Bone Smasher:

Name: Bone Smasher
True Name: James Wagner
Alignment: Miscreant / Anarchist (Evil / Selfish)
M.D.C. (Main Body): 280 (Cyborg Armor adds 270 or 420 M.D.C. and has a 160 M.D.C. Naruni Force Field)
Attributes: I.Q.: 13, M.E.: 15, M.A.: 8, P.S.: 30 (+15), P.P.: 24 (+5), P.E.: N/A, P.B.: 12 (Skull "Helm" has effective PB 4), SPD: 132 (98 mph / 158.4 kph) - Can leap 10 feet (3.6 m) high or lengthwise from a standing position or twice that distance with a running start.
Weight: 850 lbs (385.6 kg)
Height: 7 foot 6 inches (2.29 meters)
Age: 32 years Race: Human Sex: Male P.P.E.: 2
The Coalition program of cyborg soldiers has been surprisingly successful. Around ninety-five percent adjust to their new cyborg bodies. There is much down in weeding out those who are not capable of adjusting to their new mechanical bodies including tests for those of high willpower. Still, even the best program has its failures. James was one of those failures. A rogue trooper is the term which they use.
He cannot be considered truly evil but is both extremely selfish and vindictive. There are many more vindictive than he is. Mostly, he has simply let the power of being a cyborg to go to his head. James considers himself to be better than those around him. He get enjoyment out of pushing those around him and likes those around him to fear him. Fear is far more entertaining to him than just killing and continues for far longer. He prefers the term of "Smash" to actually kill. He adopted the skull head / helm to further that fear from those around him.
Generally, he is not a man of subtly but instead is a person who prefers direct action and brute force. While he prefers fear over killing, casualties are not a particular concern of his. He often creates quite a body count, often much greater than those which his own allies would like. Casualties, even accidental ones with his casual disregard for others, are quite common as well for those who might be considered his allies.
This is made even worse by the fact that he does not have any real loyalty although he will not go out of his way to back stab someone who is a companion. If they get him angry or if he sees something he wants, all bets are off. As well. Finally, if switching sides will profit him, he sees this as just part of doing business. He never had any real loyalty to the Coalition although he knew the right words to make them think he was loyal.
He has no love and no hatred for non-humans or practitioners of magic in general. Magic is not something he can effectively wield as a cyborg. He does fear those who he perceives as being more dangerous to himself including Juicers and some of the more powerful supernatural creatures. He is also afraid of the Coalition itself, fearing the death sentence he is under. Because of this, he avoids areas with strong Coalition influence. A single Coalition soldier he will try to kill so they cannot report back seeing him.
It is perhaps a side effect of him having been a nothing and perhaps a bit of a failure in life, the reason why he let the power go to his head. He was often pushed around so that when he got the power to push others around, he became a bully himself. It is also partially a cover for his own fears. He was once a much better person and sometimes that person can be appealed to although as time has gone one, that person has become much harder to appear to.
O.C.C.: Coalition Cyborg Strike Trooper (Rifts - Coalition War Machine) Experience Level: Seventh (7) Experience Points: 40,000
Combat Skill: Hand to Hand; Expert and Boxing Attacks per Melee: Six (6)
Bonuses, Combat: +7 to Strike, +11 to Parry, +12 to Dodge, +15 Damage (S.D.C. attacks), +6 to Initiative, +5 to Roll [With punch, fall, or impact], +2 to Pull Punch, Knockout on Natural 20, Critical Strike on Natural 18, 19, and 20.
Bonus; Save: Lethal Poison [14] +0, Non-Lethal Poison [16] +0, Harmful Drugs [15] +0, Insanity [12] +0, Psionics [12] +0, Magic [12] +3, Horror Factor [Varies] +0.
Immune in most cases to poisons and toxins. Also, impervious to psionic bio-manipulation and see aura.
Cyborg Conversion (Full Conversion):
Gives main body of 280 (Cyborg Armor adds 270 or 420 M.D.C.)
Cyborg is powered by a fusion reactor. Life Span is approximately 25 years.
N-F50B Superheavy Force Field: Build into Cyborg and powered from onboard fusion reactor
M.D.C.: 160 (Shield regenerates 1 M.D.C. per melee unless overloaded [cannot be activated for 12 hours])
Particle Beam Forearm Blaster: Linked to Cybernetic Gun Link. Weight gives -1 to strike, parry, & dodge in hand to hand. Mega Damage: 6D6+6, Rate of Fire: Aim, Burst, and Wild, Range: 1000 ft (305 m), Payload: Effective Unlimited.
Retractable Vibro-Claws (2): Retracts when not in use. Useful in hand to hand combat and three blades extends about 1.5 feet. Inflicts 2D6 M.D.C. in hand to hand.
Sensory Systems:
Multi-Optic Eyes (2): A mechanical optic system that includes the following Telescopic: 4x magnification, range: 6000 feet (1830 m), Macro lens: 8x magnification, range: 3 feet (1 m), Passive night vision: Range: 2000 feet (610m),
Thermo-imaging: Range: 2000 feet (610 m), Light filters: Reduces glare, Targeting display: Adds a bonus of + 1 to strike with any weapon.
Universal Headjack & Ear Implant: Has Special Augmentation, Amplified Hearing (+1 to Parry, +2 to Dodge, and +6 to Initiative), Ultra-Ear, Sound Filtration System, Optic Nerve Implant, Language Translator, and Cybernetic Gun-Link (+3 to strike on aimed shots and +2 to strike on bursts)
Sensor Hands (2): Both have built in Heat Detector, Motion Detector, Radiation Detector, Radar Detector, Gyro-Compass, and Clock Calender.
Other: Secret Compartments in Right and Left Legs, Bionic Lung with Oxygen Storage Cell and Lung Toxic Filter, Molecular Analyzer, and Bio-comp Self-monitoring system
O.C.C. Skills: Communication: Radio: Basic (+10%) 85%, Espionage: Intelligence (+10%) 66%, Tracking Humanoids (+10%) 65%, Physical: Hand to Hand: Expert, Boxing, Climbing (+10%) 85%, Gymnastics (+5%), Swimming (+10%) 90%, Pilot: Truck (+20%) 74%, Science: Mathematics - Basic (+10%) 85%, Technical: Language: American 98% (see built-in language translator), Lore: Demon & Monster (+10%) 65%, Wilderness: Land Navigation (+10%) 70%, W.P. Ancient: Knife (+2 [+9] Throw / +2 [+9] Strike / +2 [+13] Parry), W.P. Modern: W.P. Energy Rifle (+5 Aimed / +3 Burst), W.P. Heavy Energy Weapons (+5 Aimed / +3 Burst), W.P. Heavy Weapons (+5 Aimed / +3 Burst).
O.C.C. Related Skills: Communication: Radio: Scrambler (+10%) 75%, Mechanical: Basic Mechanics [With Armorer Skill] (+20%) 80%, Military: Armorer (+10%) 80%, Camouflage (+10%) 60%, Pilot Related: Read Sensory Instruments [Learned at Fourth Level] (+5%) 50%, Technical: Literacy: American (+10%) 98%, W.P. Modern: W.P. Energy Pistol (+5 Aimed / +3 Burst).
Secondary Skills: Pilot: Automobile [Learned at Fifth Level] 64%, Hovercraft [Learned at Second Level] 75%,
Rogue: Streetwise [Learned at Fifth Level] 28%, W.P. Modern: W.P. Energy Pistol - Paired Weapons [Learned at Second Level]
Skills From Gymnastics: Sense of Balance (+10%) 95%, Work Parallel Bars & Rings (+10%) 88%, Climb Rope (+10%) 92%, Back Flip (+10%) 98%, Prowl (+10%) 70%.
Before he became a Cyborg, he was a fairly average looking man. Even though only in his late twenties, he had already been balding although what was left was a dirty blond. He was originally around six feet in height with a spare build. His face, when anyone ever see it, has become gaunt since becoming a full conversion cyborg. As well, he has become completely bald. His eyes, when not covered, are a dark grey.
He had a helmet made which is in the design of a human skull, not stylized like the Coalition symbol but very human like. It is in the texture of bone and is also painted a chalky white color which makes it look extremely realistic looking. Extremely fearsome appearing, the helmet is almost never taken off by him.
His cyborg body is large, about seven and a half feet tall and around eight hundred pounds in weight. The armor is built like an extremely massive human in general build. He has had the body painted in a flat black. He has had all of the Coalition marking taken off of his cyborg body. He almost never is unarmed and usually slings a huge rifle on his back. His favorite weapon is one he calls "The Hammer," a combination between an automagic grenade launcher and a pulse laser.
Weapons of Note: All weapons mount gun links and can pull power from cyborg body.
"The Hammer" Combination Pulse Laser / Automatic Grenade Launcher: Weight: 140 lbs (63.5 kg)
Laser is the laser component from JA-12 pulse rifle. Grenade Launcher is WI-GL21 Automatic Grenade Launcher.
Mega-Damage: Laser, 4D6 for Single Shot and 1D6x10+10 for 3 simultaneous blasts. Automatic Grenade Launcher; 4D6 for Fragmentation with a blast area of 12 ft and 1D4x10 for Armor Piercing with a blast area of 3 ft, burst of 10 rounds does 2D6x10 for Fragmentation with a blast area of 40 ft and 3D6x10 for Armor Piercing with a blast area of 8 ft. Rate of Fire: Laser, Standard, Automatic Grenade Launcher; Single shot or ten round burst. Effective Range: Laser, 4000 ft (1220 m), Automatic Grenade Launcher; 3000 ft (914 m) Payload: Laser, 10 Shots short E-Clip, 30 Shots long E-Clip, - Can also pull energy from cyborg body for unlimited payload Automatic Grenade Launcher; 40 Round Magazine. Has 6 additional magazines normally slung - all usually Armor Piercing.
2 Wilk’s 237 “Backup” Pulse Laser Pistol: Weight: 3.0 lbs (1.4 kg)
Carried in secret compartments in legs. Mega-Damage: 3D6 per single blast and 6D6 per double blast. Rate of Fire: Standard Effective Range: 500 ft (152 m) Payload: 8 double blasts per short E-Clip or 16 double blasts per long E-Clips - Can also pull energy from cyborg body for unlimited payload
Ammunition (Used by Multiple weapons): 4 Long E-Clips.
Armor of Note:
LI-B2 Light Infantry Armor: 270 M.D.C.- Bulky and add a -15% penalty to prowl.
HI-B3 Heavy Infantry Armor: 420 M.D.C. - Can only by full conversion cyborgs and still suffer the following penalties: reduces the borg's speed by 20% and the armor is so bulky that it also inflicts a penalty of -2 to strike, parry, and dodge. Prowl is impossible.
Other Equipment: Does not carry much in the way of additional equipment. Has 30 million credits total saved.

Bone Smasher's Background:

James Wagner in many ways seemed destined to be a never was. He had tried out a wide variety of jobs but never really succeeded at anything in life. Considered a bit of a wimp, he had been stomped on for much of his life. Many were tougher and stronger than he was. He always dreamed of being tougher and stronger, being a Cyborg or a Juicer. The conversions are far from cheap and he was never able to afford the conversion or persuade an mercenary company to pay for the conversions.

With nothing else to do and the Coalition massive military recruiting, he eventually decided to try his hand in the Coalition army. He was marginal as far as many of his qualifications but due to needs of the Coalition, he was accepted. While in basic military training, he learned about a pilot program. This pilot program was the conversion of soldiers into full conversion cyborgs. It was a dream and he immediately volunteered for the program.

While never all that physical, he always was pretty strong willed and that was the most important factor in being accepted. They wanted people who could survive the conversion process. Even though his psychological profile should have raised red flags, he was somehow able to pass those tests as well. James was one of the first who was accepted into the new Coalition cyborg program.

Unlike many who traded their flesh and blood body for a cyborg shell, he never missed his original body. Instead, he gloried in his new mechanical body which was virtually super human. As one of first full conversion cyborgs, he was not assigned with other cyborg troopers but instead with regular troops as heavy support. There he began showing his new attitude, resenting the orders of the “normal” officers who he considered to be weak and not worthy of his respect. He also already showed an enjoyment of seeing the fear of both his enemies and own allies.

Several times, he received punishments from the chain of command although there was little which they could do. The senior officers finally decided that the best thing to do would be to decommission the cyborg body and transfer him into a much less powerful non-combatant body. Somehow he found out. Maybe one of the officers who knew of the plans whispered to another which his enhanced hearing could hear what was said. Nobody knows for sure.

Instead of submitting, James decided to fight his way out. In the process of escape, he killed a dozen soldiers and three officers. Since then he has been on the run. The Coalition has had around a ninety-five percent success rate and they would love to remove what amounts to one of their biggest failures. Capture is not even considered an option. Orders are to kill him if found.

A full conversion cyborg is always considered valuable by a mercenary company and he found no problem finding work. Still, the companies found him to often be a discipline problem. Several companies let him as soon as their found out how difficult he was to work with. In a handful of cases, it was far worse than that. In those he left huge body counts of his own allies. No always were these on purpose but they were often enough. As well, he was not a man to stay loyal. If he could get more from switching sides, the obvious answer was to switch sides. Why others did not understand this, he did not understand.

There were a number of close calls with the Coalition over time. As such, he got all of the Coalition symbols removed from his body. It was around this time that he also took the persona of "Bone Smasher" and had the head of his body changed to that of a human appearing skull. For additional protection, he also got himself a Naruni force field made part of his body.

[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

Writeup by Kitsune (E-Mail Kitsune).

Copyright © 2009, Kitsune. All rights reserved.