0 kg) Height: 6 ft 2 in (1.88 meters
Age: 40 years Race: Elf Sex: Female
She feels superior to most others although she may or may not show it. It depends on how they treat her and if she considers them to be incompetent. She has very little respect for those she considers incompetent and treats them accordingly. She does not consider humans to be the equal of elves and considers them to be bad tempered children without any history like elves. She has not had any real encounters with the Coalition but considers them to be little more than children with deadly toys.
Even if they are human, she is loyal to those she considers to be her friends or companions and will try and protect and defend them. She does have a sense of honor even if her attitudes can be quite peculiar at times. She does enjoy the company of men and while she prefers the company of other elves, she will spend time in the company of humans if they are attractive and proficient in sex. She usually prefers pretty over rough handsomeness. Still, she does enjoy sexual encounters and will engage in them when she can find male company.
Wynne does have an obsession for magic, both in the form of magic items and in learning new spells. It sometimes verges on the edge of insanity and seems to have occasionally drifted over. She has taken risks to get new magic spells which do not appear quite sane. She has to be considered on the greedy side with most things, not just magic and has great interest in her own personal comfort and pleasure.
O.C.C.: Temporal Wizard (Poses as a Ley Line Walker where Temporal Wizards are distrusted) Experience Level: Second (2)
Combat Skill: Hand to Hand; Basic
Attacks per Melee: Four (4)
Bonuses, Combat: Strike: +3, Parry: +6, Dodge: +6, Roll with Impact: +3, Pull Punch: +2, Critical Strike: Natural 20
Bonus; Save: Lethal Poison [14] +0, Non-Lethal Poison [16] +0, Harmful Drugs [15] +0, Insanity [12] +0, Psionics [12] +2, Magic [12/16] +1, Horror Factor [Varies] +4
Psionics: Minor: 46 I.S.P. (+1D6 I.S.P. Per Level) Powers: Mind Block (4), Telepathy (4)
Special Abilities:
Racial - Elf: 90 feet (27.4 meters) Night Vision, +1 attack with bows, and +2% to Wilderness Skills
O.C.C. - Temporal Wizard: Increased P.P.E. Recovery (5 P.P.E. Rest/ 10 P.P.E. Meditation), +1 To Save Vs Magic, +2 To Save Vs Horror Factors, +2 to Save Vs Mind Control, Sense Rifts at 20 miles, Sense Time Holes at 0.5 miles, Ley Line Phasing
P.P.E.: 140 (+2D6 P.P.E. per level), Spells: First: See the Invisible (4), Sense Magic(4), Second: Befuddle (6), Chameleon (6), [1] Cleanse (6), Detect Concealment (6), Third: Armor of Ithan (10), Telekinesis (6), Fourth: Carpet of Adhesion (10), Charismatic Aura (10), Fire Bolt (7), Fool's Gold(10), [4] Makeover (15), Fifth: [4] Conjurer's Clothing (12), Eyes of Thoth (8), Escape (8), [4] Moon Phases (18), Sixth: Impervious to Energy (20), Teleport: Lesser (15), Tongues (12), Seventh: [2] D-Phase (20), Invisibility: Superior (20), [2] Suspended Animation (10/30), Eighth: Metamorphosis; Human (40), Negate Magic (30), [2] See Dimensional Anomaly (30), [2] Wink-Out (30), Ninth: [2] Remote Viewing (45), [2] Time Warp: Age (45), [2] Time Warp: Slow Motion (45), Tenth: [2] Dimensional Pockets (20/140), [2] Time Maelstrom (55), Eleventh:[3] Rift to Limbo (160), Twelfth: [2] Dimensional Envelope (60/380), Thirteenth: Swallowing Rift (300), Talisman (500), Fourteenth: Close Rift (200), Fifteenth: Dimensional Portal (1000)
[1] Temporal Spells from Rifts England, [2] Spells from Siege on Tolkeen, [3] Spells from Federation of Magic Source book [4] Web / Created Spell
O. C. C. Skills: Espionage: Wilderness Survival (+10%) 55%, Pilot: Horsemanship - Basic (+10%) 64%, Hover Craft (+10%) 75%, Pilot Related: Navigation (+10%) 65%, Read Sensory Instruments (+5%) 45%, Science: Astronomy (+15%) 55% , Math: Basic (+25%) 85%, Technical: Languages: Euro (+20%) 85%, Languages: Latin (+20%) 85%, Lore: Demon and Monster (+20%) 60%, Lore: Magic (+5%) 45%, Wilderness: Land Navigation (+20%) 74%
O. C. C. Related Skills: Espionage: Escape Artist (+10%) 65%, Intelligence (+10%) 56%, Physical: Hand to Hand (Basic), Technical: Literacy: Euro (+5%) 50%, Lore: Faerie (+5%) 45%, Rogue: Seduction (+2%) 39%, Streetwise (+2%) 36%
Secondary Skills: Physical: Hand to Hand (Basic), Athletics (General), Running, W.P.: Ancient: Sword (+1 [+4] Strike / +1 [+7] Parry), W.P.: Modern: Energy Pistol (+3 Aimed/+1 Burst)
Racial Skills: Technical: Languages: American (+20%) 85%, Languages: Elvish /Dragonese [Native] 98%, Literacy: American (+20%) 65%, Literacy: Elvish /Dragonese [Native] 98%
Like most elves, Wynne is very tall women and is over six feet in height. She is very attractive and has a very enjoyable figure with good sized breasts and an extremely. She has thick ivory white slightly wavy hair that hangs almost down to her waist. Her hair normally covers her ears so it is not always immediately obvious she is an elf and her extremely full figure further deceives the eyes even though she is extremely tall. She has flawless light skin and light green eyes under slender eyelashes. She has long silver fingernails that look almost like daggers, which are likely to be nail caps, and wears dark red lip gloss although no blush. When she walks, she walks with a sexy slithering stride which says "Come Hither" to any males in the area.
When not prepared for combat, she often wears a silvery robe which reveals far more than it hides. Sometimes that is too much in the way of clothing and she will wear nothing more than gold and gems covering her nipples and a silver silk loincloth. On her left arm, she has what appears to be a thick vine growing from her wrist to her elbow. While she can take it off, she rarely does. When she is traveling or feels there may be combat, she normally wears a skin tight black metallic jump suit underneath.
Weapons, Normal:
Kittani KEP-Special Energy Pump Pistol (Weight: 4 lbs, Mega-Damage: 5D6 Range: 200 ft Payload: 10 shots short E-Clip, 20 shots long E-Clip)
Kittani K-4 Laser Pulse Rifle (Weight: 4 lbs, Mega-Damage: 3D6+6 for Single Shot and 1D6x10+6 for 3 simultaneous blasts, Range: 3000 ft (910 m) Payload: 30 Shots each long clip Bonuses: +1 on Aimed Shots)
Survival Knife (Damage: 1D6 S.D.C. + Strength Bonus Weight: 1 lbs)
5 Heavy Fusion Blocks (Mega-Damage: 4D6 X 10 with a 10 ft blast radius, Has a 30 second delay built.)
Ammunition (Used by Multiple weapons): 2 Short E-Clips, 4 Long E-clips
Weapons, Magical:
Fang Sword: Weight: 5 lbs (2.2 kg) each.
Weapon is styled to look like a rapier. Mega-Damage: 4D6 physical, M.D.C. of Weapon: 100 (regenerates 2D6 M.D.C. per day and only effective if opponent is trying to destroy weapon)
Witchfire (Corrupt Millennium Tree Staff):
Staff is twisted into a vambrace with a very organic appearance. Cannot be taken from the wearer’s arm except by the wearer’s will or if the arm is cut off to remove it. It has 30 P.P.E.
Abilities: Mega Damage: Inflicts 2D6 M.D.C. (Double Damage against Vampires) from the spike on the top of the hand. When Light Blade is activated, it inflicts 1D4x10+8 (Double Damage against Vampires) but has limited activations per day. M.D.C. (Vambrace): 400, Regenerates all lost M.D.C. in 24 hours unless destroyed, Bonuses: +3 to Parry, Spells: Can cast up to 8 spells in a 24 hour period (Cast at Eighth Level of Caster) - Invisibility: Simple, Super Human Strength, Impervious to Energy, Power Bolt, Light Blade, Invincible Armor
Armor, Magical:
Elven Scale Armor: Weight: 6 lbs (2.7 kg).
M.D.C.: 75 and S.D.C.: 150 (AR 15) (Non M.D.C. environments). Penalties: Full Mobility, has no penalties to climb, prowl, swim, or gymnastics. Armor can be concealed under clothes and has a regeneration rate of 5 M.D.C./S.D.C. per hour.
Armor, Non-Magical:
Kittani Explorer Armor: (M.D.C.: 85, Weight: 15 lbs, -15% Prowl Penalty) - Highly Decorated
Magic Items (Non-Weapons):
Altarain Talisman of Armor: A magic talisman that allows her to create an Armor of Ithan around herself (M.D.C.: 100 Duration: 10 Minutes (40 Melees) Charges: 3 Charges and recharges in 24 hours)
Earrings of Talisman: Her Earrings are worth 2,000 Credits a piece and each has a Talisman Spell on it. Each one contains 50 P.P.E. for a total of 100 PPE. They were enchanted by Wynne so she is allowed to recharge them from her own magic.
Cloak of Guises: It is a full length cloak that will turn into any set of clothing limited only in the color. In color, it can only change through different shades within the same color. Since this one is white, it can turn anywhere from white to grey and to silver. The color also includes virtually black
Utility Belt with 6 Dimensional Pocket Cast on it: Will hold up to 90 lbs worth of items each pocket, It has a duration of 1 1/2 years (Cast by Herself)
Other Equipment:
Vehicles: K-ATV Hover Land & Water Skimmer - It has an M.D.C. of 120 and has a top speed of 260 MPH. It is painted in black with a picture of a Black dragon on the side. can fit 5 in addition to the pilot. It is water tight.
Clothing: Black Robes, Dark grey concealing robes, Large collection of other cloths.
Other Items: Air filter and gas mask, tinted goggles, backpack (Has Dimensional Pockets cast on It), Utility Belt with many containers, Laser Distancer, Lighter, Flashlight, Silver Cross, 2 wooden stakes and mallet, 100 ft of light rope, Compass, Sleeping Bag, Portable Language Translator (languages of Dragonese, Japanese, Spanish, and Gobbley), Makeup and Feminine Items, 2 sets of RMK Knitters, 1 Set of IRMSS, Paramedic Kit, 10 Tubes of Protein Healing Salve.
Valuables: 391,480 Credits, Gold and Precious gems worth 70,000 gold

Wynne's History:

Well, many people have asked about myself. Most stories have a beginning and my story begins were I was born. There is a primitive and not well known world called by its residents "Palladium". Unlike this world, there are few visitors from other worlds. On one of the major continents, there is a place know as the "Old Kingdom" of the Elves. It was once the center of Elven civilization but is now mostly a collection of ruined cities and howling wilderness. The populations are now mostly Orcs, Goblins, and Ogres along with a mixture of even more disgusting races. Most of the elves have long retreated from the lands but a few small Elven communities remain with leaders who refuse to be intelligent and realize that sub-humanoid races will eventually overwhelm them. I was born in one of the town that are under siege and my father considered himself to be a baron. He also considered himself a knight and he loved to tell stories how he would gather an army and take the entire nation from the barbarian creatures. Why have I said nothing about my mother? That is simple, there really is little of substance to tell. A term that might fit her best is "Decorous". It is true that she was very attractive but her own attractiveness was her primary interest. I have to grant that I enjoy being attractive as well but magic has always called my blood and I have no interest in being nothing more than somebodies wife and brought out on special occasions.

Since being a young child, I have always wanted to learn magic but that was denied to me. He wanted to marry me off to another lord to create an alliance. I got the standard education of an Elven female child but I snuck into my fathers library and learned what I could about magic although there was really little to learn. When I got just a bit older, I begged my father to allow me to allow me to go to the Eastern Territory or the Timero Kingdom to learn to become a Wizardess. It was quite clear that the Western Empire would have been out of the question even though they do train the best wizards. I even tried to tell him that with Magic on his side, he might be able to permanently defeat the monsters that were out Neighbors. Of course, ignorantly, he refused to consider the idea. Instead he negotiated a betrothal with another lord and my mother was ecstatic. I was not and likely the marriage would have ended in a bloody dagger stuck in the back by his loving bride. It would have been little good to run because I had no idea how to survive in the wilderness.

This never happened because soon after the betrothal, my father's fortress was raided by people from another dimension. I found out later that it was a Temporal Raider's raiding party and that they were looking for magic items. They thought the gateway they opened was to a large market in the Western Empire but there was nothing to be found. No magic items and very little precious items. I was taken as a result to make up some of their money. I am very attractive and they could sell me for a pretty good amount of money in specific markets such as Atlantis. It could have turned into a horrible situation but I was able to turn into my advantage. After they got me back to their stronghold, I was able to talk the Temporal Raider that I would be useful as a distraction and acted in that capacity several time. After helping various raids, I persuaded the Temporal Raider to teach me the magic of a temporal mage. You can never really trust Temporal Raiders and after the initial indentured period, I decided to strike away on my own. I found that Rifts Earth looked interesting so that is where I went. I have enough knowledge about Atlantis from my several raids to know to avoid it as being to risky but I have been in Europe, England, and now North America. Still, I was able to get some fantastic magic items during my raids on Atlantis.

[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

Image drawn and copyrighted by Lisa M. Mower.

Writeup by Kitsune (E-Mail Kitsune).

Copyright © 2005, Kitsune. All rights reserved.