Dominion Jem'Hadar Attack Ship (Star Trek):
The writeup of the Jem'Hadar attach ship is designed to be used during the later Star Trek: Deep Space Nine and Star Trek: Voyager episodes.
The ship is sometimes assigned the codename "Voodoo" by the Federation but this should not be considered as the actual name of the ship. This naming covention should be seen as similar to the way the United States and NATO used codes to represent Soviet Submarines, Aircraft, and Missiles in the later part of the Twentieth Century.
This ship is incredibly well armed for its size and is very maneuverable. In mosr respects, the ship maneuvers as well as a fighter and is a hard target to hit. In many mays, this is similar to the Klingon B'Rel class Bird of Prey but is even smaller. These ships will almost never operate by themselves. Instead, they normally operate in groups or two, three, or larger. While relatively well protected, the ships can be destroyed quickly if they are hit by the weaponry of larger vessels. The Jem'Hadar are a warrior race that were made by the Founders and will willingly make suicide attacks on enemies if there is a favorable loss rate when compared to the enemy.
The ships carry few weapon systems due to their size but what they carry is devastating. The ship carries three forward mounted phased poleron beam emitters as the ships main weaponry. The weapon is designed to inflict great damage against starship shields but the shields of a starship can be modified to deal with this weapon effectively. Virtually all Federation ships and the ships other races that are fighting against the Dominion have already modified their shields to deal with this weapon. The weapon has both a low powered and high powered setting. In the high powered setting, the weapon inflicts far more damage but is not accurate to hit fighters effectively. The ship also carries a forward firing missile launcher. The weapon is very similar to Federation and Klingon Photon Torpedo launchers and is often itself described as a photon torpedo launcher. The armor around the ship is very rugged and the ship is protected with powerful shields. While the ship is vulnerable to heavy starship weapons, this gives the ship good protection against fighters.
While the nominal crew of this vessel is only about twelve, it often carries three times that. This ship can be run effectively by four crew members but this gives the ship boarding parties. This ship also has a good size cargo hold for its size to support its assault forces.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World / Three Galaxies for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: Dominion Jem'Hadar Attack Ship
Class: Attack Corvette and Troop Transport (would be classified as a Destroyer in Phase World)
Crew: 12 to 36 (Act as both Crew and marines, the ship can be run by 4 crew members at full efficiency)
M.D.C. By Location:
|Polaron Beam Emitters (3):||200 each|
|Photon Torpedo Launcher:||800|
| Main Body:||8,000|
|Warp Nacelles (2):||3,000 each|
|Impulse Engines (2):||1,000 each|
| Variable Force Field:||2,000 per side (12,000 total)|
 Depleting the M.D.C. of the main body will put the Dominion Corvette out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
 In reality this is how much damage needs to be done for a weapon to hit the bridge through the ships armor. This ship does not have an auxiliary bridge. Even if the bridge is destroyed, the ship can still be piloted from engineering but ship is -3 to dodge and all weapon systems will be at local control. Weapon hits near the bridge that do not penetrate the ships integrity can injure crew members on or near the bridge.
 Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (1,200 M.D.C.) per melee round.
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate at the rate of 1.2 percent of light per melee round.
As an alternative, the starship can reach .99 of the speed of light but is normally restricted to slower speeds so that starship is not effected severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Maximum speed is Mach 12 using impulse engine. Due to starship having gravitic propulsion systems, starship can enter and leave the atmosphere.
Stardrive: Uses a warp engine that allow ship to travel at Warp Factor 8.5 on cruise (0.14 light years per hour), Warp Factor 9.2 Flank (0.19 Light Years per hour), and Warp Factor 9.6 Emergency (0.22 Light Years per Hour). Speed is calculate using a formula designed to emulate Star Trek: Next Generation speeds. These speed are very slow when compared to Phase World ship, so if used in that universe, they could be increased enough to operate within Three Galaxy speeds but should not exceed them.
Maximum Range: Effectively Unlimited by either drive system. Ship carries about one year worth of supplies on board.
Length: 224.15 feet (68.32 meters)
Height: 60.10 feet (18.32 meters)
Width: 229.72 feet (70.02 meters)
Mass: 2,450 metric tons (Deep Space Nine: Technical Manual)
Power System: Anti Matter with 5 year life span. Ship normally only goes 2 years between the ship being refueling.
Cargo: Cargo holds are scattered about the ship that allows for carrying up to 2000 tons of cargo in addition to standard compliment of supplies and ammunition.
Market Cost: 4.5 billion to construct.
- Polaron Beam Emitters (3): This weapon is incredibly powerful
and is capable of doing considerable damage to larger targets. The weapons
is about equal to the Disruptors mounted on the Klingon B'Rel class Bird
of Prey but the weapon is less powerful than the pulse phasers on the U.S.S.
Defiant. The weapon will inflict double damage to all shields that have
not been modified to operate against these weapons. The weapon is mounted
near the front of the ships but can rotate 360 degrees to be able to fire
at targets directly to the rear of the ship. The weapon fires a long continuous
beam at the target similar in appearance to what standard phasers fire.
Weapon can fire a low powered beam against fighters with half penalties
to hit fighters or can fire a high powered beam that is capable of doing
significant damage to large ships but has standard penalties to hit small
Maximum Effective Range: 12.4 miles (20 km) through atmosphere and 12,400 miles (20,000 km) in space.
Mega Damage: Low powered beam: 3D6x100 for all three (Half penalties to strike small targets), Full powered beam: 9D6x100 for all three (Full penalties to strike small targets)
Rate of Fire: Equal to gunners hand to hand (Usually 4 or 5).
Payload: Effectively Unlimited.
- One (1) Photon Torpedo Launching System: The launcher is
mounted in the nose of the Corvette.
Effectively very similar to Phase World cruise missile launchers but instead of having groups of multiple launchers, the Dominion has concentrated on launchers that can launch more than one torpedo at the same time. Once spread of torpedoes has been launched, the launchers must reload and rearm before launching another spread of torpedoes.
Torpedoes has a top speed of Mach 25 in an atmosphere and in space has an acceleration of 10% of light per turn (far faster than any starship). When drive goes dead, the torpedo will continue to travel in a straight line unless preset to self destruct or receives a destruct code but has very low odds of hitting star ships (Great for hitting bases and planets because target does not move and torpedoes when dead is at -25% to be detected.) See modified starship rules for more details - Torpedoes have penalties to hit small targets but are all considered smart missiles. Launchers can launch on multiple targets each.
Maximum Effective Range: Powered torpedo range is 8000 miles (12,875 km) in an atmosphere and 4,000,000 miles (6,437,376 km/ 21.5 light seconds) in space.
Mega-Damage & Properties: Photon Torpedoes (Anti-matter warheads) do 4D6x100 M.D.C. each
Rate of Fire: One at a time or in volleys of 2 or 4. Launcher is reloaded on the same melee and can be fired again on the next.
Payload: 48 Photon torpedoes.
- Cloaking Device Penetrator: The Dominion ship, while not carry
a cloaking device itself, has a special system to detect cloaked ships.
The system works by using a relatively narrow energy beam that disrupts
the cloaking device. The ships sensor operator uses his read sensory equipment
roll with a -10% to the skill roll, if the operator succeeds then the cloaked
ship will be detected and can be targeted with a -2 to the strike roll.
The systems does not work against cloaking methods other than those system
that work on a similar principle to the Romulan Cloaking Device. This system
will also not work on any magical cloaking methods.
Maximum Effective Range: 62,200 miles (100,000 km) in space and 622 miles (1000 km) in an atmosphere.
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Technical information partially sourced from Star Trek: Deep Space Nine Technical Manual (Mostly ship sizes.)
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
Writeup by Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 1998, 1999, & 2000, Kitsune. All rights reserved.