N.G.R. Type 1200 Fast Attack Submarine:

New Navy Intelligence Report 2318.45
Top Secret

Few designs are ever created in a vacuum. Even before the coming of the Rifts, the German Nation created excellent submarine designs even though small by United States and United Kingdom standards. This report was commissioned on the discovery of the Poseidon class submersible carrier. Previous New German Republic submarine designs were known but had not been studied in any great depth. Several of their submarines have been lost. We have been able to recover the remnants of a Type 1200 class submarine lost in an engagement. We believe the submarine was lost in an engagement against supernatural creatures. Through extensive study, we have been able to learn much about submarines within the New German Republic.

The Type 1200 class submarine appears to be the most numerous class of submarines constructed by the New German Republic. The Type 1200 class also seems to be partially the framework for the Poseidon class submersible carrier and they share many systems. The only submarine class to carry names within the New German Republic is the Poseidon class and the Type 1200 class does not carry individual names although it is believed that some crews have named their vessels. The practice of numbering submarines and having the designation U with a number after it goes back too before World War One in the early part of the twentieth century. Unterseeboot is the German designation for submarine and it would be like naming our submarines “Submarine Number 1.”

These submarines are large but are no where near the size of the submersible carrier class. These submarines are far better designed than the Coalition submarine and are many ways the equal of our Swordfish class fast attack submarine. The Type 1200 class submarines are very quiet and carry excellent sonar systems. The Type 1200 class is armed with four forward torpedo tubes and eight long range missile launchers. Both systems are mounted forward of the sail / superstructure of the submarine. As well, both weapon systems have automatic reloading equipment. The submarine also carries two laser cannons in retractable mounts. One mount is behind the long range missile launchers and in front of the main superstructure and one mount is located immediately behind the main sail.

The Type 1200 carries a smaller crew than the Swordfish class, our closest equivalent, but is still quite cramped. Unlike the Swordfish, the submarine has a small space to carry troops for assault missions or shipboard defense. Up to thirty-six can be carried without power armor but more commonly carried are twenty-four soldiers with light underwater power armors or light cyborg troops.

End of report

Model Type: Type 1200 class Fast Attack Submarine

Class: Ocean, Fast Attack Submarine.

Crew: 85; 8 Officers, 10 chief petty officers, and 67 enlisted (Has a high degree of automation.)

Troop Capacity: 24 (With light underwater armors or light cyborg troops) or 36 (Without power armor.)

Robots, Power Armors, and Vehicles:

Power Armor Compliment:



XU-50 Light Underwater Power Armors (Maximum.)

M.D.C. by Location:


[1] Sail mounted SMART-8U Active Phased Array Radar System (some of class):



533 mm (21 inch) Torpedo Tubes (6, sides of submarine):

180 each.


Vertical Long Range Missile Batteries (8, front of submarine):

350 each.


Retractable Twin Blue-Green Laser Cannon Mounts (2, forward and aft of sail):

250 each.


Main Sail:



[2] Bow Planes (2):

200 each.


[3] Pump Jet Propulsor (1):



[4] Main Body:



[1] Destroying the SMART-8S rotating phased array radar panel will destroy the vessel’s main fire control systems against air target but the vessel has backup systems with a shorter range (Equal to robot vehicle sensors.) Note that the submarine does not need to surface in order to use the radar system but only the radar had to be brought above the surface. Not mounted on all submarines of class.

[2] Destroying the submarine’s bow planes will reduce the submarine’s ability to change depths but will not eliminate it. It also makes it difficult for the submarine’s crew to control the submarine giving a penalty of -25% to all underwater piloting rolls.

[3] Destroying the submarine’s pump jet propulsor causes serious problems. The submarine will no longer be able to use forward momentum and the bow planes to keep the submarine level. It is recommended that ballast tanks are immediately blown so submarine comes to the surface.

[4] Depleting the M.D.C. of the main body destroys the submarine’s structural integrity, causing it to sink. If the submarine is underwater, the entire crew will die unless protected by environmental armors that can withstand the pressure that the submarine is under. If on the surface, there are enough flotation devices and inflatable life rafts to accommodate everyone aboard.


Water Surface: 36.83 mph (32 knots / 59.26 kph).

Underwater: 48.33 mph (42 knots / 77.78 kph).

Maximum Depth: 11,480 feet (3,500 meters).

Range: Effectively Unlimited due to fusion engines (needs to refuel every 25 years and requires maintenance as well). Boat carries ten months of supplies on board.

Statistical Data:

Height:  41.99 feet (12.8 meters) not including periscopes and antenna.

Length:  373.36 feet (113.8 meters).

Width:   34.12 feet (10.4 meters).

Displacement: 8,200 tons surfaced and 8,900 tons submerged.

Cargo: Submarine is very cramped, 60 tons (54.43 metric tons) of nonessential equipment and supplies (normally used for equipment for marines). Each enlisted crew member has a small locker for personal items and uniforms. Boat’s officers have a bit more space for personal items although still extremely cramped. Most of the boat’s spaces are taken up by extra torpedoes, weapons, and engines.

Power System: Nuclear fusion; average energy life of 25 years. Normally refuels every 15 years.

Black Market Cost: Not for sale; however it is believed that these submarines costs hundreds of millions of credits to construct. Many nations and organizations would pay significant sums for a new and undamaged Type 1200 class submarine in order to be able to study the design. Cost does not include embarked craft and power armors.

Weapon Systems:

  1. Two (2) Retractable Blue Green Laser Twin Cannon Mount: Unlike previous classes, these lasers are mounted in the hull. However, they are still fully retractable so that they do not disrupt water flow at high speeds or add to the noise of the submarine. The laser cannon is useful both on the surface and underwater at low speeds [5.8 mph (5 knots / 9.3 kph) or less]. As a blue-green laser, they have a greater range underwater than they would otherwise. The weapon system is used mainly as close defense and against aircraft when on the surface. It can also be used to engage incoming torpedoes. The mount is controlled by a separate gunner and can rotate 360 degrees and had a 90 degree arc of fire.

    Maximum Effective Range: In Atmosphere: 6,000 feet ( 1,828.8 meters). Under Water: 3,000 feet (914 meters).

    Mega-Damage: 5D6 M.D. per single blast or 1D6x10 M.D. per double blast. More than one turret can engage the same target but they cannot fire simultaneously.

    Rate of Fire: Five (5) blasts per melee round per mount.

    Payload: Effectively Unlimited.

  2. Six (6) 533 mm Heavy Torpedo Tubes: On the sides of the submarine are six torpedo tubes with three on each side. Tubes are 21 inches (533 mm) wide and torpedoes can be used against both surface ships and submarines. Torpedo tubes have a special automated reloading system to reduce noise. For warheads, heavy torpedoes should be treated as having long range missile warheads. Along with standard torpedoes, the launcher can also fire missiles (long range or cruise missiles) in special canisters and rocket boosted ASW torpedoes. Missiles are rarely carried however. Submarine normally carries one hundred and twenty reloads for torpedoes (in addition to six torpedoes in the tubes) and can carry up to two hundred and forty mines in place of torpedoes.

    Maximum Effective Range: 40 miles (34.8 nautical miles / 64 km) for torpedoes.

    Mega-Damage: By heavy torpedo warhead type (See revised Rifts torpedoes for details), can fire missiles (long range or cruise missiles) in special canisters as well (See revised bomb and missile tables for details.)

    Rate of Fire: Can fire heavy torpedoes one at a time or in volleys of two (2), three (3), four (4), or six (6) torpedoes. Reloading takes one full melee round.

    Payload: Six (6) heavy torpedoes total [Has one hundred and twenty(120) additional heavy torpedoes for reloads.]

  3. Eight (8) Long-Range Missile Batteries: These silo-style launchers are located in the front of the vessel and fire vertically. System has a rapid automatic reload system and is located within the pressure hull of the submarine. Anti-Submarine rocket launched torpedoes also can be fired from the launchers (See revised Rifts torpedoes for details.) Designed to be able to engage one than one target at the same time. Long range missile batteries can be used on the surface or fired while the submarine is underwater with a maximum depth of around 150 feet (45.7 meters.)

    Maximum Effective Range: As per long range missile type (See revised bomb and missile tables for details.)

    Mega-Damage: As per long range missile type (See revised bomb and missile tables for details.)

    Rate of Fire: Can fire long range missiles one at a time or volleys of two (2), four (4), six (6), or eight long range missiles with all launchers operating together. Launchers can fire up to four (4) times per melee round and can be fired at multiple target at the same time.

    Payload: Sixteen (16) long range missiles per battery for a total of one-hundred and twenty-eight (128) long range missiles.

  4. Eight (8) Advanced Decoy Drones: The submarine carries four advanced decoy drones. They are a small automated vehicles that creates a false sonar image designed to mimic the submarine’s sonar signature. It has a small propulsion system that can simulate movement [has a maximum speed of 23.0 mph (20 knots / 37.0 kph)] and maneuvers. In addition to be able to be used to decoy torpedoes, they can sometimes be used to trick another vessel while the submarine moves into position. If decoys are not destroyed, they can usually be recovered and repaired if they can be retrieved. Rifts Earth decoys systems are assumed to not be effective against Phase World / Three Galaxies guidance and targeting systems due to technological differences.

    M.D.C.: 20.

    Range: Not applicable. Decoys do however have a duration of 30 minutes (120 melee rounds) once launched.

    Effects: The decoy has an 80% chance of fooling ordinary non military sonars and non smart guided torpedoes, the decoy has a 50% chance of fooling military level sonars (like those of the Coalition) and non “smart” torpedoes, and the decoy has a 25% chance of fooling advanced military sonars (Like those of the New Navy and Triax) and “smart” torpedoes.

    Rate of Fire: Boat can launch one decoy drone per melee round.

    Payload: Eight (8) decoy drones.

  5. Noisemakers: The submarine carries noisemakers in order to decoy torpedoes. They are most effective against normal torpedoes and less effective against “smart” torpedoes. Considered in many ways to be the last line of defense against incoming torpedoes and similar systems are carried on most submarines. The noisemakers are launched from the middle of the submarine.

    Effects: 50% of decoying normal torpedoes and 20% of decoying smart torpedoes.

    Rate of Fire: Two (2) noisemakers at a time (Can be reloaded in one melee round).

    Payload: Twenty (20) noisemakers.

Special Systems:

The submarine has all systems standard on a robot vehicle plus the following special features:

[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

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Writeup by Kitsune (E-Mail Kitsune).

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