Name: Corynn.

True Name: Corynn Gwyfar.

Alignment: Scrupulous (Good).

Hit Points: 44. S.D.C. (Physical): 46.

Attributes: I.Q.: 15, M.E.: 12, M.A.: 10, P.S.: 23 (+8), P.P.: 21 (+3), P.E.: 22 (+14% / +4), P.B.: 15, Spd.: 19.

Weight: 188 lbs (85.3 kg). Height: 6 ft 1 in (1.85 meters).

Age: 25 years. Race: Human. Sex: Male. P.P.E.: 7.


It is easy to tell if you talk to Corynn for more than a few moments that he is born from a noble family although he does not carry the haughtiness which one would expect from a noble. Instead what you find is a sense of honor and fair play. He treats others with as much respect. He has shed the expectations of being pampered and has become extremely self reliant although he is quite able to work with others. Corynn makes no special effort to socialize with other nobles. He dressed to appear fairly plain although his cloths are of good quality, if plain, and his weapons are of the finest quality as well. He knows the value in a good weapon. He hides his chain mail armor normal under a leather tunic so it is not quite as obvious.

Like many nobles, he is a romantic at heart. While he is social to those around him, he really is not attracted to most of the women around him and unlike many adventures, especially noble born, does not take advantage of the company of tavern wenches. No, he is not attracted to those of his sex. Since being a child, he has always been extremely attracted to the image of the Elven maiden. Not so much the warrior type but the scholarly type and others who don’t live directly by the sword. Of course on a certain level, it is hard to blame due to the often extra-ordinary beauty of them. Only time will tell if his heart will be broken or if he will find the one for him.

O.C.C.: Ranger. Experience Level: Fifth (5).

Combat Skill: Hand to Hand; Expert and Boxing.

Attacks per Melee: Six (6) [Seven (7) with Magical Gauntlets].

Bonuses, Combat: Critical Strike: Natural 20 Knock Out: Natural 20 Bonuses: Damage: +8, Strike: +2 (+5), Parry: +3 (+8), Dodge +3 (+8), Roll: +5, Pull Punch: +2.

Kick Attacks: Karate Style (2D4), Wheel Kick (2D6), Backward Sweep (Knockdown).

Bonus; Save: Lethal Poison [14] +4, Non-Lethal Poison [16] +4, Harmful Drugs [15] +4, Insanity [12] +4, Psionics [12] +0, Magic [12] +4, Horror Factor +2.

Psionics: Minor, I.S.P.: 33 +1D6 per level of experience.

Healing: Bio-Regeneration [Self] (6), Mind Block (4).

O. C. C. Skills: Communication: Language: Eastern [Native] 98%, Language: Western (+15%) 75%, Language: Wolfen (+15%) 65%, Espionage: Track Humanoids (+15%) 60%, Medical: Animal Husbandry (+10%) 65%, Physical: Hand to Hand (Expert), Wilderness: Identify Plants & Fruit (+15%) 60%, Land Navigation (+20%) 66%, Skin & Prepare Animal Hides (+15%) 65%, Track & Trap Animals (+20%) 60% / 70%, Wilderness Survival (+20%) 70%, W.P.; Missile: Short Bow (+2 [+7] to strike, +2 [+9] to parry, 5 shots per melee), W.P.; Melee: Sword (+2 [+7] to strike, +2 [+11] to parry, +1 [+6] to throw).

O. C. C. Related Skills: Domestic: Cooking (+10%) 60%, Espionage: Detect Ambush (+5%) 55%, Intelligence (+10%) 58%, Scholarly / Technical: General Repair (+10%) 65%, History [Gained at Third Level] (+10%) 50%, Lore: Demon and Monster (+10%) 55%, Wilderness: Carpentry (+10%) 55%, Preserve Food (+10%) 70%.

Secondary Skills: Medical: Holistic Medicine 55% / 45%, Physical: Boxing, Prowl 55%, Running, Swimming [Received at Third Level] 50%, Wrestling [Received at Third Level].

Background (Noble) Skills: Communication: Language: Elven(+4%) 64%,Literacy: Eastern [Native] (+5%) 55%, Literacy: Elven (+4%) 54%, Domestic: Dance (+4%) 54%, Horsemanship: Horsemanship [General] (+5%) 60% / 45%, Military: Heraldry (+4%) 39% / 44%.


Corynn is a tall and a little bit lanky man although is quite muscular. He has light brown hair which is of a moderate length. He is not fabulously attractive but is boyishly handsome. This is further augmented by the fact that he prefers to be clean shaven instead of growing a beard. Grey curious eyes stare from his face.

Corynn normally dresses in simple leather breaches and tunic. Depending on how long he has been on the trail depends on how muddy and worn his cloths normally are. While accepting of the mud of the trail, he cleans up whenever he has the chance. His preferred colors are simple browns. Under the leather tunic and legging, he wears a suit of chain mail although due to his lanky build, it is hard to tell. Before he had the suit of enchanted chain mail, he wore ring mail armor. The scabbard on his side is battered and the sword sitting in the scabbard appears quite plain. Of course, the weapon is an excellent Dwarven crafted blade.

Magical Weapons:

24 Warded Arrows:

Inflict 2D6+11 normal damage. Has wards of Agony (8D4 damage direct to hit points and loses bonuses - Trigger is Supernatural / Magical Evil and is protection by infliction) inscribed on the tip. Duration is 2 minutes.

6 Warded Arrows:

Inflict 2D6+11 normal damage. Has ward of Mystic Energy Drain (Magic - loses 2D6 P.P.E. per melee, spell casting is double, and effects of magic are reduced by 25%) - Trigger is Supernatural / Magical Evil and is protection by infliction) inscribed on the tip. Duration is 4 minutes.

Non-Magical Weapons:

Two (2) Cinquedea: Weight: 1.5 lbs (0.7 kg) each. Length: 1.6 feet (.5 meters).

Large heavy daggers, weapons are carried on belt opposite sword, One is silver plated to be used on Werewolves and other creature that are only effected by silver weapons. It is of the highest quality by human construction; +2 to Parry, +1 to strike, +1 to strike when thrown, and +2 to initiative. Durability is 90. Damage: 1D8+2 (1D8 +10 including strength).

Long Sword: Weight: 3.3 lbs (1.5 kg) each. Length: 3 feet (0.9 m).

Sword is of the highest quality by Dwarven construction; +3 to parry, +2 to strike, +4 to damage, and +2 to initiative. Durability is 95. Damage: 2D6+4 (2D6 + 12 Including Strength).

Elven Composite Shortbow: Weight: 1.8 lbs (0.8 kg). Length: 3.3 feet (1 m).

Short Bow is designed to be used by a person with a 23 strength (+8 to damage), The bow has +2 to strike due to high quality Elven construction. The Bow is of Composite construction. Damage: 2D6+8 (Including Strength), Maximum Possible Range: 1,800 feet (550 meters).

Twenty-Four (24) Arrows:

18 Elven Quality Normal Arrows (+3 Strike and +3 [+11] to Damage).

6 Elven Quality Silver Arrows (+3 Strike and +3 [+11] to Damage).

Magical Armor:

Enchanted Double Chain Mail: A.R. Rating: 16. S.D.C.: 226. Weight: Effective Weightless.

In addition to enchantments, the armor is reinforced with additional armor and is Dwarven forged for extra strength. The armor is enchanted to be weightless (weighing only about 1 oz and prowl penalties are reduced by half [-5% to prowl]). The scale mail has an A.R. Rating of 16 and 226 S.D.C. The armor magically repairs itself at the rate of 10 S.D.C. per hour. Enchantments: Armor Rating Enhancement, Magical S.D.C., Weightless, Regenerating Armor.

Other Equipment:

Magical Items:

Boots of Mystery: Character leaves no tracks and has +5% to prowl skills. Wearer of boots can be tracked by smell but is at -20% to do so.

Cloak of Shadows: The wearer is difficult to see in shadow, but even in lighted area the character moves silently and unobtrusively like a shadow; +20% to prowl

Gauntlets of Quick Hands: Magical Gloves that the wearer one addition attack per melee, +1 to initiative, and skills require a high dexterity can be performed 10% faster without error. Both gloves must be worn for them to work. Gloves have an A.R. Rating of 10, Impervious to Fire, and has 25 S.D.C.

“Dimensional Pocket” Leather Backpack: Three compartments with dimension pocket cast on each compartment. One and half year duration. Can carry 90 lbs (40.8 kg) total with each compartment able to carry 30 lbs (13.6 kg) each.

“Dimensional Pocket” Quiver with: Two compartment quiver with dimension pocket cast on each compartment. One and half year duration. Can hold up to 128 arrows (64 each compartment).

Two (2) “Dimenesional Pocket” Saddle Bags: One and half year duration. Each bag can carry 30 lbs (13.6 kg) in it.


Clothing: Several sets of leather tunics and leggings (brown), leather belt.

Containers: Large sack, leather bow case, two leather cinquedea scabbards, leather long sword scabbard, waterskin (one gallon), metal cup, metal bowl, metal kettle, metal pot.

Field Equipment: Two man tent, sleeping bag, 50 feet (15.2 m) of rope, sharpening stone, ten (10) long bow strings, wax for bow.

Lighting: Fling and tinder box, 4 candles.

Writing Equipment: None.

Food Supplies: Two (2) weeks trail rations, tea, sugar.

Miscellaneous: Grooming supplies.

Horse Tending Equipment: Horse brush, horse comb, horse blanket, hoof picks, grain, feed bag, bridle, saddle, saddle soap.

Jewelry, Gems, and Valuables: 10,200 Gold, Family Signet Ring (Worth 1000 Gold).

Horse (Type): Gelded Male Riding Horse. Name: Meno. Color: Tan.

Size: Height: 60 inches / 5 feet (1.5 meters) at the shoulder. Weight: 1200 (544.3 kg).

A.R. Rating: Not applicable. Hit Points: 24. S.D.C.: 34. P.P.E.: 13.

Barding (Armor): Type: Leather. A.R. Rating: 10. S.D.C.: 40. Weight: 44 lbs (20 kg).

Attacks Per Melee (Horse): Two (2) Damage: Kicks: front doing 2D6 points of damage, rear 3D6 damage; bite 1D4 damage.

Bonuses: +2 on initiative, +2 to strike, and +4 to dodge.

Natural Abilities: swim 50%, jump 4 to 5 feet (1.2 to 1.5 meters) high and 10 feet (3 meters) long; can carry up to 500 pounds (225 kg) and pull 800 to 1200 pounds (360 to 540 kg).

Speed: 50 (35 mph / 56 kph); Maximum speed 66 (45 mph / 72 kph).

Average Life Span: 12 years (3 years old).

Value: 3,000 gold.

Corynn’s History:

Corynn was born in a life of luxury and privilege, the son of a noble family of the Eastern Territory. It was a lesser noble family but they still lived quite comfortably. He was the third born son so there was no real prospect of inheritance. Because of his position, he was never taught the ways of rulership and pretty much allowed to idle away his time. He was never dumb and knew that he would need to find his own place. He never had the calling to become a priest. The priesthood is a favorite choice for children of nobles who will never inherit. At first he planned to become a knight. A knight can earn a lot of gold in tournaments and can even gain titles through war. It never really suited him and he found he loved the wilderness and got his father’s trackers to teach him all they could.

The Duke over the territory where Corynn lived died and left the land in turmoil. Eastern Territory is a patchwork of small nations for the most part and revolution broke out. Nobles generally will back one faction or another. Corynn’s father backed the wrong faction and found himself without title or land. They had little more than the cloths on their back. The entire family was turned out. The third son was only fifteen at the time but found himself trying to support his family through hunting. His two older brothers took to fighting in tournaments to support the family. Corynn himself signed up on the Wolfen Empire border as a scout.

From the strain of impoverished living, Corynn mother died just two years after the family was turned out. Soon after that, his father had a stroke and soon died as well. Corynn’s two sisters found marriages within merchant houses. While far beneath their previous station, it at least gave them some security. The young scout soon lost touch with both of his brothers. They appeared to simply drift from tournament to tournament, with the second born acting as squire to the first born. That was not the path which Corynn wished to follow. By the time he was nineteen, he was by himself.

He had tired of the constant battling on the Eastern Territory border with the Wolfen Empire and decided to simply explore. He had no real ties and wandered for several years. At first his travels were confined to the Eastern Territory itself but eventually he drifted into the Timiro Kingdom. He would often hire on as a tracker and scout. Getting away from his family was like a freedom he never tasted before. No more commitments. He never cared all that much about politics. Unlike many rangers, he prefer a short bow over a long bow. He found that it was far easier to use when mounted.

As time went on, he became extremely skilled and scouted for several parties exploring the ruins in the old Elven Kingdom. He always had a keen interest in elves even as a child and dreamed of meeting and falling in love with an Elven lady. The expeditions seemed to find little but trouble with having to fight off hordes of Orcs and other creatures. Many ruins were found but most had already been destroyed by the creatures now inhabiting the lands. Still, even in ruins many of the marvels which the Elves and Dwarves created are still incredible. Some small caches of coins and other valuables were found but no major discoveries seemed to find their way into the hands of Corynn or his companions. He was able to find a number of magic items on his travels including a set of boots of mystery and a cloak of shadows.

Somehow he found his way into the Western Empire. While adventuring in the Empire, he managed to acquire a set of Gauntlets of Quick Hands. There was a major expedition being formed by a scholar looking for an ancient Elven library which the scholar had been researching. Corynn decide to join the expedition which was heading into the Old Kingdom to find the library. Another companion was a female psi-mystic. Unfortunately, events did not work out the way. The group stopped off at a wilderness town. While it was well fortified, it was attacked by a massive horde of Orcs, Ogres, and Goblins. The town managed to beat back the attackers with help of a summoned elemental but was attacked again that night. Something animated the dead outside of the walls for a second assault. This was also beaten back. While there were no serious casualties in the second raid, it was a near thing. In that battle, Corryn managed to get his suit of enchanted chain mail.

[ Baalgor Wastelands TM, Barraduk TM, Caer Itom TM, Caer Kurgas TM, Charun the Cruel TM, Church of Light and Dark TM, Cirga TM, Dragonwright TM, Eastern Territories TM, Floenry TM, Great Northern Wilderness TM, Heim TM, Hoknar TM, House Elial TM, House Kaze TM, Kighfalton TM, Kirgi TM, Kisenite TM, Kormath TM, Kym-nark-mar TM, Land of the South Winds TM, Lemaria TM, Lista TM, Llorn TM, Lopan TM, Lopnel TM, Mantus TM, M.D.C. TM, Mega-Damage TM, Odguard TM, Old Kingdom TM, Ophid’s Grasslands TM, Panath TM, Phi TM, Ratling TM, Rifter TM, Rurga TM, S.D.C. TM, Styphon TM, Tark TM, Timiro Kingdom TM, Utu TM, Vald-Tegor TM, Vequerrel Woodlands TM, Western Empire TM, Wolfen TM, Yin-Sloth Jungles TM, Yin-Sloth Periphery TM, and Zandragal TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

Image drawn and copyrighted by Lisa M. Mower.

Writeup by Kitsune (E-Mail Kitsune).

Copyright © 2006 & 2015, Kitsune. All rights reserved.