Eirwen Tamsin:
Name: Eirwen.
True Name: Eirwen Tamsin.
Alignment: Unprincipled (Good/Selfish).
Hit Points: 31. S.D.C. (Physical): 60.
Attributes: I.Q.: 23 (+8%/+4), M.E.: 10, M.A.: 11, P.S.: 20 (+5), P.P.: 20 (+3), P.E.: 15, P.B.: 25 (75%), SPD: 25.
Weight: 154 lbs (69.9 kg). Height: 5 ft 11 inches (1.80 meters).
Age: 34 years. Race: Elf. Sex: Female. P.P.E.: 15.
Disposition:
As one might expect, Eirwen has a lot of anger for bandits in general which drove her into bounty hunting. Unlike many, Eirwen needs to be pretty damn certain that the target she is going after is guilty. As she is not really in it so much for the profit, she is not all that interested in hunting Faerie Folk or similar targets. While she takes most of her bounties from the authorities, she is willing to take personal commissions as well from time to time.
Eirwen has a hard time trusting other people, including other bounty hunters, in general. There have been issues where she has found those she has worked with to be less than reliable and expects it to happen again. As such, she tries to be as self reliant as possible. In addition, she also realizes that some in the bounty hunting business are not much better than those who they actually hunt. In some cases she has found that they have bounties on their own heads.
As a result of her general distrust, she does not have many friends. Does not however hate people generally. Does not set out herself to take advantage of others although if somebody tries to take advantage of her, she will try to turn the tables. Otherwise it might be best to consider her to be a loner. It is not that she is against making friends, just has had few in her life since becoming a mercenary and bounty hunter. Does get lonely from time to time as well.
While she is skilled with the bow, she really does prefer the sword. With regards to the type of weapon, she prefers the Elven War Sabre which fights using paired with a buckler. Otherwise she prefers a saber or a cutlass with regards to swords. When she engages in combat, she usually engages her “Armor of Ithan” bracer for greater protection. Otherwise prefers to rely on relatively light leather armor.
Even though a loner, does like to look nice and is careful with her appearance. In addition, she does like jewelry. Uses the money she makes in part of buy jewelry. Does see it as a means of carrying money easier than carrying it as coins but does lick to wear the jewelry as well. Does not really like dresses however and instead prefers tunic and short breaches which reveal her legs.
O.C.C.: Mercenary. Experience Level: Fourth (4).
Combat Skill: Hand to Hand Expert & Boxing.
Attacks per Melee: Six (6).
Bonuses, Combat: Critical Strike: Natural 20. Knock Out: Natural 20. Bonuses: Damage: +5, Strike: +3 (+5), Parry: +3 (+8), Dodge +3 (+8), Roll (with punch fall or impact): +4, Pull Punch: +3, Initiative: +0.
Bonus; Save: Lethal Poison [14] +0, Non-Lethal Poison [16] +0, Harmful Drugs [15] +0, Insanity [12] +0, Psionics [15] +0 (+1 with amulet), Magic [12] +0 (+1 with amulet), Horror Factor +2 (+4 with amulet.)
Special Abilities:
Racial - Elf: 90 foot (27.4 meter) night vision, +1 attack with bows, and +2% to wilderness skills.
O.C.C. Bonuses: +2 to pull punch, and +1 to save vs horror factor at levels 1, 3, 6, 9, and 12.
O. C. C. Skills: Communication: Language: Eastern (+10%) 68%, Language: Elven / Dragonese [Native] 98%, Language: Gobblely (+10%) 68%, Physical: Hand to Hand: Expert, Athletics - General, Climb / Scale Walls (+10%) 68% / 63%, Wilderness: Wilderness Survival (+10%) 60%, Weapon Proficiencies: W.P.: Archery - Short Bow (+1 [+7] strike, +1 [+9] parry, 5 shots per melee), W.P.: Shield (+0 [+5] strike, +2 [+11] parry), W.P.: Sword (+1 [+6] strike, +2 [+11] parry, +0 [+7] throw), W.P.: Targeting / Missile Weapons (+1 [+7] with bow attacks, +2 [+7] throw).
O. C. C. Related Skills: Espionage: Detect Ambush (+5%) 53%, Detect Concealment (+5%) 48%, Intelligence (+5%) 51%, Track Humanoids (+5%) 48%, Horsemanship: Horsemanship - General (+5%) 58% / 43%, Physical: Body Building [Gained at Third level], Boxing, Running [Gained at Third Level], Rogue: Streetwise (+4%) 40%, Scholar / Technical: Literacy: Eastern (+10%) 58%, Lore: Demon & Monster (+10%) 53%, Lore: Magic (+10%) 53% / 43% / 38%.
Secondary Skills: Medical: First Aid 48%, Physical: Prowl 43%, Swimming 63%, Wilderness: Land Navigation 48%.
Learned Skills: W.P.; Melee: Paired Weapons: Sword & Shield [Learned at Third Level].
Racial & Background (Farmer - Land Owner) Skills: Communication: Language: Western (+20%) 78%, Literacy: Elven / Dragonese 98%, Literacy: Western (+20%) 68%, Domestic: Cooking (+5%) 53%, Science: Mathematics - Basic (+20%) 83%, Technical: Farm Lore (+4%) 47%, Wilderness: Identify Plants and Fruit (+4%) 56%, Preserve Food (+4%) 61%.
Appearance:
Compared to most human women, she is extremely tall although considered quite short by elven terms, being slightly under six feet in height. As with most elves, she is quite slender and is extremely athletic. As with many elves, is quite beautiful in human terms. Her skin is fairly pale with slender facial features. Has emerald green eyes. She has honey blond hair which, when free, hands down to the small of her back. Often braids it up tight when she is about ready to go into combat. Will wear a bit of soft cosmetics at times although does not really need it.
When she is traveling or going after a bounty, she will wear studded leather armor as protection. Normally carried her sabre on her back in its scabbard. When she is not engages, she will often wear nice outfits often short breaches and tunic which reveal her figure. Prefers relatively bright colors such as yellows and reds and often made of silk. She will not often wear dresses however although will occasionally wear a short skirt. Does like to wear jewelry as well and tends to wear necklaces, bracelets, and rings. Does not wear earrings.
Magical Weapons of Note:
“Dragon Forged” Kobold Quality Buckler: Weight: 3 lbs (1.36 kg).
Considered a magic weapon using dragon dust in the preparation of the weapon. Increases damage and makes weapon extremely hard to destroy. Of high quality Kobold construction with +3 damage and +3 (+14) parry. Damage: 2D4+5 [2D4+10 including strength]. S.D.C.: 210. Only attacks meant to damage shield inflict any damage and normal weapons inflict no damage. In addition, weapons only inflict 10% normal damage to the shield.
“Dragon Forged” Kobold Quality Elven Warsabre: Weight: 4.0 lbs (1.8 kg). Length: 3.9 feet (1.2 m).
Considered a magic weapon using dragon dust in the preparation of the weapon. Increases damage and makes weapon extremely hard to destroy. Of the highest quality Kobold construction with +3 damage, +2 initiative, +1 (+7) strike, and +2 (+9) parry. Damage: 4D6+3 [4D6+8 including strength].
Twelve (12) “Dragon Forged” Arrows:
Considered a magic weapon using dragon dust in the preparation of the arrow heads. Increases damage and makes weapon extremely hard to destroy. Damage: Long Bow / Composite Bow: 2D6+2 [+5 for strength.]
Non-Magical Weapons of Note:
Elven Composite Style Short Bow: Weight: 1.8 lbs (0.8 kg). Length: 3.3 feet (1 m).
Special composite short bow designed to be used by a person of her strength (P.S.: 20 [+5 damage]). The bow also has +2 (+9) strike due to high quality Elven construction. Damage: 2D6+5, Maximum Possible Range: 1,800 feet (550 meters).
Two (2) Kobold Quality Elven Long Daggers: Weight: 1.2 lbs (0.54 kg). Length: 1.5 feet (0.46 m).
High quality Kobold weapons with +2 initiative, +3 damage, +1 strike, +2 strike when thrown, and +1 parry. Damage: 1D8+5 [1D8+10 including strength].
Twelve (12) Arrows:
Six (6) normal arrows and six (6) silver tipped arrows.
Armor of Note:
Reinforced Studded Leather: A.R.: 13. S.D.C.: 58. Weight: 28 lbs (12.7 kg). Cost: 290 gold.
Other Equipment:
Magical Items:
Amulet of “Charm”: Adds +1 to save vs magic and psychic attacks.
Amulet of “Protection from Sickness”: Protects against magic and ordinary “sickness” with +6 to save vs magic sickness and +3 to save vs disease.
Amulet of “Protection from the Supernatural”: Gives a bonus of +2 to save vs Horror Factor.
Amulet of “See the Invisible”: Allows wearer to see the invisible.
Amulet of “Warning”: Makes a low hum when there is danger, gives +1 to initiative when this occurs (generally defensive only.)
“Armor of Ithan” Bracer: Captured in battle. The spell of “Armor of Ithan” can be activated up to three times per day. Force field has a duration of 10 minutes per activation, creates magic armor with an A.R. rating of 18 and 200 S.D.C.
Bloodstone Pendant (3 x Daily): Can cast spell of “Heal Self” up to three times per day. Heals up to 4D6 hit points or S.D.C. each activation.
Crystal of Light: Many Faceted gem that is about the size of a golf ball and it emits light equal to about 2 candles.
Four (4) “Dimensional Pocket” Pouches: Made permanent with permanency rune. Will hold up to 30 lbs (13.6 kg) worth of items each.
Normal:
Clothing: Two (2) sets of traveling clothes, two (2) sets of dress clothing, leather knee high boots, leather gloves, and leather belt.
Containers: Waterskin (one gallon), bow case, quiver (24 arrow capacity), two (2) dagger scabbards, and war sabre scabbard.
Field Equipment: Bedroll, 80 feet of rope, twelve (12) extra bowstrings, wax for bow, sharpening stone, gear, two person tent.
Lighting: Flint and tinderbox.
Writing Equipment: Twelve (12) sheets of parchment, four (4) quill pens, and 3 oz bottle of ink (inside leather protective case).
Provisions: Food rations for three (3) weeks.
Miscellaneous: Makeup and feminine items, soap, perfume, comb, brush, and medical supplies.
Horse Tending Equipment: Carried when needed.
Jewelry, Gems, and Valuables: 5,000 gold, 20,000 gold worth of precious gems, and 80,000 gold worth in various jewelry.
Eirwen’s History:
While the Vequerrel Woodlands is named for its massive ancient forests, it has more settled lands. It is dotted with farms, orchards, and small villages. Eirwen’s parents had a large farm composed of orchards of mainly apples and pears trees but also a small number of peach trees. These orchards were located near the outskirts of the forests and the farm did pretty well for itself. Even though the Western Empire is considered human lands, there are significant numbers of other races including large numbers of elves. He family’s farm hired both other elves and humans.
One could consider Eirwen’s childhood to be pretty idyllic. Along with her brothers and sisters, she had a number of cousins in the farm. Along with her siblings and more distant relations, she had to work on the farm but had plenty of time for play as well. Children, even elves, are still children and will get into trouble at time. At times it seemed like Eirwen enjoyed getting into trouble.
Not considered one of the “Forest Elves,” her family tried their best to avoid issues between the local noble houses and the faerie folk, content to quietly run a farm that did well for itself. Unlike some of their neighbors, the family did always try to respect those of the forest and always tried to only log from the forest limited amounts of timber. There was the house to upkeep however as well as other buildings including barns and storehouses. This did not stop the faerie folk from pulling tricks on the family from time to time but were able to avoid the worst of the harassment.
As the family had avoided getting involved, there was no particular concerns with those that the noble houses had attracted with the bounties for the faerie folk. Many of these were mercenaries and ex-soldiers of bad reputation. It also included a fair number of bandits looking for easy targets. Of course the reality is that the faerie folk are anything but easy. Hunting them can be extremely frustrating and even dangerous at times.
Unfortunately for Eirwen and her family, these groups sometimes get frustrated and start looking for what might be easier targets. Not fortified in an appreciable way, the farm looked like a comparative easy target and a group of bandits decided to raid it. While some in the farm were trained in the use of weaponry, they were badly outnumbered by the raiders. Eirwen herself fought but was eventually separated from the rest of the family and ended up retreating into the forest.
As a result of the raid, the family was decimated in the raid including both of her parents along with all of her sisters and brothers. Other than Eirwen, only a few cousins managed to survive. Even a large number of the hired hands, both human and elven, were killed during the raid. Granted, a fair number of the bandits were killed in the attack and a much larger number were injured. Eirwen herself appears to have killed at least one of the bandits herself and probably injured several others.
The destruction to the farm was also extensive. Fire broke out during the fighting. The orchards themselves were only singed a little but many of the buildings completely burned down as a direct result of the raid. This included Eirwen home. Many of the younger children were killed by the fire not actually killed during the fighting. Of course the bandits took everything they could from what had not burned from the fire.
Even though there was little love between the local noble house and the Tamsin family, it is doubtful that the noble house had anything directly to do with the bandits attacking the farm. The family had always been good about paying their taxes. Even so, the house definitely took advantage of the horrible situation. Through some legal wrangling, the house took over the lands and installed their own overseer to put the successful farm under their control. In reality, the farm should have gone to Eirwen. Instead, she found herself being forced from her home by the overseer.
Eirwen was all of twenty-seven at the time and was left with little more than the clothes on her back. . Elves mature slower than humans do and she would have only been considered the equivalent of a young teenager in human terms. Certainly not considered old enough to be independent at that age. Her cousins whom survived were not much older than she was. During the fighting, Eirwen had shown herself to have decent potential as a warrior although previously had only limited training in the sword and the bow.
There was little to keep her in the Vequerrel Woodlands and there were many horrible memories which she simply wanted to escape from. On the road, she took whatever work she could find in order to survive. Sometimes this would involve manual labor and at other times involve fighting. This fighting further honed her own natural potential.
On her travels she met up with a mercenary company. It was considered of of the better mercenary companies which rarely took raw recruits but instead mostly took those mustered out from the military or from other mercenary company. Even so, Eirwen was able to show enough raw skill and talent to be allowed to join the company. It is from the company that she got much of her formal training.
She stayed with them for only a handful of years. During that time, she found she never really liked working inside of a mercenary company. In reality, she was too independent as well not really likely the rigidity of the mercenary company. In addition, she did not care much for many of those who hired the company. Often the company was hired by nobles. One cannot call it quite a hatred but she definitely had a strong disdain and distrust for nobles after how her after how her lands had been seized after her parent’s farm had been attacked.
In her heart there was also a strong hatred burning for bandits. While this was especially true about the bandit who attacked her family’s home, it included all bandits. Both during her travels and while in the mercenary company, she had listened closely for rumors of the bandits whom attacked her home. The noble house had not made any major effort to go after them. Even so, she had heard stories that the bandits had soon disintegrated and scattered, making it far harder to find out where they went. It appears quite common that bandit groups do not stay together very long.
Having no real experience hunting bandits, she teamed up with a number of other bounty hunters upon her departing the mercenary company. Eirwen found out quickly that a number of them were former, or even not so former, bandits themselves. Even those who have not dabbled in banditry themselves are often less than reliable. As a result, she started working independently as much as possible. Still, there are a number of cases such as when pursuing multiple bandits that one has to team up with others. Just knows she can never really trust them.
From when she started, a special goal fo hers has been to hunt down the bandits whom attacked her home and murdered her family. She has found this incredibly difficult for a variety of reasons. Chief among them was that all she had were some rumors to base her hunts off of. Trying to transform the rumors into enough information to track them down has been incredibly time consuming. It did not help that the bandits scattered to the winds soon after the raid on her home.
Several whom she managed to find leads on were already dead by the time she could actually track them down. The life of bandits is often short, as much due to fighting among each other as anything else. There is little honor among bandits. Granted, she had used this at times because few see anything against betraying another. Of course others have found their end hanging off a gibbet or with the sword of a defender in their guts.
There are a surprising number of members of other races withing the Western Empire beyond humans, elves, and dwarves. These include orcs, goblins, ogres, and kobolds. As most know, kobolds are considered master smiths, second only to dwarves. A kobold weapon smith set himself up in a large town on a crossroads. Considerable traffic passed through the town and his customers included nobles, soldier, mercenaries, and adventurers of various kinds.
Over the years, he was able to make a considerable fortune which caused his shop to be robbed. In attempting to defend his home, his wife and children were killed. Nobody in the town intervened in his behalf including the town constabulary. It has been suggested that some might have been involved in fact. In addition, there was a lot of distrust of kobolds within the town and a number were jealous of him.
Rumors suggested that a number of those whom robbed his shop were thieves from the thieves guild in a nearby small city. With the authorities uninterested in going after those who killed his family, he decided to put up a bounty on his own. While most of his fortune had been taken, he offered high quality weapons for the heads of any of those whom killed his family. If one could bring in the head of the leader of those whom killed his family, he would make an extra special weapon.
Long ago an adventurer had commissioned a very special weapon from the kobold. The weapon had used dragon’s dust in the forging of the special weapon and the kobold smith had kept what remained in return for making the weapons. Incredibly valuable, the smith had hidden it carefully. While most enchanted weapons are made by alchemists, enchanted weapons can also be made through the use of dragon dust as well. Called “Dragon Forged” weapons, they are not quite indestructible but are virtually immune to the ravages of time and are incredibly difficult to destroy by other means. In addition, they tend to cut deeper than sharpness along explains. While not as valuable as magic items made by alchemists, enchanted weapon using the dust are still extremely valuable and prized. It was a weapon forged using this dragon’s dust he offered to any willing to go after the leader of the thieves who killed his family.
As fate would have it, Eirwen was the first adventurer who entered the two willing to go after the leader of the bandits. There is little love lost between elves and kobolds. In addition, as a bounty hunter, she had hunted down kobold bandits a number of times. Still for the prize he was offering, she was willing to take a risk and go after the leader of the bandits. Eirwen knew it would only be a matter of time before other bounty hunters would be on the trail of the thieves so she needed to also track him down quickly.
In the nearby city, it took Eirwen several days to track him to a bar which acted as the guild headquarters. Much of the time he had a number of other guild members with him but she chose a time where he was limited to only his second in command and a pair of his body guards. In reality he was a far more experienced warrior than she was although in raw ability she was a better fighter. In addition, he was armed with one of the blade which he had stolen from the kobold smith which she had what one might consider at best an average blade. Outnumbered and armed with a inferior weapon, she was still able to triumph although she was pretty badly hurt in the fight.
Eirwen knew she needed to get out of the city quickly before the other thieves came after her. Having to dodge potential pursuit, it took her some time before she could return to the kobold smith. It took her a couple of weeks before she could return to him with a sack containing the head of the bandit leader and several of his men. He was pretty shocked when an elf came to claim the prize but he was true to his promise. In fact he added to the offer for the other heads.
Back during the time of the Great Elven Kingdom, many elves preferred a weapon known as the Elven War Sabre. Since the collapse of the Kingdom however, the weapon has been less favored by elves although a number of ancient enchanted blades survive. These however are incredibly rare and expensive. She had tried to commission dwarven smiths in the past to make such a weapon but all had refused. Few dwarves are willing to make what they consider to be an elven weapon. She asked the kobold to make a “Dragon Forged” Elven War Sabre for her.
Long before he had made one other item using the dragon’s dust. Never had been willing to part with it however. This was a buckler. He also gave her the buckler in return for the heads of the other bandits which she had managed to kill. She always preferred to fight with a light shield combined with a sword and it was perfect for her.
There have been other cases where she has taken trade instead of payment in coins for hunting down bounties. This has included a number of enchanted amulets from a wizard whom she took a commission from. Has managed to capture a handful of magic items from bounties as well including a Bloodstone Amulet and an “Armor of Ithan” bracer. Purchased several enchanted pouches with dimensional pocket on them to make it easier to carry her gear on the trail.
While she is not against treasure seeking, she has not done much of it. With the right offer however she might be potentially interested.
[ Baalgor Wastelands TM, Barraduk TM, Caer Itom TM, Caer Kurgas TM, Charun the Cruel TM, Church of Light and Dark TM, Cirga TM, Dragonwright TM, Eastern Territories TM, Floenry TM, Great Northern Wilderness TM, Heim TM, Hoknar TM, House Elial TM, House Kaze TM, Kighfalton TM, Kirgi TM, Kisenite TM, Kormath TM, Kym-nark-mar TM, Land of the South Winds TM, Lemaria TM, Lista TM, Llorn TM, Lopan TM, Lopnel TM, Mantus TM, M.D.C. TM, Mega-Damage TM, Odguard TM, Old Kingdom TM, Ophid’s Grasslands TM, Panath TM, Phi TM, Ratling TM, Rifter TM, Rurga TM, S.D.C. TM, Styphon TM, Tark TM, Timiro Kingdom TM, Utu TM, Vald-Tegor TM, Vequerrel Woodlands TM, Western Empire TM, Wolfen TM, Yin-Sloth Jungles TM, Yin-Sloth Periphery TM, and Zandragal TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2016, Kitsune. All rights reserved.