Spirit:


Name: Spirit
True Name: Paul Shoikan
Alignment: Scrupulous [Good]
Hit Points: 41 S.D.C. (Physical): 30
Attributes: I.Q.: 18 (+4% / +2), M.E.: 22 (+4), M.A.: 12, P.S.: 21 (+6), P.P.: 23 (+4), P.E.: 18 (+6%/+2), P.B.: 20 (50%), SPD: 24
Height: 5 ft 11 in (1.8 meters) Weight: 195 lbs (88.5 kg)
Age: 22 years Race: Human (Psionic) Sex: Male P.P.E.: 4
Birth Location: Burbs of Chi-Town Birth Order: Illegitimate
Disposition:
Spirit can be considered a gentleman, extremely polite and nice to friends and even strangers. He does his best to treat all around him fairly. To him, there is little difference between humans and other races. Even though he greatly honors Elves, he does not really treat them special though. He does not really hate many people although there are some he is distrustful like the Coalition. Still, he will give them a chance to prove if they are trustworthy. There are some who he realizes are simply unable to be trusted such as demons.
His true love is with Casey which he traveled across dimension to find her. Spirit only has eyes for her. He is extremely polite to all women which has lead some to believe he is interested in them. He is extremely loyal to her and will do almost anything to protect her. He does his best to not stifle her though.
R.C.C.: Mind Melter / Mind Mage Experience Level: Fifth (5)
Combat Skill: Hand to Hand; Martial Arts & Boxing
Attacks per Melee: Six (6)
Bonuses, Combat: Critical Strike: Nat 20 Knock Out Nat 20 Bonuses: Damage: +6, Strike: +7, Parry: +10 [+12], Dodge +10 [+13], Roll: +7, Pull Punch: +2, Initiative: +3 [+9]
[1] on the first round he usually gets an additional +6 to Initiative, a +2 to Parry, and a +3 to dodge from Sixth Sense.
Bonus; Save: Lethal Poison {14] +2, Non-Lethal Poison [16] +2, Harmful Drugs [15] +2, Insanity [12] +4, Psionics [10] +4, Magic [12] +2, Horror Factor [Varies] +8
Psionics: Master I.S.P.: 198 (+10 I.S.P. per level) Powers:Healing: Bio-Regeneration - Self (6), Healing Touch (6), Exorcism (10), Psychic Diagnosis (4), Psychic Purification (8), Psychic Surgery (14), Sensitive: Clairvoyance (4), Object Read (6), See Aura (6), See the Invisible (4), Sixth Sense (2), Telepathy (4), Total Recall (2), Physical: Alter Aura (2), Impervious to Cold (2), Impervious to Fire (4), Impervious to Poison (4), Mind Block (4), Telekinesis (Varies), Super: Bio-Manipulation (10), Empathic transmission (6), Electrokinesis (Varies), Group Mind Block (22), Hypnotic Suggestion (6), Mind Block Auto Defense (None), Mind Bond (10), Psi-Sword (30), Telekinetic Force Field (30)
R.C.C. Special Abilities: Enhanced I.S.P. Recovery (12 I.S.P. Rest or Meditation / 2 I.S.P. while active). Increase psionics damage, duration, and range by 50% on a ley line and 100% on nexus points. Has +3 (+9) Initiative, +1 Strike, +2 to Pull Punch, +4 to save vs Possession, +1 to save vs Mind Control & Illusion, +4 (+8) to Save vs Horror Factor.
Special Mind Link with Casey: Through long time telepathic contact, Spirt and Casey have forged a mind link. They can communicate with each other using telepathy without using I.S.P. at a range of 1 mile (1.6 km) even if the have mind blocks up. This also means that they will feel if something is wrong even if they are separate by over normal telepathy ranges.
R.C.C. Skills: Physical: Hand to Hand; Martial Arts, Pilot: Horsemanship (General) (+10%) 70%, Pilot Automobile (+10%) 82%, Science: Mathematics Basic (+20%) 89%, Technical: Languages: English / American 98%, Japanese (+30%) 104%, Euro (+30%) 104%, W.P.; Ancient: Sword (+2 Strike/+2 Parry), Wilderness: Land Navigation (+10%) 66%
R.C.C. Related Skills: Physical: Boxing, Gymnastics, Rogue: Streetwise (+10%) 50%, Technical: Computer Operation (Learned at Fourth Level) (+10%) 74%, Lore: Demon and Monster (+10%) 59%
Secondary Skills: Domestic: Dance 54%, Medical: First Aid 69%, Physical: Athletics, General, Running, Swimming 74%, Technical: Art (Learned at Third Level) 49%, W.P.; Modern: Energy Rifle (Learned at Third Level) (+3 Aimed/+1 Burst)
Background Skills: Technical: Languages: Elven / Dragonese (+30%) 104%, Literacy: English (+30%) 84%,Elven / Dragonese (+30%) 84%
Skills From Gymnastics: Sense of Balance 74%, Walk Tight Rope & High Wire 76%, Climb Rope 82%, Climbing 49%, Back Flip 94%, Prowl 54%
Appearance:
Spirit is a muscular male but is not overbuilt like some body builders. His build should be considered more of a martial artists than a weight lifter. Still, he is quite athletic. His height is only about average for a human male at around five foot eleven. He is quite handsome with features that a girl often swoon over. He hair is a light blond which he usually wears relatively long, down to his shoulders. Unlike some who are blond, his eyebrows are also blond. He also has soft blue eyes and a light complexion.
His usually wears a black body suit with gold piping when he is not in armor. The magical sword which he had made is almost always carried even when he does not carry any other weapons.
Weapons, Magical:
Soul Forge [Magical Katana]: Weight: 3 lbs (1.4 kg).
Mega Damage: 6D6+8. Dwarven manufactured, has +2 to strike, +3 to Parry, +4 to damage, and +2 to initiative.
Enchanted through spell of Enchant Weapon (Minor) permanently and has 250 M.D.C. and is only damaged by attacks against the weapon.
Weapons, Normal:
Melee & Thrown:
Dagger: Weight: 1 lbs (.5 kg).
Damage: 1D6 + Strength Range: Hand to Hand or Thrown It used to be Raven's (A Cyberknight) Dagger, They traded Daggers as a sign of friendship.
Katana (Superior Quality): Weight: 3 lbs (1.4 kg)
Damage: 3D6 + Strength Range: Hand to Hand
9 Throwing Stars: Damage: 1D6 + Strength Range: Thrown
2 Hidden in each Sleeve, 2 Hidden in each boot, 1 Concealed on Belt.
3 Neural Disruption Throwing Stars: Damage: 1D6 + Strength Range: Thrown
All are Concealed on Belt.
Ranged:
Coalition C-12 Laser Rifle: Weight: 7 lbs (3 kg)
Mega Damage: 2D6/4D6 S.D.C. Setting: 6D6 S.D.C. Rate of Fire: Aimed, Burst or Wild Range: 2,000 ft (610 m) Payload: 20 shots short E-Clip, 30 shots long E-Clip, 30 more shots in E-Clip Canister (6 S.D.C. Shots equals 1 M.D.C. shot) Bonus: +1 on Aimed Shots, It has a laser targeting system (Gives +3 to Strike).
Coalition C-18 Laser Pistol: Weight: 4 lbs (1.8 Kg)
Mega Damage: 2D4 Rate of Fire: Standard Effective Range: 800 ft (244 m) Payload: 10 shots.
Pump Pistol Cartridge Revolver: Weight: 6 lbs (2.7 kg)
Pistol uses the same cartridges as the TX-5 Pump Pistol but is instead in a Revolver Configuration. Mega-Damage: 4D6. Rate of Fire: Standard. Range: 800 feet (224 m). Payload: 6 rounds in a cylinder
Wilk’s 457 Laser Pulse Rifle: Weight: 6 lbs (2.7 kg)
Mega-Damage: 3D6+2 for Single Shot and 1D6x10 for 3 simultaneous blasts Rate of Fire: Standard Effective Range: 2000 ft (610 m) Payload: 30 Shots each short E-Clip, 40 Shots each long E-Clip Bonus: +1 on Aimed Shots
Ammunition (Used by Multiple weapons): 3 Short E-Clips, 5 Long E-clips, 2 Canister E-Clips, 10 Revolver Cartridge Speed loaders.
Armor, Magical:
Elven Scale Armor: Weight: 6 lbs (2.7 kg).
M.D.C.: 75 and S.D.C.: 150 (AR 15) (Non M.D.C. environments). Penalties: Full Mobility, has no penalties to climb, prowl, swim, or gymnastics. Armor can be concealed under clothes and has a regeneration rate of 5 M.D.C./S.D.C. per hour
Armor, Normal:
Coalition CA-1 Armor: M.D.C.: 80, Weight: 18 lbs (8 kg), -25% Prowl Penalty
Other Equipment:
Vehicles: Montaineer A.T.V. [Four wheeled instead of Three wheeled Vehicle, Nuclear Powered with, has Cargo space transformed into a living area, Has an additional 150 M.D.C., The vehicle is painted in camouflage with no markings], 1995 HumV [It has a hard top with rear area turned into a sleeping area, on top is a hatch for a machine gunner. It is painted in Camouflage but has no markings], 1957 Corvette
Clothing: Black body Suit (As Picture), 2 Sets of Travel Clothing, Large Set of Dress Clothing (mostly in elven style).
Other Equipment: Air Filter, Hollowfill Sleeping bag, First Aid Kit, Knapsack, BackPack, Goggles, Utility Belt, Infrared Distancing Binoculars, Radio Head Set, 2 weeks of food, Canteen of Water, Comb and Brush, PC-3000 Hand-Held Computer, copies on disk of Chiltons for 1957 Corvette, copies on disk of a 1957 encyclopedia, 1950's wristwatch.
Valuables: 540,700 Credits and 500 Credits of black market items including the blueprints of a Jaguar XKE, 1,000,000 Credits of Dragon Coins (Gemless), has a 200,000 credit house in Tolkeen.

History:


Spirit was born in the Burbs of the Coalition city of Chi-town in fairly retched circumstances. His mother was a prostitute that worked the military garrisons. While she was a major psychic, she rarely used her ability. His father was a Mind Melter th4at served as an officer in Psi-Net. He employed Paul's mother on several occasions because her psychic eye was open.


She may have been trying to snare the Coalition Officer or it may have been simply bad luck, by Paul was eventually conceived. At that point in time, the Psi-Net officer discarded his lover. Paul was born and live much of his early childhood in the Burbs. Paul was always a nice boy and was taken care of by many of his mother neighbors. When at home, he had to deal with his mother complaining endlessly. Unlike many psionic individuals, his abilities manifested long before puberty but they manifested slowly. His most common psychic presence was the image of a girl with brown hair and brown eyes that was around his own age.


He understood from conversations that the Coalition Military would find about him and would either try and kill him or make him part of Psi-Net like his father. Because of this he tried to run away at age eight. While completely unprepared, he managed to get both out of the Burbs and into the wilderness. He was looking for a mythic place he had heard whispered about. The place was called Psi-Scape.


The distance was just to far for an eight year old child to get to there without running into trouble. Luckily, he ran into a group of Elven scouts that were in the area watching the actions of the Coalition to report back to their King. The scouts were taken with the boy and after some debate decided to have him stay with them when they returned home. Their adoptee made quite a stir in the Elven halls but eventually the clamor died down and he was accepted surprisingly well.


The Elven halls are located in a location that was known before the coming of the Rifts as Crawford Notch in the state of New Hampshire. Unlike most Elven community, they had an excellent working relationship with a community of dwarves. The environment in the Elven Halls was much better for him than living in the Burbs of Chi-Town and was very exciting. He learned how to read and write, how to fight, and how to develop his psychic abilities. It was from them that he learned to prefer the term Mind Mage over Mind Melter. The Elves even taught him how to dance and how to ride horses.


While he had relationships with female elves of his equivalent age, he kept having dreams of the brown haired human girl that he initially saw in his dreams as a child. One indication that he might have that it was a real person is that as he grew up, she grew up at the same rate he did. He discussed these dreams with several of his teachers in psychic abilities and several of them thought that is was some type of clairvoyant vision and to try and find out more. Over time, he discovered that she was from the Earths past and he was suppose to go back in time to her sometime in the future.


Spirit realized that the best way he could develop his psychic abilities would be to adventure and when he became an adult, he decided to travel outside of the Elven Community. As a final gift, he was given Elven scale armor from the Elves and was giving a Magical Katana that the Elven King had requested years before from the Dwarves for the adopted human. He traveled by himself for a few months and then met up with several other adventurers. These included a Cyberknight named Raven and a City Rat named Tanya. They adventured together for a while dealing with various evils. In one of their adventures, they rescued a mated pair of Zembaks.


His dreams of the girl increased in frequency and intensity. He knew that the girl was in trouble and he concentrated on getting clearer visions. He finally made a breakthrough and discovered that she was living in the during the middle of pre-rifts Twentieth Century. He looked for a way to get back and eventually found a secret technological device that allows time travel. He time traveled to the year 1957 to rescue her. As might be expected, she had dreamed of him for years as well. Her name was Casey Mitchell and she had just graduated from school and was feeling a bit adrift and did not fit into the culture of the 1950s. They fell in love and they traveled back to Spirits time. They settled in Tolkeen for a period of time and got married.




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Image drawn and copyrighted by Lisa M. Mower.


Writeup by Kitsune (E-Mail Kitsune).


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