Thunder Horse (Palladium Fantasy / Rifts Earth):

As the armies of the Western Empire was about to close on an Elven village ahead of them. A roar of Thunder off in the distance could be heard and flashes of lighting could be seen. Out of the cloud of dust that was following emerged a group of twenty riders clad in armor and riding horses that look like demons from hell itself as lighting bolts were emerging from their hooves every time their hooves hit the ground. As the riders came closer lighting bolts shoot out of their eyes. As the archers of the western empire shoot arrows at the approaching party a wall of electricity appeared to block the riders from any harm that was heading their way. The wizards on the other side try using magic against them by summoning demons to attack the riders but when the demons try to scare and attack them this only made the mounts even madder cause this mounts were magically engineered for fighting and as part of their alterations anything that normally scares most people or animals only causes the beast aggressive nature to become more aggressive and attack what ever it is that cause the problem. As the battle continued on the western empire soldiers that were left learned why the mounts were called what they were.

The Thunder Horses were a magically engineered byproduct of the great war tens of thousands of years ago. This war was fought between the various races of the Palladium World against the Old Ones. The Thunder Horse are considered by many to not really be horses. They are magical creatures similar in nature to the Unicorn, Pegasus, and Dragondactyl. It was thought that the Thunder Horses had gone extinct but they have been just recently discovered roaming the forest and plains in what had been the Old Kingdom and in the Land of the South Winds. These horses are very intelligent and very aggressive. The are also very hard to trained and raise but once they bond to their owners they are very loyal. The new Elven kingdom are the only ones with a large numbers of these horses.

Species: Thunder Horse
Alignment: Any, Wild Thunder Horses are usually consider anarchist, tame animals are normally considered the same as their rider due to their limited telepathic link.
Attributes: I.Q.: 1D4 + 4 (High Animal Intelligence), M.E.: 2D6+6, M.A.: 2D6+6, P.S.: 18 + 4D6 for males / 16 + 3D6 for females, P.P.: 18 + 1D6 for males / 18 + 2D6 for females, P.E.: 5D6 for males / 4D6 for females, P.B.: 3D6, Spd.: 4D6 + 25 for males / 5D6 + 25 for females
[P.S. and P.E. is considered Supernatural]
Natural Armor Rating (S.D.C. Worlds): 14
Hit Points: P.E. attribute x 3 (+20 for males/ +10 for females) S.D.C. (S.D.C. Worlds): 3D4 x 10
M.D.C. (rifts): 3D6x10 (+60 for males/ +30 for females)
Horror Factor: 12 (As they run, thunder can be heard). P.P.E.: 4D6
Natural Abilities: Swim 60%, Prowl 60% (Do not make thunder when they walk slowly), Keen color vision, Nightvision 90 feet (27.4) - Can see in total darkness, Good Sense of Smell, Imperious to Electricity (Takes no damage), Resistant to Fire and Cold (Takes half damage), Exceptional Running Speed (As they run, thunder can be heard), Can leap 40 feet (12.2 meters) high and 50 feet (15.2 meters) across, Very Strong (Supernatural Physical Strength), and Incredible Stamina (Supernatural Physical Endurance). Also can Shoot Ball Lightning from their eyes which inflicts 3D6 S.D.C./ 3D6+6 M.D.C. (Beings in metallic body armor that is neither environmental or magical must save vs non lethal poison or be stunned by 2D4 rounds) with a range of 240 feet (73.2 meters). The ball lightning can also be used to create an electrical field which inflicts 6D6 S.D.C./ 6D6+12 M.D.C. (Same stun effects as ball lightning from eyes) around horse (Rider is not effected by electrical field) that effects a 40 foot (12.2 meters) radius. The Thunder Horse is immune to horror factor and when faces with extreme horror factors gains a +1 to strike but a -1 to dodge.
Combat: Four attacks per melee. Bonuses: +2 to strike, parry, and dodge, +3 to pull punch/kick, +3 to roll with impact, +2 to save on all saving throws, in addition to attribute bonuses, and +3 to strike with ball lighting
Damage: Bite 2D4 S.D.C./ M.D.C., Restrained kick or head butt 2D4 S.D.C./ M.D.C., Full Strength Head butt or kick with front legs does 3D6 S.D.C./ M.D.C., Kick with rear legs does 4D6 S.D.C./ M.D.C. Also can fire Ball Lightning from Eyes (3D6 S.D.C./ 2D6+6 M.D.C. and stun with 240 foot range) and can generate electrical field (6D6 S.D.C./ 6D6+12 M.D.C. and stun with 40 ft radius)
[All Attacks are S.D.C. in S.D.C. setting and M.D.C. in M.D.C. settings and all hand to hand attacks except bite also get supernatural strength attribute]
Magic: None
Psionic: Includes the automatic abilities to Sense Evil, Sense Magic and Sixth Sense (Burns up no I.S.P. ) Telepathy ( Limited to their owners only), Empathy.
Average Life Span: 600 yrs.
Value: Alive and Untrained 45,000 to 75,000 Gold and Trained as a riding animal 150,000 to 300,000 Gold
Habitat: Plains, mostly on the Elven Island in Palladium Fantasy
Size: 7 to 8 feet (2.1 to 2.4 meters) tall for males, 6 to 7 feet (1.8 to 2.1 meters) tall for females
Weight: 3000 to 5000 lbs (1360 to 2270 kg) for male, 1500 to 3500 lbs (640 to 1590 kg) for females.

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Writeup by Lady Lynx ( and by Kitsune (E-Mail Kitsune).

Copyright © 2000, Lady Lynx & Kitsune. All rights reserved.