The Screaming Fire Bow (Rune Bow):
This bow appears to be a standard long bow made out of what appears to be a tarnished silver colored wood. What the bow is really constructed from, no one knows but it is likely it is in reality some form of lightweight metal due to the fact the weapon weights about as much as an average long bow.. The bow appears to be without a string and without even notches for a string. Along the front and back of the bow runs black runes which gives a strong clue to what the weapon really is. The bow is a powerful rune weapon that there are few equals of and when the bow is used, the black runes glow bright red and a flaming bowstring and arrow will appear. The head of the arrow looks like and eagles head and screams as launched (HF 10). This bow cannot fire normal arrows.
The personality in the bow is that of a male Elven adventure named Erdel Lenora. He will use telepathy to tell the wielder great stories and he loves to talk. He will tell them as well that he is from the Palladium World from before the destruction of the Old Kingdom and he got old but wished to continue adventuring. A magic weapon smith offered to put his spirit in the weapon so that he could continue to adventure and that is how he ended up in the weapon. He is very choosy about who he wishes to be carried and generally chooses other Elven adventurers and the person must of a good alignment. While this will not stop him from bonding to males, he is a bit of a ladies man and likes bonding to females.
- IQ: 15 Communicates with wielder through limited telepathy and empathy
- Immunity to fire: While the wielder is using the bow (cannot just be carried), the person is completely immune to all fire attacks including magical fire and plasma weapons. While this is active, the being is surrounded by a very low intensity orange glow.
- Fire Screaming Fire Arrows: Whenever the person grabs where
the bow string is and draws back, a flaming bow string and a flaming arrow
with the head of a bird of prey (Eagle / Hawk). This is a fearsome sight
and when the bow is fired all seeing this (who are not used to it) must
make a saving throw against a horror factor of ten. There is an unlimited
number of these arrows that can be fired in one day.
Maximum Effective Range: 800 feet (244 meters)
Damage / Effects: 6D6 S.D.C. / M.D.C. (S.D.C. in S.D.C. game systems and M.D.C. in M.D.C. game systems) plus has a horror factor of 10.
Rate of Fire: Equal to archers number of attacks per melee with bow
Payload: Unlimited - Fire Super Screaming Fire Arrows: A few times per day the
archer may chose to fire super powerful arrows that are very similar to
the standard arrows. They also have heads of birds of prey but appear even
larger (Horror factor of twelve if this is the first arrow fired). The
shooter simply needs to concentrate on firing a super arrow if it is desired.
Maximum Effective Range: 800 feet (244 meters)
Damage / Effects: 2D6x10 S.D.C. / M.D.C. (S.D.C. in S.D.C. game systems and M.D.C. in M.D.C. game systems) plus has a horror factor of 12.
Rate of Fire: Equal to archers number of attacks per melee with bow
Payload: Four times per day (24 hours). - Fire Screaming Fire Eagle Arrows: Up to four times per day,
the archer can chose to fire flaming arrows that when they leave the bow
they become flaming birds of prey that will attack any enemies of the wielder.
These birds will keep attacking until they are destroyed, until the duration
elapses, or until the archer dismisses the flaming birds. These birds are
even scarier that the normal arrows and have a horror factor of 14. The
wielder simply needs to concentrate on firing these type of arrows to fire
them.
Duration: 15 minutes
Statistics of the Fire Eagle:
35 S.D.C. / M.D.C., immune to all fire and plasma based weapons, takes half damage from all energy weapons, but water and cold based weapons inflict double damage. Bite inflicts 2D4 S.D.C. / M.D.C. damage, slashing claws inflicts 2D6+4 M.D.C. / S.D.C. damage, diving claw attack inflicts 4D6+4 S.D.C. / M.D.C. but counts as 2 attacks. Four attacks per melee, +2 to strike, +2 to Parry, +3 to Dodge (Automatic Dodge - does not cost an attack). Speed is 75 mph (120 km). The fire Eagle also has a horror factor of 14. (For damage and ability to inflict damage, use S.D.C. in S.D.C. game systems and M.D.C. in M.D.C. game systems)
Rate of Fire: Equal to archers number of attacks per melee with bow
Payload: Two times per day (24 hours).
ME: 13
MA: 20
Like all Rune Weapons it is completely indestructible
Can be used like a Quarterstaff to inflict 4D6 S.D.C. / M.D.C. (S.D.C. in S.D.C. game systems and M.D.C. in M.D.C. game systems)
Can be used to parry energy blasts at -6
Links to wielder within 6 months of constant contact
Gives wielder +1 on all saving throws.
Can only be used by a person of good alignment, anybody not of good alignment takes 1D8 S.D.C. each time they touch the weapon. The weapon does 3D6 M.D.C. to Mega Damage creatures.
Special Abilities:
[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 1999, Kitsune. All rights reserved.