Ordella Drakemark:

Name: Ordella Drakemark.

True Name: Ordella Yloita.

Alignment: Unprincipled (Good / Selfish).

Hit Points: 42. S.D.C. (Physical): 55.

Attributes: I.Q.: 13, M.E.: 12, M.A.: 12, P.S.: 20 (+5), P.P.: 22 (+4), P.E.: 23 (+16%/+4), P.B.: 15, SPD: 21

Weight: 138 lbs (62.6 kg). Height: 5 feet 8 inch (1.72 meters).

Age: 23 years. Race: Human. Sex: Female. P.P.E.: 6.


In many ways, she has rebelled against how she was raised. Women and girls were expected to do as they were told and be meek good girls. Instead, she wants to do what she wants and be boisterous, not the shadow of anybody else. In addition, she has no particular interest in getting a husband, which was one of the main interests of the girls of the village she was born in.

One might expect her to be bitter but instead enjoys herself. Can be a bit on the amoral side and likes to break rules. Still, she does not really take advantage of others but more likes to get into a bit of trouble. Friends are extremely important to her and is extremely loyal to them. Has had quite a share of lovers, both casual and more serious.

Being a mercenary puts ones life on the line and one day expects to be killed but does not mean she not enjoy life. Does actually enjoy battle, makes her feel alive. Even though, she enjoys getting into trouble, understands that one must both follow orders and due your duty to your fellow soldiers.

Over the years, she had been told by a number of people, including mages and psychics, that her unusual dragon shaped birthmark has some special significance. She herself is much more skeptical about it however. Maybe it has some kind of special meaning but she does not see herself as a dragon slayer or really special.

O.C.C.: Mercenary Fighter. Experience Level: Fourth (4).

Combat Skill: Hand to Hand; Expert and Boxing.

Attacks per Melee: Six (6).

Bonuses, Combat: Critical Strike: Natural 20. Knock Out: Natural 20. Bonuses: Damage: +5, Strike: +6, Parry: +9, Dodge: +9, Roll (with Punch, Fall, or Impact): +4, and Pull Punch: +4.

Bonus; Save: Lethal Poison [14] +4, Non-Lethal Poison [16] +4, Harmful Drugs [15] +4, Insanity [12] +0, Psionics [15] +0 (+1 with Amulet), Magic [12] +4 (+5 with Amulet), Horror Factor +2 (+4 with Amulet.)

O.C.C. Bonuses: +2 to pull punch, and +1 to save vs horror factor at levels 1, 3, 6, 9, and 12.

O. C. C. Skills: Physical: Hand to Hand - Expert, Athletics - General, Climb/Scale Walls (+10%) 65%/60%, Technical / Scholar: Languages: Eastern [Native] 98%, Elven (+10%) 65%, Wolfen (+10%) 65%, Wilderness: Wilderness Survival (+10%) 55%, Weapon Proficiencies: W.P. Archery - Short Bow (+2 [+7] Strike / +1 [+10] Parry / 4 Attacks Per Melee), W.P. Battle Axe (+1D6 Damage / +2 [+8] Strike / +2 [+8] Throw / +2 [+11] Parry), W.P. Shield (+1 [+7] Strike / +2 [+11] Parry], W.P. Sword (+2 [+8] Strike / +1 [+7] Throw / +2 [+11] Parry).

O. C. C. Related Skills: Espionage: Detect Ambush (+5%) 50%, Intelligence (+5%) 47%,Track Humanoids (+5%) 45%, Horsemanship: Horsemanship - General (+5%) 55%/40%, Military: Field Armorer (+5%) 50%, Physical: Boxing, Body Building [Gained at Third Level], Technical / Scholar: Language: Goblin [Gained at Third Level] (+10%) 55%, Literacy: Eastern (+10%) 55%, Literacy: Elven (+10%) 55%, Lore: Demon and Monster (+10%) 50%, Wilderness: Land Navigation 42%.

Secondary Skills: Domestic: Sewing 45%, Medical: First Aid 45%, Physical: Running, Weapon Proficiency: W.P. Paired Weapon - Axe and Shield.

Background (Farmer - Land Owner) Skills: Domestic: Cooking (+5%) 50%, Medical: Animal Husbandry - General (+5%) 55%, Technical / Scholar: Lore: Farm (+4%) 44%, Wilderness: Identify Plants and Fruit (+4%) 44%, Preserve Food (+4%) 49%.


At around five foot eight inches, Ordella is a bit taller than average for a woman but not extremely tall. Has a muscular and athletic built although is still feminine. She is not unattractive either although does not consider herself particular attractive. Her skin is relatively dark Caucasian tone, a bit darker than average for somebody from the northern lands of the Eastern Territory. Her hair is a dark brown although it does have red highlights and she generally keeps her hair in a long braid down to the small of her back. Her eyes are also a dark brown. Has a relatively slender nose but wide lips. As far as cosmetics, she wears a little bit but generally not much, just darkening up her eyes and cheeks.

While usually under clothing, her most unusual feature is a large birthmark above her left breast. Dark brown, it appears to be a dragon with its wings spread. Some who have looked at it have thought it actually is a dragon tattoo.

Does not really like wearing dresses or skirts, probably a reaction from her childhood and trying to distance herself. As a child, she was expected to always wear skirts or dresses. When not in armor, usually wears a simple tunic and legging. Generally prefers blue dyed clothing. Otherwise, does not really like to wear heavier armors and instead prefers to wear studded leather. Like much of her clothing, the armor is dyed blue. Carries her battle axe and a shield generally with a bow on her back.

Magic Weapons of Note:

“Dragon Forged” Kobold Quality Battle Axe: Weight: 4.6 lbs (2.0 kg). Length: 2.75 feet (0.8 meters).

Captured from a Coyle mercenary in battle. Has a “Yellow Wood” shaft giving +2 to damage. Considered a magic weapon using dragon dust in the preparation of the battle axe head. Increases damage and makes weapon extremely hard to destroy. High quality Kobold weapon with +2 to initiative, +1 to parry, +1 to strike, and +3 to damage due to quality. Damage: 4D6+5 (5D6 +10 including strength / skill.)

Twelve (12) “Dragon Forged” Arrows:

Has a “Yellow Wood” shaft giving +2 to damage. Considered a magic weapon using dragon dust in the preparation of the arrow heads. Increases damage and makes weapon extremely hard to destroy. Damage: Long Bow / Composite Bow: 2D6+4 [+5 for strength.]

Non-Magical Weapons of Note:

Composite Style Short Bow: Weight: 1.8 lbs (0.8 kg). Length: 3.3 feet (1 m).

Composite style short bow similar to Turkish type bows. Made for her strength [P.S.: 20 (+5)] . Damage: 2D6+5, Maximum Possible Range: 1,800 feet (550 meters),

Two (2) Kobold Quality Cinquedea: Weight: 1.5 lbs (0.7 kg) each. Length: 1.6 feet (.5 meters).

Of the highest quality Kobold construction with +2 initiative, +3 damage, +1 strike, +1 strike when thrown, and +2 parry. Damage: 1D8+5 (1D8+10 Including hand to hand bonuses).

Kobold Quality Small Shield: Weight: 5.5 lbs (2.5 kg).

High quality Kobold shield with +3 to parry. Damage: 1D4 [1D4+5 with strength].

Twelve (12) Arrows:

Six (6) normal arrows and six (6) silver tipped arrows.

Armor of Note:

Reinforced Studded Leather: A.R.: 13. S.D.C.: 58. Weight: 28 lbs (12.7 kg). Cost: 290 gold.

Leather armor is dyed blue.

Other Equipment:

Magical Items:

Amulet of “Charm”: Adds +1 to save vs magic and psychic attacks.

Amulet of “Protection from Sickness”: Protects against magic and ordinary “sickness” with +6 to save vs magic sickness and +3 to save vs disease.

Amulet of “Protection from the Supernatural”: Gives a bonus of +2 to save vs Horror Factor.

Amulet of “See the Invisible”: Allows wearer to see the invisible.

Amulet of “Warning”: Makes a low hum when there is danger, gives +1 to initiative when this occurs (generally defensive only.)

Bloodstone Pendant (3 x Daily): Can cast spell of “Heal Self” up to three times per day. Heals up to 4D6 hit points or S.D.C. each activation.


Clothing: Two (2) sets of travel clothing, leather boots, leather gloves, leather belt.

Containers: Backpack, two (2) large sacks, two(2) small sacks, waterskin (one gallon capacity), quiver (24 arrow capacity), box case, battle axe blade cover, two dagger sheaths.

Field Equipment: Bedroll, one person tent, sharpening stone, 80 feet (24.4 m) of lightweight climbing cord, climbing gear, four (4) extra bowstrings, wax for bow, cooking pot, wooden plate, wooden spoon.

Lighting: Flint and tinderbox, twelve (12) long burning candles, brass lantern.

Writing Equipment: None.

Provisions: Five (5) weeks trail rations.

Miscellaneous: Makeup and feminine items (including birth herbs), wooden comb, pocket mirror, soap, medical supplies.

Horse Tending Equipment: Carried when needed.

Jewelry, Gems, and Valuables: 2,000 gold worth in various coins, 6,000 gold worth in various gems, and 8,000 gold worth in various jewelry.

Ordella’s History:

In the northern lands of the Eastern Territory near the border of the Wolfen Empire, there are a number of small farming communities. Dues to the constant raiding by wolfens, coyles, orc, ogres, and other races, these farming communities were often in precarious straights. Ordella’s grandfather was a land owner farmer, reasonably well to do, in one of these communities. Her mother was the farmer’s youngest daughter and with his eldest son set to inherit his lands, there were not many prospect for her.

There are a number of fortresses and keeps along the border. In addition, patrols are sent out to keep out potential invasion. It is often easy for a young farm girl to be swept away by the uniform of a soldier and sweet talk and vague promises that one might construe as a promise of marriage. Ordella’s mother was one of those, seduced by a soldier passing through the village who paused for a few days. One wonders if the girl did not see the soldier as a means to escape her home.

A few days later he departed with vague promises of returning. Now, it is always possible that he was killed in one of the many raids however it is just as likely that he never had any intention to come back. He did however leave a parting gift, a swelling belly. The girl hoped the soldier would come back but as the months passed, even she realized that he was not coming back.

In due course, Ordella was born. The name means “Little Knife” and could have a number of different meanings. Might mean simply that the baby was the child of a soldier but might also be how her mother was ostracized afterwards. Most other communities are less judgmental towards such things as this one. Pregnancy outside of wedlock is considered a dishonor. There was little hope that Ordella’s mother would have any marriage prospects afterward.

Adding to her mother’s problems, the baby has a strange birth mark, a dragon shape, on her chest above her left breast. While some suggested that the birth mark was a sign that she would follow an important destiny, others suggested that it was a mark of evil.

At least neither her father or her brother, when he inherited, turned the girl or her child out but she worked in the farm just about as a drudge. Especially in later years, her brother’s wife seemed to enjoy the role of pretty tyrant. Life was not all that much different for the young girl than her mother as she grew up. Was expected to work from dawn to dusk day in and day out. The girl did however grow up strong and quite tough, getting into a fight with some of the boys on multiple occasions and giving as good as she got.

When she was just thirteen, Ordella decided to run away. Did not want to be just a drudge for the rest of her life. There was some faint hope that she might find her father however she knew it was incredibly unlikely. As well, unless there was some strong resemblance between them, it was almost certain that they would never recognize each other even if they met. Otherwise, Ordella headed east towards the fortress of Southwatch with few clear goals.

Along the route, met up with a group of mercenaries. Did not really intend to join but somehow found herself a recruit. her surprise, Ordella found she fit in quite well. Might have been the fact that the company leader was a woman herself. In addition, around one third of the mercenaries were women as well. Some mercenary companies are composed almost exclusively of males. A great many mercenaries have run away from home just like Ordella had, making her not all that unusual. It was around the time of joining the company that she took the name “Drakemark” from her unusual birthmark. While there was a lot of hard work in the company, the drudgery actually was far less than under her uncle’s wife.

While a smaller company, it was a good company which the captain genuinely cared about her troops. They were expected to train extensively. In addition, the company had a number of healers and practitioners of magic. For a small company, it was considered extremely effective.

Having chopped wood for years at her uncle’s farm, the battle axe felt far more natural than the sword even though Ordella also learned the sword. In addition, she learned the bow. The company was armed with composite bows, equal in power the long bow. Prior to joining the company, she could not read or write and knew a bare smattering of Elven language beyond her native tongue. While it is rare in mercenary companies, the company captain wanted the soldiers to be able to read and write.

Socially, the company was virtually the opposite of her uncle’s household. The uptightness of her home always chaffed and the more casual atmosphere of the company, even though still maintaining discipline, allowed her to blossom. Both had real friends for the first time and even a few lovers. As long as company members were discrete, the captain did not mind relationship between members.

The company mostly fought battles on the northern borders, hiring their services to the armies stationed up there in many cases as well as freelancing to deal with raids. One of her worst nightmares was having to return to the village that she ran away from. The company did end up nearby her birthplace but never actually visited the village. Ordella quickly made the rank of sergeant in the company. In a battle with a Coyle soldier, she was able to capture a lesser enchanted battle axe.

While most the troops were far younger, the captain of the company was over forty. A few of the other officers were in their thirties. While heathy and vigorous, the captain was feeling the years of battle and after just a few more years decided it was time to retire from active campaigning. The second in command tried to take over but the company never had the dynamic which it had before under him. Never could manage the troops the way she could and it was only about six months later that the company fell apart. The first to depart were the specialist, the mages and the healers. Some of the members of the company joined other companies, some joined the army, and some decided to go freelance.

Ordella herself decided to go freelance. This included escorting a few merchants but eventually decided to join up with a group of traveling adventurers if she could. She knew that she might not have access to a healer so decided to spent most of the gold that she had managed to earn to get an enchanted Blood Stone for healing. Prior to this, besides her enchanted axe and a few enchanted arrows, she only had a few minor enchanted amulets she had picked up. It is extremely common for mercenaries to acquire a number of enchanted amulets.

[ Baalgor Wastelands TM, Barraduk TM, Caer Itom TM, Caer Kurgas TM, Charun the Cruel TM, Church of Light and Dark TM, Cirga TM, Dragonwright TM, Eastern Territories TM, Floenry TM, Great Northern Wilderness TM, Heim TM, Hoknar TM, House Elial TM, House Kaze TM, Kighfalton TM, Kirgi TM, Kisenite TM, Kormath TM, Kym-nark-mar TM, Land of the South Winds TM, Lemaria TM, Lista TM, Llorn TM, Lopan TM, Lopnel TM, Mantus TM, M.D.C. TM, Mega-Damage TM, Odguard TM, Old Kingdom TM, Ophid’s Grasslands TM, Panath TM, Phi TM, Ratling TM, Rifter TM, Rurga TM, S.D.C. TM, Styphon TM, Tark TM, Timiro Kingdom TM, Utu TM, Vald-Tegor TM, Vequerrel Woodlands TM, Western Empire TM, Wolfen TM, Yin-Sloth Jungles TM, Yin-Sloth Periphery TM, and Zandragal TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

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Writeup by Kitsune (E-Mail Kitsune).

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