French Verdun class Multi Role Amphibious Assault Ship:
Because the French government had not upgraded much of its military during the first half of the Twenty-First century, the state of their forces dropped to deplorable levels. The majority of their equipment was old, worn-out, and outdated. The resurgence of colonial Britain in 2055 "woke up" the French government and made them realize that they had lost their status as a world power. To make up on lost ground, the French government funded and enormous military build-up program to re-equip its military in all areas. The army, navy, and air force all received funding for projects, especially those dedicated to colonial expansion and enhancing global presence.
During the French evacuation of the Congo embassy in 2068, the aircraft carrier Bretagne did an admirable job in supporting the airborne and marine forces that were deployed to defend the evacuation. However, it quickly became apparent that the ship was not designed to support marine operations in shallow waters. There was insufficient personnel stowage for the marines' equipment and weapons near their bunks. The carrier was never designed to operate in shallow coastal waters. The Mistral class dock landing ships, Mistral and Tonnerre, had reached the end of their useful lives and were to be retired by 2070. With the retirement of the older Foudre and Siroco in the mid 2040's, this would have left the French Navy/Marine force without any sort of replacement. What was required was an amphibious assault ship on par with the American Tripoli, British Africa, and Soviet Borodino class vessels.
Like the Bretagne class aircraft carriers, the new Verdun amphibious assault ship design was to be significantly larger than their British rivals. This was due to two reasons. The first was that the French were an incredibly prideful people and wanted their ships to be larger and more majestic then those designs of the Royal Navy. Secondly, and more importantly, the limited resources of the French fleet did not always allow for either the carriers Bretagne or Provence to be on hand to support any amphibious operations. The Verdun and Bearn could have had to carry out an assault with only a few destroyers, frigates, and submarines as support. They therefore needed to be able to carry significantly more fighters and fighter-bombers than traditional assault carriers. The ships were also to be capable of transporting an entire marine regiment without additional amphibious transports. As such, they were to fill the role of an amphibious command ship as well. All in all, the ships were to be nearly as complex as the Soviet Borodino amphibious multi-role command ships. They would not have to full the role of gunfire support as the new Jean Bart amphibious support cruisers would be in direct support of the Verdun and Bearn. Nor were they intended to support mine counter-measures operations or actively conduct anti-submarine warfare. They were intended to be simply, although extremely large, amphibious assault ships.
As stated, the amphibious assault ships were very large, they were actually larger than the older Charles de Gaulle class aircraft carriers and were the largest amphibious vessels save for the American Ticonderoga SCVN and proposed Inchon SLVN. Outwardly, they followed the same lines as the Charles de Gaulle class aircraft carriers, though with a larger island. The ship had a dual flight deck with a ski-jump located at the bow of the ship. Normal operations had the fixed wing assets utilizing the bow and ski-jump for launches while the angled deck was used primarily for launching helicopters. Of course, the angled deck was required for landing the fixed-wing assets like the Aigle STOLs, and required that helicopter operations were either suspended or moved to the straight portion of the flightdeck. Although this seemed cumbersome to many naval designers, the French navy made it work nearly flawlessly. Five transport hovercraft were carried in an internal dry deck rather than a well-deck. This dry deck enables the ship to carry other vehicles in place of the hovercraft.
The amphibious vessels had fusion power as their main power source from the onset, and power plants could produce enough power to propel the vessel at 30 knots. The plants were the same fitted to all of the new designs coming into the French navy and allowed for ease of maintenance and good efficiency. The ship carried variable pitch propellers which makes the propulsion system both more efficient and allows from crash stops. The hull and superstructure were designed with a reduced radar cross signature but the vessel is not as stealthy as many other designs. These ships were designed with a heavy point defense array with vertical launch missile systems and four railgun CIWS mounts. The ship carried the same sensor suite as the Bretagne class aircraft carriers to ensure excellent air operations as well as detection and tracking of hostile threats.
Two of these ships were constructed for the French Navy. The Verdun was completed 2079 and the Bearn was laid down in 2075 and completed in 2081. They gave an excellent account of themselves over the course of their lives. Both ships were at sea, supported by the amphibious support cruisers Lorraine in the Mediterranean and Jean Bart near the Horn of Africa respectively. It is known if either survived the Great Cataclysm; however their super strong hulls could have helped them remain intact.
Model Type: Verdun class Multi Role Amphibious Assault Ship
Vehicle Type: Ocean, Assault Vessel
Crew: 650 (50 officers, 75 chief petty officers, 525 enlisted [Has a high degree of automation])
Troops: 2900 (300 pilots for Lafayette Power Armor, 400 aircraft crew members, 200 vehicle crew members, and 2000 soldiers)
Robots, Power Armors, and Vehicles (Standard):
|200||Lafayette Power Armor|
|22||Mirage VIII-N VSTOL Fighter/Bomber|
|6||Épée VSTOL Fighter|
|3||Aigle Airborne Radar Support VSTOL Aircraft|
|3||Aigle ASW Support VSTOL Aircraft|
|6||Panthère NH110 ASW Helicopter|
|22||Panthère NH110 Transport Helicopter|
|5||Air Cushion Landing Craft|
|7||Chevillon Light Tank|
|4||Weygand Missile Vehicle|
|4||Hering Anti-Aircraft Tack|
M.D.C. by Location:
| Elevators (3):||400 each|
|Hanger Doors (3):||400 each|
| Main Flight Deck||2,000|
|Rear Vehicle Doors:||500|
| Main Bridge / Superstructure:||1,500|
| SPS-88 Active Phased Array Radar System:||160|
|Combination Anti-Missile Defense System (4, Flight Deck):||200 each|
|Chaff Launchers (4, Superstructure):||10 each|
| Main Body:||7,000|
 If both elevators are destroyed, no aircraft can be moved from the hangers to the main flight deck.
 If the flight deck is destroyed, only VTOL aircraft can be launched or land. VTOL aircraft are at -15% to piloting.
 If Bridge / Superstructure is destroyed, the ship can still be piloted from engineering but with a -15% to piloting rolls. Communication and sensor equipment are not concentrated on the bridge to reduce the effectiveness of bridge hits.
 Destroying Phase Array radar will destroy the ship’s fire control systems but secondary systems have backup systems and panels can compensate for each other. All Bonuses are lost if panels are destroyed.
 Destroying the main body destroys propulsion and power systems, disabling the ship. The ship is fitted with advanced polymer armors that allow the ship to withstand up to -2000 M.D.C. before losing structural integrity and sinking. There are enough life preservers and inflatable life boats to accommodate everyone on the ship including marines.
Surface: 34.5 mph (30 knots/ 55.6 kph)
Range: Effectively unlimited due to fusion engines (needs to refuel every 20 years and requires maintenance as well). Ship carries six months of supplies on board.
Length: 885.6 feet (270 meters) waterline and 935 feet (285 meters) overall
Draft: 36.1 feet (11 meters)
Width: 114.8 feet (35 meters) waterline and 1246 feet (75 meters) overall
Displacement: 44,000 tons standard and 55,000 tons fully loaded
Cargo: 6000 tons of nonessential equipment and supplies (Increase to 11,000 tons without vehicles.) Each enlisted crew member has a small locker for personal items and uniforms. Ships officers have more space for personal items. Most of the ship’s spaces are taken up by extra ammo, armor, troops, weapons, and engines.
Power System: 4 Fusion Reactors, average life span is 20 years
Market Cost: Not for Sale but costs around 1.5 billion credits to construct. If found and sold on the black market would probably cost 3 to 6 billion credits.
- Four (4) Creusot-Loire Railgun Close-In-Weapon Systems: Designed
from the United States as a replacement for aging CIWS, this is a close
copy of the MK 15 Phalanx weapon system but the tracking system has been
improved and refined to have better hit probability against missiles. One
CIWS turret is on sponsons just below the flightdeck on each corner of
the ship. The most obvious modification is that the auto cannons have been
replaced by a six-barrel rapid-fire rail gun that fires 20mm special discarding
sabot rounds. Like the original MK 15 Phalanx, the system is unmanned and
fully automated. It is designed to have a much greater payload than the
original autocannon CIWS system. The weapons can be used on surface targets
as well as against missiles and aircraft. Each rail gun can fire on automatic
at up to six targets per melee (Has +4 to strike missiles and +2 to strike
aircraft). The system has a 360-degree rotation and can elevate up to 90
degrees to fire at targets directly overhead.
Maximum Effective Range: 11,000 feet (2 miles/ 3.2 km).
Mega-Damage: 3D4x10 MD per burst of 40 rounds (Can only fire burst).
Rate of Fire: 6 attacks per melee.
Payload: 8000 rounds (200 burst) each.
- Sylver LTR 16-cell VLS launchers (4): Unlike most vertical
launch systems, these launchers fire the missiles on an 8 degree angle
to the side. This is to prevent a missile that fails on its launch from
crashing into aircraft on the flight deck. The missiles are arranged in
a 2 by 8 pattern, and each launch cell has two reloads. One VLS mount is
on sponson just below the flight deck on each corner of the ship. Each
system can launch up to 16 missiles simultaneously each and the launcher
is automatically reloaded. These launchers act as the ships middle point
defense and are normally used to engage incoming air targets and missiles.
Outer point defense is performed by the air compliment or escorting vessels.
Maximum Effective Range: As per medium range missile type (See revised bomb and missile tables for details.)
Mega Damage: As per medium range missile type (See revised bomb and missile tables for details.)
Rate of Fire: Can fire missiles one at a time or in volleys of two (2), four (4), eight (8), twelve (12), or sixteen (16) missiles (Each launcher operates independently.)
Payload: 16 missiles in each launcher, with 32 missiles in each magazine for automatic reloads, for a total of 192 Medium Range Missiles including missiles in launcher.
- CSEE Sagaie AMBL-7G Chaff Launcher (4): Located on the superstructure
of the ship, they are designed to confuse incoming missiles.
Rifts Earth decoys systems are assumed to not operate on Phase World missiles due to technological difference. Reduce effects by 20% against smart missiles (Add +20% to rolls for smart missiles.)
Maximum Effective Range: Around Ship
Mega Damage: None
- 01-35 - Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed.
36-60 - Enemy missile or missile volley loses track of real target and veers away in wrong direction (May lock onto another target.)
61-00 - No effect, enemy missile or missile volley is still on target.
- Dassault FRN-6F LAT Towed torpedo decoy (1): A decoy, which
is towed behind the ship. It generates a sound like the ships propellers
in order to confuse incoming torpedoes. Only effective at speeds below
18 knots. Otherwise the noise of the ships systems and propellers is too
powerful to mask. This decoy can only be used when the Towed Sonar Array
is not in operation. .
Effects: The decoy has an 80% chance of fooling ordinary non military sonars and non smart guided torpedoes, the decoy has a 50% chance of fooling military level sonars (like those of the Coalition), and the decoy has a 25% chance of fooling advanced military sonars (Like those of the New Navy and Triax) and smart torpedoes.
Maximum Effective Range: Not Applicable
Rate of Fire: One can be deployed at a time and requires 2 minutes to deploy (Reel Out) another decoy
Payload: 4 Decoys.
The ship has all systems standard on a robot vehicle plus the following special features:
- Thompson-CS DRBJ 19C Air Search Radar: Long range air search radar system. Radar system has a range of 360 nautical miles (414.3 miles /666.7 km). Radar system can track up to 128 targets simultaneously.
- Thompson-CS DRBW 15D Phased Array Radar Panels: Powerful and flexible radar system that is comprised of a single rotating array on top of the main mast. A powerful computer controls it. If allowed by the horizon, the system can track out to 201.4 miles (175 nautical miles / 324.1 km) and can simultaneously track and identify up to 320 targets at one time. The system controls missiles launched from the VLS launchers and the system tracks and guides each individual missile to a individual target for up to 120 targets. If a target is eliminated, missiles are automatically guided to a new target. The system can also control missiles launched from other linked vessels as well and can also act as fire control for gun mounts.
- Command and Control Facilities: The amphibious vessel carries extra communications equipment and command facilities, to enable the ship to operate as the flagship for a flotilla. When operating in a flotilla, all ships get an additional +5% on Read Sensory Instrument skill rolls, +5% on Weapon Systems skill rolls, +1 to strike with all weapon systems, and +10% on communication skill rolls.
- Radar Defeating Profile: The ship superstructure is designed so that the radar profile of the ship is reduced. Because of this, attempts to detect the ship using radar are made with a -10% penalty to read sensor rolls when attempting to detect this ship. Go to General Detection Penalties / Bonuses for more information on penalties and bonuses to use with stealth.
- Combination Radar Detectors and Active Jamming System: Combination of radar detection system (ESM) and an active jamming system. The system can detect another radar system at 125% of the range of the transmitting radar. In jamming mode, causes -25% to detection but when it is active, other vehicles/ bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons.
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Writeup by Kamikazi (email@example.com).
Copyright © 2004, Kamikazi. All rights reserved.