Vincent Tregor:
Name: Vincent
True Name: Vincent Tregor
Alignment: Miscreant (Evil)
Hit Points: 56 S.D.C.: 165
Attributes: I.Q.: 15, M.E.: 18 (+2), M.A.: 15, P.S.: 32 (+17), P.P.: 30 (+8), P.E.: 27 (+6 / +24%), P.B.: 14, SPD: 53.
Weight: 152 lbs (68.9 kg) Height: 5 feet 4 inches (1.63 meters)
Age: 22 years Race: Human Sex: Male P.P.E.: 18
Disposition:
Many things could be said about him. He is quite obviously crazy although there is still a weird charm about him. Even so, he does not work all that well with others and it is best if he is expected to work independently. He does not have any real sense of honor and will lie, cheat, and steal quite readily. If someone offers him more than his present employer, he sees nothing with switching side.
In some cases, he might pretend honor but it is all just a game. He also enjoys killing both in battle and outside of battle. The Crazy's main goal in life seems to be his own enjoyment luckily and does not seem to have any real interest in dominating others. As such, he does not spend much time plotting against others but looking at the immediate score. Money is something that is extremely important to him.
Like most Crazies, he has several insanities. His insanity makes it impossible to work with either normal dogs or psi-hounds. He is deeply afraid of them. As well, anything sticky creates problems for him. Finally, he will go into a frenzy when he is frustrated.
Insanities: Phobia (Dogs and Dog Boys), Disgusted with things sticky, Frenzy when frustrated.
OCC: Crazy Experience Level: Fourth (4)
Combat Skill: Hand to Hand; Martial Arts, Boxing, plus one attack
Attacks per Melee: Seven (7)
Bonuses, Combat: +10 to Strike, +14 to Parry, +14 to Dodge, +17 damage, +12 to Roll with punch, fall, or impact, +2 to Initiative, Knock-Out Stun on Natural 20, Critical Strike on Natural 20
When on the defense, he usually gets a +6 to Initiative, a +2 to Parry, and a +3 to dodge from Sixth Sense.
Bonus; Save: Lethal Poison [14] +10, Non-Lethal Poison [16] +10, Harmful Drugs [15] +10, Insanity [12] +0, Psionics [12] +4, Magic [12/16] +6, Horror Factor [Varies] +2, +6 vs Mind Control. +10% (+34%) to coma and death.
Crazy Powers:
Super Endurance: Can lift and carry 2 x Normal, Can last 10x longer than normal, can remain at full efficiency for 3 days (72 hours) without sleep, only needs 4 hours sleep a day,
Increased Speed: In addition to attribute bonuses. Can leap 20 feet (6 meters) across after a short run (half from a dead stop), and 15 feet (4.6 meters) high (half without a short run).
Heightened Reflexes, Agility, and Senses: In addition to other bonuses. Enhanced vision - Perfect 20/20 and Exception long range vision (Equal to a hawk - 2 mile / 3.2 km range), enhanced sense of smell (Recognize Odor 65% / Recognize Person by Scent 25% / Track by Scent 30%), enhanced sense of touch (+10% to select skills).
Enhanced Healing: Heals two times faster than normal. +10% to save vs coma / death. Virtually impervious to pain, no amount of physical pain will impair the Crazy until he is down to 10 hit points or less.
Bio-Regeneration: Can go into a healing trance but is completely helpless (Cannot move or take actions.) Restores 2D6 hit points, 3D6 S.D.C., and close wounds in a matter of 2D4 minutes. An extended period of bio-regeneration, over six hours, will restore all S.D.C. and an additional 4D6 hit points.
I.S.P.: 54 (+1D4 per level) Psionic Powers: Sensitive: Mind Block (4), Sixth Sense (2), Total Recall (2)
O.C.C. Skills: Communication: Radio - Basic (+10%) 70%, Radio - Scrambler (+10%) 60%, Surveillance Systems (+10%) 55%, Espionage: Escape Artist (+15%) 55%, Physical: Hand to Hand - Martial Arts, Acrobatics (+10%), Climbing (+15%) 92%, Prowl (+20%) 70%, Rogue: Streetwise (+10%) 42%, Wilderness: Land Navigation (+10%) 58%, W.P.; Ancient: W.P.: Chain (+2 [+12] Strike / +1 [+15] Parry), W.P.: Sword (+2 [+12] Strike / +2 [+16] Parry), W.P.; Modern: W.P.: Automatic Rifle (+4 Aimed / +2 Burst), W.P.: Energy Pistol (+4 Aimed / +2 Burst), W.P.: Energy Rifle (+4 Aimed / +2 Burst).
O.C.C. Related Skills: Espionage: Pick Locks (+10%) 65%, Pick Pockets (+10%) 60%, Wilderness Survival (+10%) 55%, Medical: Paramedic (+10%) 65%, Military: Demolitions (+5%), 84%, Pilot: Pilot Hover (+5%) 70%, Technical: Language: Euro [Gained at Third level] 55%, Lore: Demon and Monster [Gained at Third level] 30%, W.P.; Modern: W.P. Energy Pistols - Paired [Gained at Third level]
Secondary Skills: Physical: Athletics - General, Boxing, Gymnastics, Running, Swimming 65%, Technical: Computer Operation 55%
Skills From Acrobatics & Gymnastics: Sense of Balance (+10%) 85%, Walk Tightrope or High Wire (+10%) 79%, Climb Rope (+10%) 96%, Back Flip (+10%) 85%, Work Parallel Bars & Rings 69%
Appearance:
Vincent is actually a bit on the short side, only around five foot four inches in height but he is covered in whipcord muscles. He appearance makes his ancestry had to determine, if anything he is likely a mutt of different ethnic groups. He keeps his head completely bald, revealing his M.O.M. implants. In fact, he had electrolysis done so he is permanently bald. Before, his hair was a dishwater brown and his eyes are still a muddy brown. This does not stop him from having a maniacal expression almost constantly on his face.
No one can accuse him of having much in the way of fashion sense. His armor is painted in a wide variety of clashing and extremely gaudy colors including red, pink, chartreuse, and purples. When not in body armor, he styles himself a musketeer and dresses in that style of outfit but in the same colors as his armor.
Weapons of Note:
Fang Sword: Weight: 5 lbs (2.2 kg)
Weapon is styled to look like a rapier. Mega-Damage: 4D6 physical, M.D.C. of Weapon: 100 (regenerates 2D6 M.D.C. per day and only effective if opponent is trying to destroy weapon)
Chain: Made from M.D.C. materials, useful for entangle attacks
Survival Knife: Damage: 1D6 S.D.C. + Strength Bonus Weight: 1 lbs (.5 kg)
Wilk’s 457 Laser Pulse Rifle: Weight: 6 lbs (2.7 kg)
Mega-Damage: 3D6+2 for Single Shot and 1D6x10 for 3 simultaneous blasts Rate of Fire: Standard Effective Range: 2000 ft (610 m) Payload: 30 Shots each short E-Clip, 40 Shots each long E-Clip Bonus: +1 on Aimed Shots.
2 Wilk’s 237 “Backup” Pulse Laser Pistol: Weight: 3.0 lbs (1.4 kg) each
Mega-Damage: 3D6 per single blast and 6D6 per double blast. Rate of Fire: Standard Effective Range: 500 ft (152 m) Payload: 8 double blasts per short E-Clip or 16 double blasts per long E-Clips.
Ammunition (Used by Multiple weapons): 10 Short E-Clips and 6 Long E-Clips
Armor of Note:
T-42 Commando Armor: M.D.C.: 70 Weight: 27 lbs (12.2 kg) No Prowl Penalty
Has built in N-F40 Medium Force Field (110 M.D.C.)
Other Equipment: Normal Equipment for OCC, 2 million credits, NG-300 "Speedster" Hovercycle (Deluxe model with additional M.D.C., Mini-Missile Launchers, and Nuclear Powered)
Vincent's Background:
Vincent was a man who always wanted something, a bit selfish but not truly evil in the beginning. He came from one of countless wilderness towns. His parents were dirt poor and he had several brothers and sisters. He never wanted the life and kept looking around for what to do and where he could go. By a young age, he already planned to run away when he got a chance.
From stories, he heard about Crazies and how much of incredible fighters they were. They were suppose to be almost as good as Juicers and in some ways better. They also did not suffer from that pesky five year life span. Of course, the tales told about how they were driven insane but that never seemed to bother him. One has to wonder if he was not already just a little bit touched.
He was just sixteen years when he escaped and found his way to civilization. In many areas, the Crazy augmentation are against the law but he was able to find someone willing to get him augmented for the low price of two years of loyal service. He agreed and was reborn - stronger and faster then he imagined. Still, his personality already began changing.
It was while in this service that he began to show enjoyment for killing. The Warlord he served was constantly at war and Vincent was almost constantly engaged in fighting. It actually came to the point where the Warlord actually began to get tired of enjoyment of killing. While he never picked a fight with the Warlord himself, Vincent got into fights with several troops serving with the Warlord and killed them. As well, you generally cannot make any money off those who you kill.
The Warlord released Vincent just as soon as the two years were complete. Stories tell that the Warlord decided to never recruit another Crazy afterwards. As a Crazy, Vincent could command incredible sums of money and got richer and richer as time went on. As well, he went crazier and crazier.
In one of his "Jobs," he was able to get hold of an enchanted "Fang" rapier which originally came from Atlantis. His body armor was also captured although the person he took it from appears to have been an observer from the New German Republic. He was able to get a Naruni force field built into his body armor. To be honest, there are few who he will not work with for his own gains.
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Writeup by Kitsune (E-Mail Kitsune).
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