Military forces of the Consortium of Civilized Worlds (C.C.W.):
Index:
- Introduction
Military Breakdown
C.A.F. Army
C.A.F. Navy
Military Ranks
Military Rules & Regulations
Mages & Psionics in the Military
C.A.F. Military Fleets
Introduction:
The Military of the Consortium of Civilized Worlds is a very diverse
organization but is a military none the same. It is broken into two branches,
Army and Navy. The military forces are know as the Consortium Armed Forces
and C.A.F. is the abbreviation.
Military Breakdown:
While most of the population of the Consortium is on rich and well settled
worlds, the majority of the Military personnel are from the more recently
colonized planets and frontier worlds. This is for two reasons. First is
because the people in the colony worlds take military service more seriously
and second because they see the military as a way of improving their lives.
25% | Human (65% Male) | |
15% | Noro | |
22% | Wolfen | |
12% | Catyr | |
12% | Seljuks | |
14% | Other Races |
The Army serves both for ground roles and serve as shipboard troops.
They also make up about half the crew of space stations and fortresses.
Fortress commands are under Army control but over the years, but the command
of the stations and fortresses have changed hands between the Fleet and
the Army several times. The C.A.F. does not have a separate marine corps
and shipboard service is part of a C.A.F. soldiers' regular rotation. A
soldier will normally serve for two years on a ship and then rotate to
ground / station duty for eight years. A soldier may specifically request
and stay on shipboard duty and some soldier do just that. There are three
reasons for this. Promotions are more rapid while serving on the fleet,
many find the fleet more exciting, and the fleet is not as politicized.
The Army also includes planetary based fighter squadrons and about three
quarters of all space station based fighter squadrons. All Fighter pilots
are officers.
Enlistment: Enlistment in the C.A.F. Army is for four Terran
years. On their first enlistment, Enlisted must make at least corporal
or they cannot reenlist. Enlisted may continue to reenlist unless due to
problems of service (many disciplines problems for example). Officers serve
until they resign their commission (and are approved), booted out due to
an administrative action or court marshal, or retire.
Uniforms: C.A.F. uniforms are almost casual by modern military
standards. Both officer and enlisted are identical and while the colors
are different the uniform patterns are identical to those in the Navy.
The working uniform is a jumpsuit (like the one on page 57 of the Phase
World book) and is constructed out of a special variable material that
allows for camouflage in many different terrains. Headgear is a ball cap.
The dress uniform is a two piece tunic and trouser combination (like the
one on page 58 of the Phase World book) that in the Army's case is dark
green. Headgear is a ball cap with gold leaf on the brim for Colonels and
above.
Both dress Uniform and Working uniform have a patch to represent the
planet that the soldier originated from. Uniforms also have allowances
for other races such as the uniforms for Wolfen include adjustments for
the Wolfen's tail. This adjustment also includes the use of a harness with
ranking and markings for sentient beings that cannot wear uniforms.
The CAF Navy personnel serve as crew for starships and serve on space
stations as well. About half the personnel of space stations and fortresses
are Navy. Navy personnel will normally serve for four years onboard a ship
and four years onboard a station or a fortress. A Navy crew-person may specifically
request and stay on shipboard duty and many crew-person do just that. There
are three reasons for this. Promotions are more rapid while serving on
the fleet, many find the fleet more exciting, and the fleet is not as politicized.
All fighters assigned to starships are crewed by Navy Pilots and about
one quarter of the fighters assigned to stations or fortresses is crewed
by Navy Pilots. Like the Army, all fighter pilots are officers.
Enlistment: Enlistment in the C.A.F. Navy for four Terran years.
On their first enlistment, Enlisted must make at least Junior Petty Officer
or they cannot reenlist. Enlisted may continue to reenlist unless due to
problems of service (many disciplines problems for example). Officers serve
until they resign their commission (and are approved), booted out due to
an administrative action or court marshal, or retire.
Uniforms: C.A.F. uniforms are almost casual by modern military
standards. Both officer and enlisted are identical and while the colors
are different the uniform patterns are identical to those in the Army.
The working uniform is a jumpsuit (like the one on page 57 of the Phase
World book) but is light grey in color. Headgear is a ball cap. The dress
uniform is a two piece tunic and trouser combination (like the one on page
58 of the Phase World book) that in the Fleet's case is light grey. Headgear
is a ball cap with gold leaf on the brim for Captains and above.
Both dress Uniform and Working uniform have a patch to represent the
planet that the crew member originated from. Uniforms also have allowances
for other races such as the uniforms for Wolfen include adjustments for
the Wolfens tail. This adjustment also includes the use of a harness with
ranking and markings for sentient beings that cannot wear uniforms.
Unlike some member worlds, the C.A.F. does not have Warrant Officer Ranks.
Officers: A senior enlisted person can become an officer by exemplary
duty and service or by battlefield promotion. Most mustangs (term for officers
that came from being enlisted) will start at Lieutenant or its equivalent
in the other branches but normally cannot get above Captain Junior Grade
or its equivalent.
Army: | Space Fleet: |
Marshal of the Army | Star Marshal |
Major General | Fleet Admiral |
General | Senior Admiral |
Minor General | Admiral |
Brigadier | Minor Admiral |
Colonel First Class | Captain |
Colonel Second Class | Captain Junior Grade |
Major First Class | Commander |
Major second Class | Commander Junior Grade |
Captain | Lieutenant |
Lieutenant First Class | Lieutenant Junior Grade |
Lieutenant Second Class | Ensign |
Enlisted: The senior enlisted rank is an administrative position for the care and welfare of the enlisted of their branch.
Army: | Space Fleet: |
Command Sergeant Major of the Army | Master Chief Petty Officer of the Fleet |
Sergeant Major | Master Chief Petty Officer |
Master Sergeant | Senior Chief Petty Officer |
Chief Sergeant | Chief Petty Officer |
Senior Sergeant | Senior Petty Officer |
Sergeant | Petty Officer |
Corporal | Junior Petty Officer |
Private First Class | Senior Rating |
Private Second Class | Rating |
Private Third Class | Junior Rating |
Military Rules & Regulation:
Military Law: Military law normally gives much harsher sentences
for crimes. In most cases, the punishment will be twice as severe as those
from a civilian court. The military courts also add Treason and Desertion
as very serious crimes. Any serious infractions or crimes are tried by
a court marshal which consists of seven officers or for enlisted the accused
choice of seven officers or seven senior enlisted and the court marshal
needs only a majority rule. Officers are always tried by Court Marshal.
Minor military infraction for Enlisted can be tried by non judicial punishment
and punishments include taking of pay and restriction to quarters to a
maximum of one month in confinement.
Military Protocol: Regardless of Sex or Species, All Senior Officers
are addressed as Sir. This is to avoid Gender Discrimination and Gender
confusion especially when addressing some of the more diverse races. While
a few planets within the CAF Territories do have noble houses, no noble
forms of addresses are recognized within the C.A.F Militaries.
Commodore: Unlike some of the Independent Militaries, the C.A.F.
does not have the rank of Commodore but it is instead a position of command.
A Commodore is in charge of a cruiser and fleet of at least four frigates
or destroyers.
Religion: While the C.C.W. does protect all religions, the C.A.F.
does have specific rules regarding religion. While a person may practice
most religions, but they will prosecute and stop religious members for
doing illegal activities. This ranges from the demon worshiping cults that
sacrifice people to a religion that members of their church will not bring
children for medical treatment because of religious reasons. They also
do not allow beings to join the C.A.F. Military if the being will not use
medical treatments for religious reasons due to the fact that this is a
detriment in combat.
Sexual Contact: Unlike Modern Militaries, the C.A.F. rules are
very lax about sexual contact. There is no discrimination for same sex
contact or interspecies contact. While it is officially discouraged, sexual
contact between officers and enlisted and between members of the same command
are allowed.
Mages & Psionics in the Military:
The C.C.W. has no prejudice against Mages or Individuals with Psionic
Abilities. Individuals with Major and Minor Psionics fall into standard
C.A.F. O.C.C.s. To create a mage (Ley Line Walker, Mystic, Battlemage,
ect.) or a Master Psionic (Mind Melter, Burster, ect.) use the O.C.C. but
add standard Phase World background skills and add the following additional
skills for Military Training.
- Radio: Basic (+5%)
Running
Climbing
Hand to Hand: Basic
W.P. Energy Rifle
C.A.F. Military Fleets:
The C.A.F. Navy has both an Active Fleet and a Reserve Fleet. These
are approximates for the number and do not include ships in Independent
Defense Forces Fleets or the Human Alliance Forces Navy. For ships in refit,
approximately 10% of the ships in the fleet will be in refit at any one
time. About 50% of the CAF forces are in the Corkscrew galaxy and 25% in
each of the other galaxies.
Active CAF Fleet:
Carriers:
4 | Independence Class Battle Carriers | |
86 | Packmaster class Multi Purpose Carriers |
2 | Paladin Class Battleships | |
1 | Aegis Class Area Defense Missile Ship | |
1 | Archer class Missile Battlecruiser | |
68 | Protector class Battleships |
12 | Champion Class Heavy Cruisers | |
2,430 | Warshield class Cruisers | |
288 | HAFN Natasha Kurganov class Missile Cruisers |
5,500 | HAFN Ferret class Corvettes | |
430 | Cheetah Class Corvettes | |
8,000 | Wolfen Hunter class Destroyers | |
35 | Long Bow class Patrol Ship | |
10,000 | Scimitar class Patrol Ships |
780 | Shark class Mine Sweepers |
3 | Dire Wolf Class Planetary Assault Carriers | |
86 | Baldwin class Troop Transports |
52 | Xanadu class Colony Ships | |
12 | Gabriel class Hospital Ships | |
125 | Sarlin class Repair Ships | |
25 | Vulcan class Mobile Drydocks | |
1,800 | Various Supply Ship classes |
Reserve C.A.F. Fleet:
The Reserve forces are kept in various locations throughout the C.C.W.
but all locations are well within the borders and all locations are well
protected by bases, active ships, and/or minefields.
Carriers:
82 | HAFN Intrepid class Fleet Carriers | |
35 | Wolfen Stalker class Fast Escort Carriers |
64 | HAFN Yamato class Battleships | |
20 | Wolfen Legatus class Battlecruiser |
485 | HAFN Everest class Gun Cruisers | |
828 | HAFN Natasha Kurganov class Missile Cruiser | |
622 | Wolfen Lictor class Cruiser |
12,500 | HAFN Ferret class Corvette | |
2,100 | Wolfen Hunter class Destroyers |
320 | Wolfen Ranger class minesweepers | |
480 | Shark class Mine Sweepers |
10 | HAFN Normandy class Assault Carriers | |
277 | HAFN Pershing class Troop Transports |
18 |
HAFN Kuan-Yin class Hospital Ships | |
112 | HAFN Button class Repair Ships | |
26 | HAFN De Vinci Mobile Drydocks | |
1,800 | Various Supply Ship classes |
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Writeup by Kitsune (E-Mail Kitsune).
Copyright © 1999 & 2000, Kitsune. All rights reserved.
I would like to recognize Chris Curtis. as helping with many of the ideas listed here.