Fujie “Blaze” Kawabata:


Name: Fujie “Blaze” Kawabata.

Full Name: Fujie Kawabata.

Alignment: Unprincipled (Good / Selfish).

Hit Points: 65. S.D.C.: 460.

Attributes: I.Q.: 18 (+4%/+2), M.E.: 13, M.A.: 13, P.S.: 25 (+10), P.P.: 28 (+7), P.E.: 24 (+18%/+5), P.B.: 15, SPD: 87 (64.9 mph / 104.4 kph).

Height: 5 feet 5 inches (1.65 meters). Weight: 128 lbs (58.1 kg).

Age: 24 (2 years as a juicer.) Race: Human. Sex: Female.

Disposition:

As with most juicers, she tends to be on the restless side. Of course sometimes a fighter will require a pilot to not be in action for significant periods of time. Has learned to cope with that for the most part and the drugs in the Three Galaxies are less bad than those on Rifts Earth. Still when she is bored, she can be quite argumentative.

Does tend to live life dangerously as many juicers although she is not quite foolhardy. Still will tend to take risks that no normal pilot might take. Socially, she tends to live life fast as well often having multiple affairs, not discriminating between men and women. These relationships tend to not be serious but instead living fast while she can.

For fighters, she prefers the Bushido Industries Katana fighter with the Tanto being a close second. She does not generally like heavy fighters, considering them to feel unmaneuverable. Does also like the Bobcat and Bearcat fighters but is not real experienced with them. Even though she likes the Scorpion, dislikes its lack of a force field on the standard model.

She is a realist and does not think she wants to burn out when she gets close to the limits of being a juicer. Currently, her thoughts are that she will get her body replaced by an advanced cybernetic body. Worried about how sluggish she might feel once she is no longer a juicer.

O.C.C.: Phaeton Juicer. Experience Level: Fifth (5).

Combat Skill: Hand to Hand: Expert and Boxing.

Attacks per Melee: Seven (7) normally and eight (8) in a vehicle.

Bonuses, Combat: Knockout: Natural 20, Critical Strike: Natural 20, Bonuses: Damage: +5, Strike: +9 (+10/+11 in a vehicle), Parry: +13, Dodge: +13 (+14/+15 in a vehicle), Roll (With Punch / Fall / Impact): +6, Pull Punch: +2, Initiative: +3. Has automatic dodge even against attacks from behind / surprise.

Space Fighter Combat, Elite: Attacks per Melee: Eleven (11). Bonuses: Strike: +2 (+13), Dodge: +5 (+20), Dogfighting: +3, Initiative: +4.

Space Fighter Combat, Basic: Attacks per Melee: Nine (9). Bonuses: Strike: +2 (+13), Dodge: +3 (+18), Dogfighting: +1, Initiative: +4.

Bonus; Save: Lethal Poison [14] +11, Non-Lethal Poison [16] +11, Harmful Drugs [15] +11 (+15 vs Mind Control Drugs), Insanity [12] +0, Psionics [12] +4 (+8 vs Mind Control), Magic [12/16] +5, Horror Factor [Varies] +4. Has +38% to save vs coma / death.

Cybernetics: Universal Head jack & Ear Implant Only.

O.C.C. Abilities and Bonuses:

Super Endurance: Add 1D4xl00 S.D.C., 4D6 Hit Points, and 2D6 P.E. attribute. Can lift / carry 4x more than a normal person of equivalent strength, and can last 5x times longer before feeling exhaustion effects. Can remain alert and operate at full efficiency up to four days without sleep - only needs four hours of sleep per day.

Super Strength: Add 2D4 to P.S. attribute. Note: Minimum P.S. 20, if lower adjust to 20.

Super Speed: Add 2D4xl0 to Speed attribute. Can leap 30 ft /9.1 m across 20 ft /6.1 m high with a short run (half that from a dead stop).

Super Reflexes and Reaction Time: The Phaeton has most of the Juicer’s normal abilities, but where they excel is

when they are piloting a light vehicle.

Bonuses: +3 initiative on ground, +4 initiative piloting a light land, air, or space vehicles; +4 to roll with punch, fall or impact. Gets automatic parry / dodge on all attacks, even from behind/surprise. Add one extra melee attack/action per melee on the ground, but two in a vehicle. Add 2D6 to P.P. attribute. Minimum P.P. 22, if lower adjust to 22. Gets +1 to strike / dodge piloting any vehicle, +2 to dodge in air/space, and can dodge even if piloting vehicle that does not normally have a dodge, such as a tank! However, vehicle needs a minimum speed of 60 mph (96 kph).

Penalties: Same as normal Juicers (insomnia, restlessness, impatience, etc.), especially when kept waiting and when not behind the wheel of a vehicle. This is tempered to some extent with the drugs of the Three Galaxies.

Pushing the Envelope/Natural Piloting Ability: Phaetons have been physically / mentally conditioned to become “naturals” at piloting almost any vehicle. Furthermore, can perform maneuvers that would crush a normal pilot under stresses of inertia .When faced with an unfamiliar vehicle, has base percentage of 40% +1% / level, plus I.Q. bonus, if any, to pilot. If vehicle is very alien / difficult to fly, has base chance of 25% +1% / level and I.Q. bonus.

Note that this ability does not allow Phaeton to use alien weapon /sensor systems, just pilot the vehicle. Game

Master may rule some vehicles, especially those with psionic or magic controls, cannot be used even by character.

Saving Throw Bonuses: +4 save vs psionics, +4 save vs mind control (psionic and chemical), +6 to save vs toxic

gases, poisons, and other drugs, and +4 save vs horror factor.

Enhanced Healing: Heals four times faster than normal, +20% to save versus coma/death. Virtually impervious

to pain, as per the normal Juicer.

Low Life Span: Due to improved drugs in the Three Galaxies as well as better medical techniques, life span is enhanced to 10 years plus 8D6 months. Other juicers are similarly enhanced.

Background Skills: Pilot: Pilot Small Spacecraft (+15%) 81%, Technical: Computer Operation (+10%) 74%, Language: Japanese [Native] 98%, Literacy: Japanese [Native] 98%.

O.C.C. Skills: Communication: Radio: Basic (+10%) 79%, Physical: Hand to Hand: Expert, Pilot: EVA (+15%) 79%, Pilot Contragravity Pack (+15%) 77%, Pilot Space Fighter (+25%) 91%, Pilot Starship (+25%) 81%, Space Fighter Combat: Elite [Katana], Space Fighter Combat: Elite [Tanto], Space Fighter Combat: Basic [All Others], Pilot Related: Navigation (+15%) 79%, Read Sensory Instruments (+10%) 64%, Weapon Systems (+15%) 79%, Science: Mathematics - Basic (+20%) 89%, Technical: Language: Trade Four (+10%) 84%, Literacy: Trade Four (+10%) 64%, Weapon Proficiency; Modern: W.P. Energy Pistol (+4 Aimed / +2 Burst).

O.C.C. Related Skills: Espionage: Intelligence (+5%) 57%, Mechanical: Basic Mechanics [With Armorer +20%] 74%, Military: Armorer (+5%) 79%, Physical: Boxing, Gymnastic [Gained at Third Level], Pilot Related: Navigation: Space (+10%) 74%, Science: Astrophysics [Gained at Third Level] (+5%) 59%, Mathematics - Advanced (+5%) 74%, Technical: Computer Programming (+10%) 64%, Lore: Galactic/Alien 49%.

Secondary Skills: Physical: Athletics - General, Zero Gravity Combat and Movement 98%, Weapon Proficiency; Modern: W.P. Energy Pistol - Paired (+4 Aimed / +2 Burst).

Skills From Gymnastics: Sense of Balance (+5%) 79%, Work Parallel Bars & Rings (+5%) 78%, Climb (+5%) 54%, Climb Rope (+5%) 89%, Back Flip (+5%) 98%, Prowl (+5%) 59%.

Appearance:

While her juicer harness might be said to remove something from her attractiveness, she is far from unattractive. For a woman of oriental descent, is fairly tall at just a bit over 1.6 meters in height and is both slender and athletic. Has relatively pale skin and dark brown, almost black appearing, eyes. Also has straight black hair which she likes to keep long at down to her waist. Wears a strand of hair on either side of her face dyed bright red. Otherwise, tends to wear light cosmetics although does wear a bright red lip gloss as well.

For clothing, while she normally prefers dark colors but loves to get the design of flames on her clothing. For example, when she not in armor and while working, she tends to like to wear a black jumpsuit with the designs of flames on the jumpsuit. She also has a favorite black silk kimono with the design of flames on the kimono. One consider herself a bit of an exhibitionist and often reveals cleavage when possible.

Weapons, Normal:

Two (2) Vibro-Knives: Mega-Damage: 1D6. Range: Hand to Hand.

Two (2) C.A.F. HI-10B Heavy Laser Pistols: Weight: 3.8 lbs (1.72 kg) each.

Modified version of the standard Consortium heavy laser pistol which fires a two blast burst. Mega-Damage: 3D6+3 per single blast or 6D6+6 for a rapid fire two blast burst. Rate of Fire: Single blast or two blast burst. Maximum Effective Range: 1,000 ft (305 m). Payload: 15 blasts short E-Clip. 25 blasts long E-Clip.

Ammunition (Used by Multiple weapons): 8 Short E-Clips, 12 Long E-Clips, 0 Canister E-Clips.

Armor of Note:

C.A.F. Jumpsuit: M.D.C.: 25. Weight: 12 lbs (5.4 kg). Penalties: -2% Prowl.

Light Combat Armor: M.D.C.: 80. Weight: 28 lbs (12.7 kg) with force field generator. Penalties: -10% Prowl.

Painted black with flame designs. Modified to mount a Naruni force field generator for greater protection.

N-F20A Force Field: M.D.C.: 75 - regenerates 1 point per melee round. 8 hour duration per E-Clip.

Other Equipment:

Vehicles:

Bushido Industries Katana Fighter:

Painted in black with designs which look like the fighter is surrounded by flames. Usually fitted with a pair of anti-fighter pods while she will usually carry cruise or long range missiles on the main hard points.

Clothing: Black jump suits with flame designs, black silk kimonos with flame designs, solid black jumpsuit (when stealth is required), black leather boots.

Juicer Gear: Bio-data and PAS Helmet, drug harness and drug supply (usually needs to be replenished once or twice a year), and portable enhanced IRMSS kit.

Other Items: Makeup and feminine items, comb and brush, sunglasses, backpack, utility and ammo belt, Holographic Personal Computer (H.P.C.) with headjack, portable language translator [All Trade languages, Dragonese, and other Languages], pilots survival pack (Basically same as NG-S2 - two person tent, sleeping bag, flashlight with pocket knife, compass, short range radio, mini first aid kit, hunting & fishing kit, saw-wires (3), fire starter, wooden cross, 4 signal flares, 30 ft climbing cord, climbing gloves, 4 ceramic spikes, small mallet, soap, canteen, 5 weeks food rations.)

Valuables: 3 million credits.


Background:


Considered to be an extremely beautiful world, the planet of Ashikawa is a long settled world within the Consortium of Civilized Worlds. Settled by people of Old Earth Japanese descent, the early records of its settlement have been lost and it is unknown how it was actually settled.


While a reasonably prosperous planet, it cannot be considered one of the top tier planets economically within the Consortium of Civilized Worlds. In an attempt to improve the system’s economic power, the system leadership have been various overtures to the Bushi Federation.


The society of Ashikawa is stratified to a large degree compared to most societies within the Consortium of Civilized World. In most cases the children will follow the same career path as their family. This is especially the case among working families.


As one might expect, the education system of the planet concentrates on work related skills and involves mostly rote learning. Among the work classes, independence of thought was not considered important and there is also a concentration on following authority.


Even though small compared to many star systems, the orbital community is extremely important. Both of Fujie Kawabata’s parents worked in the orbital community. The orbital community tends to be quite insular and Fujie only ever visited the surface of the planet a handful of times. The youngest child of eight children, Fujie was expected to follow in her family’s footsteps.


Having an interest in piloting from an early age, Fujie was trained as a cargo shuttle pilot. Many considered her to be lucky to be able to have some choice in what she was trained to be. Still, she always dreamed of being a fighter pilot. Unfortunately, only members of a few elite families have that avenue open to them.


Theoretically, the option of joining the Consortium military but the Ashikawa planetary government does whatever possible to dissuade recruiting from the working classes. As a result, Fujie never really considered the option of joining the Consortium military.


She took an assignment on a cargo vessel traveling outside of the Ashikawa system as a cargo handler. Read an interesting offer to join an elite group of fighter pilots with no experience required. The program however included where the pilots would have to volunteer for an experimental augmentation program. It would greatly boost reflexes but would reduce the life span vastly.


She decided to volunteer and became a Phaeton Juicer. With the augmentation, she became a pilot better than most Turbo-Jockeys. A whole squadron was formed of these juicers and trained in the Bushido Industries Katana fighter. Since then, she had built up quite a record as a pilot with many close calls.




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Writeup by Kitsune (E-Mail Kitsune).


Copyright © 2016, Kitsune. All rights reserved.



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