EBSIS Krasnodar ['Oscar-II'] class Guided Missile Submarine:


Few people actually consider the EBSIS submarine forces when they look at the EBSIS Navy and the EBSIS Navy itself is often dismissed as not being a powerful force while the reality is quite different. Before the coming of the Global War, the Soviet guided missile submarines were considered quite dangerous to surface vessels. The Krasnodar is known by the RDF as the Oscar II which is the same designation as was used by NATO before the Global War. The submarine class did massive damage to several NATO battle groups including the sinking of two carriers. Virtually all Oscar II class missile submarines were sunk during the war and only two remained by the end of the conflict. There was some discussion about building a new class of submarine but instead it was decided to rebuild the two remaining vessels of the class and construct more of the same class. The New EBSIS submarine forces are made up completely of Oscar and Akula class submarines with the exception of the CVS Iapetus.


The refit of the vessels were very simple. The design was already very rugged and composite armor plates were simply fitted to the submarine under the acoustic tiles. Like on modified Akula class submarines, the armor plates were derived from those mounted on the CVS Iapetus. The design was huge by most standards and could take the modifications with little problem. The vessels have twenty four shipwreck class surface to surface missiles and eight torpedo tubes. Both missile and torpedo warheads were replaced by more powerful warheads copied from RDF equipment and can inflict massive damage. These submarines are considered a direct threat against RDF surface groups.


Like other EBSIS Submarines, these vessels require large crews. The EBSIS also have a similar problem to that of the Soviet Union it replaced. That is that enlisted crews have minimal training compared to the enlisted crews of other vessels. This mean a much higher reliance on officers and of the normal compliment of 107, 48 are officers.


Like the Akula class fast attack submarine, the EBSIS is continuing production of the Oscar II class Guided missile submarine. There is believed to be several improvements in the design but intelligence on the vessel is limited. The shipyards have covered construction slips where the submarines are being built and information is carefully controlled.


Model Type: Project 949A
Class: Nuclear Powered Guided Missile Submarines [EBSIS Class: Atomnie Podvodnie Kreysery 1 Ranga (APKR)]
Crew: 107 Total (48 Officers and 59 Enlisted)


M.D.C. by Location:

25.6 Inch (650 mm) Internal Torpedo Tubes (4 - Bow):35 each
21 inch (533 mm) Internal Torpedo Tubes (4 - Bow):25 each
P-700/SS-N-19 Missile Hatches (12 - Sides):160 each
Main Sail:475
[1] Bow Planes (2):100 each
[2] Propellers (2):120
[3] Main Body:1,800


Notes:
[1] Destroying the submarines bow planes will reduce the submarines ability to change depths but will not eliminate it. It also makes it difficult for the submarines crew to control the submarine giving a penalty of -25% to all piloting rolls.
[2] Destroying one propeller reduces top speed of vessel by one third. Destroying both of the submarine's Propellers causes serious problem. The submarine will no longer be able to use forward momentum and the bow planes to keep the submarine level. It is recommended that ballast tanks are immediately blown so submarine comes to surface.
[3] Depleting the M.D.C. of the main body destroys the submarine's structural integrity, causing it to sink. If the submarine is underwater, the entire crew will die unless protected by environmental armors that can withstand the pressure that the submarine is under. If on the surface, there are enough flotation devices and inflatable life rafts to accommodate everyone aboard.


Speed:
Surface: 18.4 mph (16.0 knots/ 29.7 kph)
Underwater: Cruise: 32.2 mph (32 knots / 51.9 mph), Maximum: 36.8 mph (32 knots / 59.3 mph)
Maximum Depth: Normal: 984.2 feet (300 meters), Crush: 1,640.4 feet (500 meters)
Maximum Effective Range: Effectively Unlimited due to nuclear engines (needs to refuel every 10 years and requires maintenance as well). Ship carries 4 months of supplies on board.


Statistical Data:
Draft: 30.2 feet (9.2 meters) surfaced
Width: 59.7 feet (18.2 meters)
Length: 508.5 feet (155 meters)
Displacement: 14,700 tons surfaced and 24,000 tons submerged
Cargo: Submarine is very cramped, 40 tons of nonessential equipment and supplies. Each enlisted crew member has a small locker for personal items and uniforms. ship’s officers have more space for personal items. Most of the ship’s spaces are taken up by extra torpedoes, weapons, and engines.
Power System: Steam turbines, 2 OK-650B reactor, 2 shaft, 47,600 shp each
Market Price: Not Available.


Weapon Systems:

  1. Four (4) 25.6 Inch (650 mm) Super Heavy Internal Torpedo Tubes: On the bow of the submarine are four internal extra large torpedo tubes. Tubes are 25.6 Inch (650 mm) wide and torpedoes can be used only against surface ships. This tubes can be fitted with special liners to allow for the use of 21 inch (533 mm) Torpedoes. Along with standard torpedoes, launcher can also fire missiles in special canisters and rocket boosted ASW torpedoes. Super heavy torpedo tubes share storage with smaller 'heavy' torpedoes and can carry a total of 24 torpedoes.
    Maximum Effective Range: 40 miles (64 km)
    Mega Damage: 25.6 Inch (650 mm) inflict 8D6x10. If using liner and using 21 inch (533 mm) Torpedoes then treat warheads as long range missile warheads (See Robotech RPG book), can fire long range missiles in special canisters as well.
    Rate of Fire: One at a time or in volleys of 2, 3, or 4. Reloading takes 1 full melee
    Payload: 4 Total (24 reloads shared with heavy torpedo tubes).
  2. Four (4) 21 inches (533 mm) Heavy Internal Torpedo Tubes: On the bow of the submarine are four internal heavy torpedo tubes. Tubes are 21 inches (533 mm) wide and torpedoes can be used against both surface ships and submarines. For warheads, heavy torpedoes should be treated as having long missiles warheads. Along with standard torpedoes, launcher can also fire missiles in special canisters and rocket boosted ASW torpedoes. Heavy torpedo tubes share storage with smaller torpedoes and can carry a total of 24 torpedoes.
    Maximum Effective Range: 40 miles (64 km)
    Mega Damage: Treat warheads as long range missile warheads (See revised missile table), can fire missiles in special canisters as well.
    Rate of Fire: One at a time or in volleys of 2, 3, or 4. Reloading takes 1 full melee
    Payload: 4 Total (24 reloads shared with super heavy torpedo tubes).
  3. P-700/SS-N-19 Granit/Shipwreck VLS (24): Six hatches are mounted on each side of main sail with two shipwreck missiles under each hatch. While most vessels had their missile launchers converted to fire standard missiles, these launchers retained the original missile that they were designed for although in an improved form. The missile launchers fire P-700 Granit/SS-N-19 Shipwreck missiles. The missile is similar to the original model but the guidance systems have been improved on the missiles. The missiles can be fired be fired at either ground or surface targets but cannot be targeted on air targets. The missiles are considered smart missiles (+5 to strike, +4 to dodge, and 2 attacks per melee until they strike their target or run out of fuel) and can be launched at multiple targets simultaneously. The missiles travel at a speed of Mach 2.2 (1657 mph/ 1440 knots/ 2667 kph). This calculates to a speed of 7.5 miles (6.5 nautical miles / 12 km) per melee. Missiles can withstand 40 M.D.C. before being destroyed.
    Maximum Effective Range: 288 miles (250 nautical miles / 463 km)
    Mega-Damage: 2D4x100 per missile (Blast radius of 80 feet / 24.4 meters)
    Rate of Fire: One at a time or in volleys of 2, 3, or 4 (including all launchers) in any combinations and at multiple target at the same time.
    Payload: 24 Shipwreck Missiles (2 per launcher)
  4. Noisemakers: The submarine carries noisemakers to decoy torpedoes. The noisemakers are launched from the middle of the submarine.
    Effect: 50% of decoying normal torpedoes and 20% of decoying smart torpedoes.
    Rate of Fire: 2 at a time (Can be reloaded in one melee)
    Payload: 20 Noisemakers


Special Systems:
The submarine has all systems standard on a Mecha plus the following special features:




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Writeup by Kitsune (E-Mail Kitsune).


Copyright © 2001, Kitsune. All rights reserved.



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