N.G.R. Type 1100 Fast Attack Submarine:

The Type 1100 class submarine was the first submarine class built by the New German Republic. Even today, the class can be considered one of the most advanced submarine classes ever built. Only the New Navy and the Republic of Japan can be considered to have more advanced submarine designs. In comparison, the submarine classes being developed by the Coalition can be considered considerably behind the design of the Type 1100.

While it has since been superseded in production by the Type 1200 class submarine, large numbers of the older submarine remain in service. There appear to be no plans to retire these submarines any time soon with the Type 1100 submarines continuing to deploy frequently. In addition, there are a number of pre-cataclysm Type 402 and Type 408 submarines remaining in service.

For the most part, the Type 1100 submarine can be considered an enlarged version of the German Navy’s Type 408 submarine developed before the coming of the Great Cataclysm. As such, the design of the Type 1100 breaks little new ground. Most of the systems aboard the New German Republic’s submarine design are direct copies of systems from the pre-cataclysm design. It has been suggested that some of the systems for the early boats might have actually been originally for Type 408 submarines that were never completed.

There are quite legitimate reasons why the Type 1100 is enlarged compared to the Type 408. Before the coming of the Great Cataclysm, German submarines normally deployed for relatively short deployments. In marked contrast were the submarines operated by the United States where submarines where they were designed to deploy for months at a time. In order to facilitate longer deployments, the crew was increased as well as increasing available stores.

A second reason is because carrying a large payload of weapons was considered less important before the coming of the Great Cataclysm. During the later part of the Twenty-First Century, major threats were the New Soviet navy and the Chinese navies. Submarines never had to engage supernatural creatures prior to the Great Cataclysm. The enlarging of the Type 1100 over the Type 408 allows for both a greater number of torpedoes and missiles to be carried.

Lengthened slightly, the torpedo room of the Type 1100 is able to carry forty-two additional torpedoes compared to thirty for the Type 408. However, it does retain the six 533 mm torpedo tubes of the Type 408. In addition, each side of the submarine has four long range missiles batteries instead of three. This allows for sixty-four long range missiles to be carried instead of forty-eight. As with the Type 408, the missile batteries are outside of the pressure hull. The blue-green laser is retained on the sail of the submarine.

One area where the New German Republic has improved compared to Germany before the coming of the Great Cataclysm is in terms of material science. Most important is the development of higher strength alloys. Taking advantage of this, the Type 1100 is considerably tougher than its predecessor and is also able to dive deeper. Maximum depth is considered to be around three thousand meters.

Even though the Type 1100 is slightly larger than the Type 408, it requires little extra power compared to the Type 408. Still these boats carry a more advanced fusion plant than the older design, enabling them to reach up to thirty-eight knots compared to thirty-six for the Type 408. The fusion plant also is simpler to operate than the fusion plant of the Type 408 and is considered easier to maintain.

While operating in silent mode, these submarines are still limited to fifteen knots or below. They feature the same features designed to reduce noise as the Type 408. One of the major features is a pump jet instead of a propellor with an electrical drive system. In addition, these submarines also feature sound absorbing acoustical tiles and advanced machinery isolation features.

Even though the sonar systems are manufactured by Triax, they are virtual copies of the systems developed by German shipbuilding prior to the coming of the Great Cataclysm. Even the systems on the Type 1200 submarine are only considered to have been upgraded slightly with a little bit better tracking ability. Instead of the towed array sonar being mounted in the rear of the hull as was the case with most United States submarine designs, the towed array is mounted in the sail of the submarine.

A relatively minor change is that these submarines are designed to be able to carry a larger troop compliment. A maximum of eighteen troops without power armor or twelve troops with light power armors. Special underwater cyborg are also sometimes embarked aboard the submarine.

Model Type: Type 1100 class Submarine.

Class: Ocean, Fast Attack Submarine.

Crew: 54; 8 Officers, 8 chief petty officers, and 38 enlisted (Has a high degree of automation.)

Troop Capacity: 12 (With light underwater power armors or light cyborg troops) or 18 (Without power armor.)

Robots, Power Armors, and Vehicles:

Power Armor Compliment:



XU-50 Light Underwater Power Armors (Maximum.)

M.D.C. by Location:


533 mm (21 inch) Torpedo Tubes (6, sides of submarine):

150 each.


Vertical Long Range Missile Batteries (8, sides of submarine):

250 each.


Retractable Blue-Green Laser Cannon Mount (1, mounted on aft quarter of sail):



Main Sail:



[1] Sail Planes (2, sail):

160 each.


[2] Pump Jet Propulsor (1):



[3] Main Body:



[1] Destroying the submarine’s sail planes will reduce the submarine’s ability to change depths but will not eliminate it. It also makes it difficult for the submarine’s crew to control the submarine giving a penalty of -25% to all underwater piloting rolls.

[2] Destroying the submarine’s pump jet propulsor causes serious problems. The submarine will no longer be able to use forward momentum and the sail planes to keep the submarine level. It is recommended that ballast tanks are immediately blown so submarine comes to the the surface.

[3] Depleting the M.D.C. of the main body destroys the submarine’s structural integrity, causing it to sink. If the submarine is underwater, the entire crew will die unless protected by environmental armors that can withstand the pressure that the submarine is under. If on the surface, there are enough flotation devices and inflatable life rafts to accommodate everyone aboard.


Surface: 18.4 mph (16 knots/ 29.6 kph).

Underwater: 43.7 mph (38 knots /70.4 kph).

Maximum Depth: 9,843 feet (3,000 meters).

Range: Effectively Unlimited due to fusion engines (needs to refuel every 25 years and requires maintenance as well). Boat carries eight months of supplies on board.

Statistical Data:

Draft:    23.13 feet (7.05 meters).

Length:  359.58 feet (109.60 meters).

Beam:    32.32 feet (9.85 meters).

Displacement: 6,450 tons surfaced and 6,880 tons submerged.

Cargo: Submarine is very cramped, 30 tons (27.2 metric tons) of nonessential equipment and supplies. Each enlisted crew member has a small locker for personal items and uniforms. Boat’s officers have a bit more space for personal items although still extremely cramped. Most of the boat’s spaces are taken up by extra torpedoes, weapons, and engines.

Power System: Nuclear fusion; average energy life of 25 years. Normally refuels every 15 years.

Black Market Cost: Not for sale; however it is believed that these submarines costs hundreds of millions of credits to construct. Many nations and organizations would pay significant sums for a new and undamaged Type 1100 class submarine in order to be able to study the design. Cost does not include embarked craft and power armors.

Weapon Systems:

  1. One (1) Retractable Blue Green Laser Cannon Mount: This laser mount is mounted on the aft part of the sail and is fully retractable so that it does not disrupt water flow at high speeds or add to the noise of the submarine. The laser cannon is useful both on the surface and underwater at low speeds [5.8 mph (5 knots / 9.3 kph) or less]. As a blue-green laser, they have a greater range underwater than they would otherwise. The weapon system is used mainly as close defense and against aircraft when on the surface. It can also be used to engage incoming torpedoes. The mount is controlled by a separate gunner and can rotate 360 degrees and had a 90 degree arc of fire.

    Maximum Effective Range: In Atmosphere: 6,000 feet ( 1,828.8 meters). Under Water: 3,000 feet (914 meters).

    Mega-Damage: 5D6 M.D. per single blast.

    Rate of Fire: Five (5) blasts per melee round.

    Payload: Effectively Unlimited.

  2. Six (6) 533 mm Heavy Torpedo Tubes: On the sides of the submarine are six torpedo tubes with three on each side. Tubes are 21 inches (533 mm) wide and torpedoes can be used against both surface ships and submarines. Torpedo tubes have a special automated reloading system to reduce noise. For warheads, heavy torpedoes should be treated as having long range missile warheads. Along with standard torpedoes, the launcher can also fire missiles (long range or cruise missiles) in special canisters and rocket boosted ASW torpedoes. Missiles are rarely carried however. Submarine normally carries forty-two reloads for torpedoes (in addition to six torpedoes in the tubes) and can carry up to eighty-four mines in place of torpedoes.

    Maximum Effective Range: 40 miles (34.8 nautical miles / 64 km) for torpedoes.

    Mega-Damage: By heavy torpedo warhead type (See revised Rifts torpedoes for details), can fire missiles (long range or cruise missiles) in special canisters as well (See revised bomb and missile tables for details.)

    Rate of Fire: Can fire heavy torpedoes one at a time or in volleys of two (2), three (3), four (4), or six (6) torpedoes. Reloading takes one full melee round.

    Payload: Six (6) heavy torpedoes total [Has forty-two (42) additional heavy torpedoes for reloads.]

  3. Eight (8) Long Range Vertical Launch Missile Batteries: Mounted along the sides of the submarine with four batteries on either side. Missile batteries are located outside of the pressure hull. While developed mainly to engage surface and land targets, the system is also effective at engaging aircraft. Anti-Submarine rocket launched torpedoes also can be fired from the launchers (See revised Rifts torpedoes for details.) Designed to be able to engage one than one target at the same time. Long range missile batteries can be used on the surface or fired while the submarine is underwater with a maximum depth of around 150 feet (45.7 meters.)

    Maximum Effective Range: As per long range missile type (See revised bomb and missile tables for details.)

    Mega-Damage: As per long range missile type (See revised bomb and missile tables for details.)

    Rate of Fire: Can fire long range missiles one at a time or volleys of two (2), four (4), six (6), or eight (8) long range missiles per melee round with all launchers operating together.

    Payload: Eight (8) long range missiles per battery for a total of sixty-four (64) long range missiles.

  4. Eight (8) Advanced Decoy Drones: The submarine carries four advanced decoy drones. They are a small automated vehicles that creates a false sonar image designed to mimic the submarine’s sonar signature. It has a small propulsion system that can simulate movement [has a maximum speed of 23.0 mph (20 knots / 37.0 kph)] and maneuvers. In addition to be able to be used to decoy torpedoes, they can sometimes be used to trick another vessel while the submarine moves into position. If decoys are not destroyed, they can usually be recovered and repaired if they can be retrieved. Rifts Earth decoys systems are assumed to not be effective against Phase World / Three Galaxies guidance and targeting systems due to technological differences.

    M.D.C.: 20.

    Range: Not applicable. Decoys do however have a duration of 30 minutes (120 melee rounds) once launched.

    Effects: The decoy has an 80% chance of fooling ordinary non military sonars and non smart guided torpedoes, the decoy has a 50% chance of fooling military level sonars (like those of the Coalition) and non “smart” torpedoes, and the decoy has a 25% chance of fooling advanced military sonars (Like those of the New Navy and Triax) and “smart” torpedoes.

    Rate of Fire: Boat can launch one decoy drone per melee round.

    Payload: Eight (8) decoy drones.

  5. Noisemakers: The submarine carries noisemakers in order to decoy torpedoes. They are most effective against normal torpedoes and less effective against “smart” torpedoes. Considered in many ways to be the last line of defense against incoming torpedoes and similar systems are carried on most submarines. The noisemakers are launched from the middle of the submarine.

    Effects: 50% of decoying normal torpedoes and 20% of decoying smart torpedoes.

    Rate of Fire: Two (2) noisemakers at a time (Can be reloaded in one melee round).

    Payload: Twenty (20) noisemakers.

Special Systems:

The submarine has all systems standard on a robot vehicle plus the following special features:

[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

Writeup by Kitsune (E-Mail Kitsune).

Copyright © 2018, Kitsune. All rights reserved.