Metalworks Incorporated ATT-02 Automated Tracked Carrier:

Metalworks Incorporated is not known for their tracked or wheeled designs. Most of their designs appears to be aircraft, power armors, or hover designs. Producing mainly wheeled and tracked designs, the company “Iron Armory” is closely tied to Metalworks. Many who have studied the two companies consider Iron Armory to be a subsidiary of Metalworks Incorporated. Officially though, the two companies are separate entities.

One exception as far as Metalworks producing tracked designs is the Mobile Defense System. It is a tracked defense platform similar to the Kittani "Spider Defense Platform." Iron Armory does not produce any vehicles which are autonomous and most electronic systems of their designs are relatively simple. Metalworks, on the other hand, produces quite a number of advanced electronic systems. As such, an automated transport would be more likely to be a Metalworks product than an Iron Armory product.

The company already produced an automated hover transport design. Unfortunately, the hover design is not well liked by customers. As such the company decided to develop an autonomous tracked cargo carrier. While quite a bit slower, this design has been much better received by customers. It is better able to traverse difficult terrain and is far cheaper.

The basic chassis of the ATT-02 is in many ways an enlarged version of the Mobile Defense System. This is believed to have allowed a simplified production. In general, the whole design is for simplicity. The vehicle is simply a cargo compartment built on the top of a track system. The vehicle, even though it can carry two hundred kilograms just like the hover design, is quite a bit smaller.

Maximum speed over land is slightly faster than the Mobile Defense System with a top speed of thirty miles per hour on roads with a speed of around twenty-five miles per hour on rough terrain. Due to the relatively slow speed, the tracked design has trouble keeping up with power armors or cyborg soldiers. There are two basic power systems available, fusion powered and a high capacity battery powered. Fusion powered model have effectively unlimited range with a power armor type fusion reactor. Battery powered model has a maximum range of around a thousand miles before needing to recharge. There is no fuel cell systems available for the carrier.

Electronic systems are quite simple compared to more advanced designs. The design has terrain following software and fairly simple sensors. The computer allows for following troops as well as transporting from one location to another. A remote beacon is commonly used to guide the tracked carrier. Of course being that the basic design is unarmed, it is vulnerable to intercept when operating on its own.

The design is not completely unarmored although not as well armored as a true combat vehicle. There are no armor augmentation packs available although there is some consideration for armor augmentation. There is an energy clip recharger available on fusion powered models to support troops in the field. While the standard model is unarmed, three armed versions have been developed. The vehicle lacks fire control so the design is used in support roles with another vehicle, power armor, or troops acting as targeting for the weapon systems. One is armed with a twelve pack mini-missiles, a second is armed with a four pack short range missile launcher, and a third is armed with an automated electromagnetic mortar with a capacity of sixty mortar rounds. The automated mortar is considered the most effective by many troops. While it fires only single round at a time, the higher capacity makes it more extremely effective for troop support. Short range missiles are usually the faster type missiles designed for defense against air targets.

Model Type:M.I. ATT-02Standard Cargo / Transport Model
M.I. ATT-02-MMMini-Missile Launcher Model
M.I. ATT-02-SRMShort Range Missile Launcher Model 
M.I. ATT-02-EMMElectromagnetic 60 mm Mortar Model
Vehicle Type: Automated Tracked Transport
Crew: None

M.D.C. by Location:

[1] Tractor Treads (2):40 each
[2] Headlights (2):10 each
[2] Sensor Array:20
Cargo Compartment / Bed:80
Mini-Missile Launcher (Optional):50
Short Range Missile Launcher (Optional):60
60 mm Electromagnetic Mortar (Optional):60
[3] Main Body:200

[1] Depleting the M.D.C. of a tread will immobilize the unit until it is replaced. Replacing a tread will take 4D6 minutes by a trained crew (no replacements are carried on board) or three times as long by the inexperienced. Changing the tread is only advisable when the vehicle is not under attack.
[2] These are small and difficult targets to strike, requiring the attacker to make “Called Shot;” but even then the attacker is -4 to strike.
[3] If all the M.D.C. of the main body is depleted, the vehicle is completely shut down and unsalvageable.

Ground: Cruising speed on land is 30 mph (48.3 kph) on roads and 25 mph (40.2 kph) off road maximum. The vehicle is designed to traverse virtually all terrain and can climb at up to a 60% grade although at a much slower speed (About 10% of maximum road speed). It can also climb barriers and ford trenches. The vehicle can also handle side slopes of up to 30%.
Underwater: It can travel under water at 8 mph (12.9 km) along the sea floor. Ocean depth of 1 mile (1.6 km).
Maximum Range: Fusion Powered Versions: Effectively Unlimited. Battery Powered Versions: 1,000 miles (1,609.3 km) before needing to recharge.

Statistical Data:
Height: 2.25 feet (0.69 meters)
Width: 4.50 feet (1.37 meters)
Length: 6.75 feet (2.06 meters)
Weight: 800 lbs (362.87 kg) unloaded - unarmed models.
Power Source: Fusion Powered Versions: Nuclear; average life is 5 years. Battery Powered Versions: Electrical, has a small high capacity battery
Cargo Capacity: Small cargo area in rear which allows up to 440.9 lbs (200 kg) to be carried.
Market / Black Market Cost: Fusion Powered Versions: 1.25 million credits for a new, undamaged basic unit (unarmed.) Battery Powered Versions: 200,000 credits for a new, undamaged basic unit (unarmed.)
Mini-Missile Launcher: 200,000 credits. Short Range Missile Launcher: 250,000 credits. 60 mm Electromagnetic Mortar: 75,000 credits.

Weapon Systems:
None standard although specially modified versions are available with weapon systems. Only a single weapon system can be mounted.

  1. Mini-Missile Launchers (Optional): The missile launcher system is mounted in the cargo compartment. Missile launcher lacks any form of fire control systems and vehicle uses the fire control systems to target missile systems. A total of twelve mini-missiles are carried in the mini-missile launcher.
    Maximum Effective Range: Varies with mini missile types (See revised bomb and missile tables for details.)
    Mega-Damage: Varies with mini missile types (See revised bomb and missile tables for details.)
    Rate of Fire: Can fire missiles one at a time or in volleys of two (2), four (4), or six (6) missiles. Can be fired equal to the gunner's combined hand to hand (usually 5 or 6).
    Payload: 12 Mini-Missiles.
  2. Short Range Missile Launchers (Optional): Optionally mounted in the cargo compartment is a short range missile launcher. A total of four short range missiles are mounted with most common missile carries are special surface to air missiles. Because vehicle lacks a fire control system, targeting data must come from another source including troops, other vehicles, or power armors.
    Maximum Effective Range: Varies with short range missile types (Go to revised bomb and missile tables for details - SAM Missiles most common.)
    Mega-Damage: Varies with short range missile types (See revised bomb and missile tables for details - SAM Missiles most common.)
    Rate of Fire: Can fire missiles one at a time or in volleys of two (2) or four (4) missiles. Can be fired equal to the gunner's combined hand to hand (usually 5 or 6).
    Payload: 4 Short Range Missiles.
  3. MI-EMM-60 60 mm Electromagnetic Mortar (Optional): Like missile launchers, the vehicle does not perform its own fire control but requires outside targeting. Unlike conventional mortars, the weapon uses a special system where the range is programmed in instead of propelling charging being used. While the weapon is far more expensive than a conventional mortar, it has an increased range over conventional models. An obvious advantage is that the individual projectiles are lighter but the weapon also is lighter. It is unmanned and automatic loading. Guided rounds and standard rounds can be used. Power is pulled directly from the reactor on fusion powered models and a high efficiency capacitor is used for non-fusion powered models. See Battlefield Mortars for Rifts for more details.
    Maximum Effective Range: 14,000 feet (4,267.2 meters) [Minimum range of 250 feet (76.2 meters)]
    Mega Damage: 1D4x10 for Fragmentation with a blast area of 20 feet (6.1 meters), 1D4x10 for High Explosive with a blast area of 5 feet (1.5 meters), 1D6x10 for Armor Piercing with a blast area of 3 feet (0.9 meters), and 2D4x10 for plasma rounds with a blast area of 15 feet (4.6 meters). The launcher can also fire smoke, illumination, and chemical rounds.
    Rate of Fire: Equal to combined hand to hand attacks of gunner
    Payload: 60 rounds. Fusion powered models do not need a capacitor to power weapon system but the non fusion powered model has a capacitor with enough charges for 100 firings.

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Writeup by Kitsune (E-Mail Kitsune).

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