Terry Cindy Mayfair:


Name: Terry Cindy Mayfair.

Alignment: Scrupulous (Good).

Hit Points: 44. S.D.C. (Physical): 66.

Attributes: I.Q.: 23 (+9% / +4), M.E.: 22 (+4), M.A.: 17 (45%), P.S.: 15, P.P.: 24 (+5), P.E.: 15, P.B.: 22 (60%), SPD: 16.Height: 5 foot 11 inches (1.8 meters). Weight: 135 lbs (61.3 kg).

Age: 31. Race: Human (Psionic). Sex: Female. P.P.E.: 15.

Disposition:

Those in her family are raised to inspire and lead. They are also expected to be extremely responsible. Many go into political officer but Terry always was more interested in the military side, especially the career of being a fleet officer. When she joined the Consortium Navy, it was in part to prove to both herself and those around that she could earn her way fairly instead of depending on her family. Even so, she is quite cognitive of being a member of the New Coventry royal family and she does love her family very much.

Part of what makes her a good leader is that she is virtually unflappable in times of danger. She does believe in herself and trusts her own abilities. This does not mean that she is unwilling to ask for help when needed and does not have a need to show off. Her own crew can see her loyalty to them and they reciprocate with being extremely loyal to her as well.

As with many fleet officers, Terry considered the Trans-Galactic Empire and the Kreeghor to be the biggest threat against the Consortium and New Coventry. With the various incidents there have been over the years, she knows that they cannot be trusted to abide by their treaties. This does not mean she ignores other threats though and is concerned with a number of them as well.

While she loved the Consortium navy, her own home was ultimately more important to her. As her kingdom was building up their navy, they needed fleet officers which they could trust completely. Does miss her times in the Consortium navy although sometimes some of the politics aggravated her.

O.C.C.: CAF Fleet Officer. Experience Level: Six (6).

Combat Skill: Hand to Hand; Expert & Boxing.

Attacks per Melee: Seven (7).

Bonuses, Combat: Knockout: Natural 20, Critical Strike: Natural 18, 19, and 20. Bonuses: Damage: +0, Strike: +7, Parry: +12, Dodge: +13, Roll (With Punch / Fall / Impact): +6, Pull Punch: +2, Initiative: +8.

On the first round (if attacked first), gets +6 to initiative, +2 to parry, and +3 to dodge from Sixth Sense.

Power Armor Combat, Basic: Attacks per Melee: Nine (9). Bonuses: Strike: +1 (+8), Parry: +1 (+13), Dodge: +1 / +3 (+14 / +16), Roll (with punch, fall, or impact): +2 (+8), Pull Punch: +0 (+2), Initiative: +8.

Space Fighter Combat, Basic: Attacks per Melee: Nine (9). Bonuses: Strike: +2 (+9), Dodge: +3 (+16), Dogfighting: +1, Initiative: +8.

Bonus; Save: Lethal Poison [14] +1, Non-Lethal Poison [16] +1, Harmful Drugs [15] +1, Insanity [12] +5, Psionics [12] +6, Magic [12/16] +1 (+2 vs Mind Control), Horror Factor [Varies] +6.

O.C.C. Special Abilities / Bonuses:

+2 to initiative.

+1 to resist horror factors.

+1 to save vs psionics & mind control.

Add one extra attack per melee.

Psionics (Major): I.S.P.: 79 +1D6+1 I.S.P. per level of experience.

Healing: Bio-Regeneration (6).

Physical: Mind Block (4), Telekinesis (Varies).

Sensitive: Sixth Sense (2), Telepathy (4), Total Recall (2).

Cybernetics:

Universal Headjack & Ear Implant: Special connector or jack built into the skull at the base of the head. It is resistant to E.M.P.

Special Features:

Special Augmentation: Long range wide band radio transmitter and receiver that can transmit a whisper and voices of other people up to 6 ft (1.8 m) away. Range of 200 miles (320 km) and with an additional antenna range is increased to 1000 miles (1600 km).

Amplified Hearing: Sound amplifiers give ability to be able to hear almost inaudible sounds and recognize specific sounds and voices at 35%+5% per lvl. Also gives +1 to parry, +2 to dodge, and +6 to initiative.

Ultra-Ear: Can hear into the ultrasonic ranges. Can hear sound that cannot normally be heard. Ability can be turned on or off at will.

Sound Filtration System: Protects ears from potentially damaging sounds by filtering or blocking the sound.

Optic Nerve Implant: Connects headjack to optic nerve implant. Gives ability to see video transmissions.

Oxygen Storage Cell: Implant in lungs with a special chemical cell, controlled by micro-processors, that stores oxygen from normal breathing. When oxygen is low, releases it back into lungs. Can survive without breathing for up to 30 minutes. Must breath normally for an hour to recharge cell between uses. It is resistant to E.M.P.

O. C. C. Skills: Communication: Radio; Basic (+20%) 99%, Radio; Scramblers (+15%) 84%, Electrical: Basic Electronics (+15%) 79%, Espionage: Detect Concealment (+15%) 74%, Intelligence (+20%) 81%, Medical: Paramedic (+15%) 89%, Military: Demolitions (+10%) 94%, Military Etiquette (+5%) 64%, Physical: Hand to Hand; Expert, Pilot: Pilot Robots and Power Armors (+10%) 90%, Robot & Power Armor Combat [Basic], Pilot Space Fighter (+10%) 84%, Fighter Combat [Basic], Technical: Language: Trade One (+20%) 104%, Literacy: Trade One (+20%) 84%, Language: Trade Two (+20%) 104%, Literacy: Trade Two (+20%) 84%, Language: Trade Three 98%, Literacy: Trade Three 98%, Language: Trade Six 98%, Literacy: Trade Six 98%, W.P.; Ancient: Sword (+2 [+14/+16] Parry/+2 [+9] Strike), W.P.; Modern: Energy Pistol (+4 Aimed/+2 Burst), Energy Rifle (+4 Aimed/+2 Burst).

O. C. C. Related Skills: Electrical: Electrical Engineer (+5%) 69%, Espionage: Wilderness Survival [Learned at Sixth Level] 39%, Mechanical: Weapons Engineer [Learned at Third Level] 49%, Physical: Gymnastics, Pilot: EVA (Extra-Vehicular Activity) (+10%) 84%, Pilot Small Spacecraft (+10%) 99%, Pilot Starship (+10%) 75%, Pilot Related: Navigation, Space (+10%) 84%, Read Sensory Instruments (+10%) 74%, Weapon Systems (+10%) 84%, Science: Astronomy 59%, Astrophysics [Learned at Sixth Level] 39%, Technical: Computer Programming (+5%) 69%, Lore: C.C.W. [Learned at Third Level] (+5%) 59%.

Secondary Skills: Mechanical: Mechanical Engineer 59%, Spaceship Mechanic 56%, Physical: Athletics, General, Boxing, Movement: Zero Gravity 154%, Science: Mathematics - Advanced 79%.

Background Skills: Pilot: Pilot Hovercraft (+5%) 89%, Science: Mathematics - Basic (+15%) 94%, Technical: Computer Operation (+10%) 84%, Language: Trade Four [Native] 98%, Literacy: Trade Four [Native] 98%.

Skills From Gymnastics: Sense of Balance (+5%) 89%, Work Parallel bars & rings (+5%) 89%, Climb Rope (+5%) 94%, Climbing (+5%) 64%, Back Flip (+5%) 109%, Prowl (+5%) 69%.

Appearance:

At 1.8 meters, Terry is quite tall for a human female. Even so, she quite feminine in her basic appearance. She has a well developed figure and she has pretty good sized breasts and a narrow waist. Her descent appears to be Nordic with quite pale skin, sky blue eyes, and golden blond hair. When she allows her hair to hang down, it reaches to the middle of her back although she prefers a tight bun with a pair of loose locks in front of her ears. Even though she is in hear early thirties, she appears to only be about twenty because she has been using anti-aging treatments since birth.

As far as cosmetics, she paints her lips a dark red, a bit brighter than natural, and she highlights her eyes a blue similar to the eyes themselves. She also tends to brighten her cheeks with just a bit of rouge. Her nails, she keeps just a bit long and paints then red.

As far as how she dresses, she does have a host of civilian cloths but is most often in uniform. Her uniforms are well tailored to show off her figure. She seems to like to wear a relatively short skirt which does not hamper her movement along with a short cloak and white stiletto heel boots. Her uniform has puffy sleeves and dips down to show cleavage.

Weapons, Magical:

Satin: Greater Rune Naval Sabre: Weight: 2.9 lbs (1.3 kg).

Mega-Damage: 6D6. Indestructible, Due to high quality has +2 to strike, +3 to Parry, and +2 on initiative. Can cast 6 different spells at sixth level and has 90 P.P.E. with a recovery rate of 10 P.P.E. for every 3 hours. Gives spells of: Blinding Flash (1), Increase Weight (4), Armor of Ithan (10), Invisibility Superior (6), and Telekinesis (8). Has an IQ of 14, communicates via limited telepathy, Can parry Energy blasts at -6, links with wielder being able to sense each other up to 4 miles away, add +1 on all saving throws, Scrupulous alignment and does 2D4 S.D.C. or 3D6 M.D.C. to incompatible alignments

Weapons, Normal:

Melee:

Naval Sabre: Weight: 2.9 lbs (1.3 kg)

Dwarven crafted, is +2 on initiative, +4 to damage, +2 to parry, +2 to strike, and +2 on initiative.. Damage: 2D6+4 + Strength Bonus

Ranged:

Leboutax .45 Cal Dueling Pistols (2): Weight: 2 lbs (.9 kg)

Muzzle loaded percussion cap black powder weapon for formal dueling. Damage: 3D6 S.D.C. Range: 100 feet Payload: 1, has 50 cones, 50 caps, and powder for pistols.

C.A.F. HI-10B Heavy Laser Pistol: Weight: 3.8 lbs (1.72 kg).

Modified version of the standard Consortium heavy laser pistol which fires a two blast burst. Mega-Damage: 3D6+3 per single blast or 6D6+6 for a rapid fire two blast burst. Rate of Fire: Single blast or two blast burst. Maximum Effective Range: 1,000 ft (305 m). Payload: 15 blasts short E-Clip. 25 blasts long E-Clip. Bonuses: It has a laser targeting system (Gives +3 to Strike).

C.A.F. HI-80 Combat Laser Rifle: Weight: 7 lbs (3 kg).

Mega-Damage: 4D6+6 for single blast and 2D4x10+10 for 3 simultaneous blasts. Rate of Fire: Single blast or three blast burst. Maximum Effective Range: 2000 ft (610 m). Payload: 30 blasts each long clip.

Web Gun: Weight: 13 lbs (5.9 kg).

Mega-Damage: None, shoots stream of Foam that envelops targets 8 ft (2.4 m) or smaller. Covers target with 4D6 M.D.C. of Hardened Foam. Additional Shots will add more M.D.C. to covering. Second Nozzle fire solvent that dissolves 6D6 M.D.C. worth of foam per shot. Rate of Fire: Standard. Maximum Effective Range: 400 ft (122 m). Payload: 10 of Foam and 10 of Solvent.

Ammunition (Used by Multiple weapons): 6 Short E-Clips, 12 Long E-Clips, 0 Canister E-Clips.

Armor of Note:

C.A.F. Jumpsuit: M.D.C.: 25. Weight: 12 lbs (5.4 kg). Penalties: -2% Prowl.

P-Field (Defensive Shields) Harness: Weight: 5 lbs (2.25 kg)

Protects the wearer, reducing damages by 90%. Protects vs energy blasts, projectiles, and explosives. Does not stop melee attacks. Has 2 projector (front/back) each with 10 M.D.C. Destroying one eliminates the field on that side. Can only be worn over light armor (M.D.C. 50) with no prowl penalty. Duration: 12 hours of use per battery. Has 4 extra batteries.

Other Equipment:

Psionic Items:

Psionic Augmenting Helmet Allow the focus of I.S.P. energy, augmenting psionic powers. Gives 2 I.S.P. for every one I.S.P. spent, effectively doubling the wearer’s I.S.P. Helmet has 30 M.D.C.

Telepathic Communicator Wristband that allow wearer with telepathic powers to communicate with another telepath at up to ten miles. If both telepaths are using the communicators then maximum range is twenty miles. Costs: 10 ISP to activate.

Normal:

Vehicles:

H.M.S. Courageous (CL-18)

Terry is commanding officer of vessel. Vessel is modified Warshield Class Cruiser configured in a Black Prince configuration. See full starship description for stats, M.D.C., weapons, modifications, and other information. Has the Techno-Wizard enchantments of “Shadow Meld,” “Impervious to Energy,” and “Invisibility Superior.”

CTR-124W Kitten Light Starfighter Trainer:

See full starfighter description for stats, M.D.C., weapons, modifications, and other information. Craft is unarmed and she uses for both practice while at home and for short jaunts. Craft is retained at her family’s estate and is not carried onboard the Courageous.

Combat Environment Power Armor:

Armor has both gravity sensor and Naruni stealth system.

Clothing: Home planet Uniforms (See Picture), CAF Uniforms (Dress & Working, still used in reserves), Civilian Cloths, and Ceremonial Cloths.

Other Items: Makeup and Personal Items, Portable Language Translator [Trade Languages, Dragonese, and Other Languages], Holographic Personal Computer (H.P.C.) with headjack, backpack, utility and ammo belt, goggles, CAF Survival Pack (Same as NG-S2, Two Person Tent, Sleeping Bag, Flashlight with pocket knife, Compass, Short range radio, Mini First Aid Kit, Hunting & Fishing Kit, Saw-Wires (3), Fire Starter, wooden cross, 4 signal flares, 30 ft climbing cord, Climbing gloves, 4 ceramic spikes, small mallet, soap, canteen, 5 weeks food rations)

Valuables: Personal Funds of 35,300,000 Credits (New Coventry owes 375,000,000 credits more) and can access crown accounts with permission, and repairs and crew pay are payed out of planetary government accounts, Royal Ring worth 10,000 Credits.


Background:


Terry Cindy Mayfair Tudor was second born child of the King Edward, and his wife Queen Caroline, of New Coventry, a planet in within Consortium of Civilized Worlds.


The planet is governed by a Constitutional Monarchy which satisfies the Consortium’s rules that all planets have elected governments. The planetary population came from a starship that was rifted from a future Earth that the governments survived unlike what happened on Rifts Earth. The planet adopted a constitutional Monarchy with hereditary King or Queen because that was what they were used to. The King or Queens powers are mostly ceremonial but they also often act as ambassadors as well. The Crown is passed from parent to oldest child whether male or female unless that person has some type of criminal convictions or is in some way unable to cope with the duties of the crown. Her older sister, Maria, is the heir to the throne and is three years older than her. Terry also had two younger brothers, Vincent and Arden. Vincent is two years younger than her and Arden is five years younger than her.


Terry had a relatively normal childhood for a member of the royal family but the possibility for her to become queen on her planet if something happened to her elder sister was always a part of both her training and education. She decided, as many members of her family have in the past, to join the C.A.F. Naval Academy. However, none of her siblings have joined the CAF military academy or joined local planetary training other than required military training. Terry was quite driven to do well in the academy and graduated top of her class both because of her drive and because she have the ability of total recall. She joined the Naval Academy at age 16 after having graduated her primary schools early and graduated from the Naval Academy at age twenty.

After she graduated, she was assigned to the cruiser Fury, a Warshield class cruiser, as first the ships Assistant Gunnery Officer and then as the ship’s Gunnery Officer. The ship was on border patrols and was in several battles against both true pirates and Kreeghor ships that the Trans-Galactic Empire claimed were pirates. In one of those battles the ship had with the Kreeghor ships acting as pirates she was seriously injured. The ship was engaged by two Smasher class cruisers. Because of the injuries she received, her inner ear had to be replaced by cybernetics, she had to have her right arm replaced by one grown for her, and she had to get plastic surgery to remove scaring. Her tour on the Fury was eight years, including six months which she had to spend recovering for her injuries. The Fury herself had to spend two month getting battle damage repaired. Terry started on the Fury as an ensign fresh out of the Naval Academy and left the Fury as a full lieutenant. She received many decorations including metals for bravery, courage under fire, and for injuries in the line of duty.


She was attempting to get the Executive Officer position on a Consortium frigate or destroyer when the Prime Minister and her father both requested that she take a commission in the planetary military because they have a lack of seasoned officers and they were attempting to greatly increase the size of their fleet. They also petitioned and got the Consortium to release her from their service and transferred to the C.A.F. reserves. On entering the New Coventry navy, she was promoted to the rank of Lieutenant Commander and made Captain of the HMS Wolfhound, a modified Hunter class destroyer. In a few years of service, she has been promoted to the rank of Captain and is the Commanding Officer of HMS Courageous, a modified Warshield class cruiser.


Story on Terry Cindy Mayfair:



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Image drawn and copyrighted by Lisa M. Mower.


Writeup by Kitsune (E-Mail Kitsune).


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