Golden Age Weaponsmiths PTF III “Osprey” class Patrol Boat:
Golden Age Weaponsmiths concentrates mainly on refitting old Pre-Rifts designs but they do manufacture some new hardware. This is mostly trucks and jeeps although they do produce a small number of light military designs. They manufacture a number of small boats as well. Even though they do refit larger warships, they have far more customers for smaller vessels. They can operate in much shallower waters including rivers and relatively small lakes. Mercenaries as well as several small governments purchase the vessels from Golden Age Weaponsmiths. Even the Coalition has bought a small number of these boats.
The Osprey is based on a design for a patrol boat of the same name which was ancient even before the coming of the Rifts. The last of the class were retired even before the beginning of the Twenty-First Century. The blueprints were found in what is believed to have been an ancient naval library during one of their scavenging expeditions. At the same as the produce the Osprey, they produce a smaller design which they call the “Swift” and an even smaller version known as just a “PBR” Each is based on a old Pre-Rifts design. With each of the designs, Golden Age sells a stripped down version without weapon systems.
As with the LAV wheeled armored vehicle design, Northern Gun has developed a number of upgrades to the vessel including a fusion reactor replacing the conventional engines, better sensors, replacement of control systems, and upgraded weapon systems. While Northern Gun produces their own patrol boat designs, the upgraded Osprey is still far cheaper. In addition, there is a techno-wizard vessel design which is extremely similar to the Osprey class. One major difference is that the hull is made from enchanted wood instead of high tech materials.
Not much is changed with the design. The most major change is the replacement of the aluminum and other material with the high strength alloys and composites. This allows the vessel to withstand at least some abuse although is not a heavily armored design. The vessel itself is not environmental although most crews wear environmental body armor while in combat.
Engines are a second feature a bit different than the original. Instead of trying to copy the original engines, the company uses their own designs. While still diesel engines, each of the two engines produce a bit higher horsepower each and are a bit more fuel efficient. Each one produces around four thousand horsepower for a total of eight thousand horsepower. Maximum speed is around forty-three knots fully loaded. Range is around eighteen hundred nautical miles at an economical speed. Compared to Golden Age's smaller designs, the Osprey is quite effective at operating in fairly open waters although is pretty effective in shallow waters as well.
The patrol boats are designed to be operated by a crew of nineteen which is quite a bit larger than most more modern designs. The Northern Gun “Tornado” catamaran of a similar size is designed to be operated by a crew of eight. Quarters aboard the vessel are cramped although still reasonably comfortable. A few passenger can be carried although there is not real provision for them. Electronics are fairly low tech as well with a short range radar system and light amplification gear. There is no sonar fitted to the vessel which is a weakness against underwater attacks. It does have a depth meter so that it does not run aground in shallow waters.
Weapons are based mostly on Pre-Rifts designs as well. On the bow is an 81 mm mortal with a .50 caliber machine gun. While fairly short ranged, the mortar is able to fire indirectly and is a very useful bombardment weapon. A total of seventy-two rounds of ammunition are usually carried for the mortar. On the after part of the vessel is a 30 mm Bushmaster auto-cannon. While shorter ranged than the original 40 mm mount, the 30 mm round has a greater rate of fire and uses standard ammunition. The weapon is still extremely devastating.
A total payload of twelve hundred rounds is carried. Range is around two thousand yard. Optionally, the forward mortar mount can also be replaced by a second 30 mm Bushmaster auto-cannon. An additional pair of weapons can be mounted with one on either side of the vessel. Most common weaponry carried is a pair of Mk 61 20 mm Vulcan Cannons or Mk 19 Automatic Grenade Launchers. Using Wellington Ram-Jet Ammunition, the Vulcan cannons have a massive rate of fire and a greater range although they consume ammunition at a prestigious rate such that even the 2000 round per weapon is consumed rapidly. The grenade launcher has a lower payload but has the advantage of highly effective high explosive shells. A total of around five hundred rounds per weapon is carried. The crew usually carried a variety of small arms to supplement the vessel's weaponry. The vessel does not have provisions for recharging energy clips however. Optionally, the vessel can also mount a pair of mini-missile launchers. One is mounted on each side with each one has a total of sixteen mini-missiles. Controlled from the pilot house, these fire directly forward and are useful against other vessels as well as heavy bombardment.
Model Type: PTF III “Osprey” class Light Patrol Boat
Vehicle Type: Ocean & Waterway, Light Patrol Boat
Crew: Nineteen (19); 1 Officer / Chief Petty Officer, 4 Petty
Officers, and 14 Enlisted
Troops / Passengers: Maximum of ten (10) - Extremely cramped.
M.D.C. by Location:
Bridge / Pilot House: | 200 | |
[1] Spotlight (4): | 20 each | |
81 mm Mortar Mount (Forward): | 40 | |
12.7 mm M2HB Heavy Machine Gun (with 81 mm Mortar): | 20 | |
30 mm Bushmaster II Auto-Cannons (1 - Aft or 2 - Forward and Aft): | 30 each | |
20 mm M61 Vulcan Cannons (Optional - 2, sides): | 20 each | |
40 mm Mk 19 Automatic Grenade Launcher (Optional - 2, sides): | 30 each | |
Mini-Missile Launchers (Optional - 2, sides): | 50 each | |
[2] Short Range Radar Array: | 40 | |
[3] Main Body: | 450 |
Notes:
[1] These are small and difficult targets to strike, requiring the
attacker to make a “called shot,” but even then the attacker is -4 to strike.
[2] If radar is destroyed, all long range tracking ability is lost.
There is no backup tracking system on the weapon mount themselves.
[3] Destroying the main body causes the vessel to lose structural integrity,
causing the vessel to sink. There are enough life preservers and inflatable
life boats to accommodate everyone on the boat.
Speed:
Surface: 49.5 mph (43 knots/ 79.7 kph)
Range: 2,072.8 miles (1,800 nautical miles / 3,335.8 kilometers.)
Vessel carries about two week of supplies on board.
Statistical Data:
Length: 85.30 feet (26.0 meters) at waterline / 94.49 (28.8
meters) overall
Draft: 6.89 feet (2.1 meters) fully loaded
Width: 22.97 feet (7.0 meters)
Displacement: 80 tons standard and 105 tons fully loaded
Cargo: Can carry 2 tons (1.81 metric tons) of nonessential equipment and
supplies. Each enlisted crew member has a small locker for personal items
and uniforms. Most of the vessel's spaces are taken up by extra ammo, armor,
troops, weapons, and engines.
Power System: Conventional, Twin Diesel (4000 hp each)
Black Market Cost: 12 million credits. Mini-Missile Launchers
add 400,000 credits to cost of vessel. Stripped version costs 2 million
credits.
Weapon Systems:
- Forward Weapon Mount (81 mm Mortar / 12.7 mm Machine Gun):
The forward weapon mount combines a M245 81 mm Mortar with a 12.7 mm M2HB
Heavy Machine Gun. The machine-gun acts as a self defense mount for the
gun crew. The mortar is smooth bore and barrel loaded, It is operated by
a crew of three (although can be operated by one at a reduced firing rate)
and is hand loaded. It is extremely useful in the short range indirect
fire roll. Range is less that true artillery but is still extremely effective
in indirect fire rolls. There are special guided rounds available although
rare. See Battlefield
Mortars for Rifts for more details on the mortar.
Maximum Effective Range: 81 mm Mortar: 1,390 feet (425 meters) to 19,360 feet (5,900 meters) depending on number of charges used. Minimum range is 230 feet (70 meters) to 3,120 feet (950 meters) depending on charges used. M2HB Heavy Machine Gun: 3,000 feet (914.4 meters)
Mega-Damage: 81 mm Mortar: By mortar round type (See mortar table for details: Fragmentation 1D6x10, High Explosive 2D4x10, Armor Piercing 2D6x10, Plasma 2D6x10, and has a vast number of other type of rounds as well). M2HB Heavy Machine Gun: Single shot does 1D4 and 40 round burst does 5D6.
Rate of Fire: 81 mm Mortar: 20 to 30 rounds per minute depending on number of charges (5 to 7.5 per melee) for two minutes, 10 to 20 rounds per minute after two minutes of fire depending on number of charges (2.5 to 5 per melee) M2HB Heavy Machine Gun: Equal to combined hand to hand attacks of gunner (usually 4 or 5).
Payload: 81 mm Mortar: 96 rounds total (24 ready rounds.) M2HB Heavy Machine Gun: 1000 rounds - 25 burst (200 ready rounds - 5 bursts) - 30 mm Bushmaster II Auto-Cannons (1 or 2 - Second replaces Forward
Mount): Standard version mounts a single 30 mm auto-cannon on the stern
of the vessel although optionally a pair can be mounted with one replacing
the 81 mm mortar mount on the bow. Each mount has 1,200 rounds of ammunition.
The 30 mm cannon fires heavy ramjet rounds with armor piercing warheads
which inflict as much damage as most heavy rail guns.
Maximum Effective Range: 6,000 feet (1,830 meters).
Mega-Damage: A burst is 20 rounds and inflicts 2D6x10. A single round does 3D6 M.D.
Rate of Fire: Equal to combined hand to hand attacks of gunner (usually 4 or 5).
Payload: 1,200 rounds (60 bursts) per mount. - Side Mounted Weapon Mounts (2): These mounts are designed
to carry a variety of different weapon systems depending on the user of
the vessel. Standard weapon systems from Golden Age are 20 mm Vulcan Cannons
and 40 mm Automatic Grenade Launchers. These are almost never mixed on
the boats with one type or the other carried.
- Two (2) 20 mm M61 Vulcan cannon: Instead of conventional
ammunition, the weapon uses special Ram-Jet ammunition for greater damage
and penetration. With this ammunition, the weapons are the equal of most
rail guns although ammunition consumption is far greater than most rail
guns.
Maximum Effective Range: 4,000 feet (1,220 meters).
Mega Damage: 1D6x10 for a burst of 30 round, 2D4 for each round.
Rate of Fire: Equal to the combined hand to hand attacks of the gunner (usually 4 or 5).
Payload: 1000 rounds (33 bursts) each. - 40 millimeter Mk 19 Automatic Grenade Launchers: Not as advanced
as the later grenade launcher designs including the Wellington weapon system.
Weapon can fire single shot or short burst of ten rounds. Ammunition cans
of 32 or 48 rounds can be used for weapon mount. More modern replacements
usually use longer belts for a greater effective payload.
Maximum Effective Range: 3,000 feet (914 meters)
Mega-Damage: 3D6 for Fragmentation with a blast area of 12 ft and 5D6 for Armor Piercing with a blast area of 3 ft, burst of 10 rounds does 2D4x10 for Fragmentation with a blast area of 40 ft and 2D6x10 for Armor Piercing with a blast area of 8 ft. Other special rounds are available.
Rate of Fire: Equal to combined hand to hand attacks of gunner - Single Shot or Ten round bursts.
Payload: Usually uses a 48 round magazine (each has ten magazines standard ready to use) but can use 32 round magazines as well.
- Two (2) 20 mm M61 Vulcan cannon: Instead of conventional
ammunition, the weapon uses special Ram-Jet ammunition for greater damage
and penetration. With this ammunition, the weapons are the equal of most
rail guns although ammunition consumption is far greater than most rail
guns.
- Mini-Missile Launchers (2 - Optional): These do not take
place of the Vulcan Cannons or Grenade Launchers. The vessel can mount
a pair of large mini-missile launchers with one on either side of vessel.
Both launchers are linked together and are controlled from the pilot house.
The launcher is mounted to fire directly forward although can angle five
degrees to each side and at an angle of up to forty-five degrees. Weapon
mounts are effective against other vessels as well as a bombardment weapon.
Normal missiles used are armor piercing, plasma, or fragmentation mini-missiles.
Maximum Effective Range: Varies with missile types, mini-missiles only (See revised bomb and missile tables for details.)
Damage: Varies with mini-missile types (See revised bomb and missile tables for details.)
Rate of Fire: Missiles can be fired one at a time or in volleys of two (2), four (4), eight (8), or sixteen (16), or Thirty (32 - All.)
Payload: Each launcher carries Sixteen (16) mini-missiles for Thirty-Two (32) missiles total.
Sensory Equipment:
- Nightvision Optics: Range: 2,000 ft (609 meters). Uses light amplification to make a picture. Emits no light but will not work in absolute darkness. System can be dazzled by sudden bright lights but does not physically blind the pilot.
- Thermo-Imager: Range: 2,000 feet (609 meters). Finds the infra-red radiations of things that are warm. Also enables pilot to see in smoke, shadows and darkness.
- Radar (Medium Range): Radar system has a range of 30 miles (48 km) and can identify and track up to 48 targets.
[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2010, Kitsune. All rights reserved.