Ivankara Riharra:

Name: Ivankara
True Name: Ivankara Riharra
Alignment: Scrupulous (Good)
Hit Points: 50 S.D.C. (Physical): 73
Attributes: I.Q.: 14, M.E.: 12, M.A.: 20 (60%), P.S.: 27 (+12), P.P.: 23 (+4), P.E. 24 (+18% / +5), P.B.: 19 (45%), SPD: 21
Weight: 146 lbs (66.2 kg) Height: 5 feet 8 inch (1.73 meters)
Age: 24 years Race: Human Sex: Female P.P.E.: 5
Ivankara is a very disciplined individual, in many ways the poster child for a female Janissary. She has to be, as she often as she often acts as a body guard for imperial nobility. Mostly female nobles are her charges although she has acted in the role for males as well. In this role, she will sometimes act as a mistress for the noble. When working in the body guard role, she will do what she can to keep whomever she is protecting as safe as possible.
Ultimately, she is loyal to the Empire and the Emperor. As such, if one is in her charge does something serious against either, she feels duty bound to report it. Otherwise, she is good at keeping secrets. She carries many secrets inside herself. She could write books about the affairs of the nobles she has watched. As long as it is not against the empire, she will assist them. She is also non political, not taking a stance in political matters. When not on assignment, she is as loyal to her friends as she is with her charges. She will not betray them and will fight on their side as if they are brothers.
This is not to say she is colorless. She will sass back to those around her, in teasing if nothing else. If one in her charge creates danger for herself or others, she will chew them out. She has the skills to be respectful yet at the same time making the noble feel like they are an inch tall. She also has had a number of affairs herself, mostly with other soldiers, but with nobles in some cases as well. So far, none of these could be truly serious although she does care about her previous companions and will go out of her way to help them in need. Some have been with men although others have been with other women. A couple have been from comforting her female charges from a broken heart that went beyond just comforting.
O.C.C.: Imperial Janissary Experience Level: Fifth (5) Experience Points: 15,500
Combat Skill: Hand to Hand; Martial Arts and Boxing
Attacks per Melee: Seven (7)
Bonuses, Combat: Critical Strike: Natural 20 Knock Out: Natural 20 Bonuses: Damage: +12, Strike: +7, Parry: +9, Dodge: +9, Initiative: +3, Roll with punch, fall, and impact: +6, Pull Punch: +3. Also has disarm. +2. Kick Attacks: Karate Type Kick, Roundhouse Kick, Snap Kick, Backward Sweep, Tripping / Leg Hook, and Jump Kick.
Bonus; Save: Lethal Poison [14] +5, Non-Lethal Poison [16] +5, Harmful Drugs [15] +5, Insanity [12] +0, Psionics [12] +1, Magic [12] +6, Horror Factor. +2
Psionics: Major, I.S.P.: 54 Additional Per Level: +1D6+1 I.S.P. Psionic Abilities Known: Healing: Bio-Regeneration (Self) (6), Resist Fatigue (4), Physical: Mind Block (4), Nightvision (4) Sensitive: Sixth Sense (2), Total Recall (2)
O.C.C. Bonuses: Bonuses: +2 to save vs Horror Factor; plus +3 on initiative, +1 to strike, and +1 attack per melee round.
O. C. C. Skills: Espionage: Intelligence (+15%) 61%, Military: Military Etiquette (+36%) 91%, Physical: Hand to Hand: Martial Arts, Body Building & Weight Lifting, Climb/Scale Walls (+10%) 70%, Forced March, Running, Swimming 60%, Science: Basic Math (+15%) 80%, Technical: Language: Elven (+10%) 70%, Language: Western [Native] 98%, Weapon Proficiencies: W.P. Polearm ([+2] +9 to Strike, [+1] +11 to Throw, [+2] +11 to Parry, [+2] +14 to Damage), W.P. Shield ([+1] +8 to Strike, {+2] +11 to Parry), W.P. Sword ([+2] +9 to Strike, [+1] +11 to Throw, [+2] +11 to Parry), W.P. Targeting / Thrown Weapons ([+3] +10 to Throw), W.P. Paired Weapons - Swords, Wilderness: Land Navigation (+10%) 56%, Wilderness Survival (+10%) 60%.
O. C. C. Related Skills: Espionage: Detect Ambush (+10%) 60%, Disguise [Gained at Third] (+10%) 45%, Track Humanoid (+10%) 55%, Horsemanship: Horsemanship: General (+10%) 65% / 50%, Military: Falconry (+15%) 65%, Field Armorer (+15%) 65%, Scholar/Technical: Literacy: Elvish (+5%) 55%, Literacy: Western (+5%) 55%, Lore: Demon and Monster (+5%) 50%.
Secondary Skills: Domestic: Dance 50%, Medical: First Aid 50%, Physical: Boxing, Gymnastics, Rogue: Streetwise 24%, Scholar/Technical: Lore: Magic [Gained at Fourth] 30% / 20% / 15%.
Background Skills (Soldier / Mercenary): Military: Recognize Weapon Quality (+4%) 49%, Weapon Proficiencies: W.P. Knife / Dagger ([+2] +9 to Strike, [+2] +12 to Throw, [+2] +11 to Parry)
Skills From Gymnastics: Sense of Balance 50%, Work parallel bars & rings 42%, Back Flip 60%
Ivankara is a tall woman although not incredibly tall and is quite muscular. Still, her figure is feminine and has small but noticeable breasts. She has black hair which she normally keeps tied up in a bob with a pair of hair pins. When let down, her hair hangs down to her upper back. She usually has strands of stray hair which hang to either side of her face. She has a strong face although she is still quite attractive. She has grey eyes between dark eyebrows. She does not normally wear much in the way of cosmetics.
She does not fight like a normal Janissary as far as her weapons, preferring the sabre over the long sword and preferring the halberd due to its reach. She usually uses the sabres when in close quarters and the halberd when she has more distance. She does not particularly like using the shield either. As well, she prefer splint armor over most types of armor. When not in armor, she usually prefers to simply wear a loin cloth and a halter top. For shoesm, she often wears sandals.
Magical Weapons:
Enchanted Voulge (Pole Arm):Weight: 6.0 lbs (2.7 kg) Length: 6.9 feet (2.1 meters)
+2 initiative, +2 parry, +1 throw, and 4D6 damage. It is of the highest quality by Dwarven construction; +4 [+15] to parry, +2 [+11] to strike, +1 [+12] to throw, +6 to damage, and +2 to initiative. Enchantments: Additional Damage (1D6), Indestructible, Super Sharpness (+4 Damage), Damage: 5D6+10 (5D6+24 Including Strength / Skill) for Hand to Hand attacks (Rolls for Critical Strike are reduced by two - She needs a Natural 18, 19, or 20 with the sword instead of a natural 20)
2 Enchanted Sabres: Weight: 2.9 lbs (1.3 kg) Length: 2.3 feet (0.7 m),
Worn on her right side with one above the other. They are of the highest quality by Dwarven construction; +2 (+13) to Parry, +2 (+11) to strike, +4 to Damage, and +2 to initiative. Single Bladed Curved Swords. Enchantments: "Additional Damage (1D6), Indestructible, Super Sharpness (+4 Damage), Damage: 3D6+8 (3D6+20 Including Strength) for Hand to Hand attacks (Rolls for Critical Strike are reduced by two - She needs a Natural 18, 19, or 20 with the swords instead of a natural 20)
Non-Magical Weapons of Note:
8 Stiletto Throwing Knives: Weight: 0.6 lbs (0.3 kg) each Length: 1 foot (.3 meters)
Worn in a harness she wears on her chest. Daggers are highest quality human construction; +2 to strike when thrown, +1 to Strike, and +2 to initiative from construction. Normal Durability is 90. Damage: 1D6 (1D6+12 Including Strength)
Armor of Note:
Armor Bracer: Appears to be a highly decorative bracer when not activated with design mimicked when in armor form. When the bracer is activated, a suit of Splint Armor is formed around her. Splint Armor is of high quality Dwarven craftsmanship and is twenty percent lighter than normal Splint Armor. Bracer can transform into armor with no limit. When active, Armor has an A.R. Rating of 16, S.D.C. of 82, and Weight of 40 lbs (18.1 kg)
Magical Items:
Amulet of "Charm": Small White Jade Stone on copper chain. Adds +1 to save vs magic and psychic attacks.
Amulet of “See the Invisible”: Bronze bracelet with white jade stones. Allows wearer to see the invisible.
Anti-Venom Charm: Worn as a copper ring. Whenever the owner fails a normal save vs poison/toxin, the poison is automatically negated by the magic of this item. Has 16 charges/saves, after which it will crumble to dust.
4 Belt Pouches with "Dimensional Pocket": Will hold up to 30 lbs worth of items each. Made permanent with permanency runes.
Ring of Mending: Magic ring will repair most inanimate materials up to 60 S.D.C. (1 M.D.C.) per activation. Will also clean most stains. Can be activated up to three times per day.
Other Equipment:
Clothing: 2 sets of travel clothing, cloak, winter / cold weather clothing.
Containers: Backpack, Waterskin (1 gallon), Two Sabre Scabbards, Dagger Harness.
Field Equipment: Bedroll, Two Man Tent, 80 ft of Rope, Climbing Equipment, Sharpening Stone, Kettle, Pot, Plate, Bowl, Copper Spoon
Lighting: Tinderbox, 8 long burning candles (3 hour), candle lantern (metal frame and mica windows)
Provisions: 2 weeks Trail Rations
Miscellaneous: Birth Herbs, Cosmetics, Perfume, Silver Comb, Soap.
Jewelry, Gems, and Valuables: 20,000 Gold, 200,000 Gold in Gem, Jewelry, and other Trade Goods, Two Bronze Hair Pins.

Ivankara's History:

Both of Ivankara's parents were Imperial Janissary who had settled down and married when they retired from active service. Ivankara's father was not young, almost fifty. Her mother was a bit younger when they settled, but she had been in her late thirties. Many of her ancestors on both sides were also with the elite Imperial forces as well. Several had risen as far as generals. It had been a strong family tradition for many generations with loyalty to the current leaders being an important part of the family. Political infighting was avoided at practically all costs. It was almost expected that their children become members of the Janissary themselves.

While not young, the couple was quite fruitful. Ivankara has five brothers and sisters, she being the second to the youngest of the children. Of her brothers and sisters, one became a scholar while another joined the priesthood of the Church or Light and Dark. The rest went into the military as they got older. Ivankara fit right into the family mold and she trained to become a Janissary as well. While they were cared for by their parents, their home was extremely regimented as she grew up. Although most of Ivankara's brothers and sisters are psychic, she is the only one who is a major psychic.

The young girl, just barely seventeen when she finished her training, was extremely attractive and charismatic. As a result, she was assigned to act as body guard for various nobles. Many female nobles trusted a female guard more than a male guard. As well, many parents felt the same way, thinking it likely that their daughters would not have affairs with a female guard. This is mostly true although there have been some times where Ivankara "comforted" some female nobles. While she spoke her mind when needed, she got a reputation for keeping quiet about the coming and goings of various nobles. Early on when serving at this function, she managed to thwart several assassination attempts on her charges. She rose quickly in rank due to this and became trusted.

Sometimes between assigned, she would take short leaves of absence to go adventuring. This allowed her to sharpen her combat skills as well as gaining her gold which she otherwise would not have been able to make. She used some of this treasure to purchase better gear including several magic items. As well, adventuring gained her friends and allies outside the nobles which she protected and her own families. This includes a wizard, a ward master, and a couple of healers. Some also became her lovers although none have been truly long term relationships. Her travels included mostly within the Western Empire but has included forays into the Old Kingdom and into the lands to the North and South as well.

Her interest in adventuring had other effects. Periodically, nobles would want to go adventuring as well. Some were warriors, mostly knights, while others were of other "professions." These include wizards, various psychics, and even a few priests of various types. As they needed reliable protectors, she was assigned to escort them as well. Several dangerous scraps have tested her greatly in this role. As well, some of the nobles which she was assigned were extremely spoiled and unwilling to accept her greater knowledge. In many ways, dealing with the nobles under her charge can be harder to deal with than a pitched battle.

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Image created and copyrighted by Nicklas Lundqvist (magic.kingdom@telia.com).

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Writeup by Kitsune (E-Mail Kitsune).

Copyright © 2008, Kitsune. All rights reserved.