Irothe Draqua:

Name: Irothe

True Name: Irothe Draqua

Alignment: Scrupulous (Good)

Hit Points: 22 S.D.C. (Physical): 23

Attributes: I.Q.: 15, M.E.: 12, M.A.: 20 (60%), P.S.: 17 (+2), P.P.: 20 (+3), P.E.: 16 (+4% / +1), P.B. 18 (40%), SPD: 15

Weight: 126 lbs (57.2 kg) Height: 5 feet 4 inch (1.62 meters)

Age: 19 years Race: Human Sex: Female P.P.E.: 4


For a merchant, she is an honest type. Unlike many, she actually likes to make a fair deal. Her thoughts is that customers are more likely to come back to her in such cases. Granted, she does know how to forge paperwork and has a bit of skill in picking a pocket or two as well.

Interestingly, she will be cautious among those of non human races such as Orcs, Goblins, Kobolds, and the like but will try to treat them honestly as well. Generally, she is a pretty likeable type and tries to be friendly to everybody around her. Unlike many, that is more or less genuine. With friends, she is quite loyal. Not against the idea of a romance but is not a major concern.

She does have a soft spot for the downtrodden as well, especially children. This is likely due to her own circumstances. Right now, her means to be able to help children is limited. Having been in their circumstances herself, she does know their common tricks as well. As a result, she knows how to avoid them actually taking advantage of her.

She is interested in adventuring. From speaking to professional adventures, she notes that they are often taken advantage of as far as prices. She knows she can fight reasonably well but also figures she can add the skills of cooking, sewing, and negotiating in behalf of the group. She knows the language and tricks that merchants often use with adventurers.

O.C.C.: Merchant Experience Level: First (1)

Combat Skill: Hand to Hand; Basic and Boxing

Attacks per Melee: Five (5)

Bonuses, Combat: Damage +2, Strike: +3, Parry: +5, Dodge: +5, +5 to Roll with punch/fall/impact, and +2 to Pull punch. Knock-Out / Stun: Natural 20, Critical Strike: Natural 20.

Bonus; Save: Lethal Poison [14] +1, Non-Lethal Poison [16] +1, Harmful Drugs [15] +1, Insanity [12] +0, Psionics [15] +0 , Magic [12] +1, Horror Factor +0,

Psionics: None

O.C.C. Skills: Communication: Language: Eastern [Native] 98%, Language: Elven / Dragonese (+10%) 50%, Language: Western (+10%) 50%, Literacy: Eastern (+10%) 40%, Public Speaking (+10%) 40%, Physical: Hand to Hand Basic, Science: Mathematics - Basic (+25%) 60%, Weapon Proficiencies: W.P. Archery and Targeting - Crossbow (+0 [+3] strike / 2 attacks per melee), W.P. Staff (+1 [+4] Strike / +0 [+5] Parry)

O.C.C. Related Skills: Communication: Dance (+10%) 40%, Language: Southern (+10%) 50%, Literacy: Elven (+10%) 40%, Literacy: Southern (40%), Literacy: Western (+10%) 40%, Domestic: Cooking (+5%) 35%, Sew (+5%) 30%, Technical: Gemology (+10%) 35%, General Repair (+10%) 45%, Wilderness: Land Navigation 30%

Secondary Skills: Horsemanship: Horsemanship - General 35% / 25%, Medical: First Aid 30%, Physical: Boxing, Athletics - General.

Background (Thief) Skills: Espionage: Forgery (+4%) 24%, Physical: Acrobatics (+4%), Rogue: Pick Pocket (+5%) 30%, Streetwise (+4%) 24%

Skills From Acrobatics: Climb (+4%) 44%, Sense of Balance 44%, Walk Tight Rope (+4%) 34%, Back Flip 34%


Irothe is of moderate height and of build, as if she is accustom to hard work. As far as figure, she is feminine although fairly small breasted. Her skin is a medium complexion, not real dark but neither real light either. Her hair is a dark blond, almost brown. She usually keeps it in a braid down to the middle of her back although allows a few strands to escape. Otherwise, she has hazel eyes, a mixture of brown and grey. She has wide expressive lips and a medium sized nose, not too refined. Usually, she does not wear most in the way of cosmetics.

She has a number of dresses she usually wears when not traveling. She has ones that are extremely nice for social events and others she wears more for day to day use. Normally, she wears blues and greens, something not too light in color. When traveling, she dresses normal in a tunic and leggings, usually with her leather armor over it. These are usually a bit darker, such as a dark brown.

Non-Magical Weapons of Note:

Crossbow (Medium): Weight: 7.3 lbs (3.3 kg) Length: 2.3 feet (0.7 meters)

Claw and belt style crossbow. Maximum Possible Range: 902 feet (275 meters), Crossbow is designed to be used by a person with a 17 strength (+2 to damage), Damage: 2D6+2 (Including Strength) Crossbow Bolts: 24

Knife: Weight: 0.6 lbs (0.3 kg) Length: 1 foot (0.3 meters)

Normal quality dagger. Damage: 1D6 (+2 for strength)

High Quality Quarterstaff: Weight: 3.5 lbs (1.5 kg) Length: 6 feet (1.8 meters)

High quality staff (Human Crafted) with +2 to Initiative, +1 to strike, +1 to parry, +2 to damage (made from Eastern Yellow Wood.) Damage: 2D6+2 (+2 for strength)

Armor of Note:

Studded Leather: A.R.: 13 S.D.C.: 38 Weight: 20 lbs (9.1 kg) Cost: 200 gold

Magical Items:


Other Equipment:

Clothing: Dress Clothing, several dresses, Travel Clothing, Pair of Boots, Hat, Leather Belt

Containers: Backpack, Large Sack, 5 Small Sacks, Waterskin, Dagger Sheath, Quiver for Crossbow Bolts / Quarrels

Field Equipment: Sharpening Stone, Cooking Pots, Spoon, Blanket

Lighting: Tinderbox and Small Lantern, 2 Vials of Oil in Metal Cases

Writing Equipment: Notebook (100 Page), 2 Crow Quill Pens, Bottle of Ink

Provisions: Bottle of Wine, 4 Weeks of Trail Rations,

Miscellaneous: Birth Herbs, Cosmetics, Wooden Comb, Soap.

Jewelry, Gems, and Valuables: 30 Gold

Irothe’s History:

One might describe Irothe’s mother as a thief but that probably gives her far too much credit. The best that can be said is that she picked pockets to try to survive. In honesty, she was not really all that good at it. Irothe has few memories of her mother as it is, being that her mother disappeared when the girl was only nine or ten years old. Most likely her mother is dead, whether accidental or murdered, but there is an outside chance that the women simply decided to disappear. Never seemed to know what to do with a young child as it was.

For some time, Irothe survived on the streets of Llorn on her own. She had managed to pick up the ability to pick pockets from her mother as well as being quite agile. She could climb into windows and filch some food or something she might manage to sell. With her native grace, it is possible she might have managed to survive on her own. It is even possible that the thieves guilt might have shown an interest in her.

There was a merchant’s wife however that tried to help the poor and wretched children of the city, which there are plenty. She did help her husband with his shop as well but her main passion was the poor children. It might be that she never had any children of her own so she in effect adopts the children of the streets. In addition to hand outs, the merchant’s wife will sometimes see if she can find some kind of work for the children.

It is hard to say why but the merchant’s wife took to Irothe. The girl had visited a number of times for hand outs and there was something different about the young girl to most of the street urchins. By this time, the girl had been on her own surviving on the streets for a couple of years but the girl was different than most of the other urchins on the street. Very possibly, the woman saw Irothe as the daughter she never had.

The woman convinced her merchant husband that they take in the girl. She was a pretty bright child and it was decided that they would teach her the profession of merchant. Any city is dangerous though and it was decided that she would be taught how to defend herself as well. She likes the staff because when not used as a weapon, it is a perfectly normal walking stick.

She talked to a number of adventurers going through the city, some not much older than she is. She decided that she might be interested in adventuring just a bit herself.

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Writeup by Kitsune (E-Mail Kitsune).

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