Iron Heart Armament Falconet Light Fighter:
The Falconet was a quest by Iron Heart Armament to built a lighter and more flexible fighter than the Grey Falcon. The Grey Falcon was considered an excellent aircraft but there were some concerns about the design. There was no name initially assigned to the new fighter development and the engineers nicknamed the new fighter design "Falconet."Various new names for the fighter were suggested before it entered production but in the end the name "Falconet" stuck for the new fighter. It is believed that the design was developed in response to the Metalwork's Tigerhawk fighter which had been hurting Iron Heart Armament sales. Several customers showed interest in the Falconet and several mercenary companies bought small numbers of these fighters. It is likely that the fighter’s sales would have increased except for the fact that the Coalition took over the Iron Heart Armament facilities and destroyed the production line for the Falconet along with most of Iron Heart's other facilities. Still, the owners of these fighters have continued operating these fighters and have come up with innovated solutions to maintain them.
As might be expected, the Falconet shares many of the same components as the Grey Falcon. Like the Grey Falcon, the Falconet is a delta wing design with forward canards. It has a single tail. The Falconet is designed to be both smaller and lighter than the Grey Falcon. The fighter is designed with the ability to land on extremely narrow runways in addition to being able to take of and land vertically. The vertical thrust system is a miniaturized version of the flight system carried on the Grey Falcon and is extremely similar to the vertical flight system carried on the Pre-Rifts Harrier. Power for the engines is provided by a fusion reactor which like most fusion systems operated in Iron Heart designs is not produced by Iron Heart Armament itself. There are no electrically or conventionally versions of the Falconet. The Falconet is slightly slower than the Grey Falcon but is slightly more maneuverable with a triple redundant fly by wire system. The wings can be removed and the fighter can be transported easily. Electronics are similar to those carried on the Grey Falcon and include a long range radar system which is far better than the system carried on the Metalwork's Tigerhawk fighter. A powerful jamming system is also carried on the Falconet.
Weaponry is carried quite differently on the Falconet as compared to the Grey Falcon. While the Falconet can carry far less ordnance, the fighter is far more flexible. On the wings and on the outer fuselage, the fighter has eight hard points. Each one can carry a single long range missiles or a mixture of lighter ordnance including bombs. Both unguided and guided bombs can be carried. The fighter is designed for both air combat and ground attack roles. Iron Heart Armament made no provisions for mini-missile pods, towed decoys, or gun pods although several owners have expressed an interest in adding these weapon systems and both Metalwork Industries and Northern Gun are considering adapting their own systems for this fighter. The Falconet does mount some fixed weaponry. On the edge of each wing is a mini-missile pod with the capacity for sixteen missiles each. In addition, the fighter has a pulse laser mounted in the right wing root. This weapon has unlimited fire compared to a rail gun and is a much lighter installation.
Model Type: F-2A
Class: Fighter / Attack Plane
Crew: One
M.D.C. by Location:
[1] Nose Mounted Pulse Laser Cannon: | 30 | |
Wing Mini Missile Launchers (2): | 50 each | |
[2] Wings (2): | 100 each | |
[3] Rudder: | 80 | |
Reinforced Pilot’s Compartment: | 100 | |
[3] Engine: | 100 each | |
[4] Main Body: | 160 | |
Landing Gear (3): | 10 each |
Notes:
[1] These are small and difficult targets to strike, requiring the
attacker to make a “called shot;” but even then the attacker is -4 to strike.
[2] Destroying a wing will cause the plane to crash
[3] Destruction of the fighter’s rudder or will still allow the fighter
to be controlled by the varying of power levels of the engines and vectoring
thrusters but the fighter has a penalty of -10 to dodge, and a -30% penalty
to all piloting rolls. Destruction of both of the elevators will leave
the plane uncontrollable and pilot must eject to survive.
[4] Destruction of the fighter’s engine will cause the aircraft to
crash. Pilot may attempt an emergency landing or pilot can choose to eject.
[5] Depleting the M.D.C. of the main body will shut the aircraft down
completely, rendering it useless and causing it to crash if in flight
Speed:
Driving on Ground (Taxiing): Only possible for take offs and
landings as well as for parking and storage. Speed is 40 mph (64 kph) when
traveling and not on take off or landing.
Flying: The jet propulsion system enables the Falconet to reach
a maximum speed of Mach 1.8 (1,335 mph /2,150 kph) and climb to an altitude
of 40,000 feet (12,190 in). The jet has a minimum glide-speed of 60 mph
(96 kin); if it goes any slower, it may stall completely and crash, unless
engaged in VTOL. Cruising speed tends to be between 200 and 500 mph (320
to 800 kin). Attack speed can range from 200 to 670 mph (320 to 1072 kin)
against ground targets and up to maximum speed against aerial advisories.
Some attacks involve launching missiles from 5 + miles away, others are
direct strafing runs or close aerial combat using the rail guns and mini-missile
launcher.
Maximum Effective Range: Nuclear power gives it continual energy, but the jets
overheat after 10 hours of continual use above 200 mph, or 4 hours if going
above 600 mph (960 km). Going at 200 mph (320 km) with occasional rest
stops will allow the aircraft to travel for 40 hours.
Statistical Data:
Height: 13.8 feet (4.2 meters)
Width: Wingspan is 27.9 feet (8.5 meters)
Length: 44.3 feet (13.5 meters) long
Weight: 14,330 pounds (6,500 kilograms) empty, 27557.8 pounds
(12,500 kilograms) fully loaded
Power Source: Nuclear Fusion, Should have an average lifespan
of 15 years.
Cargo: Minimal (Storage for small equipment). Does not include
hard points
Note: Equipped with an exploding canopy and ejecting, parachute
seat for emergency evacuation.
Black Market Cost: 12.5 million for a new, undamaged, fully
powered and equipped F-2A (radar, long-range radio, ejection seat, etc.).
Weapon Systems:
- Pulse Laser Mount: The pulse laser is mounted under the nose
of the fighter. At first a rail gun was considered but the weapon was found
to be too heavy and a pulse laser would have an unlimited payload. Weapon
fires multiple laser pulses when fired. It serves as the one of last line
of defense against enemy planes and missile volleys and is often used when
the fighter is out of missiles
Maximum Effective Range: 4,000 feet (1,200 meters)
Mega-Damage: 6D6 per pulse.
Rate of Fire: Equal to combined hand to hand attacks of pilot or commander.
Payload: Effectively Unlimited. - Mini-Missile Launchers (2): Large capacity mini-missile pods
are permanently mounted on the outside edge of each wing. The launchers
are normally used for ground strafing, anti-troop, and anti-emplacement
attacks. Normal missiles used are armor piercing, plasma, or fragmentation
mini-missiles.
Maximum Effective Range: Varies with missile types, mini-missiles only (See revised bomb and missile tables for details.)
Mega Damage: Varies with mini missile types (See revised bomb and missile tables for details.)
Rate of Fire: Each launcher can fire missiles one at a time or in volleys of two (2), four (4), eight (8), or sixteen (16) missiles and both launchers can be linked with the other mini missile launcher for up to 32 missiles as one volley (Counts as one attack no matter how many missiles in volley).
Payload: Each launcher carries 16 mini-missile for a total of 32 mini-missiles. - External Hard Points (8): The F-2A Falconet has a total of
eight hard points with three hard points under each wing and two hard points
on the fuselage of the aircraft. Each hard point may carry one long range
missile or heavy bomb, two medium range missiles or medium bombs, or four
short range missiles or light bombs. The hard points cannot carry mini
missile pods or any other systems. Each hard points must carry the same
type of missile but different hard points may carry different ordnance
types but ordnance is normally carried in symmetrical pairs. Both unguided
and guided bombs can be carried by the aircraft. Several independent companies
are considering developing mini-missile packs, gun pods, and towed decoys
for the hard points.
Maximum Effective Range: Varies by missile type for missile and varies by altitude bombs are dropped at (See revised bomb and missile tables for details.)
Mega Damage: Varies by missile or bomb type (See revised bomb and missile tables for details.)
Rate of Fire: Missiles can be fired and bombs can be dropped one at a time per hard point. Multiple hard points can be linked as one attack but must be the same size (light, medium, or heavy) and style of ordnance (all missiles or bombs in a volley.)
Payload: Varies by hard point - one long range missile or heavy bomb, two medium range missile or medium bombs, or four short range missiles or light bombs (see above - all ordnance on a hard point must be the same size and type of ordnance.)
Special Equipment:
The fighter has all the standard features of a standard fighter (same
as standard robot minus loudspeaker and microphone) plus these special
features listed:
- Radar: Range 500 miles (805 km). The radar system can identify and track up to 96 targets simultaneously and is also capable of Terrain Following for low altitude flight. With Combat & Targeting Computer, the fighter can fire missiles at up to twelve targets at the same time.
- Internal Active Jamming Gear: Causes -25% to detection but when it is active, other vehicles/ bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons.
- E.S.M.: Radar Detector, Passively detects other radars being operated.
- FLIR: Forward Looking Infrared. Allows the pilot to get visuals on targets at night.
- +1 to strike with pulse laser and mini-missile launchers
+2 to dodge
+5 to dodge while traveling over 300 mph
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Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2007, Kitsune. All rights reserved.