Chipwell Battle Droid:


“Already known for our quality power armor design, Chipwell Industries enters the market of artificial intelligent robot designs with the Chipwell Battle Droid. Has all of the features you want of more expensive unmanned robot at a fraction of the cost.


Do you find troops often unsatisfactory. Do they balk at orders. Replace them with the Chipwell Battle Droid and no longer worry about such issues.


Armed with four powerful machine guns and two missile launchers, it is great for both crowd control and battle. Has a flexible and advanced artificial intelligence able to be customized to your needs, whatever they are.


Concerned about being hacked into, don’t be. With our ‘Chipwell Secure Lockout,’ nobody can hack into the droid to take it over.

- Ad from Chipwell Armaments Inc. on their recently released “Chipwell Battle Droid”



“I swear, I don’t think I have ever seen an artificial intelligence easier to hack into that those new Chipwell Chipwell Battle Droids. Took me less than fifteen seconds to hack into their computers and they were all ‘Loyal as a Puppy.’”

 - Nikko Hernandez, City Rat.



In appearance, the battle droid is a two legged design with two weapon arms. Effectively, the design does not have a head. Over eleven feet tall, it seems to thump across the battlefield. The design actually looks impressive and scary. The robot looks like some kind of hulking monster bristling with weapons. Even so, under the “hood,” the Chipwell Battle Droid is less impressive. The only thing really going for the design is that it is cheap. Compared to a design filling a similar role, it is a fraction of the cost. Unfortunately, it has a fraction of the capabilities.


While most Chipwell designs are manned, the companies battle droid is an autonomous design. Even so, the artificial intelligence is far less advanced than most robot software. The design has an extremely limited skill set compared to the designs of other companies. Generally the design is limited to targeting a specific class of targets and if not properly programmed, may target everything. Luckily, it is provided with a remote although several hackers have already managed to hack into the control system, of this robot.


Each weapon arm is fitted with a pair of .50 caliber machine guns. Firing together, the weapon system does inflict fairly considerable damage although the battle droid has a limited payload. On the back of the Battle Droid is a pair of Wellington mini-missile launchers with six mini-missiles each launcher. Each of the mini-missile launchers can be fired separately or both can be combined.


As with most Chipwell designs, the armor materials inferior and are of older and less strong types. Due to its size, the battle droid can withstand a fair amount of damage but far less than such a design would if it were constructed by Northern Gun or another company building more advanced designs. Many of the internal components are made from conventional materials to further reduce costs although this greatly increases maintenance requirements.


To make the design even less expensive than it might otherwise be, it was decided that it would use a battery power pack instead of a fusion reactor. The batteries give a maximum operating period of seventy-two hours, or three days, without needing to be recharged. It can also operate in a reduced power mode for a maximum of two weeks. It wakes up to engage targets as needed.


Model Type: CBD-250.

Class: Armored Battle Droid.

Crew: None (Controlled by a limited A.I.)


M.D.C. by Location:

 

Modified Browning 12.7 mm M2HB Machine Guns (4, arms):

12 each.

 

Arms (2):

50 each.

 

Legs (2):

80 each.

 

Shoulder Mounted WI-23 Mini-Missile Launchers (2):

10 each.

 

[2] Main Body:

210.


Notes:

[1] Depleting the M.D.C. of the main body will shut the unit down completely, rendering it useless.


Speed:

Running: 40 mph (65 kph) maximum.

Leaping: Cannot leap.

Range: Limited to 72 hours (3 days) of fully operation capability before batteries are drained. Can remain in a dormant in a reduced power mode for 14 days before draining the battery array.

Underwater Capabilities: Due to the fact that the vehicle is not fully environmentally sealed, the Chipwell armor cannot operate underwater. Water would leak into the robot and destroy the electronics.


Statistical Data:

Height:  11.5 feet (3.51 meters).

Width:   6 feet (1.83 meters).

Length:  6.5 feet (1.98 meters).

Weight: 2,200 lbs (997.9 kg).

Physical Strength: Equal to a P.S. 25.

Power System: Electric / Batteries (72 hour duration at full power.)

Cargo: Effectively None.

Black Market Cost: 200,000 without mini-missiles launchers. 260,000 with two mini-missile launchers.


Weapon Systems:

  1. Four (4) 12.7 millimeter Browning M2HB Machine-Gun: Mounted with two in each arm of the robot and all four can fire on a single target. The machine-guns use special Wellington Ram-Jet ammunition to increase damage but is still underpowered when compared to most rail guns. The weapon was originally designed in the early part of the Twentieth Century and extremely effective until the invention of high strength body armors.

    Maximum Effective Range: 3,000 feet (914.4 meters).

    Mega Damage: Single Machine-Gun: Single shot inflicts 1D4 and 40 round burst inflicts 5D6. Two Machine-Guns: Dual shot (one for each) inflicts 4D4 and 80 round burst (40 from each) inflicts 1D6x10. Four Machine-Guns: Quad shot (one for each) inflicts 8D4 and 160 round burst (40 from each) inflicts 2D6x10.

    Rate of Fire: Has four attacks pe melee round (Can fire all four rail guns simultaneously.)

    Payload: 400 rounds (10 bursts) each machine gun.

  2. Two (2) Shoulder Mounted WI-23 Mini-Missile Launchers: Mini-missile launcher is simply a Wellington Mini-Missile launcher which is mounted on the shoulders and are tied into the robot’s fire control system. The box launcher can be quickly reloaded by crews outside the power armor but the power armor does not carry an additional mini-missiles.

    Maximum Effective Range: Varies with mini-missile type; Usually armor piercing or fragmentation are carried (See revised bomb and missile tables for details.)

    Mega Damage: Varies with mini-missile type; Usually armor piercing or plasma are carried (1D4x10 Armor Piercing / 1D6x10 Plasma - See revised bomb and missile tables for details.)

    Rate of Fire: Can fire one mini-missile at a time only or in pairs (2) of mini-missile - Has four (4) attackers per melee round.

    Payload: Six (6) mini-missiles each for a total of twelve (12) mini-missiles.

  3. Hand to Hand Combat: Can also engage in limited hand to hand combat. Has four (4) attacks per melee round with +1 to strike, +1 to parry, and no dodge. Punch inflicts 1D4 and has no kick attack.

Other Systems:




[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]


Writeup by Kitsune (E-Mail Kitsune).


Copyright © 2015, Kitsune. All rights reserved.



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