Whisper:


Name: Whisper.

True Name: Rei Chang (Unknown to her).

Alignment: Aberrant (Evil).

Hit Points: 52. S.D.C. (Physical): 234 (284 night).

Attributes: I.Q.: 15, M.E.: 15, M.A.: 26 (88%), P.S.: 33 (+18), P.P.: 30 (+8), P.E.: 33 (+33%/+8), P.B.: 21 (55%), Spd.: 110.

Weight: 124 lbs (56.24 kg). Height: 5 foot 4 inches (1.63 meters).

Age: 25. Sex: Female. P.P.E.: 30.

Disposition:

Whisper believes she died when she was taken down by the organization she belonged to. It is also possible that she was brought back just before she died. Still, she has a fatalism about herself taking on dangers which few others would. There is a bitterness about her.

Her strongest drive is revenge against those who killed her although she also has a hatred for those who harm others, normal or beyond normal. She will go to incredible lengths against both and is merciless with them. Still, she will not harm someone she considers innocent and especially a child. She will not kill without reason and broke from the assassin organization for just that reason.

She has a disregard for businesses and large organizations in general. As a result, Whisper sees nothing wrong with stealing from them. Still, unless she absolutely has to, she will not still from an individual and especially a friend or ally. It is hard for her to consider a person a friend but once she achieves a friendship with someone, she is extremely loyal.

Whisper is almost a bit amoral in the relationship area. While somewhere deep inside there is a desire for a long term relationship and at one time she dreamed of a family, she sees nothing wrong with having short term relationships with others. There is no reason to not enjoy just a little pleasure. She is also quite skilled at the art of seduction, quite possibly she was trained in that role.

Experience Level: Third (3). Experience Points: 5,000.

Combat Skill: Hand to Hand; Martial Arts & Boxing

Attacks per Melee: Five (5).

Bonuses; Combat: Strike: +10, Parry: +14, Dodge: +14, Damage: +18 (Additional +1D6 in darkness ), Knock Out./Stun: Natural 20, Critical Strike: Natural 20, Roll with punch, fall, or impact: +10, Pull Punch: +5, Initiative: +4 (Additional +1 in darkness).

Kick Attacks: Karate Type Kick (2D4+18), Snap Kick (1D6+18), Roundhouse Kick (3D6+18), Wheel Kick (2D6+18), Backward Sweep (None - Knockdown.)

Bonuses; Saves: Lethal Poison - [14] +11, Non-Lethal Poison - [16] +11, Harmful Drugs - [15] +11, Insanity - [12], Psionics - [15] +3, Magic - [12] +12, Horror Factor - [Varies] +2, +2 Vs Possession.

Super Power Category: Mystic Bestowed.

Notes: Unlike most with bestowed powers, her abilities are always active and she does not need to make a command for her abilities to appear. As well, she does not have a mystic costume which appears on her but instead she has to change into her costume.

As well, she is written so that she can be used in either the Heroes Unlimited or Nightbane universes.

Super Power Abilities:

Minor (two):

Healing Factor: Power gives incredible recuperative abilities and immunity to diseases and toxins.

Bonuses: Add 2d4 to P.E., 2D6+6 to Hit Points, and 25 to S.D.C. Adds +20% to save vs Comma/ Death and +3 to save vs Magic, Psionics, and Toxins

The Healing Factor: Recovers 3 S.D.C. per 10 minutes (18 / hour). Recovers one H.P. per 15 minutes (4 / hour). Special super healing: Instantly regenerate 4D6 H.P. TWO times per day (24 hours). Does NOT fatigue. Resistant to fire and cold; ½ damage. Resistant to drugs, toxins, and poisons; 1/3 as effective; 1/3 damage. No scarring when healed. Broken bones heal completely, with no signs of being broken. Heals 10 x faster than normal.

Nightstalking: Gives ability of increased senses / abilities while on trail of victims. Can be used at night and/or dark places. Fear / darkness triggers inner power that give some special abilities.

Night Powers: Hide in shadows or darkness: Similar to motionless prowl, not likely to be seen / heard when standing motionless in darkness. 76% + 3% per level. Sense the exact moment of the rising and the setting of the sun. Recognize vampires and see shadow beasts even when they are in shadow. Cannot be turned into a Vampire. Give +10% on the skills of tracking, land navigation, and prowl. Night vision: Ability to see clearly in darkness - includes total darkness with range equal to normal vision. Horror factor of 13.

Gives +1 on initiative/ +1D6 to damage. Gives +50 S.D.C. (only at night).

Major (one):

Intangibility (Modified):

Normal intangibility makes being intangible by effecting bonding elements of molecules. Revised power makes one intangible by moving partially into a realm of the dead. Like normal power, allows being and 40 lbs (18 kg) of additional material to become intangible and not effected by most attacks. Can be effected by psionics, some magical spells, items of moonstone, holy items (Holy water would hit as if solid but no damage but a holy weapon would do damage), rune weapons, artifacts, and Heroes Unlimited Enchanted Weapons. Cannot pass through blessed objects (example: wall of a church) or of Moonstone but can pass through all others. Non-physical spells, such as agony, do effect being. Much of what has effects is probably psychological. Does not breath while intangible and not effected by gasses and not effected by electricity or similar weapons because intangible in a different way then normal power. Cannot become only partially intangible and cannot touch or pick up objects while intangible but can speak and hear normally. Cannot glide but takes no damage from falls or explosions. Can also sink into the earth and can walk on smoke and water. Can become tangible or intangible at almost speed of thought (Treat as automatic parry). Cannot engage in hand to hand combat but can either throw objects or shoot a gun while intangible. If bullet is fired or item released while inside a being, the attack is treated similarly to a death blow. Roll to strike, the being being attack gets to roll to dodge (Attack can be parried by items cannot be passed through) and if hit by attack, target saves vs attack roll. If missed, S.D.C. targets (including in body armor), target takes double damage straight to hit points (M.D.C. weapons straight to hit points kills instantly), M.D.C. targets take S.D.C. damage as M.D.C. and take damage from mega damage weapons times ten. Damage cannot be regenerate for 1D4 hours. Attacks only cost one attack.

Bonuses with ability: +1D6 to M.A. Attribute, +1D4x10 S.D.C., +20% to Prowl Skills, and Horror Factor: 14 when semi-transparent or walking through wall, may be considered to be a ghost.

Educational Level: Military Specialist (Intelligence Officer / Assassin)

Skill Packages: Basic Military, Basic Espionage, Espionage, Modern Weapons, Physical (Also has 5 +1 secondary skills)

Skills: Communication: Radio: Basic Communications (+20%) 75%, Computers: Computer Operation 50% [Secondary Skill], Cultural / Domestic: None, Electrical: None, Espionage: Detect Ambush (+20%) 60%, Detect Concealment (+15%) 50%, Disguise (+15%) 50%, Escape Artist (+20%) 60%, Forgery (+15%) 45%, Intelligence (+20%) 60%, Interrogation (+15%) 65%, Pick Locks (+15%) 55%, Pick Pockets (+15%) 50%, Tracking (+20%) 55%, Wilderness Survival (+20%) 60%, Medical: None, Mechanical: None, Military: Military Etiquette (+20%) 65%, Physical: Hand to Hand; Martial Arts, Acrobatics, Athletics (Learned at Third Level) [Secondary Skill], Boxing, Climbing (+20%) 90%, Gymnastics, Running, Swimming 60% [Secondary Skill], Wrestling. Pilot Skills: Pilot Automobile (+20%) 84%, Rogue: Seduction 34% [Secondary Skill], Streetwise 28% [Secondary Skill], Science: Math: Basic (+20%) 104%, Technical: Languages: English [Native] 98%, Weapon Proficiencies: Ancient: W.P. Knife / Dagger (+1 [+11] to Strike / +1 [+15] to Parry / +1 [+11] to Throw) [Secondary Skill], Modern: W.P. Automatic Pistol (+3 Aimed/+1 Burst), W.P. Automatic Rifle (+3 Aimed/+1 Burst), W.P. Revolver (+3 Aimed/+1 Burst), W.P. Paired: Revolvers & Pistols

Skills From Acrobatics and Gymnastics: Sense of Balance (+10%) 74%, Walk Tightrope or Highwire (+10%) 76%, Climb Rope (+10%) 84%, Back Flip (+10%) 84%, Prowl (+10%) 55%

Appearance:

Whisper is a slender woman of Chinese descent with long and silky raven black hair (although often hidden by the hood she wears) and has a quite feminine figure. Her eyes are a penetrating green which seem to be frightening in their intensity. She is fairly tall for an oriental woman at around five foot four inches in height. She is athletic and has a gymnast’s body.

Her costume is all black with a black cloak with a hood which partially covers her head. To obscure her features, she wears a silk scarf around her face. She wears a black corset to show off her figure with the tops of her breast revealed. Whisper also wears a pair of tight black leather pants with a set of boots with spike heels. She wears a pair of gun belts low slung on each side with a heavy revolver in each holster. As well, she usually wears leather gloves and bracers for throwing daggers on each forearm.

When not in costume, she usually wears casual jeans, black like her cost, often wearing a dark colored camisoles. She also often wears over her outfit a leather trenchcoat so she can hide her daggers and pistols.

Occupation: Was a Intelligence Officer / Assassin.

Armor and Weapons:

Armor, Normal:

None:

Weapons, Normal:

Melee / Thrown:

8 Throwing Knives: Weight: 0.4 lbs (0.18 kg) each Length: 10 inches (25.4 cm)

Damage: 1D6 (+Strength [18]) Range: Hand to Hand or Thrown.

Knives are CS80TK10 Cold Steel Mini Flight Thrower Throwing Knifes and their blades have a black epoxy coating from the factory.

4 on each forearm

Ranged:

2 Smith & Wesson Model 500 Revolvers: Weight: 3.5 lbs (1.6 kg)

Large X-Frame double action revolver from Smith & Wesson and is chambered in the massive .500 Magnum Cartridge and can fire .500 Special rounds as well. Has a recoil compensator. The revolver has a 5 shot cylinder. Stainless Steel. Barrel Length of 4 inch (10.2 cm.) She has a special laser targeting system (Gives +3 to Strike). Caliber: .500 S & W Magnum (8D6 / 8D6+16 for Hollow Points). Action: Double Action. Range: 300 ft (91.4 m). Cylinder: 5 rounds (Has 10 Speed Loaders.) Bonuses: +3 to strike due to laser targeting system mounted on top of the pistols.

200 Rounds of .500 Magnum Hollow Point Ammo

Magic Items:

Magic Ring of Teleportation (Palladium Fantasy):

Simple gold ring. Range 1,500 miles. Can be activated three times per day.

Equipment:

Vehicles: None.

Computers: None.

Clothing: Two (2) Black Costumes (Black Hooded Cloak, Corset, Gloves, Pants, and Scarf), Black Leather Boots, Leather Trenchcoat, Several Sets of Normal Cloths (Mostly Jeans, Camisoles, and T-Shirts).

Valuables: 20,000 dollars.

Other Items: Makeup and Feminine Items, Comb and Brush, Purse, First Aid Kit, Zippo Lighter, Flashlight, Mini- Flashlight, Gun Cleaning and Gunsmithing Gear, Utility Belt with Two (2) Revolver Quick Draw Holsters and Speed Loader Holders, Two (2) Throwing Knife Bracers (4 Daggers each), Two (2) Weeks Emergency Rations, Field Backpack, Sleeping Bag, Two Man Tent.


Whisper’s Background:


In China, there is a government policy that only one child is allowed per couple. Because sons are seen as being able to support their parents in later years, sons are preferred. In some cases, daughters are aborted and others are put up for adoption soon after they are born. Some of these are adopted by needy couples in North America and Europe. Others are acquired by government agencies. Of course Chinese intelligence is where most of these girls end up but other intelligence agencies have found a rich source of material as well. Many of these girls just disappear into the shadows.


Whisper is most likely the daughter of poor farmers but she will likely never know for sure. She was adopted by a secret United States intelligence agency. It may have tied to the Central Intelligence Agency but it is just as likely that it is completely independent. The agency appears to report to no one with no congressional oversight and it is possible that even the President does not know of the existence of this organization. It is possible that this organization forms its own shadow government.


Whisper’s first memories are of being trained by this agency. In no way could her childhood be considered normal. The training was extremely tough and failure was not an option. If you failed, even as a child, you died. The training was to make these Chinese “Orphans” the perfect assassins. They were suppose to be without mercy and be willing to follow orders without question. Training included hand to hand, infiltration techniques, and assassination skills. As a final part of their training, it was expected that they could blend. Whisper was one of the successes where failures are buried in unmarked plots of land.


One training is complete, these people are expected to live as if they are just normal parts of society. These assassins are scattered around the country and are supported by the agency. Periodically, they get calls for a mission. Sometimes they are expected to perform a mission for the agency, usually an assassination. If they became a liability, an assassin would be sent out to remove the liability.


On her own, Whisper tried to live a normal life although it was extremely hard with training never really preparing her for the outside world. The agents were not suppose to attract unnecessary attention to themselves. Of course, any attempt at true normality was punctuated by assignments. She was periodically given ‘Wet Work’ to perform. She was constantly called on to move around to perform new missions and never was in one place for more than a few months.


At first she had no problem with her assignments. It was after all what she was trained to do, after all. She performed the assassination in what was considered an acceptable fashion. Somewhere though she found that some of the assassinations bothered her. It is hard to know when it first developed. Some did deserve to die but others she considered innocents. Killing somebody because they might have seen something they should not have or just because they speak out.


There was also a yearning for a real life. Since having been released from the training center, she had learned to enjoy her life a little bit. Still, she never had a chance to make friends of form permanent relationships with anyone. It was forbidden anyway. The dream of a family was an unattainable dream.


When she was assigned to murder a woman, one who had simply been in the wrong place at the wrong time, she refused the mission. Immediately, assassins were sent out to kill her. She had expected and attempted to run. She though she had escaped from the assassins but they caught up with her. Some had been companions when she had been in the training academy. They caught up with her in a cheap rented cabin which she had been hiding in. She managed to kill two of the assassins but she ended up with dozens of bullet holes and dying. The surviving assassins left her from dead, making it look like it was a drug deal gone bad.


She was fading out, everything going dark. A voice spoke in her mind, offering to bring her back to life to get revenge on those who killed her. Further, to get revenge on those who serve evil, natural or supernatural. She felt that her soul was stained with the blood of the innocents which she had killed as an assassin and the voice told her that this would be her chance to atone for what she had done. She accepted.


All of her injuries were healed and she found herself sitting up in a pool of her own blood. Her memories were scattered, remembering some things and having no memory of others. She could not remember her name but her skills, including fighting skills, seemed to be completely intact. Memories of some people were clear while others were blurred. Around her were two other bodies and scattered around the cabin were packets of some kind of powder, obviously drugs, and stacks of money.


Within moments, the sound of police sirens could be heard. Maybe a bystander called them or maybe those who caught up with her called them to cover for themselves. As she would need money, she grabbed some of the money which had been laid out around the room. She turned for the back door and ran as fast as she could. She misjudged the speed which she ran at and ended up about to run into the door. Trying to avoid the door, she found herself passing right through it instead of slamming into it. This was her first taste of her new abilities.


The woman was able to escape from the police net quite easily. It appeared as if she could just disappear into the shadows and not be seen by anyone. Over the next few days, learned about just how much she had been reborn. She learned how to properly manipulate he ability to pass through solid objects. Whisper found she could hide in shadows right next to a person and they would never see her. As well, she found she could see in complete darkness almost as well as in sunlight. She also managed to get slightly hurt and regenerated from the injury far faster than any normal person. Still, she found that she still needed to eat and to sleep.


Always a bit amoral, she turned towards stealing what she needed. With the ability to pass through walls, she was almost unstoppable. At night, she would appear as little more than a shadow on security cameras. First step was to steal a pair of heavy revolvers from a gun store along with ammo and throwing knives. She always preferred revolvers due to their reliability and the Smith and Wesson .500 revolvers were one of the most powerful handguns in the world. Cloths and other supplies came next. Sometimes she might use money she had stolen to purchase a motel room for the night. Other times she might find an abandoned business or house to sleep for the day. In the same way, she has slept the day in a few cases in Mausoleums finding them quiet. Tenting with the camping supplies is yet another option. Finally, she will shack up with others for the day, having met them in a bar or other places. There was never any suggestion she could not enjoy the pleasures of her body.


Once she knew her new abilities, she began the hunt for those who killed her working from her fragmentary memories. It is a hard hunt and she sees it as her goal to hunt down others who she sees as evil, normal or beyond normal limits. Being that she cannot remember the name she is called, she decided to call herself “Whisper”from her ability to disappear into the shadows and be virtually silent. Her favorite trick is to sneak up behind an enemy, sometimes straight through a wall behind them, stick a pistol into their head and pull the trigger. One of those who she killed has a magic ring which allowed him to teleport. She decided to keep the item, finding it extremely useful.




[ Fabricators Inc. TM, Flexi-Steel TM, Justice Team TM, Kisenite TM, Mega-Damage TM, Rifter TM, S.D.C. TM, and Sentinels of Liberty TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]


Image drawn and copyrighted by Anikakinka.

More Anikakinka artwork at DeviantART.


Writeup by Kitsune (E-Mail Kitsune).


Copyright © 2007, 2008, & 2014, Kitsune. All rights reserved.



Return