Techno-Wizard “Black Myst” Ninja-To:
There are plenty of stories about the great and noble samurai with the Katana created by the great and noble swords maker. Ninjas needed a weapon that is equal to them so they have been trying to come up with a weapon that is the equal of them. The traditional ninjas have been trying to get sword makers to create their own versions of the rune Katana. The Techno-Wizards that are members of the Technological Ninja clans have come up with an alternative weapon. These weapons are very similar to those available in the Federation of Magic and a very informed individual might suspect that some of the ideas came from them. No one really knows but these weapons are powerful and very effective in the hands of the technological Ninjas. The biggest problem was than many of those Ninjas are not mages themselves, so a means of storing magical energy had to be devised. A situation was finally devised, this was to store magical energy in crystals that would regenerate the magical energy.
- Weight: 3.1 lbs (1.4 Kg) each.
Mega-Damage: 6D6
M.D.C. of the Sword itself: 200. The sword regenerates damage at the rate of 10 M.D.C. per day. Such damage occurs only when an opponent deliberately tries to destroy the weapon.
Powers: The weapon has four crystals that store magical energy. Each crystal stores 20 P.P.E. for a total of 80 P.P.E. The Sword regenerates at the rate of 2 P.P.E. per hour normally, 10 P.P.E. per hour at a ley line, and 20 P.P.E. per hour at a nexus point. If the crystal are empty, a mage may use their own magical energy to power the weapon. The Black Myst has the following three abilities.
- Invisible Weapon: This is the one ability that the weapon has
that requires no P.P.E. to activate. The weapon becomes invisible when
drawn and as a result gives bonuses when in combat with opponents that
cannot see the invisible. The sword also makes no sound when used in combat.
The wielder can see the sword when they are wielding it. This gives a bonus
of +3 to initiative and +2 to strike and parry in combat not including
any other bonuses. This bonus does not apply to opponents who can see the
invisible.
Invisibility (Simple): Costs: 6, self only (includes cloths and articles on ones person). Duration: 30 minutes. The wielder of the sword and any equipment carried becomes invisible. Beings that can see the invisible and heat detectors can see the being while invisible. The being can also be tracked by scent but cannot be detected by night vision. While invisible, the wielder can walk, climb, cast spells, and even engage in combat. In combat, people trying to hit the wielder are at -8 to Strike, Parry, and Dodge if they cannot see the invisible.
Spinning Blades: Cost: 20, self only. See spell for details
Spells Required: The spells of Invisibility, Spinning Blades (optional), Mystic Alarm (5), Power Weapon (35), and Talisman (500), and Enchant Weapon (1000). Requires 2 to 3 months to create.
Black Market / Market Cost: 12 to 14 million credits, Swords without the power of Spinning blades cost around 10 million credits
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Writeup by Kitsune (E-Mail Kitsune).
Copyright © 1999, Kitsune. All rights reserved.