Kilrathi Dralthi Medium Fighter (Wing Commander):


This fighter is the first of a long line of Kilrathi fighters based on the same basic frame. The design has changed greatly over the fighter’s history and is one of the longest designs in service of the Kilrathi military. The latest model, produced after the Battle of Earth is considered a quite dangerous opponent. The basic design concept of the fighter was a medium fighter design which was both cheap and easy to mass produce. There were severe losses of medium fighters when the fighter was ordered by the instruction of the Emperor.


Unfortunately the fighter was not up to the standards of comparable Confederation standards. It was never a favorite fighter among Kilrathi pilots. While the twin lasers had greater range than the mass drivers on the Scimitar, the heavy guns of the Confederation medium fighter were far more effective in most situations. As well, the Kilrathi medium fighter was extremely lightly armored and could take few hits. When the Confederation Rapier class fighter entered service, the Dralthi became effectively completely obsolete.


The fighter did have some good points such as being extremely maneuverable and armed with four long range missiles. As well, the fighter carries three space mines which it can drop when needed. Only the Confederation Raptor class heavy fighter carries a mine and only carries a single mine. The fighter’s top end acceleration with auxiliary thruster engaged is slightly less than that of the Scimitar.


Newer versions of the fighter both improved the armor and shields of the fighter to the point where later fighters were much more dangerous opponents. It is believed by Confederation intelligence that all old models of the Dralthi medium fighter have either been retired or been upgraded to later marks, especially the Dralthi II. The most current version is the Dralthi IV medium fighter. Still, Confederation intelligence has a handful of these old medium fighters which they managed to capture from the Kilrathi. For many years, the Dralthi was retired and instead the Kilrathi operated the Drakhri, a very similar fighter design.


Notes of game conversion:


Because of the nature of the Video Game series “Wing Commander” and the needs to put the fighter into game mechanics, the fighter has several modification compared to the Video Game. The most important change it to change top speed to acceleration. Like fighters in Star Wars and original Battlestar Galactica, the fighters appear to act as if they are in the atmosphere even when they operating in space. This is incorrect. The Television series Babylon 5 and the new Battlestar Galactic are good series to watch to get a clearer idea on how space vehicles would probably maneuver although still not a perfect perspective. The fighter has been modified to uses my revised phase world starship rules and can hold their own against most C.A.F and Kreeghor fighters. See Revised Starship Rules for Phase World / Three Galaxies for more details.


Model Type: Dralthi Medium Starfighter
Vehicle Type: Medium Starfighter
Crew: One


M.D.C. By Location:

Laser Cannons (2):40 each
Missile Hard Points (4):10 each
Porcupine Mine Hard Point (3):10 each
[1] Engines (2):80 each
Landing Struts (3):10 each
[2] Main Body:190
Reinforced Pilots Cockpit:70
[3] Variable Force Field:50 per side (300 total)


Notes:
[1] Loss of an engine will reduce performance of fighter by one half and loss of two engines will prevent fighter from performing beyond 5% of normal (This is using maneuvering thrusters and gravitic propulsion). Due to gravitic propulsion systems, fighter will not crash in an atmosphere even if both engines are destroyed.
[2] Depleting the M.D.C. of the main body will put the fighter out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck. In an atmosphere, the fighter will crash
[3] Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (15 M.D.C.) per melee.


Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate at the rate of 0.8 percent of light per melee maximum. Fighter has auxiliary thrusters which can be used a maximum of 15 minutes before fuel is exhausted. On auxiliary thrusters, the fighter has a maximum acceleration of 1.4 percent of light per melee maximum.
Atmospheric Propulsion: The fighter is fairly aerodynamic and is quite capable in an atmosphere. As a result, the fighter can achieve escape velocity (Mach 32.6 / 25,053 mph / 40,320 kph) but normally operates at Mach 6.54 (4,846.7 mph / 7,800 kph) or less. The fighter also has Gravitic propulsion systems enabling it to leave an atmosphere even at low velocities.
Maximum Range: Effectively unlimited by internal fuel (10 year duration) although auxiliary thruster range is limited to approximately 15 minutes. Fighter uses a very small fusion cell system for power systems. The fighter carries one week of consumables for fighter’s crew.


Statistical Data:
Length: 91.86 feet (28.0 meters)
Height: 29.20 feet (8.9 meters)
Width: 95.47 feet (29.1 meters)
Weight: 15.54 tons (14 metric tons) unloaded
Power System: Fusion power supply with a 10 year duration.
Cargo: Small Storage Space, 1.5 ft x 1.5 ft x 2 ft. Used for emergency equipment and weapons.
Market Cost: 19.3 million credits (Used fighters can sometimes be purchased at a reduced price.)


WEAPON SYSTEMS:

  1. Dual Laser Cannons: These cannons are mounted on the wings of the starfighter. While extremely long ranged, the damage of the weapons is less than most other Confederation and Kilrathi weapons. When compared to Phase World weaponry, the lasers inflict less damage than those on most C.A.F. Starfighters but have a much longer range. The cannons can be fire individually or in pairs.
    Maximum Effective Range: 3,106.8 miles (5,000 km) in space and 15.5 miles (25 km) in an atmosphere.
    Mega Damage: 1D6x10 per cannon and 2D6x10 for both cannons
    Rate of Fire: Equal to the combined hand to hand attacks of the pilot (usually 4 or 5).
    Payload: Effectively Unlimited.
  2. Missile Pylons (4): On the underbelly of the fighter are four missile racks that allows the fighter to carry missiles. Individual pylons must carry all the same type ordnance but each pylon may carry different types of ordnance. Long Range Missiles have a top speed of Mach 20 in an atmosphere and in space has an acceleration of 8% of light per turn (faster than any starship). Medium Range Missiles have a top speed of Mach 15 in an atmosphere and in space has an acceleration of 6% of light per turn. Since starships will no longer engage at rock throwing distances, whether weapons can be shot down is calculated from the speed of target, launcher, and missile. When drive goes dead, missile will continue to travel in a straight line unless set to self destruct but has very low odds of hitting starships (Great for hitting bases and planets because target does not move and missile when dead is at -25% to be detected.) Missiles can be launched on multiple targets simultaneously and all missiles are normally considered smart missiles.
    Maximum Effective Range: Long Range Missiles range is 3,400 miles (5470 km) in an atmosphere and 1,800,000 miles (2,897,000 km/9.7 light seconds) in space, and Medium Range Missiles range is 160 miles (257.5 km) in an atmosphere and 80,000 miles (128,750 km/0.43 light seconds).
    Mega-Damage & Properties: See revised Phase World / Three Galaxies missile tables for details (Long Range Fusion warheads inflict 2D4x100 M.D.C. each.)
    Rate of Fire: One at a time or in volleys of two, three, or four missiles.
    Payload: One Long Range Missile or two Medium Range Missile each hard point.
  3. Porcupine Mines (3): On a rear firing mount, the fighter mounts three mines. The mine is usually dropped directly in the path of a pursuing fighter. The mine has a small drive which decelerates the mine slowly but does not have the acceleration of a true missile. The Mine accelerates 0.5% of light per turn in space. Mines cannot be used in an atmosphere. Warhead of mine is treated like that of a long range missile.
    Maximum Effective Range: 2,000 miles (3,220 km) in space.
    Mega-Damage & Properties: See revised Phase World / Three Galaxies missile tables for details (Long Range Fusion warheads inflict 2D4x100 M.D.C. each.)
    Rate of Fire: One at a time.
    Payload: Three


COMBAT BONUSES: The Dralthi Medium Starfighter is very maneuverable and very accurate. Use the Phase World Starfighter combat (Elite or Basic) skill.




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CGI / Artwork of starship created by Howard Hill / Howie. Picture taken from Wing Commander CIC.


Writeup by Kitsune (E-Mail Kitsune).


Rifts Conversion Copyright © 2006 & 2013, Kitsune. All rights reserved.



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